WW2-Global

KristiB said:
Thanks :)

As far as the Marines go, I'd suggest maybe upping the cost AND lowering their starting hit bonus bonus... I've been fighting the Americans recently with the Argentines and those Marine stats are semi-doable, but it's those hit points I think that attract the AI into building so many of them. I have yet to see any American armor, only buttloads of marines...

I am playing America, and they are the only unit I am building right now too. It's not the HP, it's the fact that there is nothing else worthwhile to build other then AF. The starting tanks stink, and infantry/machinegunners aren't worth it especially for offense. I have not played America long enough to know what kind of tank upgrades they get, but in the beginning, the only offensive force worth building are Marines.
 
American PlayTest Week 3, 1940

Improvement of American homeland going well. I have 4 cities producing Marines every 6-8 turns. Augusta turned into a perfect worker pump (growth and build in 2 turns), so that's all that city is building. I'd estimate I have about 20 workers now, all still on mine/irrigation duty. The rest are still building necessary improvements. I currently have 2 Marine units built, which are stationed by the Mexican border.

My Pacific fleet is causing more damage then expected. I've taken every island East of Okinawa, with 1 marine division :) I lost one trying to take Iwo Jima. The Western-most cities have defenders (infantry and machinegunner), but the rest of the islands are un-guarded. The Japanese had fleets in 3 of those islands, including at least 1 Battleship. I'm starting to split up my fleet and putting them in strategic locations so I can detect any Japanese attempts to re-capture their islands. I am going to play a waiting game until I can build a transport or two and fill them with Marines.

Italy shows up in the Pacific again with 2 destroyers and a sub. Whats left of my original Phillipine fleet(about 4 destroyers and 3 subs) finished them off.
 
Adler,

Thank you for the report.

It seems like British AI do not build air-units.
That is disturbing. I will changes with regard to version 1.4.

The Kamikaze unit Japan have at is a bug. It have already been corrected in 1.4.

"The Spanish sink a French destroyer but lose a CL." Adler

As mentioned earlier I will see what I can do to hold Spain out
of the war.
Very interesting lists on losses.

Welcome back.

Rocoteh
 
allin1joe,

Thank you for the report.

"I am playing America, and they are the only unit I am building right now too. It's not the HP, it's the fact that there is nothing else worthwhile to build other then AF. The starting tanks stink, and infantry/machinegunners aren't worth it especially for offense. I have not played America long enough to know what kind of tank upgrades they get, but in the beginning, the only offensive force worth building are Marines" allin1joe

This time-period could maybe be more interesting in terms of units
for US, but its realistic.

"My Pacific fleet is causing more damage then expected. I've taken every island East of Okinawa, with 1 marine division I lost one trying to take Iwo Jima. The Western-most cities have defenders (infantry and machinegunner), but the rest of the islands are un-guarded. The Japanese had fleets in 3 of those islands, including at least 1 Battleship. I'm starting to split up my fleet and putting them in strategic locations so I can detect any Japanese attempts to re-capture their islands. I am going to play a waiting game until I can build a transport or two and fill them with Marines" allin1joe

Japan will have much more Garrison-units in version 1.4.

Welcome back with more reports.

Rocoteh
 
Week 39:
In the Atlantic my Uboats are getting rare. Nevertheless U 40 sinks the French CL Duguay- Troulin. Now the boat has only one HP left. U 52, an Elite boat with 3 HP left sinks the British CA HMS Berwick
In France I destroyed the BEF and the British RAF base. This means I will attack Paris this and the next turns. The Maginot line is history for the biggest part. My Stukas did the job. Since the British are eradicated on the Continent, except Gibraltar, I think I will soon France will fall.
Paris is mine!!! All my fast units were neccessary to take the town, even an army with only 3 HP left. However i lost only a light division.
After the fall of Paris it is the PC turn...

Norway declared war on me by attacking U 52. It is now on eternal patrol- together with another Norwegian destroyer! So the Axis are at war with Norway. It seems that the AI ever declares war when meeting a foreign sub... And I don´t have any transports... Oh BTW, Rocoteh, would you perhaps consider that the German warships and Japanese destroyer could get a transport ability to transport 1 infantry unit. I mean historically the Japanese Tokyo Express or the invasion of Norway (Unternehmen Weserübung) or the conquering of Danzig.
Spain is at war with the Allies.
A French CL is killing 2 of my 7 Uboats which broke through the channel. The rest is sunk by British destroyer. However 4 British destroyer got lost by doing so, some others were badly damaged. A British fleet appeared in the North Sea.

Now it is my turn.

Adler
 
Argentina - Emperor v1.3

Week 40 of 1941 - The Argentine invasion of the United States begins. We start with 3 tank armies, 49 tank divisions, 25 heavy artillery, 19 HMGs, and about 50 conscript infantry... We take the American-occupied city of Culican with minimal losses thanks to two of our armies. The Mexican people there rejoice for freedom from their American oppressors, no resisters. The Americans push forward with their marine divisions, but we have a gauntlet setup on four fortified mountains and shell the interlopers and finish them off with our armor...

Week 41 - 43 We inch forward tanks and HMGs one square everywhere each turn and consolidate under the covering fire of the artillery, bombers destroy roads in southern US. Many losses to our bomber squadrons...

Week 44 - We blitz the last two hexes, take Sante Fe and leapfrog into Houston... Armor divisions take heavy losses but the workers we had with us complete a neutral road and we rush HMGers into the captured cities. American armor shows itself (Lee/Grant 20-13-2) and each of there 5 tanks takes out two of ours that were wounded from the city assaults. :cry: Americans refuse to acknowledge our ambassador... Soviets invade eastern Europe, raze pop 1 Warsaw, take Bucharest and Oradea. One Axis civ out... :sad:

Week 45 - Heavy losses to start the turn. 1 infantry division in the mtns by Albequerque takes out three of our armor and two more lost on the city assault. :cry: We bring the rest of our infantry as well as armor reinforcements and consolidate. More American armor attacks our infantry train coming up the rear and destroy 2 units each as usual. Three British paratroopers come down from Canada but are beat off easily... Russia takes Danzig and Lodz. I also notice that America has taken Hiroshima, Kagoshima, and Kushiro. Hoping my invasion will take the heat off the Japanese...

Week 46 - Dallas falls but we lose an army. So far reinforcements are keeping up with losses but just barely. We attack New Orleans but can't disable the radar station on the other side of the city so we lose 5 or 6 armor. We check to see if the Allies are interested in peace and they ARE! Well, we decide then to blow out the armor corp completely and also take Phoenix with 4 or 5 losses. We then ask for peace to repair and regroup. :goodjob: We control Santa Fe, Houston, Dallas, New Orleans, and Phoenix... The first phase of the Argentine invasion of America is complete. :king:
 
KristiB said:
Argentina - Emperor v1.3

Week 40 of 1941 - The Argentine invasion of the United States begins. We start with 3 tank armies, 49 tank divisions, 25 heavy artillery, 19 HMGs, and about 50 conscript infantry... We take the American-occupied city of Culican with minimal losses thanks to two of our armies. The Mexican people there rejoice for freedom from their American oppressors, no resisters. The Americans push forward with their marine divisions, but we have a gauntlet setup on four fortified mountains and shell the interlopers and finish them off with our armor...

Week 41 - 43 We inch forward tanks and HMGs one square everywhere each turn and consolidate under the covering fire of the artillery, bombers destroy roads in southern US. Many losses to our bomber squadrons...

Week 44 - We blitz the last two hexes, take Sante Fe and leapfrog into Houston... Armor divisions take heavy losses but the workers we had with us complete a neutral road and we rush HMGers into the captured cities. American armor shows itself (Lee/Grant 20-13-2) and each of there 5 tanks takes out two of ours that were wounded from the city assaults. :cry: Americans refuse to acknowledge our ambassador... Soviets invade eastern Europe, raze pop 1 Warsaw, take Bucharest and Oradea. One Axis civ out... :sad:

Week 45 - Heavy losses to start the turn. 1 infantry division in the mtns by Albequerque takes out three of our armor and two more lost on the city assault. :cry: We bring the rest of our infantry as well as armor reinforcements and consolidate. More American armor attacks our infantry train coming up the rear and destroy 2 units each as usual. Three British paratroopers come down from Canada but are beat off easily... Russia takes Danzig and Lodz. I also notice that America has taken Hiroshima, Kagoshima, and Kushiro. Hoping my invasion will take the heat off the Japanese...

Week 46 - Dallas falls but we lose an army. So far reinforcements are keeping up with losses but just barely. We attack New Orleans but can't disable the radar station on the other side of the city so we lose 5 or 6 armor. We check to see if the Allies are interested in peace and they ARE! Well, we decide then to blow out the armor corp completely and also take Phoenix with 4 or 5 losses. We then ask for peace to repair and regroup. :goodjob: We control Santa Fe, Houston, Dallas, New Orleans, and Phoenix... The first phase of the Argentine invasion of America is complete. :king:

Nice job Kristi. One thing to note about the Americans. The main production centers are the coasts, especially the West coast. If you can capture the West coast, you will severly cripple their ability to build re-inforcements. Washington and NY are of course powerhouses too, but I would suggest your next main invasion to come from the western most Mexican town just south of San Diego and try to steam roll your way up the coast.

Kinda funny that not even the tanks you are facing now are as powerful as US Marines (20.16.2 if I remember right).
 
Week 40:
Gneisenau sunk Royal Sovereign and so became Elite. Scharnhorst took out Queen Elisabeth but is heavilied damaged. U 27 sinks in the Atlantic British CL Hawkings and Newcastle. That she is still on the same tile says me there must be a British sub! No. 3. They are all sunk by my other Uboats near to them. Between Scotland and Iceland I meet the two old Norwegian battleships Tordenkjöld and Haarfrage. Both are sunk by U 14 and U 64. Off Spain a British transport with a DD as escort is spotted by my damaged U 38. It was able to sink both ships and becoming elite. In the Baltic the Norvegian sub Bellona sinks due to the water bombs of Z 4 Richard Beitzen.
I captured Copenhagen with no problems. There I got a new leader! Lyon is bombed. I lose a he 111 due to FlaK. But the air force based there is destroyed. I lose an infantry division by taking Lyon...
To be continued...

Adler
 
Nice mod, It's really fun. I'm not trying to be a jerk but I think the "minimum system recommendations" should be more than 2.0ghz and 512mb ram. I'm on 2.2 ghz, 768mb ram and it's INTOLERABLY slow for me. The map itself took 20-30 minutes to load and the wait time between turns is about 5 minutes. Any suggestions on how I could speed this up? No i'm not running anything else in the background.
 
riley555 said:
Nice mod, It's really fun. I'm not trying to be a jerk but I think the "minimum system recommendations" should be more than 2.0ghz and 512mb ram. I'm on 2.2 ghz, 768mb ram and it's INTOLERABLY slow for me. The map itself took 20-30 minutes to load and the wait time between turns is about 5 minutes. Any suggestions on how I could speed this up? No i'm not running anything else in the background.

That's not bad. I have a 2.0gHz with 512MB of RAM and I usually get done with 1 turn every 30 minutes. About 10 minutes for my turn, another 5-10 minutes for the computer's moves, then another 5-10 for diplomacy/computer build orders.
 
o, I just switch to Firefox in between turns. ;(

Update:
My advance into Iran has slowed as I have only one spare infanty unit. :) Ankara has built a barracks and is starting on a tank, while I am builidng harbours in my port cities- I am mostly now building infrastructure then units.
In the rest of the world- Cyprus is being invaded, Norway has had war declared on it by the axis and the allies, and Greece is at war with the axis. I might send a couple of units in to try and steal some of Greece. ;)

That's all for now. I hope to take Tehran and Baghdad withing the next ten turns, then move into southern Iraq/ Saudi Arabia while keeping the Iranian front secure before moving inwards, hopefully with no outside interference. If it turns out India is as undefended as it is at the start when I reach there, I might take a few Indian cities for myself as well (but only if Britain is really doing bad!).
 
Adler,

"Oh BTW, Rocoteh, would you perhaps consider that the German warships and Japanese destroyer could get a transport ability to transport 1 infantry unit. I mean historically the Japanese Tokyo Express or the invasion of Norway (Unternehmen Weserübung) or the conquering of Danzig." Adler

Today I made playtests with a new Destroyer-Flotilla unit.
This unit represents 6 Destroyers. My thought is that it will be
a allowed build, but it will still be possible to build units that represent
1 Destroyer. Thus the Destroyer-Flotilla will be able to transport 1
ground unit. Cost for Destroyers and U-Boats will be reduced by more than 50% to better reflect real costs.

"Week 39:
In the Atlantic my Uboats are getting rare. Nevertheless U 40 sinks the French CL Duguay- Troulin. Now the boat has only one HP left. U 52, an Elite boat with 3 HP left sinks the British CA HMS Berwick
In France I destroyed the BEF and the British RAF base. This means I will attack Paris this and the next turns. The Maginot line is history for the biggest part. My Stukas did the job. Since the British are eradicated on the Continent, except Gibraltar, I think I will soon France will fall.
Paris is mine!!! All my fast units were neccessary to take the town, even an army with only 3 HP left. However i lost only a light division.
After the fall of Paris it is the PC turn..." Adler

To occupy Paris week 39 must be a ultimate result. I do not think its
possible to occupy it earlier.

Thank you the report and welcome back.

Rocoteh
 
KristiB,

"Soviets invade eastern Europe, raze pop 1 Warsaw, take Bucharest and Oradea. One Axis civ out..." KristiB

Warzaw is a Wonder city. However with "retain culture" hopefully
also auto-razing will be 100% solved.

"Week 46 - Dallas falls but we lose an army. So far reinforcements are keeping up with losses but just barely. We attack New Orleans but can't disable the radar station on the other side of the city so we lose 5 or 6 armor. We check to see if the Allies are interested in peace and they ARE! Well, we decide then to blow out the armor corp completely and also take Phoenix with 4 or 5 losses. We then ask for peace to repair and regroup. We control Santa Fe, Houston, Dallas, New Orleans, and Phoenix... The first phase of the Argentine invasion of America is complete." KristiB

This is an incredible result! You have done very well. One can not say
that with regard to US-AI.

Thank you and welcome back with more reports.

Rocoteh
 
allin1joe said:
Definately, I wouldn't suggest changing a thing.

allin1joe,

Yes in CIV3-terms the time-period 1939-1941 did not mean
many new unit-types for US.

Rocoteh
 
riley555 said:
Nice mod, It's really fun. I'm not trying to be a jerk but I think the "minimum system recommendations" should be more than 2.0ghz and 512mb ram. I'm on 2.2 ghz, 768mb ram and it's INTOLERABLY slow for me. The map itself took 20-30 minutes to load and the wait time between turns is about 5 minutes. Any suggestions on how I could speed this up? No i'm not running anything else in the background.

riley555,

With regard to load-time there are saves available for all
playable Civs. On waiting times between turns: Impossible to
reduce more on this map.
Consider the alternative: A 180x180 map.
That would make the scenario pointless.

Rocoteh
 
Mei said:
o, I just switch to Firefox in between turns. ;(

Update:
My advance into Iran has slowed as I have only one spare infanty unit. :) Ankara has built a barracks and is starting on a tank, while I am builidng harbours in my port cities- I am mostly now building infrastructure then units.
In the rest of the world- Cyprus is being invaded, Norway has had war declared on it by the axis and the allies, and Greece is at war with the axis. I might send a couple of units in to try and steal some of Greece. ;)

That's all for now. I hope to take Tehran and Baghdad withing the next ten turns, then move into southern Iraq/ Saudi Arabia while keeping the Iranian front secure before moving inwards, hopefully with no outside interference. If it turns out India is as undefended as it is at the start when I reach there, I might take a few Indian cities for myself as well (but only if Britain is really doing bad!).

Mei,

Thank you.

Its possible Turkey is the real mission impossible after all.

I mean: There is not much room for expansion.

If you occupy Iran and Iraq its a good result.
Probably India is the best goal after that.

Welcome back.

Rocoteh
 
Rocoteh -

I have abandoned my British game. Clearly either I have a problem allocating resources or there is a problem here. I have had about five cities razed by Japanese, Russians and Germans in the Middle East and India. Some of these were my fault but I am not really that bad a player. I have thoughts about this for you to consider -

1. Civ clearly favors those countries with established infrastructures on the same continent as military action. By not allowing air transport (realistic for the scenario) we have increased the built-in Civ bias. I am referring here to infinite rail movement. I face continued Italian and Russian assaults facilitated by ROPs with Turkey and Iran to bring attacks against Egypt. For me to counter this I had to move forces from India (via ROP) and Canada/Britain by ship. Considering the risks of sea movement and the need for support for transport I needed to wait until I had at least 8 units (preferably 16) and then the long transit. On the other hand Italy and Russia could get forces to the front virtually the same turn they were created.

Of course some of this is realistic in that internal lines of transport are easier than by sea however infinite rail movement is not realistic. I am not sure of the fix but perhaps a lmit of 15 movements in a turn (all depending on map size) with a possible increased speed to sea units might provide some balance.

2. While locked alliances are necessary for the scenario it is a definite hindranace to the player so long as wars are declared by allies for random or accident (read subs). When I played as Russia I had the definite advantage of some control over when I wanted to stop military action by asking for or granting peace. Not much you can do about this but I hope that something can be done in Civ 4.
One point - why can't we enter into a Mutual Protection treaty or joint declaration of war with a neutral party? Of course I suppose you want to maintain neutrality for the scenario but something to consider.

As Britain I would certainly have tried to avoid war with Russia until I had finished with the Italians in Africa. But the US got in a spat and I had to deal with 45 infantry, 10 armor and 8 marines.

All of this makes Russia easy to play and I note the success of someone playing Argentina. Imagine if he could not have stopped the US attacks by asking for peace. Meanwhile the US must continue to deal with Japan while Argentina plans for the next attack on the US.

If anyone else has had better experience with Britain please let me know.

It is still a great scenario. I will try the US but eventually I will go back to the Russians as I think they have the best chance to conquer the world.
 
Bob1475: I have not seen the Soviets do that well against the UK in any game of the 4 or so I have played. I agree with you the unlimited rail thing is a terrible pain, but not sure what Rocoteh can do about it. I am betting that the UK AI has been building a LOT more ground forces then you though, since I've never seen the Soviets do what you describe. Usually they get embroiled with the Axis via Japan pretty early. What time period of the game were you talking about? For the USSR to be putting 50-60 units down there against you seems freakish to me. :crazyeye:

KristiB: I am in awe of that Argentina report! :worship: I did not believe that was possible. :eek:

Rocoteh: I was wondering what you thought of my idea with the Marines going to starting forces & auto-production only;you did not mention that in your response.

An idea here: Do units with 'No Nationality' checked like privateers work both ways? I was thinking that if Rocoteh changed ALL subs to 'No Nationality' then even if the AI did it's usual tricks then the worst that would happen is a few loose naval units would die, and wars would not be declared. Would this work??? :confused: It would at least be realistic; If you depth charge a sub it is kind of hard to check what country it came from! :lol:
 
Argentina - Emperor v1.3

Week 48 - 51, 1941: We bring up tank reinforcements after three turns of peace and are at 43 armor divisions again and now with 4 armies. It's time for war again on turn 51. I decide to blow out all my armor in one turn. We lose three of our armies :cry: but take Orlando, Miami, Charleston, Memphis and St Louis. America is back on her heels. I institute the first nationwide draft and bring up another 40 conscript infantry divisions to help pacify the ingrateful American citizenry. Americans and British counterattack with marines and paratroopers but we suck up the losses with our conscripts and then destroy them with heavy artillery and the 8 armor I kept in reserve... Axis makes peace with the Soviets after Germany takes back Lodz and Danzig. America and Britain now control Toyohara, Kurila Isle, Iwo Jima, Guam, Hainan, Nanning, Formosa, and the Carolina Islands. I'm hoping that Japan can hold out for awhile or the Allies will be able to turn their full attention to lil ole me... :blush: I'm hoping the Soviets will come into the war against the Allies again before too long.

Week 52: Great turn for production! 10 armor divisions and a few flamethrowers are complete. We throw the armor at Chicago and lose most but take the city and then leapfrog into Detroit where several units are crippled but zero losses. A new leader emerges, thank God. :beer: We've now cut the States in half, but the RoP with the English will still allow them to move troops around. I transfer most of whats left of my bomber squadrons into Detroit where I hope to bomb the rail in Canada and cut their east-west transportation. Five British armor and four paratroopers show up south of Denver. :twitch:

Yeah, I've love to be able to hit the coasts to take more away from American production but the plains have just make for easy pickings... And I don't control the city south of San Diego yet...Clearly America can't handle us on it's own.
 
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