WW2-Global

Week 32, 1943

Playing as Germany on medium difficulty.

The North

Handed over Murmansk, Sosnovka and Arkhangelsk to Finland. Petjora was empty with troops and Finland took it by herself - there's still Vorkuta to be taken, then Russia is ousted from the west of the Ural.

I have started the long process of redeployment, am moving tanks and artillery to the west.

The East

Again I didn't follow the peacy treaty of Italy with Russia, since I wanted to complete my goals and also wanted the Black Sea to be free of any foreign/enemy naval units - so the war with Russia continues. I have taken Tobolsk, Omsk and Karaganda - which should now be my final eastern border. THe Russian submarines in the Black Sea are all sunk. Russia is now no threat anymore, its forces reduced to handfuls, although now they start to build Pe-8 bombers, and send one frequently to bomb Aralsk. The "international brigade" in the south near Persia is growing, but still I am considering it to be no threat, it's rather a small pain in the bum - can be used to train units perhaps. I also encountered the first U.S. Marine there.

Turkey

Declared war on Turkey in week 25, when Turkey started to move infantry to it's eastern border - Turkey has 115 infantry and a couple bombers at the outbreak of the war. I considered the 60 or so infantry close to German-held Baku as a threat and opened hostilities. Istanbul is now conquered, and I am threatening the centraql cities now. The Turkish infantry is now moving in large numbers east via Persian territory, I guess Turkey plans to move around the Kaspian Sea north - incredible. Instead of using its forces to defend the homeland, they send it on a journey. I am bombing the fortresses on the eastern Turkish borders, already destroying a couple - the Turkish fleet is sunk.

Mediterranean

Moved a couple Ju-188 to Crete, which brings them into range to bomb the last British stronghold (except Egypt) in the Mediterranean, Malta. Ju-188's are now no longer produced by me since there's more modern and stronger air units available now. Since I never disband units, I use them as "expendables" in attacking strong defence points. I managed to destroy the fortress on Malta (with He-177), which makes now Malta ready to be conquered - if only I had my Marine units there, but they are engaged on the Iberian peninsula.

Iberia

Declared war on Spain week 24, Barcelona and Zaragoza fell quickly. Spain made two mistakes - first, they launched a invasion of Sardinia, 1 heavy cruiser and 1 Destroyer escorted 1 transport with 3 tanks and 3 light tanks, which Spain landed successfully on Sardinia. I bombed the ships to keep the tanks from getting back to Spanish mainland, and bombed the tanks to cripple them, having Italy to do the rest to destroy them.

Second, Spain also launched a transport from La Coruna, filled with tanks, apparently to attack me somewhere in the north. I sank the transport, and thus, Spain lost 12 tanks for nothing. The rest of the SPanish tanks were destroyed in useless attacks on my Panthers and King Tigers (SS Tank 1944).

Now, week 31, only La coruna is still in Spanish hands and I declared war on Portugal as well - that's why my Marines are not available for Malta, since I moved them earlier to the French west coast, launching a invasion of the Azores.

When the Psanish peninsula is conquered, I will start attacking French Africa.

America

Finally I was able to plant a spy in Washington, after countless failures in doing so. Now for the first time I am able to check the U.S. forces, and they are less impressive as first expected. They look like this;

.) 530 infantry
.) about 130 tanks such as the M2A2, M3 Lee/Grant, M3A1 Stuart and M5A1
.) only 14 M-4 Sherman
.) 72 M-10 Wolverine
.) about 70 various artillery pieces, but no mobile artillery
.) 8 Flak units

.) 6 old fighters and 1 old bomber
.) 39 F2A Buffalo
.) 4 Wildcats
.) 2 Dauntless
.) 1 P-39
.) 9 B-24 Liberators

.) 5 battleships
.) 1 Carrier
.) 4 Heavy and 3 Light Cruisers
.) 11 WWI destroyers
.) 10 transports
.) not a single submarine

And a handful of cavalry and other units.

Seems to me, Japan has done a lot in destroying the US fleet.

Pacific

Nothig much happening there, with my submarines near Hongkong, I saw the British bombing Hainan, and Japanese held Canton is reduced to a size 1 city.

My plans for the future;

Invading French Africa and British Egypt; maybe attacking British and French possesions in the Middle East after Turkey is conquered.

Invasion of North America, which will most likely start with an attack at St.Johns, Newfoundland. Then Halifax, and attacking the US in Maine.
 
Nice Scenario sir!:D
You have added it to look like WWII. You have established the Maginot Line, Siegfried Line, and the Atlantic Wall.:goodjob: But where is the Mannerheim Line, the American GIs, and the Partisians?:confused: Well you still did a great job!:D
Go Giants!!:woohoo:
 
Andreas68,

Thank you for the report.

"Week 32, 1943

Playing as Germany on medium difficulty.

The North

Handed over Murmansk, Sosnovka and Arkhangelsk to Finland. Petjora was empty with troops and Finland took it by herself - there's still Vorkuta to be taken, then Russia is ousted from the west of the Ural.

I have started the long process of redeployment, am moving tanks and artillery to the west.

The East

Again I didn't follow the peacy treaty of Italy with Russia, since I wanted to complete my goals and also wanted the Black Sea to be free of any foreign/enemy naval units - so the war with Russia continues. I have taken Tobolsk, Omsk and Karaganda - which should now be my final eastern border. THe Russian submarines in the Black Sea are all sunk. Russia is now no threat anymore, its forces reduced to handfuls, although now they start to build Pe-8 bombers, and send one frequently to bomb Aralsk. The "international brigade" in the south near Persia is growing, but still I am considering it to be no threat, it's rather a small pain in the bum - can be used to train units perhaps. I also encountered the first U.S. Marine there."
Andreas68

A strange choice by AI!
I mean Pe-8 bombers is not what Russia needs most in this situation.

"Turkey

Declared war on Turkey in week 25, when Turkey started to move infantry to it's eastern border - Turkey has 115 infantry and a couple bombers at the outbreak of the war. I considered the 60 or so infantry close to German-held Baku as a threat and opened hostilities. Istanbul is now conquered, and I am threatening the centraql cities now. The Turkish infantry is now moving in large numbers east via Persian territory, I guess Turkey plans to move around the Kaspian Sea north - incredible. Instead of using its forces to defend the homeland, they send it on a journey. I am bombing the fortresses on the eastern Turkish borders, already destroying a couple - the Turkish fleet is sunk."
Andreas68

Agree.
Its a typical AI-move.

"Mediterranean

Moved a couple Ju-188 to Crete, which brings them into range to bomb the last British stronghold (except Egypt) in the Mediterranean, Malta. Ju-188's are now no longer produced by me since there's more modern and stronger air units available now. Since I never disband units, I use them as "expendables" in attacking strong defence points. I managed to destroy the fortress on Malta (with He-177), which makes now Malta ready to be conquered - if only I had my Marine units there, but they are engaged on the Iberian peninsula."
Andreas68

Malta has probabably not been reinforced by Britain.

"Iberia

Declared war on Spain week 24, Barcelona and Zaragoza fell quickly. Spain made two mistakes - first, they launched a invasion of Sardinia, 1 heavy cruiser and 1 Destroyer escorted 1 transport with 3 tanks and 3 light tanks, which Spain landed successfully on Sardinia. I bombed the ships to keep the tanks from getting back to Spanish mainland, and bombed the tanks to cripple them, having Italy to do the rest to destroy them.

Second, Spain also launched a transport from La Coruna, filled with tanks, apparently to attack me somewhere in the north. I sank the transport, and thus, Spain lost 12 tanks for nothing. The rest of the SPanish tanks were destroyed in useless attacks on my Panthers and King Tigers (SS Tank 1944).

Now, week 31, only La coruna is still in Spanish hands and I declared war on Portugal as well - that's why my Marines are not available for Malta, since I moved them earlier to the French west coast, launching a invasion of the Azores.

When the Psanish peninsula is conquered, I will start attacking French Africa."
Andreas68

Not very bright play from Spain-AI!

"America

Finally I was able to plant a spy in Washington, after countless failures in doing so. Now for the first time I am able to check the U.S. forces, and they are less impressive as first expected. They look like this;

.) 530 infantry
.) about 130 tanks such as the M2A2, M3 Lee/Grant, M3A1 Stuart and M5A1
.) only 14 M-4 Sherman
.) 72 M-10 Wolverine
.) about 70 various artillery pieces, but no mobile artillery
.) 8 Flak units

.) 6 old fighters and 1 old bomber
.) 39 F2A Buffalo
.) 4 Wildcats
.) 2 Dauntless
.) 1 P-39
.) 9 B-24 Liberators

.) 5 battleships
.) 1 Carrier
.) 4 Heavy and 3 Light Cruisers
.) 11 WWI destroyers
.) 10 transports
.) not a single submarine

And a handful of cavalry and other units.

Seems to me, Japan has done a lot in destroying the US fleet."
Andreas68

The counterattacks you will meet should be limited and
possible to handle.
I am suprised by the fact that so few air-units have been built.

"Pacific

Nothig much happening there, with my submarines near Hongkong, I saw the British bombing Hainan, and Japanese held Canton is reduced to a size 1 city.

My plans for the future;

Invading French Africa and British Egypt; maybe attacking British and French possesions in the Middle East after Turkey is conquered.

Invasion of North America, which will most likely start with an attack at St.Johns, Newfoundland. Then Halifax, and attacking the US in Maine."
Andreas68

Sounds like good plans.
Looking forward to follow how this turns out.

Thank you and welcome back.


Rocoteh
 
Andreas68 -
Hey, I just wrapped up a game as Japan, and I made the mistake of waiting too long to attack the US. I think your idea of attacking Halifax, then moving on Maine, is a good one. From my bitter experience, if you want to take on the US, you have to do so before they can produce large numbers of those d*mnable M-26 Pershing's. It's very frustrating to spend turn after turn after turn, building, marshalling, and transporting forces to attack the US, and just have your troops chopped to ribbons by a big stack of Pershing's.
Of course, playing as Germany, you have some armor that can better stand toe-to-toe with the US than do the Japanese. But I still think it's best to move against the US as soon as you possibly can.
Cheers, and happy hunting!
somdnole
 
Rocoteh -
I just downloaded 2.5, and am getting ready to begin a game, at Regent, as France. One thing I read about in one of your posts, but didn't fully appreciate, was the addition of the Portugese city in the Azores. I played a game a couple of years ago as the Americans (played all the way through to a Domination victory - at lower difficulties, where I usually play, that's not too tough to do as the US, but requires A LOT of patience!!! In my experience, the AI plays the British pretty well if you aggressively play the US, so my domination victory was really a 'team' victory. But that's a subject for another post...) and used the (in that version, unclaimed) Azores as an airfield - it was the half-way, layover point in airlifting troops from the US to Europe. I'm sure the AI would never duplicate that strategy, but I think making the Azores a Portugese possession changes the dynamic a little bit for the US. (Unless of course they just declare war on Portugal!)
I'm also curious to see how the change in the rules for building railroads impacts game-play. (Of course, as France, you don't face moving forces over long distances, except maybe in Africa.)
Anyway, I'm looking forward to digging in as les francais and seeing if I can contain the Nazi juggernaut. I'll post updates.

Thanks again for the hours of enjoyment - WW2-Global is the pinnacle of Civ-3C play, in my humble opinion.
 
Hello Recoteh and all who remember me :) To make it short, I used to travel a lot for my job, got another job and a new flat and now I am back.

I want to start another game of WW2 Global. However I will try ou something. I see while for balance reasons the Baltic states are given to the Soviets, while in reality they were invaded in mid 1940. However I want to try a game with early Barbarossa.

To quickly simulate this, I moved back the Soviet units there and gave the 4 Batic cities Liepaja, Vilnius, Riga and Talinn to Yugoslavia and renamed Yugoslavia into European Neutrals. Maybe there are better ways to remove the Balts from the Soviet Union but this quick and dirty method was easy for me to edit.
I will let you know if this turns out to be an interesting game.
 
Well I finally got my new PC built. Quad core with 4 gigs of ram running xp 64 bit (now the load times should be a tad bit faster though I am not expecting much of a gain) and now I also have more time to play Civilization again and time to also play my favorite mod of all time. Though I lost my old save where I had taken over quite a lot of the world playing as germany :( but never the less I shall take up arms again.

Roco, does anyone have an updated unit artworks and animations or is that planned in the next release
 
Rocoteh -
I just downloaded 2.5, and am getting ready to begin a game, at Regent, as France. One thing I read about in one of your posts, but didn't fully appreciate, was the addition of the Portugese city in the Azores. I played a game a couple of years ago as the Americans (played all the way through to a Domination victory - at lower difficulties, where I usually play, that's not too tough to do as the US, but requires A LOT of patience!!! In my experience, the AI plays the British pretty well if you aggressively play the US, so my domination victory was really a 'team' victory. But that's a subject for another post...) and used the (in that version, unclaimed) Azores as an airfield - it was the half-way, layover point in airlifting troops from the US to Europe. I'm sure the AI would never duplicate that strategy, but I think making the Azores a Portugese possession changes the dynamic a little bit for the US. (Unless of course they just declare war on Portugal!)
I'm also curious to see how the change in the rules for building railroads impacts game-play. (Of course, as France, you don't face moving forces over long distances, except maybe in Africa.)
Anyway, I'm looking forward to digging in as les francais and seeing if I can contain the Nazi juggernaut. I'll post updates.

Thanks again for the hours of enjoyment - WW2-Global is the pinnacle of Civ-3C play, in my humble opinion.

somdnole,

Thank you.
I am glad to hear that.

Yes the addition of the city in the Azores should make a difference.

When playing France at the Regent level there should be
a great chance to avoid the historical outcome 1940.

Looking forward to hear how it turns out.

Rocoteh
 
Hello Recoteh and all who remember me :) To make it short, I used to travel a lot for my job, got another job and a new flat and now I am back.

I want to start another game of WW2 Global. However I will try ou something. I see while for balance reasons the Baltic states are given to the Soviets, while in reality they were invaded in mid 1940. However I want to try a game with early Barbarossa.

To quickly simulate this, I moved back the Soviet units there and gave the 4 Batic cities Liepaja, Vilnius, Riga and Talinn to Yugoslavia and renamed Yugoslavia into European Neutrals. Maybe there are better ways to remove the Balts from the Soviet Union but this quick and dirty method was easy for me to edit.
I will let you know if this turns out to be an interesting game.

IarnGreiper,

Welcome back!

On the Baltic States:

However the fate of the Baltic states was decided already in
Molotov-Ribbentrop Pact (and in the secret protocols signed
in addition later) 1939.

Anyway an interesting what-if game.

Looking forward to follow it.

Rocoteh
 
Well I finally got my new PC built. Quad core with 4 gigs of ram running xp 64 bit (now the load times should be a tad bit faster though I am not expecting much of a gain) and now I also have more time to play Civilization again and time to also play my favorite mod of all time. Though I lost my old save where I had taken over quite a lot of the world playing as germany :( but never the less I shall take up arms again.

Roco, does anyone have an updated unit artworks and animations or is that planned in the next release

Drivebymaster,

Welcome back!

I plan to release a new graphic update later this year.

In fact I think your new high-capacity computer will reduce loading-time
and waiting-time between turns much.
Maybe it will drop to 1-2 minutes.


Rocoteh
 
IarnGreiper,

Welcome back!

On the Baltic States:

However the fate of the Baltic states was decided already in
Molotov-Ribbentrop Pact (and in the secret protocols signed
in addition later) 1939.

Anyway an interesting what-if game.

Looking forward to follow it.

Rocoteh

Thank you. I am happy to see your continued effort and success on this scenario.

On the Baltic States. I fully agree on their fate was sealed. However the ultimate goal this scenario is to rewrite history. Therefore almost all campaigns are what if scenarios. I never happed to see any game that halfway mirrored WW2.
Denmark could be considered a doomed state as well since it has no chance to defend against Germany (except poor German AI failing to see the opportunity).
Anyway, I ll tell you on how the different setup turns out.
 
Andreas68 -
Hey, I just wrapped up a game as Japan, and I made the mistake of waiting too long to attack the US. I think your idea of attacking Halifax, then moving on Maine, is a good one. From my bitter experience, if you want to take on the US, you have to do so before they can produce large numbers of those d*mnable M-26 Pershing's. It's very frustrating to spend turn after turn after turn, building, marshalling, and transporting forces to attack the US, and just have your troops chopped to ribbons by a big stack of Pershing's.
Of course, playing as Germany, you have some armor that can better stand toe-to-toe with the US than do the Japanese. But I still think it's best to move against the US as soon as you possibly can.
Cheers, and happy hunting!
somdnole

Yes I have read about your invasion on the US west Coast, and I hope that I can avoid the Pershings, although I am still at building up my forces for the invasion.

Week 39, 1943

Playing as Germany on medium difficulty.

Iberian Peninsula

Conquered Spain and Portuguese Lisbon, also the Azores have been invaded - my Marines are now sailing east for the attack on Malta - although a Japanese Yamato-Class is blocking the way NE of Tunis, so I have to take Tunis first - or airlift the Marines to Crete - for the invasion of Malta.

North Africa

Took Agadir, Casablanca and Algiers from the French, and am now attacking In Salah and moving troops to Tunis. US held Tripolis and British held Malta are repeatedly bombed to keep the forces there crippled.

Turkey and Middle East

Conquered Turkey and French Damascus, also British Kirkuk - and Persian Teheran. Plan to take all French and British possesions there, and leaving the Arabs alone (or not).

The East

Nothing much happening there, I keep my older tank units and about a dozen more modern tanks there, and am flying recce over Russian territory. When a stack of Russian units appear, I bomb them or atack with tanks, just to keep them at distance from my cities. I do infrequent raids to Samarkand, Tashkent and Alma-ata, but am not sure whether I should attempt to take this cities or not.

America

As said, I move units after units to the west, keeping them in the French Bretagne between Brest and Paris, as a summoning area for attacking St.Johns and then the US. I have built up my naval forces, now 7 carriers, 4 Hindenburgs, 5 Bismarcks and smaller units. Two convoys are also ready (I researched the technique last, considered it not so important earlier in the war), plus about 20 transports. 60 motorized units (tanks, mobile artillery, rocket artillery, Panzergrenadiers) are ready. Within the next 3 or 4 weeks, the first units will start ferrying over near Newfoundland to attack, establishing a local (air) base there, and the rest of my forces will then continuously ferry over.
 
Drivebymaster,

Welcome back!

I plan to release a new graphic update later this year.

In fact I think your new high-capacity computer will reduce loading-time
and waiting-time between turns much.
Maybe it will drop to 1-2 minutes.


Rocoteh

Yes and in fact I have noticed that my computer doesn't lag like it used to anymore. But thank god because now I will be able to power through the mod and conquer the world a bit faster than I once had before.
 
Civilopedia Complete Unit Information Update almost complete

Hello all,
A short time ago, I decided to do a civilopedia update for all units for WWII Global 2.5 and it will be done in a couple days. It contains complete civilopedia information for each and every unit in the game so that way players can know what certain units are capable of that general civ info doesn't show. I have sent Rocoteh a message, and will send the files over to him for review once I hear back. It is quite helpful knowing if a certain unit has lethal land bombardment, or knowing what countries can build a certain unit when looking through the tech tree trying to figure out what to research. I didn't add descriptions for the entries, and kept the format very similar to the way the original civ units are, to give it a professional look. For example, the entries tell if units have blitz capabilities, what countries can build them(if any, some are only available at start of game), resources required, if they can execute amphibious assaults, if they have stealth capabilities, bombard and lethal bombard capibilities, have zone of control, anti-air ratings, info if unit acts as cruise missle(like Zero, V1, V2,etc), unit has radar, ability to detect subs, and any other pertinant info. Should be nice for all! Hopefully I hear from Rocoteh soon, so he can review it. Planned completion date for this is on Thursday or Friday this week. And any current games still work, since only the civilopedia information was updated.

Tom2050
 
Civilopedia Complete Unit Information Update almost complete

Hello all,
A short time ago, I decided to do a civilopedia update for all units for WWII Global 2.5 and it will be done in a couple days. It contains complete civilopedia information for each and every unit in the game so that way players can know what certain units are capable of that general civ info doesn't show. I have sent Rocoteh a message, and will send the files over to him for review once I hear back. It is quite helpful knowing if a certain unit has lethal land bombardment, or knowing what countries can build a certain unit when looking through the tech tree trying to figure out what to research. I didn't add descriptions for the entries, and kept the format very similar to the way the original civ units are, to give it a professional look. For example, the entries tell if units have blitz capabilities, what countries can build them(if any, some are only available at start of game), resources required, if they can execute amphibious assaults, if they have stealth capabilities, bombard and lethal bombard capibilities, have zone of control, anti-air ratings, info if unit acts as cruise missle(like Zero, V1, V2,etc), unit has radar, ability to detect subs, and any other pertinant info. Should be nice for all! Hopefully I hear from Rocoteh soon, so he can review it. Planned completion date for this is on Thursday or Friday this week. And any current games still work, since only the civilopedia information was updated.

Tom2050

Tom2050,

I am sure you have made a great work with the Civilopedia-files.
Thank you.

If you send the files to my E-mail adress I will upload them
at this thread.
(I have send an E-mail to you concerning this.)

Rocoteh
 
Andreas68,

Thank you for the report.

"Week 39, 1943

Playing as Germany on medium difficulty.

Iberian Peninsula

Conquered Spain and Portuguese Lisbon, also the Azores have been invaded - my Marines are now sailing east for the attack on Malta - although a Japanese Yamato-Class is blocking the way NE of Tunis, so I have to take Tunis first - or airlift the Marines to Crete - for the invasion of Malta."
Andreas68

A Yamato near Tunis!
I have never seen that reported earlier.
Really interesting.

"North Africa

Took Agadir, Casablanca and Algiers from the French, and am now attacking In Salah and moving troops to Tunis. US held Tripolis and British held Malta are repeatedly bombed to keep the forces there crippled."
Andreas68

US control of Tripolis is also seldom reported.

"Turkey and Middle East

Conquered Turkey and French Damascus, also British Kirkuk - and Persian Teheran. Plan to take all French and British possesions there, and leaving the Arabs alone (or not)."
Andreas68

Very good positions in this area now.

"The East

Nothing much happening there, I keep my older tank units and about a dozen more modern tanks there, and am flying recce over Russian territory. When a stack of Russian units appear, I bomb them or atack with tanks, just to keep them at distance from my cities. I do infrequent raids to Samarkand, Tashkent and Alma-ata, but am not sure whether I should attempt to take this cities or not."
Andreas68

Russia will never be able to recover so there will probably not
be much activity from them.

"America

As said, I move units after units to the west, keeping them in the French Bretagne between Brest and Paris, as a summoning area for attacking St.Johns and then the US. I have built up my naval forces, now 7 carriers, 4 Hindenburgs, 5 Bismarcks and smaller units. Two convoys are also ready (I researched the technique last, considered it not so important earlier in the war), plus about 20 transports. 60 motorized units (tanks, mobile artillery, rocket artillery, Panzergrenadiers) are ready. Within the next 3 or 4 weeks, the first units will start ferrying over near Newfoundland to attack, establishing a local (air) base there, and the rest of my forces will then continuously ferry over."
Andreas68

I think you will be able to establish a strong position with this force.

Thank you and welcome back with more reports.

Rocoteh
 
Yes and in fact I have noticed that my computer doesn't lag like it used to anymore. But thank god because now I will be able to power through the mod and conquer the world a bit faster than I once had before.

Drivebymaster,

I am really looking forward to hear how much waiting between
turns have been reduced.

Rocoteh
 
Drivebymaster,

I am really looking forward to hear how much waiting between
turns have been reduced.

Rocoteh

Man I didn't think the load times would be reduced but holy crap. It loads a saved games between 10-15 seconds. :eek:

I need to get a stop watch and when the game starts to get deeper into play I will start timing it and post the times. But this is crazy and so worth the 300 bucks I spent on the processor
 
Man I didn't think the load times would be reduced but holy crap. It loads a saved games between 10-15 seconds. :eek:

I need to get a stop watch and when the game starts to get deeper into play I will start timing it and post the times. But this is crazy and so worth the 300 bucks I spent on the processor

Drivebymaster,

This is very good news!

I think I will buy a new computer earlier then planned.

Rocoteh
 
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