WW2-Global

The Loser,

Thank you for the report.

Since its impossible to win as Sweden maybe you should
play with special victory conditions.

Welcome back.

Rocoteh
 
Rocoteh,

Playing as the Italian I noticed that the computer German destroys several cities including Tolouse, Bordeaux, Gibralter, Amsterdam, Damascus, Kirkuk. Some of these cities have strategic resources critical to the ITs. Can you put wonders in them?

Great game by the way.
 
The Sweden game has ended!!!
I tried invading Finland but then the Soviets declared war.
Must say that the AI was clever this time :p

They took all my Finnish and many Norwegian/Swedish citys :(
Up to a fun German game!
 
Rocoteh,

Playing as the Italian I noticed that the computer German destroys several cities including Tolouse, Bordeaux, Gibralter, Amsterdam, Damascus, Kirkuk. Some of these cities have strategic resources critical to the ITs. Can you put wonders in them?

Great game by the way.

Blackoak,

Thank you.

I will see what I can do solve these problems with regard
to version 2.6.

Rocoteh
 
The Sweden game has ended!!!
I tried invading Finland but then the Soviets declared war.
Must say that the AI was clever this time :p

They took all my Finnish and many Norwegian/Swedish citys :(
Up to a fun German game!

The Loser,

Looking forward to hear from the new playtest.

Rocoteh
 
Please

I can in 2.5 version build a german 88 ? Or just Konigsberg ?

This is the greatest scenario for Civ III. Thanks

Sorry my english

See ya
 
Please

I can in 2.5 version build a german 88 ? Or just Konigsberg ?

This is the greatest scenario for Civ III. Thanks

Sorry my english

See ya

hugo fcb,

Thank you.

The 88 is autoproduced in Konigsberg only with frequency 12.

Rocoteh
 
Hi Rocoteh,

I'm playing a game as the Germans and i suddenly remember one thing about the German AI.
The defensive line near France is killing German AI. They can't handle it properly, and lose to many units during this fight.

A solution is hard, because this defensive line is needed if played by a human player...

I think a game with a German AI would be more fun without these big fortresses.

Greets, The Loser

And a playtest coming soon!
 
Hi Rocoteh,

I'm playing a game as the Germans and i suddenly remember one thing about the German AI.
The defensive line near France is killing German AI. They can't handle it properly, and lose to many units during this fight.

A solution is hard, because this defensive line is needed if played by a human player...

I think a game with a German AI would be more fun without these big fortresses.

Greets, The Loser

And a playtest coming soon!

Looking forward to read it.

AI just rely on massive numbers.
That is the basic problem.


Rocoteh
 
Thank you Rocteh, your scenario is great but I have a probelm wiht your too... All units named Garison can't move... I tried right click and I saw only attack/defense but no moves... But civilopedia says that they can move 1/turn

PS: Sorry for my English I'm beginer...
 
Thank you Rocteh, your scenario is great but I have a probelm wiht your too... All units named Garison can't move... I tried right click and I saw only attack/defense but no moves... But civilopedia says that they can move 1/turn

PS: Sorry for my English I'm beginer...


Its a static unit.

Rocoteh
 
Excuse me! Yesterday I answered to GorilaSKs question, but now my post is gone..
Is this normal?


Edit: Sorry guys. It was in the other Thread. GorilaSK, you asked the same question there and i thougt it was here. sorry!
 
mcEvilly: what do you have for a computer?
 
Wow what a beauty. I amtrying this as the Argentines. Takes about 10-15 minutes for the AI to do its thing.


mcEvilly,

Looking forward to hear how it turns out.

KristiB made several playtests with Argentina 3 years ago
(on the old small WW2-Global map) but since then no
Argentina playtests have been reported what I can remember.


Rocoteh
 
My god, this is magnificent. :eek: *Head explodes*
EDIT:
What's the least played civ? >.>
 
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