WW2-Global

mircea74 said:
Well, regarding MGL's i think there will be enough of them for creating armies. In my current game it's around week 30 1941 and i believe 4 or 5 MGL's popped up until now. That's a low number comparing with military academy production (about 16 so far) but still enough in my opinion. I may have been able to raise more of them if i wanted it, but most of the battles were carried by armies.

As for my japanese strategy i intend to wipe out the soviets (small territory left but many cities), occupy all Australia and then i believe i'll give a shot at the US. Africa seems uninteresting right now, too large and poorly defended. Also i intend to defeat the British fleet and weaken the British and French ground forces with bombers. Maybe stupid german AI ally will have more courage and go for them :)

mircea74,

I think this frequency and others reported show that the
Armies that then can be created will be at level which is OK.

On Japanese strategy: Without its fleet the British Empire will
be in severe trouble.

In version 1.3 value of the British colonys in Africa will be reduced,
since they are overvalued now.
I also consider to add the autoproduced ANZAC-unit already in
1.3 (graphic will appear in 1.4) since I have got the impression
from playtest-reports that Australia is to hard for AI to defend.

Rocoteh
 
Rocoteh said:
In version 1.3 value of the British colonys in Africa will be reduced,
since they are overvalued now.
I also consider to add the autoproduced ANZAC-unit already in
1.3 (graphic will appear in 1.4) since I have got the impression
from playtest-reports that Australia is to hard for AI to defend.

Rocoteh

Thinking mainly about Multiplayer, reducing the British Colonies in Africa may be wrong ... Italy's starting troops in Africa obviously will be poor quality Italian troops but with Italy being part of Germany, any troops built in the region are likely to be better quality Germans giving the Axis a much stronger position in Africa than is historically correct ... probably the best way to compensate for this is the currently overvalued colonies ?

Also, I think Australia, with its relatively low production and lack of initial ground troops, will be hard to defend for humans as well as AI so I think the Auto Anzac will be a good idea for the Aus/NZ region.
 
KristiB said:
Yeah, I've been playing as Japan last few days. I pretty much rolled over China, but ignoring the Phillipines until the Americans had just too many units. I took one undefended city but the rest had Marines in them.

By early 1940 China was down to one city, the Soviets came in against the Allies and razed about half a dozen English cities in India which took alot of pressure off me as I rolled down to Saigon and eliminated Thailand. I took all the islands to the west until I hit Hawaii where the American Marines showed in strength and I had to evacute the forces who'd survived. Most of the American Navy was completely eliminated including about 500 English destroyers that showed up. :goodjob:

I noticed that in addition to the razed cities in India the Soviet took Belgrade and razed one city on the English Isle as well. :eek: Damn AI...

Oh, btw, I put the Germans on level 4 aggression to see if they'd prosecute the war against French instead of sitting around doing nothing. Well, the Germans finally took Paris in early 1940 but by then they'd reduced it to a 2 population city :eek: I didn't notice the Germans taking more cities or quicker. The AI really seems reluctant to attack cities where it's obvious that some sacrificies will be involved... :suicide:

KristiB,

Did you take heavy losses when you crushed the US Navy?

What about carrier-based air. Is it crucial as in reality?
Does AI produce Heavy Bombers in any substantial numbers?

I am very disturbed by the fact that AI razes so many cities.
In 1.3 about 30 Great Wonders will be placed as a test to see if
they will stop city-razing.

My impression of aggression-level is that it do not matter much.

Rocoteh
 
Dazz_G said:
Thinking mainly about Multiplayer, reducing the British Colonies in Africa may be wrong ... Italy's starting troops in Africa obviously will be poor quality Italian troops but with Italy being part of Germany, any troops built in the region are likely to be better quality Germans giving the Axis a much stronger position in Africa than is historically correct ... probably the best way to compensate for this is the currently overvalued colonies ?

Also, I think Australia, with its relatively low production and lack of initial ground troops, will be hard to defend for humans as well as AI so I think the Auto Anzac will be a good idea for the Aus/NZ region.

Dazz_G,

Yes you are right.
I will use another solution in Multiplayer version 1.1.
Otherwise Germany-Italy will fast occupy Africa.

Rocoteh
 
Rocoteh said:
I am very disturbed by the fact that AI razes so many cities.
In 1.3 about 30 Great Wonders will be placed as a test to see if
they will stop city-razing.

Rocoteh

Most of the cities I have witnessed being razed were due to the AI bombing them down to 1 POP before attacking resulting in Auto Razing ... there isn't anything you can do about that !
 
I have not seen the AI build heavy bombers yet. I fact I am a bit disapointed that the british not send a single bomber over to the continent, since I shot down one right at the start.

I also think that all colonies (except Canada and Australia) are too good.

In my game air support was very crucial for sea battles, it was land based, but if I would fight in the deep ocean I would be glad to have carriers with me.
 
"Most of the cities I have witnessed being razed were due to the AI bombing them down to 1 POP before attacking resulting in Auto Razing ... there isn't anything you can do about that !"Dazz_G

Dazz_G,

1 Pop with Auto Razing. That was bad news!

You are right. There is no way I can stop it.
I will add about 30 Great Wonders anyway.



"I have not seen the AI build heavy bombers yet. I fact I am a bit disapointed that the british not send a single bomber over to the continent, since I shot down one right at the start.

I also think that all colonies (except Canada and Australia) are too good.

In my game air support was very crucial for sea battles, it was land based, but if I would fight in the deep ocean I would be glad to have carriers with me."Dark Scipio

Dark Scipio,

I will reconsider the price for Heavy Bombers. A to high price is
probably the reason why AI not seems to produce them in any numbers.

Its positive to hear that air is important in air-naval battles.

Rocoteh
 
Anath said:
:confused: What is the current version and where can I download it at?

Nevermind I figured it all out. Before I found this I was actually thinking of creating something like this. Anyway heres some sites I was using for information. http://www.euronet.nl/users/wilfried/ww2/ww2.htm
http://www.historyplace.com/worldwar2/timeline/ww2time.htm

Also I found some interesting WW2 era world politcal maps if anyone needs.

Anath,

It seems to be good sites.

Welcome back with more comments and reflections on the scenario.

Rocoteh
 
Rocoteh,

I took 'some' losses but I wouldn't consider them particularly heavy. I pretty much played the 'hop out of my isles, hit a unit and run back to the isle base' game non-stop. I also used my battleships themselves with their 60-50-5 as basically 'mobile islands'... stick a stack of attack units under them, move them to the battle first and just have most of the units end their turn under their protection to avoid a crushing counterattack. The biggest problem I see with AI is that they do NOT keep their units together... Destroyers, with their 8 movement, simply get WAY out in front of the rest of the AI fleet, giving me time to deal with them before the cruisers, subs, battleships, etc show up. The AI doesn't seem to understand that you don't HAVE to use ALL of your movement ALL of the time. Something else I noticed is that the American Battleships got hung up on bombing ONE city back to the stone age. It was that northernmost isle near the Russians and they just continually bombed it for over 20 turns while the rest of their fleet was getting slaughtered. Hell, until I landed on Hawaii that was ALL they did once they reached the far east. And it might not have been my landing that convinced them to stop their single-minded bombardment since about that time was when the Russians came into the war against them.

As far as aerial... well, the only time *I* really used alot of naval airpower was when I was island hopping in order to reduce those American Infantry units so my weaker infantry could take the isle without major losses. I tended to mostly leave my carriers near the homeland and didn't use a WHOLE bunch. The Americans came at me once with a carrier flotilla (3 or 4 carriers I believe with their escort cruisers and destroyers) but since I was in my islands I just took a few turns of bombing until they came into range and then crushed them with my battleships. After that, the Americans just annoyed me with some bombers based out of Manila, but it was negligable.

That being said, I tended to use my air force as almost a single unit rather than divide them up amoung many cities and carriers... Fighting in China, swing all fighters up there; trying to kick the Americans out of Manila, base them in the single city in the Phillipines that I took. About the only time I overly concerned myself with having carrier air power was when I tried to take Hawaii but the air losses I took along with American Marines counterattacking my beachhead convinced me to evacuate them almost immediately. About that time was when Thailand declared war and I still hadn't taken Saigon yet so I abandoned the push to the West to concentrate on the mainland. Plus once I saw that India had all those razed cities, I figured I needed to refocus my attention to grab some of them before the Soviets overran everything. Needless to say, when I surveyed the area, it was mostly the old MRDs that were stomping. *shrug* That'll be fixed though I know.

I saw no heavy bombers at all...

Another problem with AI that I notice is that they simply do not engage in bombing improvements or even advancing UNITS but target almost exclusively cities. Doubt there's anything you can do about that since it's just crappy AI probably...

Oh, here's a suggestion perhaps on the whole settlers issue. If possible, maybe make them very expensive AND limit each civ to only ONE active ever. The expense might keep the AI from going settler crazy. Either way, SOMEHOW you oughta try to get them ingame. After watching the Soviets raze all that area in India, it would be a shame if all of that area and resources just go to a waste... :cry:
 
KristiB,

"The AI doesn't seem to understand that you don't HAVE to use ALL of your movement ALL of the time. Something else I noticed is that the American Battleships got hung up on bombing ONE city back to the stone age. It was that northern most isle near the Russians and they just continually bombed it for over 20 turns while the rest of their fleet was getting slaughtered"
KristiB.

Agree! What you mention here is really typical for AI.
One can only hope it will be heavily improved in Civ 4.

"As far as aerial... well, the only time *I* really used alot of naval airpower was when I was island hopping in order to reduce those American Infantry units so my weaker infantry could take the isle without major losses. I tended to mostly leave my carriers near the homeland and didn't use a WHOLE bunch." KristiB

I see. My intention is that Carrier based aircraft should be as important
as in reality. It seems there is some way to go yet.........

"I saw no heavy bombers at all..."KristiB

That is not good. US have many heavy bombers that can be build.

"Another problem with AI that I notice is that they simply do not engage in bombing improvements or even advancing UNITS but target almost exclusively cities. Doubt there's anything you can do about that since it's just crappy AI probably..."

You are right. There is nothing to do that can alter that.

Thank you for the info and welcome back.

Rocoteh
 
I saw the AI often bombard my advancing units.

Further I would also like very expensive Settler, perhaps needing a small wonder?

In my game air support was very crucial for sea battles, it was land based, but if I would fight in the deep ocean I would be glad to have carriers with me.

I also noticed, that the Russian have to much culture. Espacally the relation Leningrad/Helsinki: The Manheimer Line soon falls into the Russian hands by culutral advance.

Another suggestions:

After splitting up the low lands in Holland and Belgium, I would make the part of the allied alliance. This is not historical correct. But it is better then have the allies declare war on them, wich is far worse (in my game this way, the english troops and the dutch fleet were destroyed without result by that).

Paratroopers should have a higher Defense than offense rating. I mean paratroppers are used only to overwhelm any resistance by surprise and then hold out until the main troops arrive. Further the should have a better defense than their offense now, because their are Elite Units. Perhaps you give them -1 HP, because of their lack of heavy equipment. Perhaps the germans should get special paratroopers, as Fallschirmjäger fought very well, espaccaly in France as Elite units.

Report:

1940:
Prolog:
After sending most troops to Copenhagen to be shipped to Norway (one army and a SS-Division already in front of Bergen), I gave Soviet Union 50 Gold, because I did not want war with them now. (my Plan was: Skandinavia, Crete and Corsica, then England and then Decide it in the East). The Luftwaffe was redeployed to Copenhagen and Lisabon to support the ,,Weserübung" (Invasion of Norway) and to hunt down allied Ships near Gibraltar.
I deceded to build an ,,Ostwall" for the case, the Soviets would attack, the captured Norwegian Workers will be useful for that.
I noticed my failure, as I forgot that I had a Right of Passage with Spain when I declerd war on them. Now the other Axis nations dont want to renew the right of passage agreement (only Italy, but only because I gave Dyes). So my Finnland Troops in the Manheimer Line were redeloyed to Königsberg.
Week 11:
The Soviets declared war on me, Helsinki did fall to the Soviets.
2 Battleships, 1 CA, 1 CL and 14 DDs appear in the baltic sea. I sent my remaining over water fleet (5 CLs, 13 DDs) to react, a newly build Type VII will be with them, Bombers from Copenhagen will engade the Battleships, the Stukas are exact out of range, and can only attack the Soviet CL (destroyed).
Redeploying Airunits form Athens (bombarding Crete), and Lisabon to Danzig.
Somehow my transports (with an army) to norway went missingm Russian Submarines? :confused:.
Bergen easily captured, without airsupport (expcept destroying a Radar Tower near it two weeks ago).
All Soviet destroyes sank, loosing two own Destroyers.
Week 12:
Tempere conquerd by the soviets, 55 Soviet Submarines near Stettin. :eek:
One turn before the Transport in Athens for Operation ,,Merkur" (Invasion of Crete) the fins sign a peace treaty with Greece.
Loosing a Destoryer and a light Crusier, 7 Sovier Submarine were damaged, and 21 sunk.
Near Gibraltar, two U-Boot Type VII sank, 1CL, 1 CA, 1 DD, 1 CA-AA and a transport.
Week 13:
Only Kemi still finish.
(Asia: Hongkong, Philipines and Kanton Japanses, three Cities razed).
The two Type VII, sank 4 DD and 2 Transports near Gibralter, anoter 21 Sovier Submarines Sunk for the price of 4 Destroyers.
 
Dark Scipio,

Thank you for the comments and the report.

"I saw the AI often bombard my advancing units"
Dark Scipio

Positive that AI is capable of that .

"Further I would also like very expensive Settler, perhaps needing a small wonder?" Dark Scipio

My impression is that the vast majority of players do not want
settlers in the scenario.

"I also noticed, that the Russian have to much culture. Espacally the relation Leningrad/Helsinki: The Manheimer Line soon falls into the Russian hands by culutral advance." Dark Scipio

OK I will check it out.

"After splitting up the low lands in Holland and Belgium, I would make the part of the allied alliance." Dark Scipio

Yes that is my intention.

Paratroopers should have a higher Defense than offense rating. Dark Scipio

I intend to change the stats for paratroopers. Notes have been taken.

"I deceded to build an ,,Ostwall" for the case, the Soviets would attack"
Dark Scipio

Very good idea!

"The Soviets declared war on me, Helsinki did fall to the Soviets."
Dark Scipio

This will not be possible in version 1.3. Finland will be much stronger.

"Tempere conquerd by the soviets, 55 Soviet Submarines near Stettin."
Dark Scipio

Again: not possible in 1.3. "Wall" of minefields now placed in the Baltic Sea.

Welcome back

Rocoteh
 
Is this something that you can make optional? If it's something that could be placed in a file that's easily editable, that would be great. I know that I don't care if a Thailand settler trudges through AI territory and sets up a town in Germany. I hate having land that's impossible to settle, so that's a weakness I'm ready to deal with. Those looking for historical accuracy would hate this of course. That's why a setting for this would be perfect ... if it's possible.
 
Couple other notes...

There's a German U-boat placed just northwest of Spain that a Spanish ship runs into EVERY time and Spain declares war vs Germany. Maybe moving it one tile to the left or right would solve that problem. I think the same might apply to that stack of 30 Soviet subs just north of Japanese territory.

Also, I think that Romania needs some decent immoblie units in their cities. One thing I notice the AI does is almost immediately move every one of their units into German territory, trying to 'help' the Germans against the French, I imagine.

And is there something that can be done to deal with the problem with Munich? Apparently the AI decides that, of all the cities the Germans control, Munich is to be allowed to go down to 1 population... I noticed that the first time I played the Germans and adjusted the tiles controlled myself but the AI does NOT ever do that I don't believe. There might also be a similiar problem with one of the cities on the Japanese mainland. I'll have to bring up a saved game to look but I seem to recall one there as well.

Oh and I think it's been mentioned before but a Cossack victory causes a Golden Age for the Soviets.

Also, not sure if this is possible, but the order of AI taking 'turns' might be adjusted... for example, the Poles ought not to go before the Germans since the Germans had initiative. Same as the Chinese going before the Japanese. Germany oughta go FIRST imo.
 
allin1joe,

"Is this something that you can make optional? If it's something that could be placed in a file that's easily editable, that would be great. I know that I don't care if a Thailand settler trudges through AI territory and sets up a town in Germany. I hate having land that's impossible to settle, so that's a weakness I'm ready to deal with. Those looking for historical accuracy would hate this of course. That's why a setting for this would be perfect ... if it's possible"
allin1joe

OK, I will see if I find a solution.

Question .. how do you destroy mines?
allin1joe

You must destroy the Civ that owns the mines.

Rocoteh
 
KristiB,

"There's a German U-boat placed just northwest of Spain that a Spanish ship runs into EVERY time and Spain declares war vs Germany. Maybe moving it one tile to the left or right would solve that problem. I think the same might apply to that stack of 30 Soviet subs just north of Japanese territory."
KristiB

OK I will solve both these problems.

"Also, I think that Romania needs some decent immoblie units in their cities. One thing I notice the AI does is almost immediately move every one of their units into German territory, trying to 'help' the Germans against the French, I imagine." KristiB

Should be possible to correct.

"And is there something that can be done to deal with the problem with Munich? Apparently the AI decides that, of all the cities the Germans control, Munich is to be allowed to go down to 1 population... I noticed that the first time I played the Germans and adjusted the tiles controlled myself but the AI does NOT ever do that I don't believe. There might also be a similiar problem with one of the cities on the Japanese mainland. I'll have to bring up a saved game to look but I seem to recall one there as well."KristiB

I will check it.

"Oh and I think it's been mentioned before but a Cossack victory causes a Golden Age for the Soviets"KristiB

No more Golden Age in version 1.3.

Rocoteh
 
Changes: Spain.

Bilbao and Tangier removed.

Submarines in the South moved.

Great Wonders placed in all Spanish cities.

Spanish infantry replaced with garrisons to a large extent.

Sum up of changes: Should increase the chance that Spain not declare war.
Should also increase the chance that Allies does not declare war on Spain.

Rocoteh
 
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