WW2-Global

ext report. Playing Russia sid level. turn 16.

I have played Germans b4. Was so afraid so make them happy untill I am ready. So The plan is to fight weak ones.
Russian empire adds eniter Poland, Turks, Iran, Damaskus Jeursalim, Suez(2 british battleships were sinked in the harbor lol), Cairo. Communist china split with Japan. Now I have peace with every body. Trying to cure after china offence.

Some notice. Complitely ruined economy from the start was fixed a little bit. I have started to produce 1st unit in the country after build up Moscow(It's even do not have aqueduc). Guess what? it is heavy artillery of cause. Looks like alies will be my nex target in india. Because Germans is tooo strong they still have superior army over me.
Take Polland was major goal because it the only way to attach with rail road peaces of empire. Accidently I have lost all my north fleet to Britain :). Almost all my towns now have factories.

I have bunch of elite units but was unable to produce first leader. May be giving one army for russian will be fair.

The russian aviation is very funny. I have use them all over the other very weak china infantry. Usually inflict only 2-3 green bars with alllllll my 24 I-16 1 Mig-3 15-DB3B 20 SB-2. I was lucky to fight against almost non avaition except french Jeursalim and couple of britains one.
Since I have limited forces I fight only throw the rail road. I do not have resources to build workers so I am trying

T-34 is a gods gift :). I have lost just one.
I was lucky to make peace with alies when ~50 china infantry cross my border. And I could not make any agains it.
The research is dead ~40 turns to make any. I have plan to stole all. But my spies are not ready.

Questions what effect all this wonders cause to the game?
I want Piramides in the Caire doing nothing(no granares).

I enjoy now free Communist infantry:)
 
Rocoteh said:
I have got a answer on my PM from Thunderfall.

He says he intends to go ahead and will close the "long threads".

My answer to that is that then: The CFC-staff will hold the axe! When they close WW2-Global, TGW and Barbarossa its for good and they know it.
Rocoteh
Did he give a reason for his intention (a bit more than just "it's for technical reasons")? I think this thread demonstrates best what the "Creation&Customization-Forum" should be like! I haven't seen a thread that has more constantly contributing members than this one! I can only hope that their devotion to the scenario will be taken into account and this "closing threads with more than 1000 posts" thing will be reconsidered.

CellKu
 
vlad1917_a,

Thank you for the report.

There have been a long discussion on Soviet initial power.
It seems like most playtesters think that it must be reduced
heavily.

A large number of changes in that direction have been implemented in
version 1.4.

It will be very interesting to see how your playtest evolves and
to hear your opinion on above mentioned matter.

Most of the Great Wonders are there for one reason: To prevent
AI from razing cities. It works most of the time.

Looking forward to see you back with more reports.

Rocoteh
 
I do not use
Avaition, fleet I can give up all of it any way it useless.
Most of 1 move infantry except on the first turn.

I do use my few tanks and mobile infanty.

The problem here if u reduce size of Russian moving army as a German I will take the Moscow on 3 turn.
 
Rocoteh said:
Most of the Great Wonders are there for one reason: To prevent
AI from razing cities. It works most of the time.
Rocoteh

I was reading through the Succession Games forum the other day, and came across a situation where a great wonder was destroyed from artillery fire. So, for the cities that are still being razed, even though there is a great wonder in it, it's possible that it was destroyed earlier by bombardment.
 
Week 11:
The US DD off Murmansk is sunk. Over Chelyabinsk A Soviet fighter was downed. Several air strikes on Russians. Nothing too serious.
Italy conquered and destroyed Djibouti, Japan conquered Chungking. The RN is only having a CA and a CV. In Northern Africa only Tobruk and El Agheila are Italian. They miss Rommel.
I regrouped.

PC turn:
A finnish ground force is destroyed by a Soviet one. Two French bomber was shot down by FlaK over Gibraltar. I got a telephone call so the next I don´t know.
The southern most Phillipine islnad was destroyed by the Japanese.

Adler
 
CellKu said:
Did he give a reason for his intention (a bit more than just "it's for technical reasons")? I think this thread demonstrates best what the "Creation&Customization-Forum" should be like! I haven't seen a thread that has more constantly contributing members than this one! I can only hope that their devotion to the scenario will be taken into account and this "closing threads with more than 1000 posts" thing will be reconsidered.

CellKu

CellKu,

Yes I agree on what you say concerning this thread:

There are many individuals who contribute in this thread with
very interesting reports and opinions on a regular basis.

In fact I think its the best thread I have ever seen since I started
with scenario-creation more than two years ago.

That is also an important reason to why I react so sharp on the
new rules for threads.


On the reasons given by Thunderfall:

He refers to "official vBulletin". I have never heard about it before,
but it seems to be a special-forum for adminstrators.

There someone presented an idea that all threads should have a
1 000 post limit. Some other individuals (unknown to me) also
thought that was a great idea and now it sems to be a fact at CFC,
although Thunderfall still not have made a public announcement.

Thunderfall also states that 1 000+ threads is negative for
technical reasons. Since I am not a computer-pro I can
not evaluate that statement.

Rocoteh
 
allin1joe said:
I was reading through the Succession Games forum the other day, and came across a situation where a great wonder was destroyed from artillery fire. So, for the cities that are still being razed, even though there is a great wonder in it, it's possible that it was destroyed earlier by bombardment.

allin1joe,

Yes you right, however I think Great Wonders at least reduces
razing in a large extent.

Rocoteh
 
Rocoteh said:
allin1joe,

Yes you right, however I think Great Wonders at least reduces
razing in a large extent.

Rocoteh

Agreed. Just wanted to make sure you knew about this so you didn't think the great wonders idea was a failure if the city was razed.
 
Rocoteh said:
CellKu,

Yes I agree on what you say concerning this thread:

There are many individuals who contribute in this thread with
very interesting reports and opinions on a regular basis.

In fact I think its the best thread I have ever seen since I started
with scenario-creation more than two years ago.

That is also an important reason to why I react so sharp on the
new rules for threads.


On the reasons given by Thunderfall:

He refers to "official vBulletin". I have never heard about it before,
but it seems to be a special-forum for adminstrators.

There someone presented an idea that all threads should have a
1 000 post limit. Some other individuals (unknown to me) also
thought that was a great idea and now it sems to be a fact at CFC,
although Thunderfall still not have made a public announcement.

Thunderfall also states that 1 000+ threads is negative for
technical reasons. Since I am not a computer-pro I can
not evaluate that statement.

Rocoteh

I run a web hosting company, and I am also the owner of a vBulletin message board. I went to their official forum and ran a search. There are multiple discussions about how long threads take a lot of processing power to display. Here is a post from a vBulletin employee that basically sums it up:

When a thread is pulled for viewing, there is a query that pulls the post ids of all posts within that thread. The system then figures out paging and pulls the appropriate page of posts. On very large threads this can cause a problem with resource usage. However, pulling and parsing the posts is a lot more resource intensive, which is why vB3 has a max posts per page limit hardcoded.

So, with a message board such as this with a large number of big threads, I can see where it could be an issue, and why closing it would help.
 
KristiB said:
Yes, long threads are a strain on the database.

Notes have been taken.

Thunderfall will probably press the issue and thus I will
quitt CFC.

If you want to download WW2-Global, do it now.


Rocoteh
 
I don't see what the big issue is really, Roco... At most, they will lock this thread and you can start another titled 'World War II - Global (continued)' with the links and what not at the top and we can continue on with no problems... They aren't out to STOP your work on the scenario, they just have database concerns with long threads.
 
Rocoteh said:
Notes have been taken.

Thunderfall will probably press the issue and thus I will
quitt CFC.

If you want to download WW2-Global, do it now.


Rocoteh

I concur with Kristi. Even if they lock this thread, so what? Start another thread and continue the conversation. PLEASE, don't stop your work on this. This scenario is almost like a new game in itself. You've spent a LOT of time and hard work on it already. Having an old thread locked, and a new thread created isn't enough to throw that work away.
 
Rocoteh -

I agree that this has been a wonderful thread with lots of give and take and interesting playtest reports. You have given a lot by responding to everyone which keeps us interested and motivated. I really hope you will not give it all up because of what appears to be a valid technical issue at CFC and other databases. Seems to be continuing the thread with reference to an available for review earlier thread is a viable compromise. After all, who is really going to read all the earlier threads at this point and to some degree it is misleading becaue the earlier threads often refer to earlier versions of the scenario. I urge you to reconsider and continue.

Meanwhile -

Germans - Emperor - v1.3

As noted in earlier posts my strategy was to attack Russia before it built up too much power by taking on neutrals and building armor. I have noted that in v 1.3 Russia overbuilds marines and paras which is to its detriment. In any case 1939 was a true blitzrieg of Russia and by mid-1940 we had taken the major cities of Leningrad, Stalingrad and Moscow. We then turned on France and took it and all of the cities they had taken in Spain/Portugal/Italy.

At the end of 1940 we planned for a second blitzkrieg of reduced Russia. And so it goes -

wk 1 1941 - We take Kuopio

wk 5 - Kemi

wk 6 Hammerfest adn Petsamo

wk 7 Narvik

wk 8 Murmansk - The Northern front is now secured
Well for a little while for the Soviets have taken back Hammerfest - did not see that group (or did they land by transport?)

wk 9 - Hammerfest razed

wk 10-15 No cities taken, we have to deal with stacks of Russian paras near
Arkhangel and also address intensified British bombers in Europe

wk 16 Kazan taken

wk 17 Kubyshev is ours

wk 19 Sverdlosk and Magnitogorsk

Meanwhile I note the Americans have appeared and as is their custom have taken the Kurile Islands. I believe the reason they do not come from the South is that the Japanese never really attack in that direction, not even taking all of the Phillipines. Therefore they go for the straight route across the Pacific. Also the Italians are losing Africa as expected.

wk 20 - Gurev

wk 22 - Aralsk

wk 24 Turkestan

wk 26 Chelyabinsk, Izhma and Alma Alta. At last we will get some recruits of Russian infantry to perform MP service and free up more German infantry for the front!

wk 27 Lepsink

wk 28 Aktavskoe

wk 29 Obodorsk

wk 30 Tashkent

wk 31 Khiva

Russia is so large and maneuvering units is becoming difficult due to my ROPs with allies and neutrals. I let them go where they want because I want to keep the ROPs but it really slows down the advance. Look forward to 1.4 when I don't have to go around the Hungarians, Romanians, etc. Actually I was hoping the Russians would attack in the South and take out some allies but they never did.

wk 34 Novobirsk

wk 37 Vorogovo
Japan signs peace with Russia - just as well because the British are starting to beat back the Japanese. I need to relieve them.

wk 38-41 I choose not to redeploy units as the Russians may want to fight again. Therefore I build more units to first take out the Chinese which will eliminate a front for the Japanese and then to drive through India to split the British forces. I could easily take the British Isles but they really don't threaten me.

wk 42 - German marines take Corsica.

wk 43 - Ansi - more MPs!

wk 47 - Langchow - bye bye Communist China

wk 49 Kashgar

wk 51 Khutan

Going through the mountains slows the advance
It will take many weeks to build the RR through here

wk 51 Khotan

As 1941 ends we have reached most goals but advances are going slower due to Allied air raids and less developed railroad network

wk 3 1942 We take Kashmir and prepare for the assault on India

wk 4 - Surprise! British cross the channel and land 8 Armor units between Amsterdam and Brussels

wk 5 We push the Brits back into the Channel and take Lahore

wk 6 Lhasa is ours

wk 8 Delhi!

wk 10 Quetta - British Air is quite strong but as usual AI not too smart about it. They should be attacking the road/rail network but instead pound the cities.

wk 11 - Jaipur,Gwadar are taken and the British forces are split - Should relieve the Japanese although not much left of the home islands - only Tokyo and Nagasaki remain in Axis hands. Americans have the others and have razed two cities.

wk 12 We take Lucknow and the Japanese finish off the Chinese in Nanning.

wk 14 Bombay

wk 17 Nagpur

Advances are still slower than the Blitzkrieg due to the loss of Africa which allows the British and French to move forces against us via ROPs. The Persians are roaming around looking for trouble but I don't deal with them. The Swedes have declared war on the Russians and actually razed a city. I need to bottle them up. All in all I wish I could declare peace with the Allies and take out some neutrals - Russia is so easy to play! I will keep this going and see if I begin to turn the tide on the Brits or have to slug it out city by city. I hope the Brits have built a good RR network in Africa!

My armor remains superior to the Allies and with good railroad I can take on anyone.

Back to the battle

Rocoteh - Stay with us, please!
 
Rocoteh said:
Adler,

That sounds like a very good strategy.

Here are some stats on ship-costs.
They refer to WWI, but I think they are relevant for WW2 also.

I will reduce shield cost both for destroyers and U-Boats to 40
in version 1.4

Ship-costs:

Queen Elizabeth class Battleship: £ 2 500 000
Armoured Cruiser Warrior £ 1 150 000
Light Cruiser Pathfinder £ 273 000
Destroyer Archeron £ 88 000
D-class Submarine £ 89 000

It would BTW be interesting to adjust these figures to 2005
by using stats for inflation in United Kingdom 1914-2004, but
I have no such stats.

Rocoteh

Rocoteh:
I would be very wary about using these figures for WW2 warships.
The tonages of some of these ships are unusual. The QE battleships
are OK but you should note:

1. Pathfinder was a tiny ship even by WW1 standards, 2,300 tons
about the size of a WW2 destroyer.

2. The Warrior class were very large ships for the day at about 14,000 tons.

3. A typical WW1 destroyer was around 1000 tons; about half the size of
a typical WW2 destroyer (Fletcher class).

If you use the QE battleship as a reference and adjust the costs to WW2
tonage, you would have costs as follows based on standard weight:

Battleship (35,000 tons) 2,500,000
Heavy Cruiser (12,000 tons) 864,000
Light Cruiser (8,000 tons) 576,000
Destroyer (2,000 tons) 144,000
Fleet Carrier (28,000 tons) 2,000,000
Fast Battleship (45,000 tons) 3,500,000

Hope you find this useful,
Eric
 
Update on my Argentine scenario:

Mid-to-Late 1944 -

The war with the Soviets is over. I was turned back at the T34 factory but the war is all but concluded. I considered taking on the Allies again, but at this point I'm just plodding along one heavy artillery hex at a time and it's getting tedious especially since there isnt way to combat my numberical superiority. I'm going to start a US scenario next I believe. Once again the ultimate goal will be the destruction of the Soviet Union...
 
allin1joe said:
I concur with Kristi. Even if they lock this thread, so what? Start another thread and continue the conversation. PLEASE, don't stop your work on this. This scenario is almost like a new game in itself. You've spent a LOT of time and hard work on it already. Having an old thread locked, and a new thread created isn't enough to throw that work away.
This is a statement by one who does not understand.

You understand that the huge amount of info in scenario threads, specifically in mine is referenced and looked at frequently. The threads are archives over what has been done, opinions, and suggestions that I need and use to make updates. You close them and delete them (i am not in any illusions, the mods will burn these threads after a week), it is not only the destruction of countless hours, but a arrogant gesture saying "youre stuff is a waste of space, so all this hard work gets burned, have a nice day." Its this that me and Rocoteh are furious about.
 
Sarevok said:
I need and use to make updates. You close them and delete them (i am not in any illusions, the mods will burn these threads after a week).
You have my word that your thread, even after 3000 posts and get closed, it will not be deleted.

The limit is not here to get anyone, but because the vBulletin developers who made vBulletin said very long threads do slow down the forum. I only found out about this recently.
 
Ok, the admin has stated that the thread won't be deleted under any circumstances and made reference to that fact that the thread might well eventually grow to 3000 so we seem out of danger of losing Roco, do we not?
 
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