WW2-Global

Bob1475,

Thank you for the report.

"As I noted in my previous post I intend to take on Russia before it can build a force and eventually drive back on France." Bob1475

That is an interesting strategy.

"wk 38 - Shrugging off the silly Russian air attacks we raze Lublin and Vilnius
and take Lwow" Bob1475

I am considering to remove Lwow in 1.4. Its to many cities in this area.
The tiles can not provide food for all of them.

"wk 40 France feeling secure on its borders declares war on Spain.
My allies declare war on virtually everyone else.
We take Minsk, Tallinn and Copenhagen" Bob1475

1.4 will see Hungary, Romania and probably Bulgaria integrated with
Germany at start.

"wk 45 Somehow the Russians have got through the minefield. We play target practice with their subs.
We take Kharkov and Leningrad. The Finns have lost two cities but fight on!

wk 46 Sevastopol joins the Reich." Bob1475

You are making fast progress in this campaign.

"wk 49 Attack on Istanbul begins but we fail to break them on the first wave.
Italy signs peace agreement with Turkey!" Bob1475

That is not good!

"wk 52 Complete Intelligence Agency. Attempt to plant a spy in Moscow - agent caught - the Reds declare war!" Bob1475

A very good solution.

"wk 5 - We take Rostov

wk 6 - Moscow falls!

wk 7 - We take Tula" Bob1475

Again: This campaign move fast!

"Apparently the AI prefers the marines to armor" Bob1475

I must correct that.

"Conclusion - Axis might have a chance if you forget about WW2. This is not WW2 - this is a fight against Russia." Bob1475

Yes, hopefully the changes that will be implemented in 1.4 will
create a better balance.

Welcome back.

Rocoteh
 
allin1joe,

Thank you for the report.

"In Week 36, the 1st Marine Division attacks Valencia and produces General Patton, the first great leader of the war. He immediately forms a Marine army and finishes off Valencia. Spain is pacified in a matter of 3 weeks. I move my troops in to heal and put 2 Marine divisions in every coastal city. The rest move toward the French border. I get a RoP with France, but they have troops blocking my way to the Germans, so I will have to wait for my fleet to come back to do any more damage. For now, I watch as the Germans are fighting over Lyons, but not really making much progress. They do control Paris though." allin1joe

A very good start for the campaign in Europe.
Its very good for you that France still holds out.

"Week 37 sees Bogota fall, and week 39 saw the last Venezuelan city fall to end the Venezuelan war. I am moving my troops around for an attack on Brazil. It'll be a couple of turns before I have enough healthy Marine divisions to move on them, and even longer still before I get to the first Brazilian city. I have about 20 Marine divisions in South America now, so I turn the attention of my production back toward Europe. I have 6 transports waiting to be filled with Marines and Heavy Artillery. I hope to have them on their way in 4-5 weeks. My first target will be Brest"allin1joe

I think you will be able to get control over South America fast.
It would surprise me if AI is able to put up any real resistance.

"Artillery helped a bit in the Spanish war, and I didnt bother with bombers except for infantry out in the open. I didn't want to destroy infrastructure. I figure it'll play a bigger part when I go to invade Germany. Also, I have built 4 Combat Enginners to try to improve the land in Europe. I really didn't have a need for them on the mainland." allin1joe

This is a very interesting campaign. I am looking forward to follow
how it turns out.

Welcome back.

Rocoteh
 
Adler17 said:
Rocoteh, I would suggest to make a kind of Super Scharnhorst class possible, making both ships upgradeable. I mean there were plans to equipp both ships instead with 9 12" with 6 15" guns, the smae guns of the Bismarck class. Gneisenau was damaged during an air raid and should be rebuilt so. Hitler stopped this rebuilding. So I suggest then better stats than a normal Scharnhorst type...

Adler

Adler,

OK, I will implement it as an 1943 upgrade.

Rocoteh
 
Week 4:
Z 17 sinks a French sub off Gibraltar. Elite Uboat U 76 does the very same, but sinks two of them. A French elite destroyer is sunk by my Stukas of Graf Zeppelin. CL Karlsruhe sinks another British sub off Gibraltar. Z 5 does the very same and is promoted to Elite. My air force at Gibraltar is transferred to Königsberg for Barbarossa next turn. A bit too early: Z 6 detects 3 damaged British subs on their way back to Malta, among them the elite boat H. 44, which is sunk by my destroyer. So Z 6 was promoted to veteran. Z 6 returned to Valencia instead of Gibraltar, where the rest of my fleet is to make repairs.
On the land I splitted my army to make 2 attacking groups: One in the south at Odessa, another in the north with directions Riga, Wilna, Lublin, Lwow.

PC turn:
The allies are no longer at war with Turkey.
Japan takes Labuan. Japan build at least 4 CA, 1 SS and one Kate!

Adler
 
Adler17 said:
Week 4:
Z 17 sinks a French sub off Gibraltar. Elite Uboat U 76 does the very same, but sinks two of them. A French elite destroyer is sunk by my Stukas of Graf Zeppelin. CL Karlsruhe sinks another British sub off Gibraltar. Z 5 does the very same and is promoted to Elite. My air force at Gibraltar is transferred to Königsberg for Barbarossa next turn. A bit too early: Z 6 detects 3 damaged British subs on their way back to Malta, among them the elite boat H. 44, which is sunk by my destroyer. So Z 6 was promoted to veteran. Z 6 returned to Valencia instead of Gibraltar, where the rest of my fleet is to make repairs.
On the land I splitted my army to make 2 attacking groups: One in the south at Odessa, another in the north with directions Riga, Wilna, Lublin, Lwow.

PC turn:
The allies are no longer at war with Turkey.
Japan takes Labuan. Japan build at least 4 CA, 1 SS and one Kate!

Adler

Adler,

Its interesting to see that given human competent play (like here)
AI will always take heavy losses in naval combat.

Very positive that Japan AI build CA:s in great numbers.

I am looking forward to see how Barbarossa evolves.

Thank you and welcome back.

Rocoteh
 
Week 5:
My troops attacking the Soviets! Lublin and Warsaw are mine- for the price of one infantry each. Riga falls without losses due to my army. Lwow is also taken. Tallin, Odessa, Sevastopol, Minsk, Kursk. No problems. But Krasnodar. I have only one elite cavalry to take the town. And a veteran Russian infantry is defending. But I´m very lucky. Under heavy casualities the cavalry takes the town. Now I will regroup my forces and go in defense position.

PC turn:
The Baltic fleet comes out of the harbour. And the fleet is mostly in the Med... Shortly Tirpitz will be finished however. Also a small counterstrike by 2 Russian tanks. And Sevastopol bombed. Also a Rumanian DD sunk by a Soviet CA. Another CA and two SS got lost in the Baltic to the Finnish navy, which seems to have lost 2 heavy warships. French sub spotted off Lisbon by my convoy of an empty transport, CA Admiral Hipper, Köln, Leipzig, Z 20 and Z 3.

Soviet losses since Week 1:
8 worker (13 indeed)
+ 4 marines
53 SS
8 DD
1 BB
3 cossacks
34 infantry
3 T 34
5 motorized divisions
(It seems to be I have forgotten the CL on the list. They have now 1 CL)
8 I- 16
1 garrison
2 CA
7 T 26
15 I- 15
8 DB 3
13 SB 2
1 HMG (more, I´ve destroyed at least 6 of them)

Now it is my turn.

Adler
 
Week 6:
Invading Soviet tanks destroyed by my Luftwaffe. Smolensk taken in storm. Tula also captured by infantry. U 121 sinks by attacking the Soviet BBs. But U 111 can take out Octobarskaya Revoluzyouiya (sp??? October revolution). U 80, 124 and 18 are sunk by attacking BB Marat. But it has only 4 HP left. Despite the fact that it is out of range for my Ju 87, so that Rudel has no chance, perhaps my He 111 are able to solve the problem... Indeed. The third wave was successful. No Soviet BB left.
Nowgorod taken- for the price of one infantry. Over Moscow 2nd German Soviet airfight. And the 2nd Soviet plane shot down. And a third. A Soviet fortress is destroyed! Stalingrad taken! Perhaps Moscow... Yes, an attack from two sides bring success. Moscow is mine.
In the Atlantic my escorting DD Z 3 sinks the French sub without being hit. It is now a veteran.
I will continue tomorrow.

Adler
 
Hi, I just downloaded everything and am having trouble with the saves and starting it. When i start, it takes forever to configure (I waited one hour and it didnt start) and when i try the saves I get the error "DataIO operation system error:lead" I really would like to try this scenario as it looks great. Im sorry if this problem was fixed before, but i didnt want to read 49 pages of forum. Thanks, if you could just reiterate any info on how to fix this. Thanks again, and Im looking forward to playing.
 
merdock271 said:
Hi, I just downloaded everything and am having trouble with the saves and starting it. When i start, it takes forever to configure (I waited one hour and it didnt start) and when i try the saves I get the error "DataIO operation system error:lead" I really would like to try this scenario as it looks great. Im sorry if this problem was fixed before, but i didnt want to read 49 pages of forum. Thanks, if you could just reiterate any info on how to fix this. Thanks again, and Im looking forward to playing.

What version of the game do you have? I believe the saves were generated using the fully patched version of Conquests (v1.29).

As for the scenario, it's not surprising that it takes that long to generate. It takes a little over an hour to generate on my machine as well.
 
merdock271 said:
Hi, I just downloaded everything and am having trouble with the saves and starting it. When i start, it takes forever to configure (I waited one hour and it didnt start) and when i try the saves I get the error "DataIO operation system error:lead" I really would like to try this scenario as it looks great. Im sorry if this problem was fixed before, but i didnt want to read 49 pages of forum. Thanks, if you could just reiterate any info on how to fix this. Thanks again, and Im looking forward to playing.

merdock271,

"DataIO operation system error:lead"

Its a new error message to me.

If anyone who reads this have a idea so solve this problem, please post it.

Rocoteh
 
Adler,

Thank you for the report.

"Week 5:
My troops attacking the Soviets! Lublin and Warsaw are mine- for the price of one infantry each. Riga falls without losses due to my army. Lwow is also taken. Tallin, Odessa, Sevastopol, Minsk, Kursk. No problems. But Krasnodar. I have only one elite cavalry to take the town. And a veteran Russian infantry is defending. But I´m very lucky. Under heavy casualities the cavalry takes the town. Now I will regroup my forces and go in defense position.

PC turn:
The Baltic fleet comes out of the harbour. And the fleet is mostly in the Med... Shortly Tirpitz will be finished however. Also a small counterstrike by 2 Russian tanks. And Sevastopol bombed. Also a Rumanian DD sunk by a Soviet CA. Another CA and two SS got lost in the Baltic to the Finnish navy, which seems to have lost 2 heavy warships. French sub spotted off Lisbon by my convoy of an empty transport, CA Admiral Hipper, Köln, Leipzig, Z 20 and Z 3."

Adler

When Germany is human-controlled the problem with Soviet seems to
be heavily reduced.

"Week 6:
Invading Soviet tanks destroyed by my Luftwaffe. Smolensk taken in storm. Tula also captured by infantry. U 121 sinks by attacking the Soviet BBs. But U 111 can take out Octobarskaya Revoluzyouiya (sp??? October revolution)"
Adler

Yes that is correct.

"Nowgorod taken- for the price of one infantry. Over Moscow 2nd German Soviet airfight. And the 2nd Soviet plane shot down. And a third. A Soviet fortress is destroyed! Stalingrad taken! Perhaps Moscow... Yes, an attack from two sides bring success. Moscow is mine.
In the Atlantic my escorting DD Z 3 sinks the French sub without being hit. It is now a veteran.
I will continue tomorrow." Adler

This will be very interesting.

Changes to increase play-balance have been implemented into 1.4:

Persia-Iraq now British controlled. In fact realistic!

Western part of China now controlled by Communist-China.
A corridor 3-4 tiles wide, without railroads or roads now separate
West Communist-China from Soviet.
Also realistic!

Welcome back.

Rocoteh
 
Where do i get the patches? If I cant download them, should I just wait for the game to start, or will it not start?
 
Germany ver 1.3 Emperor

This is the game where I set out to attack the Russians from the beginning. In my opinion the only way to win.

I made excellent progress early on and had taken Moscow, Leningrad etc by week 7 of 1940. See above post for the details. Below is the report for the remainder of 1940 -

wk 8 - Stalingrad falls!

wk 9 - Japans signs peace treaty with the Russians. Probably just as well because the French are driving on my Italian allies.

wk 11 - French take Milan

wk 16 - Germany takes Lyon after a long battle

wk 17 France takes Venice - this will work out for me as I will have a road to drive on France through the Italian cities.

wk 18 - Venice joins the Reich
Russia declares war - not in my plan but I will move on both fronts. This will slow down the Western campaign

wk 21 - We take Milan

wk 22 - Bordeaux falls

wk 28 Marseille is ours as is Arkhangel
France takes back Marseille

wk 29 Marseille again in the Reich where it will stay

wk 30 Destroyed Gorki by accident

wk 31 Barcelona is ours

wk 34 Madrid is ours as is Kem on the Eastern front

We are getting pounded by British air from Gibraltar. Again we face primarily
Russians marines and paratroopers in the East. I suspect AI would do better with armor but is fascinated by marines. This needs another fix.

wk 35 Romania signs peace with Russia

wk 36 Valencia is ours

wk 38 La Caruna in the Reich

wk 39 Gibraltar taken - UK loses 9 planes!

wk 40 Lisbon taken

wk 49 - After heavy losses we finally take Paris

wk 51 Brest falls. The Allies have been removed from mainland Europe.

During this entire campaign French armor and British marines would move towards our strategic position in Grozny which has been heavily fortified. As 1940 ends we are facing the most significant attack with 16 UK marines adjacent to our units and another 8 UK marines behind them. Grozny must hold as it keeps the Allies out of our Eastern front. However they do show up on occassion moving through Asia - what a waste by the AI.

France was obviously more difficult to take because of the delay but I think the strategy of striking East first will pay off. We have a solid chunk of Russia and will roll up more in the first half of 1941.

Meanwhile all our allies are still in the game. Italy is down to only two cities in Africa as the British eventually got their act togethe down there (Italy only has 10 total cities.

In Asia our Japanese allies are doing very well. They hold their starting cities plus Sian, Chengtu, Chungking, Wuhan, Canton, Nanning, and Hanoi. UK still hold HongKong but down to 1 pop. No sign of any American action other than Kurile is a pop 1 which I presume reflects continuous bombing. However, no cities taken by the US and two Phillipine cities held by the Japanese.

I earlier caught one US transport in the Med and I think have run into various US subs. Other than that the Americans are barely in the game (yet). All Latin American countries remain in their starting position although there have been various wars declared.

I think the Russians are easier to handle since the AI likes marines better than armor. We need a fix which makes the marines a specialty unit which is too expensive to make except if you need the special requirement - same for paras. I am sure you know this but heavy artillery is not killing units? Was that intentional?

I anticipate continued battles with the UK on the Southern front but will continue to drive on Russia - I want those Wonders to generate units for me.
 
Update on Argentina v1.3 - Emperor

Week 44 - 52, 1943

We massed our main attack force (140 Heavy Artillery, 80 Tanks, 4 armies) in western Europe and Italy after destroying the Italians and struck towards the middle of Europe. In the first week we took all 'connected' cities which included Zagreb, Munich, Vienna, and Prague. In three weeks we had taken all cities up to Danzig and cut the Soviet supply line into the rest of Europe. We then brought up our conscript infantry masses to hold off the Soviet counterattack and swung what was left of the attack force east to take the rest of Europe. Half our artillery holds off the Soviet armor while we pounded the rest of the cities into submission... The Soviets sue for peace after losing Copenhagen, Brussels, and Amsterdam thus losing their foothold on Europe but we want a few more weeks. Soviets landed 16 armor units by Belfast early on and we razed the city rather than let it be captured. By then our tank corps is all but exhausted and reinforcements from the Americas is still 3 turns away. Soviet subs roaming in the north are being slowly picked away by our destroyer fleet. Soviet dreadnaughts are seen escorting two transports towards the American mainland...

In the middle east, the war has ground to a standstill. We assaulted one of the Turkish cities in the mountains and were repelled with heavy losses. We did manage to take Bushire with an Army assault but the Soviets have stopped sending units into our killing zone and we have been unable to push forward for fear of a major armor counterattack.

In week 52, we do one final push eastward and take Konigsberg, Lublin, Budapest and Belgrade and then sue for peace as reinforcements arrive from America. We will resume the war after a two turn respite while we rearrange our forces. Time works against us as the Soviets have stopped producing T34s and now put out only IS1's (35-28-2) and it probably only gets worse from there...

In other news, Russia destroyed Germany the same turn we destroyed Italy and Japan is now reduced to 5 cities on their main island.

Playing Argentina is truly a 'combined arms' operation. I look at my units as all being 30-14-1 (30 for heavy artillery, 14 for HMG) and using my 14-7-2 armor only to kill off units that my artillery has already taken down to 1 hp. The only unit I REALLY feel I miss alot is the ability to make large BBs. As it is, I typically kamikaze three or so heavy cruiser C2s into the Soviet improved BB's to kill them.
 
KristiB,

Thank you for the report.

"Week 44 - 52, 1943

We massed our main attack force (140 Heavy Artillery, 80 Tanks, 4 armies) in western Europe and Italy after destroying the Italians and struck towards the middle of Europe. In the first week we took all 'connected' cities which "included Zagreb, Munich, Vienna, and Prague. In three weeks we had taken all cities up to Danzig and cut the Soviet supply line into the rest of Europe"
KristiB

That is an impressing force!

"Soviets landed 16 armor units by Belfast early on and we razed the city rather than let it be captured. By then our tank corps is all but exhausted and reinforcements from the Americas is still 3 turns away. Soviet subs roaming in the north are being slowly picked away by our destroyer fleet. Soviet dreadnaughts are seen escorting two transports towards the American mainland..."KristiB

Its incredible that the scenario can evolve like this.

"In week 52, we do one final push eastward and take Konigsberg, Lublin, Budapest and Belgrade and then sue for peace as reinforcements arrive from America. We will resume the war after a two turn respite while we rearrange our forces. Time works against us as the Soviets have stopped producing T34s and now put out only IS1's (35-28-2) and it probably only gets worse from there..."KristiB

The IS1:s can have great impact. I guess it will be hard to stop them.

"Playing Argentina is truly a 'combined arms' operation. I look at my units as all being 30-14-1 (30 for heavy artillery, 14 for HMG) and using my 14-7-2 armor only to kill off units that my artillery has already taken down to 1 hp. The only unit I REALLY feel I miss alot is the ability to make large BBs. As it is, I typically kamikaze three or so heavy cruiser C2s into the Soviet improved BB's to kill them"KristiB

It will be very interesting to see if you can defeat the Soviets.

Welcome back.

Rocoteh
 
merdock271 said:
Ok, found the downloads, i am downloading now... will be done in like 5 mins

merdock271,

I hope that you will like the scenario, and that you will post
comments and reports on it,

Rocoteh
 
Bob1475,

Thank you for the report.

"wk 11 - French take Milan

wk 16 - Germany takes Lyon after a long battle" Bob1475

With regard to most playtest-reports I have read it seems like
Germany-AI have heavy problems with defeating France.

"We are getting pounded by British air from Gibraltar. Again we face primarily
Russians marines and paratroopers in the East. I suspect AI would do better with armor but is fascinated by marines. This needs another fix" Bob1475

Yes I agree on that. I just increased shield-cost for Marines to 400.
Hopefully Soviet-AI will cease to build Marines now.

"wk 35 Romania signs peace with Russia" Bob1475

In version 1.4 Romania will start as part of Germany with Auto-production
of Romania Infantry in Bucharest.

"wk 39 Gibraltar taken - UK loses 9 planes!" Bob1475

It seems like AI not have the capacity to avoid losing planes
on the ground.

"wk 51 Brest falls. The Allies have been removed from mainland Europe"
Bob1475

A fast campaign.

"During this entire campaign French armor and British marines would move towards our strategic position in Grozny which has been heavily fortified. As 1940 ends we are facing the most significant attack with 16 UK marines adjacent to our units and another 8 UK marines behind them. Grozny must hold as it keeps the Allies out of our Eastern front. However they do show up on occassion moving through Asia - what a waste by the AI." Bob1475

I agree 100%! The actions you describe seems to be pointless.
One can only hope for a better AI in Civ 4.

"France was obviously more difficult to take because of the delay but I think the strategy of striking East first will pay off. We have a solid chunk of Russia and will roll up more in the first half of 1941" Bob1475

Your strategic situation seems to be very good.

"In Asia our Japanese allies are doing very well. They hold their starting cities plus Sian, Chengtu, Chungking, Wuhan, Canton, Nanning, and Hanoi. UK still hold HongKong but down to 1 pop. No sign of any American action other than Kurile is a pop 1 which I presume reflects continuous bombing. However, no cities taken by the US and two Phillipine cities held by the Japanese"
Bob1475

Since its AI its rather good.

"I think the Russians are easier to handle since the AI likes marines better than armor. We need a fix which makes the marines a specialty unit which is too expensive to make except if you need the special requirement - same for paras. I am sure you know this but heavy artillery is not killing units? Was that intentional?" Bob1475

Yes with Marines at 400 shield cost the problem should be solved.
On heavy artillery. Its a bug. I just fixed it. Thank you for reporting it.

I am looking forward to follow this playtest.

Welcome back.

Rocoteh
 
My heavy artillery is SUPPOSED to kill units?! :aargh:

I currently have about 250 heavy artillery units as the Argentines, seeing as how they are the only unit that can damage advanced armor...

Argentina: Week 1 - 7, 1944:

The floodgates have opened at last. We withstand the Soviet builds from the three-turn peace and have pushed eastward. With our eastern forces we've taken Bucharest, Oradea, Belgrade, Sofia, and Istanbul and in the middle east Tehran and Kerman. The southern forces also leapfrogged into the three southernmost Turkish cities. Once we take Ankara we'll be able to transfer forces from Africa to Europe without the use of the transports in northern Africa. :goodjob:

The Soviet sea invasion was destroyed before it landed but it damaged our fleet severely. We destroyed the two BBs and two transports at the cost of 10 heavy cruiser C2s and three subs. Considering the trouble 16 Soviet armor divisions could do in North America, it was well worth it.

Russia is now back on it's heels... Last turn they only counterattacked with 10 IS2's while in comparison our war machine in North America delivered to us in Africa 32 tank divisions, 16 heavy artillery, and 16 HMGs. There's alot of tough fighting to go but at this point it only seems a matter of time before the snowball effect dooms the Soviets. We've been quickbuilding city improvements in Europe (the one advantage to having nothing on the tech tree to help us is lots and lots of money) and now Europe and southern Africa is contributing to the war effort. Our numbers currently stand at 34% of land area and 55% of world population. We think we can win a domination victory... Viva la Argentina! :goodjob:
 
KristiB,

"My heavy artillery is SUPPOSED to kill units?!

I currently have about 250 heavy artillery units as the Argentines, seeing as how they are the only unit that can damage advanced armor..." KristiB

On the other hand I never thought someone ever would be able to build
even 10 heavy artillery as Argentina :)

"The Soviet sea invasion was destroyed before it landed but it damaged our fleet severely. We destroyed the two BBs and two transports at the cost of 10 heavy cruiser C2s and three subs. Considering the trouble 16 Soviet armor divisions could do in North America, it was well worth it." KristiB

Yes it would have meant trouble! If AI did protect its invasions better with
escorts it would make a big difference.

"Russia is now back on it's heels... Last turn they only counterattacked with 10 IS2's while in comparison our war machine in North America delivered to us in Africa 32 tank divisions, 16 heavy artillery, and 16 HMGs. There's alot of tough fighting to go but at this point it only seems a matter of time before the snowball effect dooms the Soviets. We've been quickbuilding city improvements in Europe (the one advantage to having nothing on the tech tree to help us is lots and lots of money) and now Europe and southern Africa is contributing to the war effort. Our numbers currently stand at 34% of land area and 55% of world population. We think we can win a domination victory... Viva la Argentina!" KristiB

Its an incredible achivement. In version 1.4 Colombia,Bolivia and
Paraguay will be included.

Thank you and welcome back.

Rocoteh
 
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