WW2-Global

My bf suggests that you keep the T34 factory BUT have it made obsolete by the tech that ALLOWS you to actually build the T34/KV1's... That way the Soviets won't be super-easy pickings for the Germans early in the war but won't have massive free T34 hordes late in the war...

Whatcha think?
 
DrNick said:
I will be interested to see how the "Pearl Harbour 1939" works out. The US is pretty tough to play early on because there is not much for you to do other than Naval engagement. But...who doesn't like a challenge.

Meanwhile
wk10(cont) turn ends with me losing 2SS and 2DD to take out one CA!
wks11-13 quiet except for Chile and Argentina getting into it. I lose 2DD and sink 1SS and destroy a fighter.
wk14 and 15 destroy 3CA, 1 transport and 1fighter while bombarding Japan homeland with a large CV,BB,CA force, now that the IJN is a shadow of its former glory.
wk16 I take Sarmi
wk17&18 I lose 5DD to Uboats (I use them as pickets/screeners) to Uboats but sink 4Uboats in response. This is as I move my invasion fleet to Spain.
Wk19 I lose 5more DD and 1SS to Uboats!but sinke 3 in response. In the Pacific I bombard 3bombers and a CA out of existence in the Celebes. Japan razes Nichon Rachisma
wk20-21 the US lands in Spain. I take La Coruna with Marines supported by Atlantic Fleet. I lose 3more DD to Uboats and sink 3 in return. May have to rethink this screening strat. In the pacific I bombard away 2 fighters and 1 Val in the Celebes.

I have some B-25s building up on Iwo Jima to start hammering some of the Japanese outer Islands. May have to split bomber force to send some to Europe to hit Germany. France is down to Bordeaux and Marseille on the continent (and Lisbon).

more soon

Dr Nick,

Thank you for the report.

Yes I agree that US is not easy to play early in the game.
The problem is that the Japanese fleet always seems to crushed
when US is human controlled. Should the "Pearl Harbour 1939" result
in a hopeless situation for US, more changes have to be done.

I will make some playtests on this before the release of 1.4.
Its possible that these playtests will show that Shokaku and
Zuikaku shall not be added.

"This is as I move my invasion fleet to Spain" Dr Nick

A good target!

"wk20-21 the US lands in Spain. I take La Coruna with Marines supported by Atlantic Fleet. I lose 3more DD to Uboats and sink 3 in return. May have to rethink this screening strat. In the pacific I bombard away 2 fighters and 1 Val in the Celebes" Dr Nick

It will be very interesting to see how Germany-AI responds to this.

Welcome back.

Rocoteh
 
KristiB said:
My bf suggests that you keep the T34 factory BUT have it made obsolete by the tech that ALLOWS you to actually build the T34/KV1's... That way the Soviets won't be super-easy pickings for the Germans early in the war but won't have massive free T34 hordes late in the war...

Whatcha think?

KristiB,

I think its a very interesting idea.

One problem though is that I think its the large number of
Tank-units that makes Soviet-AI trigger-happy early in the game.

Rocoteh
 
Hi all, sorry for not posting for a long time, i've been out of town.

My Argentina game is going well, i managed to occupy Brazil in 3 turns (with a ROP of course) and i own all South America now. Still, without any unit upgrades i find the game a little tedious. There isn't much variety in tactics and that is boring. So i'm going to end the game here, with South America occupied. I probably could have done better but i prefer so.

Anyway, i'll start another playtest with a different nation soon. Should i play with v1.3 or should i wait for v1.4?
 
American Playtest Week 30 (or so, I forget the exact date) 1940

Mexico is secured with only the loss of 1 Marine unit (killed capturing the last city). I leave 2 Marines in Panama and move the rest up to the East coast for their Eurpoean duty. A fleet of 20 ships including a battleship and aircraft carrier, escort 3-4 transports filled with 23 Marines and 5 artilery divisions. First target La Coruna (the city on the upper left corner of Europe was razed). The fleet will get there in 2 weeks.

Another fleet is being built with 3 Heavy Cruisers under production and 2 more transports already built, with 2 more on order. I have a Battleship down by Panama for defense, but I think I'll need to pull it for this 2nd fleet. I also need to build another Aircraft Carrier since that is the only way I can get fighters over to the European theatre (can't rebase to Ireland).

The Japanese poked their heads out. A heavy cruiser, destroyer, and a transport were making their way toward the Phillipines. They were intercepted and sunk with no losses.
 
mircea74 said:
Hi all, sorry for not posting for a long time, i've been out of town.

My Argentina game is going well, i managed to occupy Brazil in 3 turns (with a ROP of course) and i own all South America now. Still, without any unit upgrades i find the game a little tedious. There isn't much variety in tactics and that is boring. So i'm going to end the game here, with South America occupied. I probably could have done better but i prefer so.

Anyway, i'll start another playtest with a different nation soon. Should i play with v1.3 or should i wait for v1.4?

mircea74,

Welcome back!

I understand you since there is a limited choice of units you
can build as Argentina. One reason is that it was not my original
intention that Argentina should be a playable Civ.

I think you should go for version 1.3 since it will take 3 weeks
before 1.4 have been completed.

Welcome back.

Rocoteh
 
allin1joe said:
American Playtest Week 30 (or so, I forget the exact date) 1940

Mexico is secured with only the loss of 1 Marine unit (killed capturing the last city). I leave 2 Marines in Panama and move the rest up to the East coast for their Eurpoean duty. A fleet of 20 ships including a battleship and aircraft carrier, escort 3-4 transports filled with 23 Marines and 5 artilery divisions. First target La Coruna (the city on the upper left corner of Europe was razed). The fleet will get there in 2 weeks.

Another fleet is being built with 3 Heavy Cruisers under production and 2 more transports already built, with 2 more on order. I have a Battleship down by Panama for defense, but I think I'll need to pull it for this 2nd fleet. I also need to build another Aircraft Carrier since that is the only way I can get fighters over to the European theatre (can't rebase to Ireland).

The Japanese poked their heads out. A heavy cruiser, destroyer, and a transport were making their way toward the Phillipines. They were intercepted and sunk with no losses.

allin1joe,

Thank you for the report.

Really looking forward to see how your invasion of Spain evolves.
I guess there will be intensive combat once the invasion-force have
landed.

Version 1.4 will have CVE (Escort Carriers) for US and probably also
Britain.

Welcome back.

Rocoteh
 
Hello,
My PC made trouble. I have two of them here and one is the server of the house, so I use it to gain access to the net. And there the power part was not functionally. So I wrote this on a word doc on my play PC.

Order of Battle week 1, 1940

Germany
8 worker
1 cavalry
5 artillery
1 Bismarck
2 transport
23 DD
3 Do 17 (bomber unit)
8 armies
8 MG 34
50 Infantry divisions
64 type VII Uboats
1 CV C2
6 CL
5 Ju 88
9 Flak 88
8 PzKw II
8 PzKw IIIe
33 Me 109
1 Me 110
6 SS infantry
1 MG 42
24 garrison
6 light divisions
6 CA
2 BC
3 type IX Uboats
15 mines
9 special fortress

Japan
9 worker
5 TR
4 CV
12 DD
7 BB
1 CV B1
72 infantry
2 CL
2 type 97 Chi Ha
7 Val
9 Sally
17 Nate
10 Kate
1 George
3 Marines
16 type 99 MGs
12 CA
1 special fortress

Soviet union
25 worker
1 TR
112 SS
26 DD
3 BB
7 cossacks
112 infantry
9 T 34
12 motorized divisions
26 I 16
3 fortress
1 MiG 3
2 garrison
3 CA
16 T 26
20 RU I 15
18 DB- 3B
20 SB- 2
1 special fortress
58 HMG

Italy
2 worker
3 Marines
4 cavalry
2 tanks
20 artilery
1 TR
2 SS
2 DD
2 BB
7 fighter
2 bomber
1 CL
2 Breda
1 Fiat G 50
34 garrisons
1 CA
7 Flak
14 special fortress
5 HMG

Britain
13 worker
6 marines
1 infantry
12 artillery
1 TR
10 SS
58 DD
1 BB
5 bomber
2 Brit. Tanks
74 Brit. Infantry
2 Swordfish
17 CL
2 cruiser tanks
4 Armstrong
5 Blenheim
18 MG
1 Piat
2 Gladiator
64 garrison
3 CA
5 Flak
1 special fortress
1 CV B3

France
2 cavalry
19 SS
10 DD
2 fighter
2 bomber
23 infantry
7 Somua S 3
1 Bloch MB
33 garrison
2 HMG

USA
4 worker
1 cavalry
2 infantry
4 artillery
1 TR
2 CV
79 SS
48 DD
11 BB
14 fighter
12 bomber
6 marines
57 US infantry
9 CL
3 F2A
4 SBD
1 M 1917 A1 MG
4 garrison
11 CA
5 CLAA

Play test report
Week 1, 1940:
My first fight against US troops on ground: In Ireland the US troops bases there were first bombed and then destroyed by my only PzKw II on the British islands.
At Gibraltar a huge British fleet of 45 + ships try to pass the street in several stacks. U 57 sank off Lisbon 4 British DD and became from regular elite. U 56 sank two and became Elite, too. Then rolling air strikes on the enemy fleet. Also my fleet consisting of Bismarck, Scharnhorst, Gneisenau, Graf Zeppelin, the 6 CA, 4 CL and 5 DD is nearing Gibraltar to engage the enemy. My Gibraltar planes are able sot sink 15 DD and 3 CL, 7 CL and 13 DD remain with their target Atlantic. The 2 other CL are patrolling near Iceland together with 7 DD to catch US forces trying to come through the lines.
U 64 met in the Atlantic a probably US submarine, which is now lying on the bottom of the sea. U 99 met 4 US DD. 3 of them are sunk, the boat is elite. U 31 becomes Elite by sinking the DD USS Tarball.

PC turn:
I lost three Uboats, U 56, 57, 64. They sank at least two of the attackers. Also I lost Z 25, which was sunk by a British submarine. However I used the old BB Schlesien to sink this sub. I just recognized, Kurile islands are under US control. However the Soviets attacking China and India. After I have destroyed the British fleet I will rebase my air force and start Barbarossa.

Week 2:
A French British fleet of several destroyer appeared before La Coruna. 5 British destroyer are sunk by U 10 fighting out of the harbour. 2 French DD were sunk by Stukas from Graf Zeppelin. Before La Coruna it comes to my first real sea battle. Under the protection of my heavy ships all CL I have their become veteran. Oh another remark on German crews. They were excellent trained, especially the Uboat crews. So I suggest let all ships start as veteran in the German navy. Oh, what about the torpedo boats? I mean these were as good as British destroyer (not T 35 and T 37 types, but Predator and Bird of Prey classes and Flottentorpedoboot 1939). Also I suggest to give the German destroyer a relative high value in contrast to British. They were inferior from the fighting power and mostly had a bad stand when fighting German DD.
I suggest also to introduce the German Z 34 class as UU for Germany.
Back to the game: My fleet engages the enemy and sinks the 8 DD, one of them sunk by Bismarck. Then air raids on the ships which near the fleet. One He 111 was shot sown, but 3 CL and 15 DD sunk. Also I think the Japanese built their first CA!
In the Atlantic my Uboats swarm to chase allied ships. From this fourth wave a fifth consisting 16 Uboats has started. Oh Japanese, I suggest to give them a transport squadron near the Phillipines and let them attack the islands. This did not happen until now.
2 US subs sunk in the Atlantic.

PC turn:
I lose 2 Uboats. The Italians sank a British submarine and 2 CL. I think after this turn I will attack Turkey and the middle east. This is the only way since my forces are too small for Barbarossa. I need to gain more troops. Until then I can try to make a new attacking direction for Barbarossa possible, via Caucasus.

Week 3:
CL HMS Capetown sunk by German artillery at Gibraltar. Another British DD is the victim of the Ju 87 of Graf Zeppelin. My fleet in this area engages an enemy fleet of DD and SS. After this fleet was sunk and Bismarck and Scharnhorst becoming Elite, Z 6 Theodor Riedel (Theodor without e!!!) is sent to reconnaissance the way to Gibraltar. It found 18 SS and 2 DD! 12 SS and the 2 DD are sunk by my air force at Gibraltar. Another reported Brititsh submarine by Z 6 is sunk by Me 109 fighters of Graf Zeppelin. The carrier could make the strike having the last available planes of the area. The Me 109 is quite successful against ships- like in history.
In the Atlantic U 40 and U 86 meet enemy submarines, probably US. 3 enemies sunk, both boats elite. Another one is sunk by U 94. My tactic of swarming Uboats seems to be successful.
At the end I think the best is to attack Russia. I will not engage the Turks.

Adler
 
Rocoteh, I think you should add following units, perhaps they are in, then forget it!:
Germany
Gneisenau class (attack stats like the older BBs like Barham, but defence stats like Bismarck (I mean Scharnhorst was not sunk after 15 torpedoes and 13 14" hits!!!))
H- class (the name Hindenburg is a mere speculation) Yamato class stats? Or even better???
Dora Rail gun: No bigger gun ever made, but poor accuracy. However with THAT damage it is not a big error!
FW 200 Condor, a plane very suitable as maritime reconnaissance and naval bomber.
I also suggest to give He 111 and Ju 88 more firirng rates. I mean both planes were successful torpedo bombers able to sink any target. They had 2 torpedoes shot on ONE target!
German Landing Barge, but this is no must!
Graf Zeppelin, much more a must.
He 112 fighter. Make it a better plane than Me 109 but more costly. Only one plane at the beginning. I want to see a what if...
Granatwerfer: Hmm, no must be in definately.
Hs 129 bomber, important battle plane, not so important
He 162 fighter, more important than Hs 129
Ju 87 T (T= Träger= carrier) also a good bonus UU, used in Poland, sunk Polish DD Wicher and NB (Minelayer) Gryf
Me 109 E G T (upgraded variants, altohough T was a dervate from E being a carrier plane; used in Poland!)
Me 163
Me 262
Admiral Hipper class (already introduced; also enhanced Prinz Eugen class)
Schnellboote small units with bombing ability. sank over 12 DD and hundreds of other ships, badly damaged at least three cruiser)
Panzerwerfer 42 Rocket artillery, a very good addition
SdKfz 222
Flakvierling 38 on SdKfz 7/1
SdKfz 251
StuG 40, also no must be but nice to have
Fallschirmjäger
Flammenwerfer
Kradschützen all three no must bes but nice to have
Leibstandarte SS IF you want to keep the SS unit in, I would be against since of the cruelity of these guys, but your dicision...
Waffen SS the same
V 1
V 2 if not included yet; V 2 can also be German Wasserfall SAM!
Wurfrahmen 40
Zerstörer 1934A a must. Better than any British destroyer, on the same level with Fletcher IMO.
Elefant nearly a must
He 51 I mentioned already, in September 39 many planes still active although in 2nd line role...
Hetzer, Jagdtiger, Mörser Karl, Marder 2, nice to have but no must.
Pz I less nice to have
Pz IVD/ H A must
Königstiger a must
Maus Very nice to have
Jagdpanther: a must
sIG 33 Grille Ausf H
StuG 3 Ausf G
StuIG 33B
SturmTiger
Wespe
Wurfrahmen 40 all nice to have, but no must
Do 335 nearly a must
Ju 52 definately a must
Me 264 a must

Britain, Japan and US: Mostly the mentioned ships:
http://www.cdgroup.org/forums/tbs/civ3/viewtopic.php?t=5076

Tomorrow I will launch Barbarossa after defeating the RN.

Adler
 
Rocoteh said:
P.S.Y.C.H.O.,

Thank you I am very glad to hear that.

On "Pearl Harbour 1939": I have decided to make an exception to
my rules and will include carriers Shokaku and Zuikaku despite the
fact they were not complete September 1939.
This "what if" will make the Japanese carrier-force powerful and
will increase play-balance.

Thus the historical strike force will be present at "Pearl Harbour 1939".

I will include both the Admiral Graf Spee-class and the Gneisenau-class.

Furthermore there will be a "what if" here also since it will be possible
to build more ships of these types than the ships that existed 1939.

Rocoteh
All of the above sound very good! :)
 
About the US navy, most of people have been saying that it's too powerful at the start. maybe u should weaken their destroyers, cruisers and others ships by lowering their values, and make them upgradeable after some early tech, so US couldn't launch offensive against Japanese at the first turn. Attack to Pearl Harbor is good idea, and should be there, but it depends much on luck how much damage u can make to ships, so it's not guaranteed that it will help.
and think about reducing US marines attack to 18, 20 is still bit much....
 
Germans - Emperor - v. 1.3

I abandoned my American game after taking Japan and then entering into what would have been an endless battle with Russia.

As I noted in my previous post I intend to take on Russia before it can build a force and eventually drive back on France.

This is how it went -

wk 36 1939 - Germany takes Lodz and Amsterdam

wk 37 - Ger razes Danzig - after all we need Lebensraum!
We take Warsaw
Now that Poland is taken we declare war on Russia

wk 38 - Shrugging off the silly Russian air attacks we raze Lublin and Vilnius
and take Lwow

wk 39 - France and Britain throw a few airstrikes but our air defenses are sufficient. We take Riga

wk 40 France feeling secure on its borders declares war on Spain.
My allies declare war on virtually everyone else.
We take Minsk, Tallinn and Copenhagen

wk 42 We take Kiev

wk 43 After we strike at Odessa but fail our friends the Romanians actually take it.
France has taken 3 Spanish cities. Japan is doing well in Asia and Italy has not lost ground in Africa.

wk 45 Somehow the Russians have got through the minefield. We play target practice with their subs.
We take Kharkov and Leningrad. The Finns have lost two cities but fight on!

wk 46 Sevastopol joins the Reich.

wk 47 - Russian airforce has been virtually eliminated. We continue to pound cities until their defense is eliminated or until they reach 2 pop (want these cities!) We take Krasnoder. I want to seal off Turkey to keep the Russians contained.
Italy signs peace treaty with Russia ending the war (for now). This strategy is working well. The French cannot yet bring enough forces to break through on our Western front. The British are not doing much other than bringing BBs in close so we can destroy them with subs.

wk 48 We decide to take on Turkey as we are four turns from the Intelligence Agency which we will use to create a war with Russia. Redeploying forces.

wk 49 Attack on Istanbul begins but we fail to break them on the first wave.
Italy signs peace agreement with Turkey! :cry:

wk 50 Redeploy to the Western Front.

wk 51 We take Brussels.

wk 52 Complete Intelligence Agency. Attempt to plant a spy in Moscow - agent caught - the Reds declare war! :goodjob:

wk 1 1940 - we take Kalinin, Italians take Rostov

wk 3 - The Reich expands via Smolensk and Grozny (Turkey is sealed from the north.) French take Lisbon and Madrid. They seem to be doing well going South. Now that there is nowhere to go I expect they will be more active on the Western Front.
Russian take Rostov back from the Italians.

wk 5 - We take Rostov

wk 6 - Moscow falls!

wk 7 - We take Tula

We are facing primarily Russian marines. Apparently the AI prefers the marines to armor. French armor punching harder on the Western front. Sooner or later one of my allies will sign a peace treaty with the Russians. Question is whether to wheel back on the French, take out Turkey or press on against the Russians. I think that if I take Stalingrad and reach the "house rules" victory points in Russia I will move back on the French. With five Iberian cities they are beginning to be a threat (by the way somewhere along the way they took two Turkish cities - have not seen that before). Italy is holding its own in Africa and the Japanese have reached Hanoi although they have not taken Hong Kong. No sign of American advance yet although that might be early. Japanes have taken two Phillipine cities.

Conclusion - Axis might have a chance if you forget about WW2. This is not WW2 - this is a fight against Russia.
 
Update on my Argentina scenario - v1.3 Emperor

Week 37, 1943: We now control all of North and South America, the British Isles, the European continent west of Lyon, and all of Africa. Our current numbers stand at 28% of land area and 46% of world population. We have just made peace with the Allies.

In other parts of the world, the Axis has been all but overran by the Soviets. Most of Europe is either razed or under Soviet control. Japan is almost out of continental Asia and doesn't even hold all the cities on their own island.

We are preparing for the war with the Soviets... We plan on drawing them into the middle east and fighting the war on the narrow front near Suez and Jerusalem. We hope to inflict heavy losses and destroy their armor masses before going on the offensive and taking cities. We are hopeful that our numerical superiority and ability to draw on conscript infantry to throw under the treads of the Soviet war machine will offset the Russians individual unit superiority.
 
American playtest week 39 1940

In week 32, Venezuela shows up with an infantry approaching Panama. I ask him to leave and they accept. Week 33, it advances to the border of Panama, and another appears. I ask him to leave again, and he declares. I have to unload the transport I was planning on sending to Europe for the 2nd wave, and send them down to support the war vs Venezuela. This, plus the 2 Marines sitting in Panama were not only enough to take out the invasion force, but also take Caracas. I also switch all builds away from bombers and heavy artillery and switch to Marines. I need an army to pacify South America.

Week 34 my fleet arrives on the border of Spanish territory. Even with the war in South America, I decide to get my foothold on Europe, so I declare and take La Coruna easily. I unload the rest of my troops taking out some stragglers and getting ready to attack Madrid next week.

In Week 35, I lost the 3rd Marine division in the first casualty of the Spanish invasion. However I take Madrid AND Barcelona. In between turns Brazil declares on Great Britian sucking me into ANOTHER war on South America. I'll deal with them after I get done with Venezuela (still healing up my limited troops, and moving them over to Bogota). My fleet heads back to the mainland to pick up more troops.

In Week 36, the 1st Marine Division attacks Valencia and produces General Patton, the first great leader of the war. He immediately forms a Marine army and finishes off Valencia. Spain is pacified in a matter of 3 weeks. I move my troops in to heal and put 2 Marine divisions in every coastal city. The rest move toward the French border. I get a RoP with France, but they have troops blocking my way to the Germans, so I will have to wait for my fleet to come back to do any more damage. For now, I watch as the Germans are fighting over Lyons, but not really making much progress. They do control Paris though.

Week 37 sees Bogota fall, and week 39 saw the last Venezuelan city fall to end the Venezuelan war. I am moving my troops around for an attack on Brazil. It'll be a couple of turns before I have enough healthy Marine divisions to move on them, and even longer still before I get to the first Brazilian city. I have about 20 Marine divisions in South America now, so I turn the attention of my production back toward Europe. I have 6 transports waiting to be filled with Marines and Heavy Artillery. I hope to have them on their way in 4-5 weeks. My first target will be Brest.

Artillery helped a bit in the Spanish war, and I didnt bother with bombers except for infantry out in the open. I didn't want to destroy infrastructure. I figure it'll play a bigger part when I go to invade Germany. Also, I have built 4 Combat Enginners to try to improve the land in Europe. I really didn't have a need for them on the mainland.
 
Argentina - Week 44, 1943

I guess the old adage about combat plans not surviving contact with the enemy holds true...

After inflicting heavy armor losses on the Soviets for four turns they stop coming so we go on the offensive and take Damascus and Basra. In the meantime the Soviets declared war again with the remnants of the Axis. We realize that we need to keep some of the Italian cities out of Soviet hands and we declare war on the Axis as well as making peace with the Soviets. During the short war with the Soviets we found it neccessary to destroy a key Saudi road that the Russians were using in their RoP so we are also at war with the last Saudi/Persian city. The peace with the Soviets will allow us to destroy the Persians once and for all and secure our flank. We are unsure how much damage we did to the Soviet armor corps but we took very few losses and destroyed many T34s and IS2's...
 
KristiB,

Thank you for the report.

"Week 37, 1943: We now control all of North and South America, the British Isles, the European continent west of Lyon, and all of Africa. Our current numbers stand at 28% of land area and 46% of world population. We have just made peace with the Allies."
KristiB

Its really incredible.

"Most of Europe is either razed or under Soviet control. Japan is almost out of continental Asia and doesn't even hold all the cities on their own island."
KristiB

Any Wonder-cities razed?

"We are preparing for the war with the Soviets... We plan on drawing them into the middle east and fighting the war on the narrow front near Suez and Jerusalem. We hope to inflict heavy losses and destroy their armor masses before going on the offensive and taking cities. We are hopeful that our numerical superiority and ability to draw on conscript infantry to throw under the treads of the Soviet war machine will offset the Russians individual unit superiority." KristiB

It sounds like a good strategy.

"The peace with the Soviets will allow us to destroy the Persians once and for all and secure our flank. We are unsure how much damage we did to the Soviet armor corps but we took very few losses and destroyed many T34s and IS2's..." KristiB

It will be interesting to follow this.

Welcome back.

Rocoteh
 
P.S.Y.C.H.O. said:
All of the above sound very good! :)

P.S.Y.C.H.O,

Thank you.

Yes 1.4 will be mean a great change.
Hopefully most people will accept a download at 140-150 MB.

Rocoteh
 
andis-1 said:
About the US navy, most of people have been saying that it's too powerful at the start. maybe u should weaken their destroyers, cruisers and others ships by lowering their values, and make them upgradeable after some early tech, so US couldn't launch offensive against Japanese at the first turn. Attack to Pearl Harbor is good idea, and should be there, but it depends much on luck how much damage u can make to ships, so it's not guaranteed that it will help.
and think about reducing US marines attack to 18, 20 is still bit much....

andis-1,

I think "Pearl Harbour 1939" and less Marines will create the
right balance. Otherwise I will add other changes.

Your idea is one way to go.However I think the changes mentioned
will be enough.

Rocoteh

More comments on posts will follow later.
 
Rocoteh, I would suggest to make a kind of Super Scharnhorst class possible, making both ships upgradeable. I mean there were plans to equipp both ships instead with 9 12" with 6 15" guns, the smae guns of the Bismarck class. Gneisenau was damaged during an air raid and should be rebuilt so. Hitler stopped this rebuilding. So I suggest then better stats than a normal Scharnhorst type...

Adler
 
Adler,

Thank you for the report and the stats.

"At Gibraltar a huge British fleet of 45 + ships try to pass the street in several stacks." Adler

Its a large weakness for AI that it never moves naval units
in large stacks.

"However the Soviets attacking China and India" Adler

That is not good.

"Oh, what about the torpedo boats? I mean these were as good as British destroyer (not T 35 and T 37 types, but Predator and Bird of Prey classes and Flottentorpedoboot 1939). Also I suggest to give the German destroyer a relative high value in contrast to British. They were inferior from the fighting power and mostly had a bad stand when fighting German DD." Adler

I will look it over with regard to version 1.4.

"Also I think the Japanese built their first CA!"

That is a positive surprise!

"Oh Japanese, I suggest to give them a transport squadron near the Phillipines and let them attack the islands. This did not happen until now."
Adler

I think its a good idea.

"At the end I think the best is to attack Russia. I will not engage the Turks."
Adler

I think that is a good strategy. The front may become overextended
otherwise.

On the Order of Battle week 1, 1940: I think there is a problem with
Soviet and HMG units. AI really seems to like building Marines!

On suggested units.

I will have the units you mention in mind.

1.4 will probably expand from the current 94 MB (compressed)
to 140-150 MB (compressed). I will then see if the majority of
players accept such a big download and if its possible to expand it
more in the future.

Thank you and welcome back.

Rocoteh
 
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