WW2-Global

Adler17 said:
Rocoteh, I agree with Britian. However I have no transports yet! And all of my coastal cities are building big ships: Königsberg Prinz Eugen, Stettin Graf Zeppelin and Hamburg Bismarck. However if Königsberg is ready I will build a transport there. Until then I will finish the war with France and then go to conquer Greece. Then Britain and after that Norway. Then I have a good base for attacking Russia.

Adler

Adler,

That sounds like a very good strategy.

Here are some stats on ship-costs.
They refer to WWI, but I think they are relevant for WW2 also.

I will reduce shield cost both for destroyers and U-Boats to 40
in version 1.4

Ship-costs:

Queen Elizabeth class Battleship: £ 2 500 000
Armoured Cruiser Warrior £ 1 150 000
Light Cruiser Pathfinder £ 273 000
Destroyer Archeron £ 88 000
D-class Submarine £ 89 000

It would BTW be interesting to adjust these figures to 2005
by using stats for inflation in United Kingdom 1914-2004, but
I have no such stats.

Rocoteh
 
Adler,

Thank you for the stats. They are very interesting.

"Norway declares war on the US. How stupid..."

Adler

Agree! It seems hard to stop AI from making these strange
declarations of war. Aggression level is set to minimum for Norway,
still AI acts like this.

Again yor overall strategic situation seems to be very good.
I am looking forward to follow this playtest.

Rocoteh
 
Week 42:
Heavy dogfights over HMS Hood. I lose a Stuka over her to FlaK but 3 fighters were shot down and finally my Stukas sink Hood. My planes are also able to attack a convoy and with the loss of 1 Do 17 the convoy of 5 DD and 1 TR is sunk. A Do 17 was attacking another British convoy, this time guarded by a BB, but was shot down. I terminated further air strikes on that convoy. Therefore the Yougoslavian navy was sunk completely.
La Coruna is liberated of the French. Several ships in harbour are cought.
Yougosalvia surrendered after taking Belgrade with ease. Now I lost two conscript divisions- 9 further are now regular and another veteran. Such a campaign is good. Now Greece...
In the Atlantic U 51, damaged and on the way back to Germany, met two enemy, most probably British, submarines. Both boats are now on eternal patrol... How many subs do the British have??? Everywhere there they are... I think they are much more effective than in history! Wait what´s that! A pulk of 4 subs. Also sunk! In the North sea 2 tiles east off Liverpool HMS Rodney and HMS Nelson appeared. The Gneisenau is nearly repaired. Perhaps... Unbelieveable. Rodney is history!!! But Gneisenau, which has only 1 HP, reaches the safty minefield. Now I will use my CA to bomb Nelson and take her out with subs... Only Blücher is successful. And Although I lose U 69, 67, 70 71, 72 and U 66 U64 sinks the ship. 6 Uboats for one battleship. I think the attack of a Uboat should be improved... Nevertheless 3 British capital ships sunk.
I made RoP with Spain. So I am soon near to my British friends in Gibraltar. Done. There are no more island apes, ahem, Brits at the rock. Next my artllery brought to town could sink the British cruiser HMS Neptune.

To be continued...

Adler
 
About making subs hidden nationality, won't the AI go nuts hunting them down, even if they can't see them?
I'm not sure though, but I remember something like that :hmm:
 
Adler17 said:
I don´t think it is the AI agression level but the submarines. Whenever they find a sub they attack and sink it. Oh perhaps Thailand should be within the Axis as they were part of.

Adler

It's not that they attack and sink subs, it's the fact that they don't realize they are there since they can't see them. When the ship runs into it, it attacks automatically which declares war.

I thought I remembered an issue with using hidden nationality for the sub bug, but I do not remember specifics. The only one I can think of is I can now sink any ship with my subs that I want too without declaring war (just like the Privateer). It's also quite possible allies will attack subs now since they won't know they are friendly. Actually, thinking about it, that would really stink :) You might want to test hidden nationality to see if it generates something like British subs attacking the American Atlantic fleet, or something similar.
 
Ok, well the game crashes now when i try to start my own game so could someone upload a file of the very beginging of the scenario on German, on Cheiftan difficulty(Im still very n00b). I would appertiate it alot, thx
 
allin1joe said:
I thought I remembered an issue with using hidden nationality for the sub bug, but I do not remember specifics. The only one I can think of is I can now sink any ship with my subs that I want too without declaring war (just like the Privateer). It's also quite possible allies will attack subs now since they won't know they are friendly. Actually, thinking about it, that would really stink :) You might want to test hidden nationality to see if it generates something like British subs attacking the American Atlantic fleet, or something similar.

The locked alliance might prevent the British from sinking US subs, but
I'd have to test it to make sure.

One thing I can tell you is that all the AI neutrals would be taking
pot shots at your ships all of the time!
 
Allin1joe: Do you really think they would do that? If they are in a locked allaince I would think they would leave their allies subs alone.

Ha! EricA beat me to it. ;) I have never played a game where the AI had a lot of hidden nationality units to play with, so I was not thinking it through perhaps. Still, we have to stop the AI from declaring these silly wars with the US going after Chile after some little sub incident. :p it is at least worth trying to see what happens maybe.

On those neutrals declaring war or being declared on by the Majors: it is definitely the sub issue, I see the neutral fleet leave their home waters and go roaming every game. In my Japan game the Soviets have parked 30 subs between that island north of the Kuriles and the mainland and fortified them. I am sure bumping into them is what is causing some of those early Japan/Soviet wars.

Speaking of my Japan game: Week 37- the Communist Chinese attack me with 2 tank units. :eek: I thought I was supposed to be the aggressor here? They have Oil & rubber and I have none, ugh!
Week 38- 40(FORTY!) China Infantry show up south of Sian. I was sneering at their meager attack values, but I didn't expect to see a stack of doom this quickly! I feel very,very weak on the mainland right now... If Ivan jumps in I am dead meat there. Am currently praying for Stalin to keep himself amused somewhere else for a long, long time. :blush: I take Wake Island this turn. Have yet to see any big allied naval response but their navy is swarming in the SE Islands. We'll see how this develops. My invasion fleet heads for Borneo...
 
Rocoteh said:
Dr Nick,

Thank you for the report. It seems that you already have been able
to inflict much damage on the Japanese fleet.

So far no playtest-report have mentioned building of a large
fleet of Heavy Bombers

Looking forward to see more reports from you.

Rocoteh

Yes, I have been chipping away at it. I hope by the time I clear the sea lanes, I will have the capability to produce some Marines and planes to fuel an islan hopping campaign.

Here is the latest;
wk46, I sink the Haruna with bombers and the gunfire, the first IJN BB to go down. I loose a TB.
wk47 I Capture the Marcus Is with my limted (original) Marines. I sink 2 IJN BBs in the process as well as 2SS. During the computer turn 8 Italian divisions land in England! Boy was the RN asleep on that one.
wk48 What looks like most of the Luftwaffe has destroyed itself over London on this turn and the last. The Italians caputure Plymouth. I lose 2SS and 1DD to sniping IJN subs.
wk49 and 50 I am reposition troops to make a try for the Marianas. Last two turns I lose 5SS and a DD but sink 1CA 1CL, 2DD, 5SS and 1 transport.
Wk51 Italians land more troops in England but Brits take back Plymouth. All quiet in the Pacific.

more soon :)
 
Update on my Argentine scenario...

Week 22, 1942 - San Francisco falls and America is kicked off the mainland... They have their capital in Manila now. England shows up on the east coast near Boston with a King George (80-60-2) :eek: and a transport... It might be time for a peace treaty :mischief: All English cities of consequence are under our control as well. England sued for peace a few turns ago but we wanted Calgary and Edmonton first. We plan on landing in Africa with 35 armor divisions, 14 heavy artillery, and a few dozen conscript infantry. Preparations are being made...

In the rest of the world, the Axis is still on the defensive. Italy has been reduced to a second-rate power having only the cities on the boot. Soviets have been very quiet... I'm hoping the Allies and Soviets will clash over the land in the middle east at some point.

Edit: We revise the invasion plan. After peace with Britain, we fast-build many more transports. We plan on invading the British isles with 3 armies, 24 tank divisions, 28 heavy artillery, and 10 HMGs... It'll take 10 turns at sea for the force to get there but it might be the death blow for the British and free up the Germans and Italians... I plan on asking for a RoP right before the force lands and trash my reputation. We think it might be worth it... :king:
 
Sasebo said:
Allin1joe: Do you really think they would do that? If they are in a locked allaince I would think they would leave their allies subs alone.

If they are hidden nationality, how do they know they are their allies subs? That's what hidden nationality is all about. For example, the privateer. I haven't played around with it a lot, however, I was able to attack anyone without that resulting in a declaration of war. I do not remember if allies attacked my ships, however countries that weren't at war did, quite frequently. I do not know if the locked alliance will affect it or not. I just wanted to make sure Rocoteh took this into account and tested it.
 
Adler,

Thank you for the report.

"I don´t think it is the AI agression level but the submarines. Whenever they find a sub they attack and sink it. Oh perhaps Thailand should be within the Axis as they were part of" Adler

Yes you are right: Thailand will be a Axis power in version 1.4.

"Oh BTW I don´t think you should decrease the German planes. AI is too stupid to build some (in most cases)." Adler

Agree.

"Heavy dogfights over HMS Hood. I lose a Stuka over her to FlaK but 3 fighters were shot down and finally my Stukas sink Hood." Adler

That is realistic. Capital ships with no or weak escort should be
possible to sink with air-strikes.

"Yougosalvia surrendered after taking Belgrade with ease. Now I lost two conscript divisions- 9 further are now regular and another veteran. Such a campaign is good." Adler

Yes and realistic in this case.

"6 Uboats for one battleship. I think the attack of a Uboat should be improved... " Adler

Cost will be reduced to 40.

Welcome back.

Rocoteh
 
dreamcrusader said:
Ok, well the game crashes now when i try to start my own game so could someone upload a file of the very beginging of the scenario on German, on Cheiftan difficulty(Im still very n00b). I would appertiate it alot, thx

dreamcrusader,

OK I will upload such a file some hours from now.

Rocoteh
 
Zeekater said:
About making subs hidden nationality, won't the AI go nuts hunting them down, even if they can't see them?
I'm not sure though, but I remember something like that :hmm:

Zeekater,

Its possible that you are right. I will make playtests before
I introduce it in version 1.4.

Rocoteh
 
Rocoteh said:
Adler,


"Norway declares war on the US. How stupid..."

Adler

Agree! It seems hard to stop AI from making these strange
declarations of war. Aggression level is set to minimum for Norway,
still AI acts like this.


Rocoteh


There are still some berserkers among us :viking:
 
Rocoteh, I also think the hidden nationality is not such a good idea. You would have much less ablilities to bring Uboats into the Atlantic. Also I strongly recommend a bigger map. My Uboats are attacked too soon because of the small map. I can´t bring them into the Atlantic. Also then a French town at the channel would be possible. There it would bwe a good base for Uboats to rest on the way to Brest.

Adler
 
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