Dazz_G,
An impressing report!
"Week 36 : Start off with a nice deal with Japan ... Oil for 700 GP and 125 GP per turn " Dazz_G
Very good deal!
"Norway/Denmark declare war on Germany" Dazz_G
That is not realistic, but it its hard to stop.
"Week 38 : France had sent a large force north into the LowCountries"
Dazz_G
Interesting. I have never seen that move from AI before.
"Russia then sends in an invasion force of 2 MRDs and 1 Tank They attack Vienna but are stopped in their tracks.
Italy, Japan and USA declare war on Russia." Dazz_G
Not a smart move from AI!
"French troops attack Spanish Troops despite her cities falling to Germany"
Dazz_G
Again: Not a smart move from AI!
"Russia sends another invasion force ... this time 1 T-26 and 1 T-34."
Dazz_G
AI is not strong when it comes to mass forces....
Russia captures Budapest with 4 MRD ... the end of Hungary. Dazz_G
Its possible Hungary will be a part of Germany in version 1.3.
"Week 47 : Lufwaffe bombers strike Budapest ... destroyed 3 MRD and redlined remaining 1. Advancing Panzer kills MRD and captures Budapest.
Russia captures Helsinki ... the Fins are dead." Dazz_G
Finland will be much stronger in version 1.3.
"Week 48 : Luftwaffe bombs Russian border cities.
Russia asks for peace ... which I agree to for 250 GP." Dazz_G
No triumph for AI.
"Sweden bombed in preparation for invasion ... several bombers lost over Goteborg thanks to SAMs although when I later capture Goteborg, there were no A/A units and I know there were no Naval vessels there either "
Dazz_G
That is strange!
"Week 4 : Valencia captured.
Sundsvall (Sweden) holds out against heavy Infantry and Panzer attack.
Spain now consists of La Coruna and Barcelona, both have 1 population ... capture will autoraze both so I negotiate peace for La Coruna and 30 GP ... Barcelona shall remain as a Spanish Independant State.
Oil deal renegotiated for 800 GP and 154 Gp per turn."
Both deals seems to be good.
"Week 6 : Panzers capture Gibraltar destroying at least 10 RAF bombers.Sadly a huge Naval force had left Gibraltar during AI turn prior to attack.Oslo falls" Dazz_G
Destroying these bombers should have great impact in the turns
that will follow.
"Week 13 : British Battleship Rodney sunk by Uboat wolfpack.
British Transport unescorted runs onto Uboat and dies" Dazz_G
Unescorted transport. That is interesting.
"Week 18 : Wick bombed then captured, but not before a single British Infantry Division lost just 1 HP while killing a full strength Veteran Infantry Army
Continental Portugal offers peace ... accepted for 25gp and 8gp per turn. I was also offered 2 African towns which I refused as they would have been indefensible." Dazz_G
It seems like Britain AI has great problems defending the homeland
once invasion forces have landed.
"Week 26 : French North Africa bombed.
Tangier captured by single seaborne Infantry Division.
Rabat captured by seaborne Infantry Corps and Infantry Division.
Algiers captured by seaborne SS Infantry Corps, Infantry Corps and Infantry Division.
Troops landed into Tangier.
Casablanca captured by Panzer Corps and 2 Panzer Divisions ... 1 Panzer Division lost.
Tunis captured by Panzer Corps and Panzer Division.
Marrakesh captured by 4 Panzer Divisions." Dazz_G
It seems like North Africa will fall in no time.
"French Infantry divisions appear south of Danzig" Dazz_G
Strange!!
Armies are far too strong ... I haven't came up against any AI Armies and it is too easy to steamroller over enemy cities with them. I'm not necessarily saying scrap Armies ... perhaps weaken them a bit ? Maybe only two units instead of three in an Army .Dazz_G
It sounds like a good idea. Will probably implement it in version 1.3.
"Also, the ability of an Infantry Army to attack from Transports is just too devastating. I can understand the reasoning for Infantry being able to do it (D-Day as an example where no Marines took part) but Armies are too strong to do this" Dazz_G
OK, I will look it over.
"Obviously what i'm suggesting is reduce the capacity of transports."
Dazz_G
Agree. Their capacity will be reduced in the next version.
That will be more realistic.
"and I would think about removing Infantry Armies ability to attack twice a turn ... they are still Infantry after all " Dazz_G
Its hard to do within the current game-system.
"I have to add that I have really enjoyed this game and I intend to finish it and bring you further reports. What I think will be really interesting though is the reports you will get from the PBEm ... I expect that suggestions from this will go against what I have said above because there is a world of difference playing an incompetant AI and playing humans ... you may find that, rather than just being a single player scenario with several players playing, the M/P version could go in a different direction to the S/P version, with its own set of changes and tweaks making it virtually a different scenario"
Yes I will follow the PBEM-game with very great interest.
With regard to Civ 4 I hope Firaxis will change the current 8-Civs limit.
Thank you and welcome back.
I am looking forward to more reports.
Rocoteh
An impressing report!
"Week 36 : Start off with a nice deal with Japan ... Oil for 700 GP and 125 GP per turn " Dazz_G
Very good deal!
"Norway/Denmark declare war on Germany" Dazz_G
That is not realistic, but it its hard to stop.
"Week 38 : France had sent a large force north into the LowCountries"
Dazz_G
Interesting. I have never seen that move from AI before.
"Russia then sends in an invasion force of 2 MRDs and 1 Tank They attack Vienna but are stopped in their tracks.
Italy, Japan and USA declare war on Russia." Dazz_G
Not a smart move from AI!
"French troops attack Spanish Troops despite her cities falling to Germany"
Dazz_G
Again: Not a smart move from AI!
"Russia sends another invasion force ... this time 1 T-26 and 1 T-34."
Dazz_G
AI is not strong when it comes to mass forces....
Russia captures Budapest with 4 MRD ... the end of Hungary. Dazz_G
Its possible Hungary will be a part of Germany in version 1.3.
"Week 47 : Lufwaffe bombers strike Budapest ... destroyed 3 MRD and redlined remaining 1. Advancing Panzer kills MRD and captures Budapest.
Russia captures Helsinki ... the Fins are dead." Dazz_G
Finland will be much stronger in version 1.3.
"Week 48 : Luftwaffe bombs Russian border cities.
Russia asks for peace ... which I agree to for 250 GP." Dazz_G
No triumph for AI.
"Sweden bombed in preparation for invasion ... several bombers lost over Goteborg thanks to SAMs although when I later capture Goteborg, there were no A/A units and I know there were no Naval vessels there either "
Dazz_G
That is strange!
"Week 4 : Valencia captured.
Sundsvall (Sweden) holds out against heavy Infantry and Panzer attack.
Spain now consists of La Coruna and Barcelona, both have 1 population ... capture will autoraze both so I negotiate peace for La Coruna and 30 GP ... Barcelona shall remain as a Spanish Independant State.
Oil deal renegotiated for 800 GP and 154 Gp per turn."
Both deals seems to be good.
"Week 6 : Panzers capture Gibraltar destroying at least 10 RAF bombers.Sadly a huge Naval force had left Gibraltar during AI turn prior to attack.Oslo falls" Dazz_G
Destroying these bombers should have great impact in the turns
that will follow.
"Week 13 : British Battleship Rodney sunk by Uboat wolfpack.
British Transport unescorted runs onto Uboat and dies" Dazz_G
Unescorted transport. That is interesting.
"Week 18 : Wick bombed then captured, but not before a single British Infantry Division lost just 1 HP while killing a full strength Veteran Infantry Army
Continental Portugal offers peace ... accepted for 25gp and 8gp per turn. I was also offered 2 African towns which I refused as they would have been indefensible." Dazz_G
It seems like Britain AI has great problems defending the homeland
once invasion forces have landed.
"Week 26 : French North Africa bombed.
Tangier captured by single seaborne Infantry Division.
Rabat captured by seaborne Infantry Corps and Infantry Division.
Algiers captured by seaborne SS Infantry Corps, Infantry Corps and Infantry Division.
Troops landed into Tangier.
Casablanca captured by Panzer Corps and 2 Panzer Divisions ... 1 Panzer Division lost.
Tunis captured by Panzer Corps and Panzer Division.
Marrakesh captured by 4 Panzer Divisions." Dazz_G
It seems like North Africa will fall in no time.
"French Infantry divisions appear south of Danzig" Dazz_G
Strange!!
Armies are far too strong ... I haven't came up against any AI Armies and it is too easy to steamroller over enemy cities with them. I'm not necessarily saying scrap Armies ... perhaps weaken them a bit ? Maybe only two units instead of three in an Army .Dazz_G
It sounds like a good idea. Will probably implement it in version 1.3.
"Also, the ability of an Infantry Army to attack from Transports is just too devastating. I can understand the reasoning for Infantry being able to do it (D-Day as an example where no Marines took part) but Armies are too strong to do this" Dazz_G
OK, I will look it over.
"Obviously what i'm suggesting is reduce the capacity of transports."
Dazz_G
Agree. Their capacity will be reduced in the next version.
That will be more realistic.
"and I would think about removing Infantry Armies ability to attack twice a turn ... they are still Infantry after all " Dazz_G
Its hard to do within the current game-system.
"I have to add that I have really enjoyed this game and I intend to finish it and bring you further reports. What I think will be really interesting though is the reports you will get from the PBEm ... I expect that suggestions from this will go against what I have said above because there is a world of difference playing an incompetant AI and playing humans ... you may find that, rather than just being a single player scenario with several players playing, the M/P version could go in a different direction to the S/P version, with its own set of changes and tweaks making it virtually a different scenario"
Yes I will follow the PBEM-game with very great interest.
With regard to Civ 4 I hope Firaxis will change the current 8-Civs limit.
Thank you and welcome back.
I am looking forward to more reports.
Rocoteh