WW2-Global

KristiB,

"Week 23: Currently with 58 armored divisions; 11 T-34s, 12 T-26s, 47 MRDs"
KristiB.

This ia a huge force! Maybe the MRD is to strong after all.

"Week 27-28: The armor juggernaut rolls on. Vienna, Prague, Munich, and Stuttgart fall"KristiB.

Germany-AI is in bad trouble now.

"America takes Sardinia." KristiB.

I call that a surprise!

"On another note, I think that actually having the Great Wonders may even prevent auto-razing at population 1. I can't be sure but I could swear during the German invasion of Poland that it got down to 1 but that the Germans still captured it rather than having it raised. If someone else could help comfirm, if true this would go a long way in stopping the AI from messing up the scenario." KristiB

I agree 100%. Its very important to get more info on this subject.

Thank you and welcome back.

Rocoteh
 
British v 1.3 Emperor

First report - week 44 1939

I decided to try the British rather than the Americans. My first time with the Allies and democracy - workers are a lot more productive! This should help in the long run.

In the meantime I see why Allies don't attack in Europe - they are weak! I guess we all forget that Overlord did not happen until 1944. Based on that I am being patient and focusing on my strategic advantages -

1. Navy - I basically stay in port and knock off any Axis units that come around. (See #2) Also not really sure what do with the Navy right now as I don't have enough ground units to transport and make a difference yet.

2. Air - Spitfighter is a great unit. My airpower lets me keep my fleet in port without worrying about air attack from Germany. I decided to hit Germany with bombing attacks against their rail and road network in Western Europe. First turn was a gift since they had no fighter on Air Superiority and by not hitting cities I avoided FLAK. Eventually the Luftwaffe had to move to Air Superiority but not before I had destroyed most roads to Berlin, Hamburg, Copenhagen(which they took) and Ruhr.

Love the British infantry unit with retreat ability!

Gameplay reports - France doing well against the Germans (pehaps my bombing raids helped?). They hold Amsterdam and have taken back Brussels a few times (right now Germans hold).
Germans took Poland by week 41 - a little slow.

Currently Germans at war with Russia and have taken Vilnius and razed one other city. Finns have not lost a city and no southern counterattack by Russians yet (that I can see).

Spain seems at war with everyone - you just can't stop the AI from hitting subs. Hope for something better in Civ 4.

Italians did take Cyprus but I took Kismayu. I am chopping up the Italian navy and moving some airpower to Africa.

I see you have raised building costs of city improvements. I presume this is to keep the historically underpowered areas like Africa from developing too fast. While this will keep the early game historically true I am not sure what will happen as the game progresses. It certainly will make airpower more important. Destroy a factory and it will take a long time to rebuild! On the other hand I think the scenario might lose some of its "fun" factor. Too early to say.

I will go back to my 1.2 attack on America later.

Not sure I can do much with Britain other than help the Americans when(if) they come. They are not using our airbase on Ireland yet.
 
Updates on my America playtest

Well, mostly boring building stuff. The early game with America isn't very exciting. The main reason I am reporting is because Japan seems to LOVE Davao. They took the city in my first test in v1.2. Now, they decided to escort the transport with a Battleship, a 20.16 class ship (I forget the class name now), and a destroyer to try to take it again. I had re-deployed my entire Air Force to Manila by that time, so I bomed the destroyer down about 6 HPs losing 2 Bombers and 2 fighters. I was then able to destroy the convoy losing about 4 subs and 2 destroyers. I REALLY wanted to destory that battleship :) Plus, my reinforcements from the mainland are on their way. Should be about 2 turns away from the first Japanese island (a stack of 35 ships including 2 battleships and 2 aircraft carriers are escorting a transport with a couple of marines, infantry and machinegunners).
 
Playtest report- Turkey (!) v1.3

Only a couple of turns (literally) to report, my civ time's been a bit low recently.

Pre- game- I was considering going back to Britain, but the massive unit load and the familiarity made me decide to go for something a little different. So I tried Turkey.

As soon as the game loaded, I fortified most of the infantry units but found I had an acceptable surplus of four- so I moved three into Persia. I imported oil from Britain for 100 gold and 22 gpt and started research on Sea 1940, as it would give me two of only three units I can actually build after research in this game. :) Even at 100%, it would take 40 turns, so I put it down to 10% sci and 10% lux to make a big profit. I moved most of my subs into citis or below one of my destroyers because I didn't want to be attacked by anyone, but moved my BC around a bit, just because I could.
On the second turn, I took Tahrin (?) and moved a spare Infantry into it. Instabul is building a tank, some of my other cities are building HMGs or structural improvements.
I hope to eventually take Mesopotamia and perhaps some of Iran itself, while trying to stay out of the war proper. The fact that I signed a RoP with Germany should help a bit in that regard- hopefully even Hitler will care about his reputation!
The game as Turkey looks to be very interesting, and I expect it'll be a challenge to keep the Axis, the Allies and the USSR at bay (though my deals with Britain and Germany should help somewhat it that regard). I'll play it to conclusion, which will either be victory over Iran and control of the middle east or abject defeat.

EDIT: Oh, and also, Brussels was razed. I think it may need a wonder.
 
Playtest report as Argentina :D !
At the first turn i wanted to attack chile immediately, but when i saw my army, i reconsidered that. only couple fighters, 4 infantry and garrisons + navy, which lukily seems to be larger than chile had :). strarted building temples and workers, bought iron from US so i can build factories. only strategic recources in south america were oil in bolivia (or somethig...), so i quess i'll have to buy them all.
a minor bug: the northernmost city of argentina doesn't have any garrisons, but the next city to south has 2.
what comes to politics, creece, spain and turkey are at war with almost everybody. germans have taken copenhagen, amsterdamn(witch was razed :( , need a wonder), brussels and all poland's cities

ps. sorry for any spelling mistakes!
 
I've been thinking... I don't want Brazil, Netherlands and Belgium to be playable anymore... If no one else want's to play as them, you don't have to make them playable... Make Finland playable instead! I think i'll try to play as Turkey later this evening... I'm really looking forward to be playing Spain and Communist-China in 1.4! :)
 
DrNick said:
Hi Rocoteh,

Some final remarks then I start playing the US or Britain in v1.3. Japan is tough but fun to play. They are really hurting for ground troops, especially in the Asia front. In particular facing the Soviets, things could get dicey as the Japanese are not set up to play mechanized war. This is probably as should be, but it is a real liability, though I would think it would only be truly problematic facing a human opponent. The value of carrier air still seems a bit understated to me. My Kates and Vals were pretty good, but the DBs were much more consistently able to hurt the big capital ships. This seems somewhat ahistorical to me as I understand the Japanese torpedo bombers were particularly effective early in the war. However they were also very vulnerable to CAP and AA in ways that the DBs were not so..... not sure if this can be solved in an easy way but I thought it deserved mention. If the US ever got smart enogh to escort their carriers with BBs it would be worse and then carrier air is going to have real problems. That is one reason I want to try playing as the US and see how Japan AI handles the carriers.

What DrNick is describing about carrier air being able to sink large ships is
exactly the reason I introduced the hit point reduced "capital ship" concept
into my TOS scenario. I also made the AA factor for all of the basic type
destroyers 0. There is a tech called fire control systems which allows
construction of an advanced destroyer, which has AA. The old destroyers
can be upgraded.

I gave the torpedo bombers a lower defence factor than dive bombers so
they die a lot faster.

As far as the AI and carriers, what I have seen in my TOS scenario is
after the attack on Pearl, they fly off all their bombers to land bases and
park the carriers for the rest of the war.
 
Roco,

The problem isn't with the MRDs unit stats anymore I don't think. 15-11-2 is fine. It's just that with the Soviets being able to take so much extremely productive territory early in the game, the entire middle east becomes a huge advantage for the Soviets. Hell, if that player playtesting the Turks can manage to take all of Persia, in a matter of a year, he'd be a fairly major power in the world.

I might recommend having the Turks in a locked alliance with the Allies... Not sure how historical that is, but it would certainly lead to a more balanced scenario for Soviet players.

At this point, I sort of think that playing the Soviets is like playing on 'easy' mode...

Oh, the Germans sent some panzer divisions across Soviet-controlled Europe in my scenario and I told him to remove them or declare war and the Axis redeclared war with me... As of week 30, 1940 Germany is now destroyed... :twitch: Finland is down to just Helsinki.

I'll be playtesting a different civ soon as my scenario feels 'won'. Bear in mind I used almost zero air power and sea power... :hatsoff:
 
I agree with KristiB so far on the MRD. I am watching what is going on in the world closely since I don't have a lot else to do. BTW, there are TWO people testing Turkey. See, Rocoteh,we do like playing the little countries! I would play Brazil if you made it available, but I think the Belgians/Dutch are maybe not worth it. Unless you WANT to relocate your capital after 4-5 turns. :lol:

A few more notes from my Turkey game:
Week 40- Narvik razed;may need a wonder. Wuhan,Foochow taken on same turn, first time I've seen that!
Week 42- UK DW on Spain. I am betting it is the pressure from Madrid+ Barcelona on Gibralter that is causing this one. Moving the cities up north worked so far as France/Spain going to war. You need at least two squares between cities or the AI WILL go to war at some point if it is on either side of that situation.
Week 43- US DW on Soviets. Not sure why.
Week 44- Axis DW on Soviets! ..so lets see how the new MRD fares.
Week 45- Paris falls! Not sure what is causing it, but Germany seems to be able to get to France early now. A good thing IMO but I am not sure why.Yugoslavia dead to Germans. Petsamo is only city to fall to soviets so far. Allin1joe is right on the money; Davao fell to Japan this turn. I see it get taken almost every game as well.

I am taking a different approach from Mei,and I am building infrastructure first. I also sent some infantry on useless adventures against Greece and I tried to pinch Budapest from the Axis forces as well; I ended up helping them, d'oh! I lost one infantry but got another one promoted. I have an infantry sitting on the mountains behind Bucharest so I will have a bird's eye view of the Soviets attacks(if any). I am waiting to see which way the war is going and until I can get some offensvie units up before I attack again. A tad slow to start, but I figure I will need to be fully prepped to pump out units when I get into a serious fight. I will play this one as long as I manage to stay alive. :) I am thinking that although it really helps me, wouldn't some other government besides Democracy be more appropriate for Turkey? I don't think they were a Democracy at that time either;maybe tone them down to Republic? A few othr of the minor neutrals might warrant this downgrade too, what do you think?

Last note; I see the AI using Marines but I am pretty sure those are the ones they started with. Did you remove amphibious ability from regular infantry now that Marines are back in? Also noted that the HMG unit seems to be pretty popular with the AI for now, maybe they started with a lot. Whoever was asking about the Sub Hunter unit earlier in the thread: I saw that Peru starts the game with at least one, I saw it when I was sending a DD on a cruise to New Caledonia. We took the scenic route. ;)
 
A couple suggestions to maybe kick around...

1a) Give all German cities Coal Plants. Clearly the AI will never build them since it will always feel unit-short and will build military units. As someone already said, Germany was the height of their power at the start of the war, at least in comparison to the rest of the world. Also, the cities ALREADY have manufacturing plants in them. I don't know about anyone else, but when I'm building a city from scratch it goes Factory > Coal Plant > Manufacturing Plant since, once the factory is built, the coal plant is a fairly quick build compared to the manufacturing plant.

1b) Also, some of the cities I notice have Banks in them but not Marketplaces. I put them in myself. I'd also suggest maybe in the case of the more industrial civs (Germany, England, France, US) to put Aquaducts and Hospitals in cities whose population is already over 6 and/or 12.

2) There's still a problem with the Mannerheim Line. As soon as Leningrad goes to the next level of culture, Russia sucks up the middle fortress and the big 70 unit right in front of it. I found out if you tell Finland to get out of your territory, it moves the big 70 unit right onto Helsinki. ROFL

3) Make Budapest a German City... They are in the way of the Germans more than they could ever hope to help and historically they were KINDA a puppet state of Germany. Frankly, I think Germany needs the help in production, especially early in the war. Maybe do NOT give Budapest the Coal Plant upgrade to start or even take away their manufacturing plant to simulate that Hungary didn't get into the war until mid-1941 or so. I'd suggest the same for Bulgaria BUT I think that's a good buffer to have between the Axis and the Turks and prevents the Nazis from grabbing too much area to start.

4) And yes, as someone else mentioned, the AI seems to LOVE Heavy Machine Gunners. When I playtested the Soviets before, I thought that Japan- and Russian-AI feel in love with them because their infantry was so crappy on defense, but I even saw alot in Germany which doesn't make alot of sense their infantry is hella good... Not sure what the dealio is or what a solution might be, but it might be worth looking into. Frankly, I find I NEVER make HMGs myself...

5) To solve the 'Munich going to population 1' problem I was thinking to maybe get rid of Lodz and try moving Prague over one hex? Dunno really, just trying to think of something. I'm HOPING that with Budapest in there that maybe the AI will shift over alittle and at least keep Munich as a 10 city or something worthwhile...

Anyways, I'm going to playtest with the Budapest and Coal Plant changes and see how it works out...
 
Bob1475,

"In the meantime I see why Allies don't attack in Europe - they are weak! I guess we all forget that Overlord did not happen until 1944. Based on that I am being patient and focusing on my strategic advantages" Bob1475

Yes you are right. The combined active ground forces US and Britain
had September 1939 was not large. Given US had entered the war 1939,
it would still have taken a long time before the Army had been build up.

British conscription during WW2 would never bring up the British Army
near the size it had during WW1. This triggered an conflict with Stalin
(after Barbarossa of course) where he pointing at the more than
400 divisions Soviet Army meant that the British Army was to small.

"Love the British infantry unit with retreat ability"Bob1475

Yes the British and the US armies were the only 100% motorized
during WW2. USA had 60% of World oilproduction 1939!

"Gameplay reports - France doing well against the Germans (pehaps my bombing raids helped?). They hold Amsterdam and have taken back Brussels a few times (right now Germans hold)." Bob1475

Yes, France is doing better here than in other reports I have read.

"Currently Germans at war with Russia and have taken Vilnius and razed one other city. Finns have not lost a city and no southern counterattack by Russians yet (that I can see)" Bob1475

Do you know which city AI razed? Was it Lublin or Lwow. (They have
Great Wonders)

"Spain seems at war with everyone - you just can't stop the AI from hitting subs. Hope for something better in Civ 4." Bob1475

Agree!

"I see you have raised building costs of city improvements. I presume this is to keep the historically underpowered areas like Africa from developing too fast. While this will keep the early game historically true I am not sure what will happen as the game progresses. It certainly will make airpower more important. Destroy a factory and it will take a long time to rebuild! On the other hand I think the scenario might lose some of its "fun" factor. Too early to say." Bob1475

In such a case I will change stats again. The scenario should be fun
to play. That is very important.

Thank you for the report and welcome back.

Rocoteh

More comments on reports will follow later.
 
The Budapest to Germany change did nothing to alleviate the Munich problem... I was thinking that maybe you could put a great wonder in Munich like the Food Supply from your Barbarossa campaign? Not even sure what the actual effects of a Food Supply are, but just something to keep it a semi-respectable size...

To balance, maybe you could get rid of the cow just now of Munich. Stuttgart seems to grab that everytime... With German-AI, Stuttgart food is at 111 but it leaves Munich at just the two on it's own square :eek: So taking out that cow would have the effect of lowering Stuttgart's food and raising Munich's, which is good. :)
 
allin1joe said:
Updates on my America playtest

Well, mostly boring building stuff. The early game with America isn't very exciting. The main reason I am reporting is because Japan seems to LOVE Davao. They took the city in my first test in v1.2. Now, they decided to escort the transport with a Battleship, a 20.16 class ship (I forget the class name now), and a destroyer to try to take it again. I had re-deployed my entire Air Force to Manila by that time, so I bomed the destroyer down about 6 HPs losing 2 Bombers and 2 fighters. I was then able to destroy the convoy losing about 4 subs and 2 destroyers. I REALLY wanted to destory that battleship :) Plus, my reinforcements from the mainland are on their way. Should be about 2 turns away from the first Japanese island (a stack of 35 ships including 2 battleships and 2 aircraft carriers are escorting a transport with a couple of marines, infantry and machinegunners).

allin1joe,

Thank you for the report.

Yes build-up is the most important aspect for US during many turns.

Have you decided if you will go for Japan or Germany-Italy first?

So far I have not read any report where Japan AI has managed to
get a foothold in Australia. Its clear that AI can make amphibious landings
with 8 units, but its still seems to have large problems with large
sustained operations over the oceans.

Rocoteh
 
Mei said:
Playtest report- Turkey (!) v1.3

Only a couple of turns (literally) to report, my civ time's been a bit low recently.

Pre- game- I was considering going back to Britain, but the massive unit load and the familiarity made me decide to go for something a little different. So I tried Turkey.

As soon as the game loaded, I fortified most of the infantry units but found I had an acceptable surplus of four- so I moved three into Persia. I imported oil from Britain for 100 gold and 22 gpt and started research on Sea 1940, as it would give me two of only three units I can actually build after research in this game. :) Even at 100%, it would take 40 turns, so I put it down to 10% sci and 10% lux to make a big profit. I moved most of my subs into citis or below one of my destroyers because I didn't want to be attacked by anyone, but moved my BC around a bit, just because I could.
On the second turn, I took Tahrin (?) and moved a spare Infantry into it. Instabul is building a tank, some of my other cities are building HMGs or structural improvements.
I hope to eventually take Mesopotamia and perhaps some of Iran itself, while trying to stay out of the war proper. The fact that I signed a RoP with Germany should help a bit in that regard- hopefully even Hitler will care about his reputation!
The game as Turkey looks to be very interesting, and I expect it'll be a challenge to keep the Axis, the Allies and the USSR at bay (though my deals with Britain and Germany should help somewhat it that regard). I'll play it to conclusion, which will either be victory over Iran and control of the middle east or abject defeat.

EDIT: Oh, and also, Brussels was razed. I think it may need a wonder.

Mei,

Thank you.

Going for Iraq and Iran should be a very good strategy.

Early in the game AI should not be able to intervene.
Your victory conditions when playing Turkey seems to be good.

I will ad a wonder in Brussels. So far there have been no reports on
cities with wonders that have been razed by AI.

If the "Wonder theory" is correct its really a breaklthrough!

I am looking forward to follow this playtest.

Rocoteh
 
andis-1 said:
Playtest report as Argentina :D !
At the first turn i wanted to attack chile immediately, but when i saw my army, i reconsidered that. only couple fighters, 4 infantry and garrisons + navy, which lukily seems to be larger than chile had :). strarted building temples and workers, bought iron from US so i can build factories. only strategic recources in south america were oil in bolivia (or somethig...), so i quess i'll have to buy them all.
a minor bug: the northernmost city of argentina doesn't have any garrisons, but the next city to south has 2.
what comes to politics, creece, spain and turkey are at war with almost everybody. germans have taken copenhagen, amsterdamn(witch was razed :( , need a wonder), brussels and all poland's cities

ps. sorry for any spelling mistakes!

andis-1

Argentina is mission impossible, but should still be a very interesting
playtest. There is no doubt room for industrial expansion and the
navy of Argentina with its 2 Battlships are a force to count with.

I have added the garrison you mention in version 1.4.

After the first build-up I guess the first target should be Chile.
Chile has a large navy but the ground forces are weak.

Thank you and welcome back.

Rocoteh
 
P.S.Y.C.H.O. said:
I've been thinking... I don't want Brazil, Netherlands and Belgium to be playable anymore... If no one else want's to play as them, you don't have to make them playable... Make Finland playable instead! I think i'll try to play as Turkey later this evening... I'm really looking forward to be playing Spain and Communist-China in 1.4! :)

P.S.Y.C.H.O.,

Finland, yes it sounds like a good idea!

I will set a limit for how many Civs I make playable since
otherwise diplomacy will take up to much time between turns.

Rocoteh
 
KristiB,

"The problem isn't with the MRDs unit stats anymore I don't think. 15-11-2 is fine. It's just that with the Soviets being able to take so much extremely productive territory early in the game, the entire middle east becomes a huge advantage for the Soviets. Hell, if that player playtesting the Turks can manage to take all of Persia, in a matter of a year, he'd be a fairly major power in the world."KristiB

The power of Soviet is a problem that requires more work, no doubt.
It will be important to make changes on this subject with regard to
version 1.4.

"I might recommend having the Turks in a locked alliance with the Allies... Not sure how historical that is, but it would certainly lead to a more balanced scenario for Soviet players"KristiB

Its quite unhistoric, but I will still consider it.

"I'll be playtesting a different civ soon as my scenario feels 'won'. Bear in mind I used almost zero air power and sea power..." KristiB.

Again: Soviet is really a problem.

"1a) Give all German cities Coal Plants. Clearly the AI will never build them since it will always feel unit-short and will build military units. As someone already said, Germany was the height of their power at the start of the war, at least in comparison to the rest of the world. Also, the cities ALREADY have manufacturing plants in them. I don't know about anyone else, but when I'm building a city from scratch it goes Factory > Coal Plant > Manufacturing Plant since, once the factory is built, the coal plant is a fairly quick build compared to the manufacturing plant" KristiB.

OK I will test how many shields it gives to Germany and if its relevant.
Its worth to remember though that Germany reached full warproduction
as late as 1944.

"1b) Also, some of the cities I notice have Banks in them but not Marketplaces. I put them in myself. I'd also suggest maybe in the case of the more industrial civs (Germany, England, France, US) to put Aquaducts and Hospitals in cities whose population is already over 6 and/or 12."
KristiB.

It sounds like a good idea.

"2) There's still a problem with the Mannerheim Line. As soon as Leningrad goes to the next level of culture, Russia sucks up the middle fortress and the big 70 unit right in front of it. I found out if you tell Finland to get out of your territory, it moves the big 70 unit right onto Helsinki. ROFL" KristiB.

What you mention here is a real problem. A solution must be worked out.
I will increase culture of Helsinki and see if it helps. At which turn does
this occur?

"3) Make Budapest a German City... They are in the way of the Germans more than they could ever hope to help and historically they were KINDA a puppet state of Germany. Frankly, I think Germany needs the help in production, especially early in the war. Maybe do NOT give Budapest the Coal Plant upgrade to start or even take away their manufacturing plant to simulate that Hungary didn't get into the war until mid-1941 or so. I'd suggest the same for Bulgaria BUT I think that's a good buffer to have between the Axis and the Turks and prevents the Nazis from grabbing too much area to start." KristiB.

I agree with you on Hungary . I have had some thought on this earlier.
This change will be implemented in version 1.4 today.
A Great Wonder producing Hungarian infantry will also be placed.

"4) And yes, as someone else mentioned, the AI seems to LOVE Heavy Machine Gunners. When I playtested the Soviets before, I thought that Japan- and Russian-AI feel in love with them because their infantry was so crappy on defense, but I even saw alot in Germany which doesn't make alot of sense their infantry is hella good... Not sure what the dealio is or what a solution might be, but it might be worth looking into. Frankly, I find I NEVER make HMGs myself..." KristiB.

I am considering to remove all HMG units, but I want more feedback
on that before a final decision.

"5) To solve the 'Munich going to population 1' problem I was thinking to maybe get rid of Lodz and try moving Prague over one hex? Dunno really, just trying to think of something. I'm HOPING that with Budapest in there that maybe the AI will shift over alittle and at least keep Munich as a 10 city or something worthwhile..." KristiB.

The Munich problem must be solved. In WW2-Global 362x326 this is
not a problem due to the large map.

"The Budapest to Germany change did nothing to alleviate the Munich problem... I was thinking that maybe you could put a great wonder in Munich like the Food Supply from your Barbarossa campaign? Not even sure what the actual effects of a Food Supply are, but just something to keep it a semi-respectable size..." KristiB.

The problem is that such a wonder will only increase growth.
Thus if a city start starving it will not have any effect.
Again, I intend to solve this problem in some way. If only AI had been
somewhat smarter this had not been a problem. Will make changes
to solve the problem with Stuttgart also.

Thank you and welcome back.

Rocoteh
 
Sasebo,

Thank you for the report.

I" agree with KristiB so far on the MRD. I am watching what is going on in the world closely since I don't have a lot else to do. BTW, there are TWO people testing Turkey. See, Rocoteh,we do like playing the little countries! I would play Brazil if you made it available, but I think the Belgians/Dutch are maybe not worth it. Unless you WANT to relocate your capital after 4-5 turns."
Sasebo

It will be very interesting to follow both these playtests with Turkey.
Brazil will be playable in version 1.4.

"A few more notes from my Turkey game:
Week 40- Narvik razed;may need a wonder. Wuhan,Foochow taken on same turn, first time I've seen that!"n Sasebo

Yes, I will add a Wonder in Narvik. Wuhan and Foochow were razed
sometimes in earlier versions. Now both cities have wonders.

"Week 42- UK DW on Spain. I am betting it is the pressure from Madrid+ Barcelona on Gibralter that is causing this one. Moving the cities up north worked so far as France/Spain going to war. You need at least two squares between cities or the AI WILL go to war at some point if it is on either side of that situation" Sasebo

I think that is are right.

"Week 44- Axis DW on Soviets! ..so lets see how the new MRD fares."
Sasebo

Agree!

"I am taking a different approach from Mei,and I am building infrastructure first. I also sent some infantry on useless adventures against Greece"
Sasebo

Greece should be a good target later on though.

"I am thinking that although it really helps me, wouldn't some other government besides Democracy be more appropriate for Turkey? I don't think they were a Democracy at that time either;maybe tone them down to Republic? A few othr of the minor neutrals might warrant this downgrade too, what do you think?" Sasebo

I agree. I will introduce Republic in version 1.4.

"Last note; I see the AI using Marines but I am pretty sure those are the ones they started with. Did you remove amphibious ability from regular infantry now that Marines are back in? Also noted that the HMG unit seems to be pretty popular with the AI for now, maybe they started with a lot. Whoever was asking about the Sub Hunter unit earlier in the thread: I saw that Peru starts the game with at least one, I saw it when I was sending a DD on a cruise to New Caledonia. We took the scenic route."
Sasebo

The regular infantry still has amphibious capacity and will keep it
unless it causes problems.

The Peru Sub Hunter is a bug. Thank you for reporting it.

Welcome back.

Rocoteh
 
Playtest report II: Germany, week 36, 1939:
Pre war: I exchanged rubber and oil with Japan for 700 gold, 215 gpt, silks and spices. I think that´s an outstanding treaty :D. Also I exchanged Wine from the Italians. Since I have no workers I produce in every town a worker first, before I produce anything else- except Hamburg where a Bismarck class battleship is produced. 12 turn remain. All specialists are scientists and all cities can grow now.
War: War! The Polish attack on Gleiwitz radio station can not be unpunished ;)! Seit 5.45 Uhr wird zurückgeschossen! ;) At first I sank the Polish fleet. Then the Dutch one for the price of one Uboat. Lodz is taken with three infantry divisions as casualities. Then I use my fast units to attack Warsaw. No casualities. My cavalry division makes the final assault and takes the Polish capital. With the new RoP with Hungary I could use my units south of Warsaw. There are two Panzer. Perhaps I can take Danzig, too...
BTW, why is Zagreb the Yougoslavian capital???
YES. Danzig is mine! That was really revenge for the unprovoken attack on Gleiwitz radio station! :D
Now I have forces for the war in the west. And also the Luftwaffe is free to use!
Amsterdam is for the cost of two infantry divisions mine. The Luftwaffe finishes the job and the Belgish and Dutch forces are destroyed. So now before attacking the French I deploy a strong defense line. They shall come first! Hmm I have units in reserve and there are three French armies to protect Paris in the North. I try to crush the middle corps with my available units...
But this has to wait until tomorrow.
All in all I am more successfull than the last time. You can do much damage. We´ll see what comes in the AI turn...

Adler
 
Been playing lots lately :)
Nice idea with teh wonders Rocoteh :goodjob:

Couple of suggestions for Japan -

Add special fortress units to the home islands cities to prevent US marines storming in and taking them. I lost Osaka (razed) to the US about half hour ago on turn 15.....lost my stomach for that game now! I have decided to add 2 special fortress units to each city on the Japanese main island (so Osaka, Tokyo etc) to prevent this happening in future whether I am playing Japanese or not.

Japanese infrantry movement should be increased to 2, because the Japanese troops were very efficent at the jungle warfare of Asia and the pacific.

"I might recommend having the Turks in a locked alliance with the Allies... Not sure how historical that is, but it would certainly lead to a more balanced scenario for Soviet players"KristiB

Its quite unhistoric, but I will still consider it.
I read somewhere that Turkey was sympathetic to the Axis cause during world war 2, only declaring war when it was sure that Germany had lost. Maybe I am wrong. At any rate a locked allaince would see them wiped out pretty swiftly me thinks.
 
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