WW2-Global

hi this might be strange replying to this old post but i'm currently going through this thread for tips and ideas.

i'm playing as japan and this exact same incident happened to me with the Americans using 3 carriers against my city of Kwajalein. Much to their surprise I'm sure, i sank their carriers with my subs. Unfortunately a few weeks later I lost the city to an amphibious attack from the UK!

Narn,

That is interesting.

One can see some AI-raids coming back in playtests.
Thus US AI always seems to invade Sardinia for example.

Rocoteh
 
Rocoteh that is the meat of the problem each playable Civ has to be one that people would enjoy playing. I like the Idea of including France with Chinese, also include the lowlands I would think since they shouldn't last long in Western Europe and that way all the Colonies and China are fairly close together.
 
The new fully updated civilopedia is almost complete, and should be done this Friday. New updates include tech tree technologies will be ordered with arrows showing what is required for what, descriptions for all units, updates to most parts of misc aspects that specifically apply to ww2 global, and updated unit information that gives more complete information for each unit (e.g. what units can crater during bombard, units that have airlift capability, hitpoint bonuses, if a unit ignores movement costs over certain types of terrain, where and how often certain units are created by wonders, an improved list of what ships can targeted using stealth...), and overall updates throughout the rest of the pedia abiding by WW2 global 2.5 rules.
 
Rocoteh that is the meat of the problem each playable Civ has to be one that people would enjoy playing. I like the Idea of including France with Chinese, also include the lowlands I would think since they shouldn't last long in Western Europe and that way all the Colonies and China are fairly close together.

BadKharma,

Civ number 8 will probably be Neutrals.

I assume that most people will leave it to AI-control.

Rocoteh
 
The new fully updated civilopedia is almost complete, and should be done this Friday. New updates include tech tree technologies will be ordered with arrows showing what is required for what, descriptions for all units, updates to most parts of misc aspects that specifically apply to ww2 global, and updated unit information that gives more complete information for each unit (e.g. what units can crater during bombard, units that have airlift capability, hitpoint bonuses, if a unit ignores movement costs over certain types of terrain, where and how often certain units are created by wonders, an improved list of what ships can targeted using stealth...), and overall updates throughout the rest of the pedia abiding by WW2 global 2.5 rules.

tom2050,

I appreciate all the work you have done with the civilopedia.

Thank you.

Rocoteh
 
Hey, this is a great map! But think about adding the WWII in the Pacific units from conquests like the Light Tank or Combat engineer. That would really make the senario fun to play.
 
BadKharma,

Civ number 8 will probably be Neutrals.

I assume that most people will leave it to AI-control.

Rocoteh

I was thinking the neutrals would be the Scandinavian countries Spain and South America. With France and the lowlands included with China you have a good sized Civilization all in Asia together. Then the loss of their western European part will not be such a major impact. And it also gives that player the naval units that the dutch have in the pacific. Maybe even rename that Civ Minor Allies.
 
Hey, this is a great map! But think about adding the WWII in the Pacific units from conquests like the Light Tank or Combat engineer. That would really make the senario fun to play.

Light tanks and combat engineers are included in WWII Global. Combat Engineers are available to all nations, and are the same as workers but can defend themselves. Light tanks are also available to all nations except for the power players (such as Germany, US, Japan, etc), because these nations have a plethora of their own Light tanks models which they use, such as the french hotchkiss H39, american m3-a1 stuart, and japanese type 95 Ha-Go.
 
I just wanna generally express my gratitude for this sceanrio. I could not imagine having enjoyed my CIV-Life ever that much.
Playing the latest version (2.5) on Sid level with Germany, i got some serious tasks to solve every turn and finally there is some real challenge from the AI.

Now some more precise comments on the game:

mine fields: in the first game I played the AI destroyed the mine fields protecting the formerly Norway and Sweden harbours (and now my own... :) ) with ship bombardment, in my current game it does not seem to be capable to do it - though continously trying.

Leaders and Armies: God, I miss them so badly!!!!!! I know the AI cannot use them too well, but counter-offensing Russia without some un-attackable units seems still critical.
Might I humbly ask for a clue how to get leaders back in the game....;)

Military Academy and so the chance to build armies would be essential, too. Especially the movement bonus of the armies would be so important, especially for the conquest of Africa.

Is there a another way to distinguish between city wonders that produce units and those which do not apart from just observing?

I have had more question, but they got lost in my sleepless brain, cannot stop playing that scenario.....:goodjob:

Thanks again..... and keep up that invaluable work!!!!


By the way, I just joined the forum. Fantastic Site!!!! Thanks for all the contributions to all the ..... yes, contributors...
 
Made a couple changes to the .biq, but not too many, so it should be still comparable;

.) The most important one, I am testing your idea of making railroads a late war-tech. Removed railroads from Magnetism, and added "Railroads" at the end of the tech tree, researchable after both Air 2 1945 and Land 2 1945. I also removed the unit "Railroad Construction" (by making it unavailable to all civs). Then I found out that the Workers have got the mark at AI-Strategy/Land "Modernizing" (or similar in English, run the German version) unchecked, and I checked it.

It seems to work with the workers :crazyeye:

So far, with spies I see that Germany has workers (but it has 3 at start of game anyway), that Italy actually builds workers, and on the map I already saw Persian and US workers doing terrain improvements. Later into the scenario I will litter the civs with spies and look for more workers.

.) Then I added a couple units which I thought of being a good addition to the scenario, namely

a) Germany - FW 190 D, He-162 Salamander; StuGIIIA and StugIV (this one just a flavour unit, no change of stats to StugIIIG)

b) USA - M4A3 Sherman, M4A3E8 Sherman (renamed the original M4 Sherman M4A1), M18 Hellcat

c) Russia - La-7

d) Italy - Maachi 205 Veltro

e) Great Britain - Short Stirling, Spitfire XIV, Tempest V

f) Japan - Ki-49 II Donryu

I also added the Intelligence Agency for the British - all other major factions got it originally from start - took away the Panzer IVh from Argentine, and added resources needed for the German Ju-488.

Most of these unit additions are irrelevant at start of the scenario, the earliest entry being the StugIIIA.

Now on to my report;

Week 36, 1939 to Week 9, 1940

Playing the British on Monarch difficulty.

I am a rather offensive player, so it's a difficult situation for me being on the defense - but this makes playing as British even more interesting.

British Island defense

My first priority was to destroy as much of the German fleet as possible, keeping my own losses as small as possible. I succeeded in this, now in week 9 the German fleet consists of 4 destroyers, one flotilla and 4 coastal submarines. I sank the one and only German Special Transport, which makes only the paratroopers a danger of invading my home territory at the moment.

But my losses were huge. I lost almost all of my useless submarines, now only 20 left, and about half my 1939 Destroyers, not even counting the cruisers and WWI destroyers.

Those on the continent ;)

Germany crushed Poland 2 or 3 turns into the scenario. Next were the Netherlands and Belgium. Now Germany attacks France, moving stacks of Panzer IIIe's. Germany now holds Lille and Verdun, attacking Paris and Strasbourg (from the west). They also sent a force to Brest. I do whatever possible to slow down the advance, bombing tanks down to the reds in the hope France destroys them. France counter attacks, once freeing Antwerp for a week, then recapturing Verdun for a week.

Germany destroyed all but one of my fixed coastal defences, which still hangs around at Plymouth, bombs London and Portsmouth - the aerial Battle of Britain is already waging, the outcome not determined yet.

The Mediterranean

Same as with Germany, my priority was destroying the Italian fleet, and with French and US help we succeeded. I lost the battleships Royal Sovereign, Resolution and Ramillies. The Italian fleet is no more.

Italy took Cyprus from me, I conquered Italian Tobruk and Benghazi, the French took Tripoli. In Africa, I still haven't managed to conquer Somali and Abessinia.

Pacific and Far East

On mainland, no territory yet changed hands, but in the Pacific Japan already took the Philippines and Guam. In Dutch East Indies, Japan conquered Borneo (Banjarmasin and Balikpapan) as well as Halmahera (Makassar). When Japan took Fakfak on Papua New Guinea, I was lucky with having my entire Pacific fleet there, together with 2 ANZAC troops, so I retook it and am holding it now. Dutch Palembang on Sumatra is also already in Japans possession.

That's all for the moment.
 
Light tanks and combat engineers are included in WWII Global. Combat Engineers are available to all nations, and are the same as workers but can defend themselves. Light tanks are also available to all nations except for the power players (such as Germany, US, Japan, etc), because these nations have a plethora of their own Light tanks models which they use, such as the french hotchkiss H39, american m3-a1 stuart, and japanese type 95 Ha-Go.

O, okay, but I was thinking of combat engineers as flamethrower type units, as used in the WWII In the Pacific Scenario by Faraxsis (forgive my spelling).
But I like how much detail you put into the scenario; i would make one type of tank and make it available to everyone (I'm lazy:lol:).
 
Is there a another way to distinguish between city wonders that produce units and those which do not apart from just observing?
I have been completing the civilopedia for Rocoteh, and the almost fully updated civilopedia will be released tonight or tomorrow, this includes every aspect of WW II Global 2.5 information, including which units are produced by which wonders, and how often. Actually it is done now, but I need to send to Rocoteh so he can review, check it out, and put it up.
 
thanks Tom. :goodjob:
 
I have been completing the civilopedia for Rocoteh, and the almost fully updated civilopedia will be released tonight or tomorrow, this includes every aspect of WW II Global 2.5 information, including which units are produced by which wonders, and how often. Actually it is done now, but I need to send to Rocoteh so he can review, check it out, and put it up.

wow :eek:

great work Tom!

Thanks :)
 
I have been completing the civilopedia for Rocoteh, and the almost fully updated civilopedia will be released tonight or tomorrow, this includes every aspect of WW II Global 2.5 information, including which units are produced by which wonders, and how often. Actually it is done now, but I need to send to Rocoteh so he can review, check it out, and put it up.


tom2050,

That is very good news.

Great Work!

Thank you.


Rocoteh
 
I was thinking the neutrals would be the Scandinavian countries Spain and South America. With France and the lowlands included with China you have a good sized Civilization all in Asia together. Then the loss of their western European part will not be such a major impact. And it also gives that player the naval units that the dutch have in the pacific. Maybe even rename that Civ Minor Allies.

BadKharma,

In most cases players of the MP-version will probably leave control
of the Neutrals to AI.

No doubt the ultimate solution would be that a human controlled
the Neutrals.
Then for example if Soviet attacked Turkey he would only respond with
with neutral forces located there and no other forces.

Rocoteh
 
aceault,

"There will be miracles if you believe....

--------------------------------------------------------------------------------

I just wanna generally express my gratitude for this sceanrio. I could not imagine having enjoyed my CIV-Life ever that much.
Playing the latest version (2.5) on Sid level with Germany, i got some serious tasks to solve every turn and finally there is some real challenge from the AI."
aceault


Thank you.
I am very glad to hear that.

"Now some more precise comments on the game:

mine fields: in the first game I played the AI destroyed the mine fields protecting the formerly Norway and Sweden harbours (and now my own... ) with ship bombardment, in my current game it does not seem to be capable to do it - though continously trying."
aceault

It should not occur often.

"Leaders and Armies: God, I miss them so badly!!!!!! I know the AI cannot use them too well, but counter-offensing Russia without some un-attackable units seems still critical.
Might I humbly ask for a clue how to get leaders back in the game...."
aceault


I assume you mean you want to make a personal version of the scenario
with leaders included.
In such a case open the biq-file with the editor.
Choose General Seetings.
Under Battle-Created Unit choose Leader.
Then choose Units.
Find Leader.
Under Available to flag all Civs that you want should be able to get leaders.

"Military Academy and so the chance to build armies would be essential, too. Especially the movement bonus of the armies would be so important, especially for the conquest of Africa."
aceault

Both Leaders and the Military Academy were present in the early versions
of WW2-Global.
However many people thought that made it to easy to defeat AI.

"Is there a another way to distinguish between city wonders that produce units and those which do not apart from just observing"
aceault

Tom2050 have made an improved civilopedia that will solve this problem.

"I have had more question, but they got lost in my sleepless brain, cannot stop playing that scenario.....

Thanks again..... and keep up that invaluable work!!!!


By the way, I just joined the forum. Fantastic Site!!!! Thanks for all the contributions to all the ..... yes, contributors..."
aceault

Thank you and welcome to CFC.

Its very positive that new members still find Civ 3 interesting.

Rocoteh
 
O, okay, but I was thinking of combat engineers as flamethrower type units, as used in the WWII In the Pacific Scenario by Faraxsis (forgive my spelling).
But I like how much detail you put into the scenario; i would make one type of tank and make it available to everyone (I'm lazy:lol:).

Meteor Man,

When its time for the graphic update I will look over
the worker units also.

Rocoteh
 
Andreas68,


Thank you for the report.


"Made a couple changes to the .biq, but not too many, so it should be still comparable;

.) The most important one, I am testing your idea of making railroads a late war-tech. Removed railroads from Magnetism, and added "Railroads" at the end of the tech tree, researchable after both Air 2 1945 and Land 2 1945. I also removed the unit "Railroad Construction" (by making it unavailable to all civs). Then I found out that the Workers have got the mark at AI-Strategy/Land "Modernizing" (or similar in English, run the German version) unchecked, and I checked it.

It seems to work with the workers

So far, with spies I see that Germany has workers (but it has 3 at start of game anyway), that Italy actually builds workers, and on the map I already saw Persian and US workers doing terrain improvements. Later into the scenario I will litter the civs with spies and look for more workers."
Andreas68

That sounds very good.

".) Then I added a couple units which I thought of being a good addition to the scenario, namely

a) Germany - FW 190 D, He-162 Salamander; StuGIIIA and StugIV (this one just a flavour unit, no change of stats to StugIIIG)

b) USA - M4A3 Sherman, M4A3E8 Sherman (renamed the original M4 Sherman M4A1), M18 Hellcat

c) Russia - La-7

d) Italy - Maachi 205 Veltro

e) Great Britain - Short Stirling, Spitfire XIV, Tempest V

f) Japan - Ki-49 II Donryu"
Andreas68

It will be interesting to hear how much impact on game-balance these additions will give.

"I also added the Intelligence Agency for the British - all other major factions got it originally from start"
Andreas68

In fact the Intelligence Agency should be present in London when the scenario starts. Its a bug.
Thank you for reporting it.
It will be fixed in version 2.6.

"Week 36, 1939 to Week 9, 1940

Playing the British on Monarch difficulty.

I am a rather offensive player, so it's a difficult situation for me being on the defense - but this makes playing as British even more interesting.

British Island defense

My first priority was to destroy as much of the German fleet as possible, keeping my own losses as small as possible. I succeeded in this, now in week 9 the German fleet consists of 4 destroyers, one flotilla and 4 coastal submarines. I sank the one and only German Special Transport, which makes only the paratroopers a danger of invading my home territory at the moment.

But my losses were huge. I lost almost all of my useless submarines, now only 20 left, and about half my 1939 Destroyers, not even counting the cruisers and WWI destroyers."
Andreas68

Knocking out the German fleet should be of great value for you.
Now you can launch surprise invasions where you want.

"Those on the continent

Germany crushed Poland 2 or 3 turns into the scenario. Next were the Netherlands and Belgium. Now Germany attacks France, moving stacks of Panzer IIIe's. Germany now holds Lille and Verdun, attacking Paris and Strasbourg (from the west). They also sent a force to Brest. I do whatever possible to slow down the advance, bombing tanks down to the reds in the hope France destroys them. France counter attacks, once freeing Antwerp for a week, then recapturing Verdun for a week.

Germany destroyed all but one of my fixed coastal defences, which still hangs around at Plymouth, bombs London and Portsmouth - the aerial Battle of Britain is already waging, the outcome not determined yet."
Andreas68

Rather good play from Germany AI so far.

"The Mediterranean

Same as with Germany, my priority was destroying the Italian fleet, and with French and US help we succeeded. I lost the battleships Royal Sovereign, Resolution and Ramillies. The Italian fleet is no more.

Italy took Cyprus from me, I conquered Italian Tobruk and Benghazi, the French took Tripoli. In Africa, I still haven't managed to conquer Somali and Abessinia."
Andreas68

To destroy the Italian fleet should always be of high priority when one play
as Britain.

"Pacific and Far East

On mainland, no territory yet changed hands, but in the Pacific Japan already took the Philippines and Guam. In Dutch East Indies, Japan conquered Borneo (Banjarmasin and Balikpapan) as well as Halmahera (Makassar). When Japan took Fakfak on Papua New Guinea, I was lucky with having my entire Pacific fleet there, together with 2 ANZAC troops, so I retook it and am holding it now. Dutch Palembang on Sumatra is also already in Japans possession.

That's all for the moment."
Andreas68

A good start from Japan AI also.


Thank you and welcome back.

Rocoteh
 
Hey Rocoteh,
Im going to send you the files in about an hour or so, finishing up photoshop'ing the arrows on the tech advisor page, taking longer than i thought! ha, being that its somewhat of a pain having to start a new scenario constantly to see the changes made, and I had to get creative with it, being that most techs have 4 pre-reqs and lead to 4 other techs. Using arrows going to every tech would have required about 90 of em, so I made it more simplistic, but it does look pretty good and cohesive...
 
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