WW2-Global

It's not so much hard as confusing, I have a hard time keeping up with all the pedia updates, ie which version I've got and whether there's a newer one I should d'load (often one is on the wrong computer to do these things)

Well, the pedia update I did is pretty much complete. When Rocoteh comes out with the next update, if anything is changed I will most likely re-update the pedia at that time to correspond to the changes. Whenever the graphics update happens, everyone would have to re-download the large file, and the pedia would be included in that.

If the overall consensus is still for having each countries flags for leaderheads (instead of the way it is now), I could make that update as well...
 
too true, hadn't thought of that.
 
Rocoteh, in the editor, under improvements and wonders... what does it do when you select flavors for an improvement or wonder? I did a google search and looked on CFC, but didn't see anything relating directly to this (perhaps I didn't use right keywords or something). Does it impact something like the improvements 'relationship' with another culture or something? The editor tells nothing about this whatsoever, so if anyone knows, please post and let me know.
 
Maimonides,

Thank you for the report.

On the China Playtest:

I think you achieved very good results.
For sure you won a clear victory.

It will be interesting to follow the Brazil playtest.
I think such playtest never have been reported since the huge
map was introduced.

Rocoteh
 
Rocoteh, in the editor, under improvements and wonders... what does it do when you select flavors for an improvement or wonder? I did a google search and looked on CFC, but didn't see anything relating directly to this (perhaps I didn't use right keywords or something). Does it impact something like the improvements 'relationship' with another culture or something? The editor tells nothing about this whatsoever, so if anyone knows, please post and let me know.

tom2050,

The function of flavours have been misunderstood by many people
since Conquests was released 2003.

Flavours can only direct which Civilization Advances one
can research and which Improvements and Wonders that can be built.
(Indirect also government, resources and worker jobs.)
In the current version of WW2-Global there are no active flavours
although there is a Stalin flavour.

An example from my Another World scenario (under construction):

All Civs belong to a flavour-group.
One is called West Europe. Only the Civs that belong to that group
can research "West Europe Feudalism".
"West Europe Feudalism" is a prerequisite for a government
with the same name.
You must have researched "West Europe Feudalism" to build
the Feudal Castle. (A very important defensive building.)

Rocoteh
 
Maimonides,

Yes playing as Brazil will not mean much action for many turns.
Still I think it will be very interesting to follow how much that is possible
to achieve.

I remember that KristiB made several playtests (three years ago) as Argentina
and reached incredible results.

The Brazil navy is rather strong.
However the ground forces and airforce will require a long period of build up
before any major offensive is possible.

Thank you for the report and welcome back.

Rocoteh
 
Ver. 2.5. Brazil. AI most aggressive. Regent.

Week 49, 1939:

-Recife builds a Colosseum & starts building a Worker.

-Rio de Janeiro, population 11, goes into civil disorder. We must find luxuries...

Week 50, 1939:

-Rio de Janeiro builds a Harbor & starts building a Hospital.

-Porto Alegre builds a Colosseum & starts building a Worker.

-Manaus builds a Colosseum & starts building a Worker.

Week 51, 1939:

-Fortaleza builds a Worker & starts building a Colosseum.

-Recife builds a Worker & starts building a Police Station.

-Rio de Janeiro builds a Hospital & starts building a Barracks.

-Curitiba builds a Worker & starts building a Colosseum.

-Asuncion builds a Coloseum & starts building a Worker.

Week 52, 1939:

-Teffe builds a Police Station & starts building a Worker.

-Fortaleza builds a Colosseum & starts building a Worker.

-Recife builds a Police Station & starts building a Worker.

-Sao Paulo builds a Worker & starts building a Harbor.

-Montevideo builds a Harbor & starts building a Worker.

-I send a Sub to scout the Argentine coast. 2 Battleships, 2 Heavy Cruisers & 4 WWI Destroyers are spotted off Buenos Aires.

1939 Recap: The Germans have taken Poland & the Low Countries. The Japanese have taken Guam. No other territory changes.

Week 1, 1940:

-Argentina spots our Sub & orders it removed from their waters. I agree to remove it, but I'm going to continue scouting their coast. They are "cautious" toward me.

-Belem builds a Worker & starts building a Cathedral.

-Curitiba builds a Colosseum & starts building a Worker.

-Our Sub finds Buenos Aires garrisoned by Infantry & spots more Argentine naval units nearby: 6 1939 Destroyers. Their navy is much more powerful than ours...

Week 2, 1940:

-Belem builds a Cathedral & starts building a Worker.

-Recife builds a Worker & starts building a Courthouse.

-Rio de Janeiro builds a Barracks & starts building an Airport. Maybe we can get some tourist income...

-Porto Alegre builds a Worker & starts building a Police Station.

-Our Sub spots an Argentine Light Cruiser & at least 1 Submarine off Bahia Blanco.

Week 3, 1940:

-Fortaleza builds a Worker & starts building a Police Station.

-Montevideo builds a Worker & starts building a Courthouse.

-Manaus builds a Worker & starts building a Police Station.

-Because of blocking Argentine ships, our Sub can't get close enough to Bahia Blanco to see it's garrison. It continues south along the coast.

-France takes Antwerp from Germany! (I'm not sure I've ever seen this happen.)

-Germany captures Verdun!

Week 4, 1940:

-Fortaleza & Porto Alegre build Police Stations & start building Workers.

-Our Sub reaches Commodore Rivadavia & finds Infantry garrisoned there. No ships spotted.

-Germany retakes Antwerp!

Week 5, 1940:

-Carajas, Goyas & Cuyabaya build their 1st Workers & start building Granaries.

-Recife builds a Courthouse & starts building a Worker.

-Rio de Janeiro builds an airport & starts building a University. Our people need some learnin'!

-Sao Paulo builds a Harbor & starts building a Worker.

-Manaus' Workers complete a road giving it access to Rubber! The city is still very isolated in the jungles & has no road to anywhere else. They build a Police Station & start building a Combat Engineer.

-Our Sub reaches Rio Gallegos finding Infantry garrisoned there. No ships spotted.

Week 6, 1940:

-Sweden demands 37 Gold from us. I tell them to go pan for it in a river like we do. They do not declare war.

-Puerto Acre builds it's 1st Worker & starts building a Granary.

-Our Sub reaches Tierra del Fuego finding it empty.

-Great Britain captures Truk!

The war between the Allies & Axis is playing out very differently so far in this game. The Allies are doing better than usual.

Week 7, 1940:

-Fortaleza & Porto Alegre build Workers & start building Aquaducts.

-Recife goes into civil disorder!

-Montevideo builds a Courthouse & starts building a Worker.

-Curitiba builds a Worker & starts building a Police Station.

-Disease strikes Manaus!

-Germany captures Lille!

Week 8, 1940:

-Belem builds a Worker & starts building a Colosseum.

-Recife builds a Worker & starts building a Hospital.

-Rio de Janeiro goes into civil disorder! We still have no luxury resources.

-Sao Paulo builds a Worker & starts building a Granary.

-Disease strikes Manaus again! I issue more mosquito netting.

-Our Sub is stationed off Cape Horn. It will be interesting to see if any AI circumnavigates South America.

-Germany captures Paris! The French capitol is moved to Marseilles.

-Great Britain captures Tripoli!

-Japan razes the Dutch city on Borneo north of Banjarmasin! (I can never remember it's name because it never lasts long.)
 
Maimonides,

It should be a good strategy to focus on Colosseums and Cathedrals
since it will be very hard to get any luxuries.

Maybe its a good idea to keep good relations with Argentina and instead
expand in the North and in the West.

A very interesting playtest.

Thank you and welcome back.


Rocoteh
 
Ver. 2.5. Brazil. AI most agressive. Regent.

The action continues!:rolleyes:

Week 9, 1940:

-Teffe builds it's 1st Worker & starts building a Granary.

-Recife builds a Hospital & starts building a Worker.

-Montevideo, population 11, goes into civil disorder!

-Curitiba builds a Police Station & starts building a Worker.

Week 10, 1940:

-Belem builds a Colosseum & starts building a Worker.

-Recife goes into civil disorder!

-Rio de Janeiro builds a University & starts building a Research Lab. Our scientists hope to have the technology to make a light bulb soon.

-Montevideo builds a Worker & starts building a Hospital.

-Asuncion builds a Worker & starts building a Police Station.

-Germany captures Bordeaux! I think this is the 1st game I have seen them not raze it!

Week 11, 1940:

-Fortaleza & Porto Alegre build Aquaducts & start building Workers.

-Montevideo builds a Hospital & starts building a Worker.

-Germany razes Toulouse!

I wonder if they kept Bordeaux in this game because they are at war with me. Bordeaux gives them access to the Atlantic & me whereas Toulouse does not. I don't think I've ever seen Germany & Brazil at war before.

Week 12, 1940:

-Recife builds a Worker & starts building a Harbor.

-Montevideo goes into civil disorder!

-Great Britain captures Kwajalein!

What's going on in the south Pacific is amazing. The U.S. still holds the Phillipines & Japan has lost Truk & Kwajalein. I've never seen Japan AI do so poorly in the south Pacific or Great Britain AI do so well.

Week 13, 1940:

-Germany captures Brest!

Week 14, 1940:

-Fortaleza & Porto Alegre build Workers & start building Harbors.

-Montevideo & Curitiba build Workers & start building Barracks.

-Asuncion builds a Police Station & starts building a Worker.

-Great Britain takes Bisciara!

Week 15, 1940:

-Belem builds a Worker & starts building a Police Station.

-Recife builds a Harbor & starts building a Worker.

-Sao Paulo builds a Granary & starts building a Worker.

-Germany captures Strasbourg!

-Great Britain captures Benghazi!

Week 16, 1940:

-Our Workers complete a road to the Spices near Asuncion! We finally have a luxury resource! Unfortunately, all of our other inland cities are isolated deep in the jungle without roads & so can't benefit, yet.

-Germany captures Lyon!

-Japan takes Ningpo & Banjarmasin! It's interesting that they have bypassed the Phillipines for Borneo.

Week 17, 1940:

-Spain demands 46 Gold from me. I think long & hard about it eventually deciding to give it to them. They are not at war with anyone else so it's conceiveable they could reach my shores before I am ready for war.:mad:

-Belem builds a Police Station & starts building a Worker.

-Fortaleza builds a Harbor & starts building a Worker.

-Recife builds a Worker & starts building a Library.

-Montevideo builds a Barracks & starts building a Worker.

Week 18, 1940:

-Sao Paulo builds a Worker & starts building a Hospital.

-Porto Alegre builds a Harbor & starts building a Worker.

Week 19, 1940:

-Fortaleza builds a Worker & starts building a Courthouse.

-Recife builds a Library & starts building a Worker.

-Sao Paulo builds a Hospital & starts building a Worker.

-Montevideo builds a Worker & starts building a Granary.

-Great Britain captures Tobruk!

To be continued...
 
Germany - Sid level - v. 2.5

week 22 of 1943

As you can see I could not stop my old game, as I just do not have the time to start a fully new one, I thought I will pull through with this one.
I finally prepare my US invasion. As I still have lots of time in the game and I am outproducing the US every turn, I thought about taking South America first and build up my invasion force there.
I have taken with ease Venezuela, Colombia, and the northest cities of Brazil (Belem, Fortaleza, Rio, Sao Paolo, Asuncion).
I declared war on Argentina and I am about to take Buenos Aires. I have about 10 Ju-488 and 20 He- heavy bombers there. THey are perfect because my enemies airforce is basicall non existent. With the 20 Panther, 15 SS 1943, 20 JAgdpanther and about 20 Mobile artillery it is fast and efficient war. I have not lost a single tank in the last year... (i guess i should stop? ) :)

The US obviously wants to attack me, because they moved about 100 tanks and 200 infantery to Panama. The problem is that there are no streets and their tanks cannot move through the jungle to reach my cities. Just another aspect of the missing workers...

Their bombers keep on striking but I moved Me- 262 fighters into Venezuela (3 units each city) and the have proven well worth the labor bringing them there.

Australia mainland is completely mine (Melbourne has 7 polluted tiles, and the production of 15 shields per turn, just to compare Prague has in the meantime a production of 252 shields sper turn, 2 turns fora PAnther, 4 turns for a King tiger).
Will move on to New sealand, eveything is prepared, 4 convoys full of Elite modern tanks are about to disembark form Melbourne and Newcastle.

Made peace with Russia when I had conquered all their cities except for the last at the east coast. Russia has 1 city left, 100 infantry, 20 subs, that is it.

Japan has been razing every 2nd city they took in my game, including Vladivostok, what a shame, this is a great town, directly next to their territory, I have no clue why they did it.

I have reached naval superiority within the last turns. No American nor English convoy can reach former French or British coasts of my Empire anymore. There are about 20 Hindenburgs in 4 groups (escorted by 2 Bismarcs, 6 Heavy cruisers, 4 Lightcurisers C2, 4 AA cruisers, 4 destroyers 1942, 1 escort carrier with 2 Me- 262 each) controlling the oceans. MY U-boot screen shows me anyintruders fast and they are no problem at all (usually 3 Lionhearts and 1 convoy or carrier). What is really positive is that the AI stopped sending carriers without escort protection.

I am about to research the atomic bomb ( 4 turns away, week 27 of 1943) and I wanna see this unit and what I might do with it.... :)

Then I guess I will call it an end....

By the way, Russia (1 city left) is still calling me a warmongering fool and threatening with war in the diplo screen. That is funny, some people really want their annihilation....

all the best and take care,


maybe I will try Russia on Sid level next time....
 
Rocoteh -
Playing as France, Regent, Week 47, 1945 -

The action has definitely slowed down since my last post.

Week 24, 1945 - British capture Dubrovnik from Germany
Week 26 - After moving some small stacks of T-34's, totalling about 8 or 9 tanks, plus 10-15 infantry through southern France, the Soviet Union declares war on Spain.
Wks 27 - 34 - Antwerp changes hands several times. I captured it on 2 occasions, gifting it once to America and once to Britain. The Germans retook it each time, on the following turn. Week 34, the British capture Antwerp themselves.
Wk 35 - a British battleship collides with a Soviet submarine off Antwerp - Allies and USSR at war
Wk 35 - I notice a Communist infantry unit moving with a stack of other Soviet infantry. Not sure if this is a bug or not - I thought only the original owner of an auto-producing city received the auto-produced units in version 2.5.
Wk 36 - I take the former Portugese town of Huambo from the Soviets; Germans retake Antwerp from the Britsh
Wk 36 - Using combined artillery/armor attacks, I severely maul the Soviet forces in transit to Spain across southern France. I also sink 5 unescorted Soviet transports, which had just.....
Wk 37 - After landing an additional 10 T-34's on the northwest coast of Spain a few turns earlier, the Soviets capture Zaragoza.
Wk 38 - Brits recapture Bagdad from Soviet forces.
Wk 41 - Inexplicably, Turkey declares war on the USSR.
Wk 41 - British take central Asian town of Kondo
Wk 42 or 43 - Soviet forces capture Istanbul; Turkish capital moved to Trabzon
Wk 43 - I encounter the first SS Panzer 1943. France has nothing even close to this monster.
Wk 46 - I liberate Zaragoza from the Soviets.
Wk 47 - Soviets retake Kondo from Brits.

General observations/state of affairs -
The British are operating a huge number of Lion class battleships in the Med - they bombard the Soviets in Tirana every turn.
I sailed a heavy cruiser to Cyprus, and discovered a stack of 7 to 10 Soviet infantry camped outside the city. Most are redlined, but the defender I see on the British city is only a British militia unit. I DO witness the Brits employ an artillery offensive against the Soviet attackers, though - good to see the AI making use of that weapon.
Strange AI behavior - Spain marches an odd assortment of infantry and flak units to Venice, and parks three unescorted, unprotected flak units on open ground, right next to Venice. Venice is garrisoned by at least 2 SU-76 or 122 assault guns, plus some infantry, but the Soviets allow those flak guns to sit there, unmolested, for at least 5 turns!
The US AI is worthless as an ally at this point. The US simply will not engage the Germans or the Soviets.
I have dropped a worker off in England, to clean up pollution. England's pollution problem is nowhere near as severe as that of Germany, however. I need to spend some coin and investiage a couple of Soviet cities, to see how they're doing in that regard.
Right now, the game is a race to Berlin - a race between the Soviets and the Allies. Unfortunately, I fear the Soviets have the upper hand, simply becasue of geography. When the British gain a foothold in Europe, they fail to reinforce it, and the Germans defeat the toe-hold. And as I mentioned earlier, the US is worthless in this regard.
I, on the other hand, don't have the offensive or defensive units to take on SS Panzer's, Panzergrenadiers, StuG-III's, and SS Infantry in any large number. Further, France's industrial capacity is pretty small, compared to that of Germany or the USSR. The pollution angle may tilt things a bit more in the Allies favor over time, but I really do see the Soviets getting to Berlin first.

Anyway, I'll keep at it - more to come...
 
Rocoteh -

Wk 35 - I notice a Communist infantry unit moving with a stack of other Soviet infantry. Not sure if this is a bug or not - I thought only the original owner of an auto-producing city received the auto-produced units in version 2.5.

No, not a bug. The city that auto produces comm infantry (either Urumtsi or Tian Shou) has the wonder require communism in order for it to produce a unit. So if Japan captured, nothing would auto produce. It probably does not happen too often for Soviet Russia to capture these cities, so these cities will autoproduce for them.

Same with (lets say, the German cities) that autoproduce units, like Konigsberg, which makes the 88. If Germany lost that city to Soviet Russia, and then Italy captured that city, Konigsberg would make 88s for Italy (since the wonder only requires government of Facism.

That is probably quite funny to see though!
 
One thing that I noticed while playing Japan (and I never really gave it too much attention before, since using Sea units has never been such a large part of the game), is that when ships are fortified, there is no white border that goes around the health bars, as there is with ground units. Sometimes you can tell if ships are fortified by the way they are stationed (usually at a 45 degree angle) with its animation slightly changed. But if you do a 'fortify all' command (as the AI seems to do sometimes), there is no way to tell, since the units keep their original positions. This can make a huge difference in naval combat, and change the chance of winning from 'very good' to 'not so good'. Is there any other way to tell if a naval unit is fortified? Or do you just have to take a guess.
 
One thing that I noticed while playing Japan (and I never really gave it too much attention before, since using Sea units has never been such a large part of the game), is that when ships are fortified, there is no white border that goes around the health bars, as there is with ground units. Sometimes you can tell if ships are fortified by the way they are stationed (usually at a 45 degree angle) with its animation slightly changed. But if you do a 'fortify all' command (as the AI seems to do sometimes), there is no way to tell, since the units keep their original positions. This can make a huge difference in naval combat, and change the chance of winning from 'very good' to 'not so good'. Is there any other way to tell if a naval unit is fortified? Or do you just have to take a guess.

Do what I do, throw more ships at the problem. I play the game with wreckless abandon and brute force
 
Do what I do, throw more ships at the problem. I play the game with wreckless abandon and brute force

I did a few tests, and I dont think naval units get a fortification bonus at all, which would make sense, since they can't fortify and take up defensive positions as a ground unit can. I had 2 1939 destroyers, both veteran. First one had 3/4 hitpoints, Second had 4/4 hitpoints. The 4/4 had no movement points so could not fortify, I brought the 3/4 and fortified it over the 4/4, but the 4/4 still showed on top. Using the CivIII Combat Calculator, it showed, that the fortified 3/4 had a better chance of winning than the unfortified 4/4. Since 4/4 still showed as the initial defending unit, then it is not taking the 40% foritification bonus into consideration. This, along with several other similar situations, shows me that naval units do NOT get a fortification bonus (even if fortified)... They only receive the 10% 'Sea' defensive bonus. Therefore it never shows a white bar around the hitpoints.

But true, hit em with force, of course on SID difficulty, it's hard to do! But I still try when possible.
 
Yeah, you've got it now tom, ships don't get any bonus' other than the sea one.
 
Maimonides -
Man, you've got some MAD patience to play as Brazil!! I'm definitely enjoying your commentary, though - keep at it, and good luck!

Thanks. It is a very boring start, but I think it will get interesting once I start to tame the Amazon. I also thought that playtests as some of the less often played nations would be helpful.

I'm impressed that you have been able to hold out in Europe as France in your playtest. I tried France once in version 2.3 & got crushed in Europe.

Maimonides,

It should be a good strategy to focus on Colosseums and Cathedrals
since it will be very hard to get any luxuries.

Aye. I can build them in one Turn which is a big help. Even so, it's been a struggle to keep my coastal cities out of civil disorder.

Maybe its a good idea to keep good relations with Argentina and instead
expand in the North and in the West.

A very interesting playtest.

I thought of that. Columbia, for example, has only one city so it should be easy to conquer. Here's the problem: I have to traverse the huge Amazon to get there. It will still be many Turns before I have all my inland cities connected by road & would be many more to reach Columbia, Peru or Venezuela. Peru looks least appetizing as it has no roads between it's cities so it would be many more Turns after conquering them before their cities would be helpful.

On the other hand, Argentina's capital is one tile away from my territory so it's MUCH easier to take. The problem there is that they can build Tanks & I can only build Cavalry until I conquer them for their coal. It's taking me a long time to get close to thinking about building a military giving them time to build their troops up.

My plan remains to get my cities ready for military production, build a military & invade Argentina as soon as I can. If I can take Argentina, I should have the resources needed to become a global player instead of the scattering of jungle villages that I am now.

Ver. 2.5. Brazil. AI most aggressive. Regent.

The Brazilian Worker build-a-thon continues!

Week 20, 1940:

-Recife goes into civil disorder! Apparently, Spices aren't enough to make some people happy... I remind them what their meat tasted like before pepper came along.

-Rio de Janeiro builds a Research Lab & starts building an Offshore Platform.

-Germany captures Marseilles! The French capital is moved to Algiers.

Week 21, 1940:

-Porto Alegre builds a Worker & starts building a Hospital.

-Curitiba builds a Barracks & starts building a Worker.

-Great Britain captures Japanese-held Banjarmasin! I'm amazed at how well Great Britain is doing in the south Pacific this early in the war.

Week 22, 1940:

-Belem builds a Worker & starts building an Aquaduct.

-Recife & Sao Paulo build Workers & start building Barracks.

-Montevideo goes into civil disorder!

-Porto Alegre builds a Hospital & starts building a Worker.

-Great Britain captures Japanese-held Guam! This is just amazing.

Week 23, 1940:

-Fortaleza builds a Courthouse & starts building a Worker.

-It looks like Saipan is under attack because it's population suddenly dropped to 1.

Week 24, 1940:

-Mexico declares war on the U.S.!!! WTH? Sub bug I assume. Goodbye Mexico. It's been nice knowing you.

All of the Allies follow their mutual protection pact & declare war on Mexico.

-Our scholars learn Land/Air 1940. We will learn Land 1940 in 40 weeks...

-Recife builds a Barracks & starts building a Worker.

-Montevideo builds a Granary & starts building a Worker.

-Asuncion builds a Worker & starts building a Courthouse.

-The U.S. takes Cagliari! They seem to really like that place.

Week 25, 1940:

-Carajas, Cuyabaya & Goyas build Granaries & start building Workers.

-Fortaleza builds a Worker & starts building a Granary.

-Recife goes into civil disorder!

-Sao Paulo builds a Barracks & starts building a Worker.

-Porto Alegre & Curitiba build Workers & start building Courthouses.

-Disease strikes Manaus! Probably STDs.;)

Manaus' Workers are building roads in two directions: toward Belem & toward the Gold at my border with the British at Georgetown. They have almost reached the Gold which will be a big help when Manaus is connected to Belem & the rest of the coastal cities.

Goyas' Worker is close to connecting it to the coastal road between Recife & Rio de Janeiro.

It will be a very long time before Carajas, Puerto Acre & Teffe are connected to our road network.:(

To be continued...
 
Aye. I can build them in one Turn which is a big help. Even so, it's been a struggle to keep my coastal cities out of civil disorder.

Especially since Democracy cannot use Military Police, your garrisoned troops can't even produce a few content faces. MP's can make quite a difference in city size when luxuries are few.
 
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