WW2-Global

Volkssturm88 said:
Ok so im playing as germany and a few things struck my eye

1. the SS are good fighters but they were most well known for their fierce defense, especially when the germans were falling back from the eastern front

2.HE-111's only take off one hp, however the JU-88 takes off two. Naturally the HE-111 being a heavier bomber should be the stronger one.

3. Continental France has too many troops. While i realize that they had around 6 million troops left by the time of the fall of Paris, since there is no way to simulate a surrender they should have less.

4. this one is partially my own laziness in that the fortresses along the Maginot line are too strong since most aerial attacks end in a failed attempt. Is this normal or are my pilots extra bad?

5. Iraq/persia should be Germany's allies since both Iraq and Iran declared their support of Germany, hence bringing about the reason why Rommel and his Afrika Korp were sent.

6. There is oil in Germany, when in actuality it wasnt oil that the allies consistantly targeted but oil refineries. Plus it gives Germany an incentive to fight in Africa

7. This im not sure but my HE-111's keep on getting shot down by the early Russian aircraft, i forget their names at the moment but I was under the impression that the Soviets never had aircraft in the early years of the war that were good enough to take down medium bombers such as the HE-111, i could be wrong though

8. There are a few cities that get razed, several in China and Lyon. Is there any remedy for this?

9. Theres no oil in Somalia, wasnt that the whole reason Italy invaded?

10. No tiger or king tiger? those were Germany's answer to the T-34 and its successors, more so than the Panther which got less action. That is excluding Barkmanns corner

11. Personally i made the tundra terrain worth more shields to simulate the Siberian manufacturing boom

keep on making scenarios, your the king :king:

Volkssturm88,

1. Yes, however they were effective in offensives also.

2. I will rework these stats with regard to version 1.2.

3. With the exception of some Special Fortress units placed
for play-balance the Order of Battle is accurate. Note that in May 1940,
when the real combat in France started, the French army was much
larger than in September 1939 when this scenario starts.

4. Maginot-forts is now 70 in defense. Thus they are not easy
to damage with air.

5. After that Britain had invaded Iraq and Persia (and Soviet
had invaded Persia) resistance ended within a few days.

6. Oil is there with intention. German production of synthetic oil
was high already 1939.

7. For the purpose of play-balance I do not want to make the
Soviet air-force to weak.

8. One can never stop AI from razing cities 100%.
However recon1591 have send me info that will make the
situation in version 1.2 better.

9. I will check out the map with regard to Somalia.

10. I am not sure what you mean here. There is a Tiger and a King Tiger
in the scenario.

11. That is an interesting idea. Notes have been taken.
Thank you and thank you for the comments. I am looking forward
to future comments from you.

"also, there were no panther tank divisions that i know of, im pretty sure that by the time the Panzer V came around, the germans were throwing whatever they had at the allies. Also if you have any answers to my other questions i would appreciate it" Volkssturm88

The 1944 German Panzer division had 50% Panther tanks and
50% Pz IVh.

Rocoteh

Edit: The Tiger is not available due to a bug.
The King Tiger though should be available (SS Panzer 1944).
The bug will be corrected in version 1.2.
 
El Justo said:
VP locales could be a nice incentive for the AI. i know the silly AI goes after them w/ ferocity;-)

El Justo,

Yes, you are right. They can be used to direct AI.

I hope you will send playtest-reports.

Rocoteh
 
Sasebo said:
It has been a Long time since I was reading about that sort of stuff, but if I recall correctly ME stands for Messerschmitt( manufaturer) while the BF was something to to with Luftwaffe references? Like a designation for single seat fighters? I remember the 'Z' in the ZG was for zerstorer Gruppe or something for the ME-110s, two seat fighters, I don't remember if the BF was along those lines or some other reference... :(

Back on topic: Rocoteh, I have a BIG problem! I downloaded all the relevant files, I think I have them all in the right places, but I gave up trying to load the scenario since it was too much for my computer. I have DLed your Barbarossa scenario and played that with no problems, not a big load time or anything. I have experience with Teturkhans big global map with cities but I am thinking this one will be even worse since unlike his scenario you have way more cities and a vast horde of units at the start.

I tried to use the save games but I get the following error at about 34 or 44%: A little error box pops up(I am running XP btw) with the message- DataIO Operation System Error: Lead

Clicking OK pops up a usual Civ3 box with: Load Error - Error Loading File - "C:Program Files\Infogrames\Interactive\CivilizationIII\Conquests\Saves\Ch'iang of the Chinese,week36,1939AD.sav"

I tried the US position save in that same Zip file and got the same result. I have not tried the other save files yet;have not unzipped them either to be honest. I should mention I almost always use default paths when I DL since it makes adding patches easier later, for me anyway. What am I doing wrong??? I don't think I am in the wrong folder or anything. I did get a little confused by your instructions so far as the other files were concerned, I was unable to use cut and paste/copy as you instructed. I DLed all the files to a separate Download folder and extracted the two from there to CivIII\Conquests\scenarios, that is the right place yes? The biq file should be outside the WW2 Global file in there, right? I hope you can help with this, I would very much like to play it, Japan needs to get their nose tweaked...by me. :rolleyes:

Sasebo,

Yes, you are right on the Messerschmitt.

WW2-Global requires much more computer-cap. than Barbarossa.
Still its confusing that your computer refuses to load the saves.
Do you use WinZip when you download?

Both the WW2-Global folder and the biq-file should be in the
Conquests scenario-folder.

Are you sure its not possible to copy and paste?

Can anyone who reads this and has a solution to the above
problem post?

Rocoteh
 
Thanx for the answers everyone.

Played some more as germans, it's week 29 1941 and i control all Europe (including Spain and Yugoslavia) and all Africa. I concentrated on controlling the seas and sistematically eliminate allies fleet. I invested a lot in bulding a large fleet to support some key cities i've taken like Reykiavik, Gibraltar, Suez Canal and Panama Canal. I have now 8 Bismarck battleships and 13 C3 carriers waiting to be populated with new better planes (i'm 2 turns away from discovering "air 1942")

I destroyed most of the US fleet around Panama Canal (i had an immense stack including almost 100 U-Boats) and raised all west-coast cities with marines. The americans are desperately trying to recapture Panama Canal with lots of US marines.

Things were quiet with the soviets so far, i even gave them some bribe to stay nice and grow strong :) But we have start producing lots of Panthers and soon i think i'll deal with them.
 
mircea74 said:
Thanx for the answers everyone.

Played some more as germans, it's week 29 1941 and i control all Europe (including Spain and Yugoslavia) and all Africa. I concentrated on controlling the seas and sistematically eliminate allies fleet. I invested a lot in bulding a large fleet to support some key cities i've taken like Reykiavik, Gibraltar, Suez Canal and Panama Canal. I have now 8 Bismarck battleships and 13 C3 carriers waiting to be populated with new better planes (i'm 2 turns away from discovering "air 1942")

I destroyed most of the US fleet around Panama Canal (i had an immense stack including almost 100 U-Boats) and raised all west-coast cities with marines. The americans are desperately trying to recapture Panama Canal with lots of US marines.

Things were quiet with the soviets so far, i even gave them some bribe to stay nice and grow strong :) But we have start producing lots of Panthers and soon i think i'll deal with them.

mircea74,

Thank you for the report.

The strategy you have choosed is very interesting!

It am looking forward to follow this playtest.

Rocoteh
 
Yeah, i was planning on taking Istanbul as well but i'm affraid not to overextend, plus i have many trades bringing me money for research and i try to fight with only a few nations at a time.

One more thing i noticed. In the beginning my allies were happy to enter right of passage agreements with me, but now they feel insulted if i propose such a deal and their demands are ridiculously high. I never broke a ROP and i don't understand where this is coming from. Maybe because i've beat italians on the african race (they were always a step or two behind) :)
 
mircea74 said:
Yeah, i was planning on taking Istanbul as well but i'm affraid not to overextend, plus i have many trades bringing me money for research and i try to fight with only a few nations at a time.

One more thing i noticed. In the beginning my allies were happy to enter right of passage agreements with me, but now they feel insulted if i propose such a deal and their demands are ridiculously high. I never broke a ROP and i don't understand where this is coming from. Maybe because i've beat italians on the african race (they were always a step or two behind) :)

mircea74,

I guess its related to the level you are playing on.

It will be very interesting to see how much power Soviet-AI
has when the war in the east starts.
The fleet you have managed to build is impressing!

Rocoteh
 
Well, i planted a spy in Moscow and he reports the soviets have mainly defensive units: 285 russian infantry, 22 T-34/76 and T-26 tanks, 20 heavy artillery, about 120 planes (over 60 are old fighters) and 77 workers! I guess i'll grant them more time with all these workers :)

Their fleet is not so impressive either. They do have 139 subs but only 3 battleships and 1 carrier. No match for 8 Bismarck battleships, 60 destroyers, 100 U-Boats, 13 carriers and over 30 cruisers.
 
mircea74 said:
Well, i planted a spy in Moscow and he reports the soviets have mainly defensive units: 285 russian infantry, 22 T-34/76 and T-26 tanks, 20 heavy artillery, about 120 planes (over 60 are old fighters) and 77 workers! I guess i'll grant them more time with all these workers :)

Their fleet is not so impressive either. They do have 139 subs but only 3 battleships and 1 carrier. No match for 8 Bismarck battleships, 60 destroyers, 100 U-Boats, 13 carriers and over 30 cruisers.

mircea74,

This is very interesting stats. It seems that Soviet-AI build to
few Tank-units. I will have that in mind with regard to version 1.2.

A large part of the Soviet fleet is locked in Leningrad due
to Finnish minefields.

Rocoteh
 
Rocoteh: No, I didn't use Winzip, I don't have that program apparently. I used the extraction wizard that pops up when you right click on a file in XP. I meant I could not cut or paste the file while it was still zipped; I can Explore it and look at it but you can not cut/paste or copy from there, it doesn't work. Like I said, I extracted the files from a download folder I always use first to check for viruses and stuff. I did extract another one of the save folders and then cut/paste it to the save file, it still doesn't work. At this point I am not sure what to do, I am pretty sure I have the right files in the right spots, I just get that load error. I am not going to try and load the whole scenario either, I can't afford to tie up my machine like that. :( Any ideas on how I should proceed? Please Help!! :cry:
 
when u use the extraction wizard, does it create a second folder called ww2-global in which theres another folder called ww-2 global where art and units are in?
if it has (it does defeaultly i think) you only need the second folder.

also make sure to put it on scenarios not conquests (which i did)
Are you on patch 1.22?
And try re dl the save.

P.s Will anybody be willing to do an online/multiplayer game of this? obviusly it will take some time so maybe arrange it for a sunday or somthing.

Anyone interested?
 
Sasebo said:
Rocoteh: No, I didn't use Winzip, I don't have that program apparently. I used the extraction wizard that pops up when you right click on a file in XP. I meant I could not cut or paste the file while it was still zipped; I can Explore it and look at it but you can not cut/paste or copy from there, it doesn't work. Like I said, I extracted the files from a download folder I always use first to check for viruses and stuff. I did extract another one of the save folders and then cut/paste it to the save file, it still doesn't work. At this point I am not sure what to do, I am pretty sure I have the right files in the right spots, I just get that load error. I am not going to try and load the whole scenario either, I can't afford to tie up my machine like that. :( Any ideas on how I should proceed? Please Help!! :cry:
if i were you, i'd try and get win.zip since this is what the file is compressed with. plus, it doesn't hurt having more than one compression/decompression program :D .

it's free and you can DL here
 
thanks rocotech for answering my questions. Ive also noticed that the british and american AI's dont try to land any troops in europe (ive taken it all, excluding gibraltar), perhaps its too early or something, does anyone else have this problem?
 
I also had that same problem with japan declaring war with the soviets within the first 5 turns of the game. so far ive been kicking russian ass and have captured every southern city all the way to stalingrad, south to grazy and north to tula. this is all with an attack force of about 11 panzer 3's and 25 SS troops. They only have 15 motorized infantry and 3 T-34's. Italy is a pain in the ass though, they have a huge force in both persia/iraq (i control all of persia and iraq) but they wont fight. Also they have a huge force in Russia which they are having immense success with, however theyve razed every city they conquer.
 
Sasebo said:
Rocoteh: No, I didn't use Winzip, I don't have that program apparently. I used the extraction wizard that pops up when you right click on a file in XP. I meant I could not cut or paste the file while it was still zipped; I can Explore it and look at it but you can not cut/paste or copy from there, it doesn't work. Like I said, I extracted the files from a download folder I always use first to check for viruses and stuff. I did extract another one of the save folders and then cut/paste it to the save file, it still doesn't work. At this point I am not sure what to do, I am pretty sure I have the right files in the right spots, I just get that load error. I am not going to try and load the whole scenario either, I can't afford to tie up my machine like that. :( Any ideas on how I should proceed? Please Help!! :cry:

Sasebo,

I really wish I could help you. However right now I have no
good advise to give. I hope someone who read this have a solution.


Rocoteh
 
Volkssturm88,

"thanks rocotech for answering my questions. Ive also noticed that the british and american AI's dont try to land any troops in europe (ive taken it all, excluding gibraltar), perhaps its too early or something, does anyone else have this problem?" Volkssturm88

That is a severe AI-problem, should it continue.

"I also had that same problem with japan declaring war with the soviets within the first 5 turns of the game. so far ive been kicking russian ass and have captured every southern city all the way to stalingrad, south to grazy and north to tula. this is all with an attack force of about 11 panzer 3's and 25 SS troops. They only have 15 motorized infantry and 3 T-34's. Italy is a pain in the ass though, they have a huge force in both persia/iraq (i control all of persia and iraq) but they wont fight. Also they have a huge force in Russia which they are having immense success with, however theyve razed every city they conquer." Volkssturm88

Again: A real AI-problem.
I hope you will continue to report on the playtest.
Its to early now to say what can be done to counter the problems.

Thank you for the reports.

Rocoteh
 
I have a suggestion that might prevent things like Spain declaring war on Germany - flavors. Make some groupings like 'axis', 'allies', 'axis-friendly', 'allied-friendly' and 'neutral' so you can have non-aligned civs that don't get involved in the war.

It would also be great if Britain, France and other countries with colonies didn't fight on to the very last city. You would think British-occupied Kenya would surrender if the Isles were captured, but I guess not. I can't think of how that could be done, though. Oh well

Also, Rocoteh - don't take this the wrong way, but you *really* don't have to reply to every single one-line post. :)
 
Volkssturm88 said:
thanks rocotech for answering my questions. Ive also noticed that the british and american AI's dont try to land any troops in europe (ive taken it all, excluding gibraltar), perhaps its too early or something, does anyone else have this problem?

@ invasions

I cannot comment for WW2 Global yet, since my testing is slowed down due the fact my interturns take about 1/2 an hour :(
Naval Invasions are one of the main AI flaws in CivIII.Basically, it comes down to two problems: the probability that the AI invades over sea and the amount of units it lands during an invasion.
You can't do much against problem #1, beside providing the AI with enough ground forces, transports and escort ships.For #2, there is a partial solution, which I have tested intensive for RaR - higher transport capacity of transports (it reduces the effect of the AIs tendency to fill only a single transport with troops).I have also seen this in other WW2 scenarios; it doesn't work always, but with some luck you can see bigger invasions (20 units the same time and more).


An observation during 1.IBT (v1.1): Italy was able to sink a lot of British ships in the Med.Sea, even 2 undefended carriers.I have checked the settings for carriers and transports in the editor - they haven't got the "requires escort"-flag checked, which causes the AI to leave them defenseless.Checking the flag will force them to escort those ships with at least 3 combat ships.
 
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