WW2-Global

vlad1917_a said:
I do not know. The game become very slow. (My computer sucks :blush: ). There is only one American continent that missing and because I can not fly in airports It to much work to conquer it. So probably I will stop after Eurasia.

vlad1917_a,

I see. How much RAM do you have?

Its important with regard to CIV 3.

Rocoteh
 
KristiB said:
Ah, that's great news for the Germans to have those two civs incorporated into the Reich. They really do tend to get in the way more than they help. I did give them RoP however when the war with the Soviets broke out the first time and they ARE actually helping keep the Soviets occupied with their crappy infantry. Luckily, their infantry is SO crappy that the AI will attack them with Soviet infantry so that's good for me at least. :goodjob:

It's now Week 15, 1940. Thanks to the Luftwaffe, we were able to survive the first surge of the Soviet counterattacks. We had to take a three turn breather while our armor corp healed back up but they all came back healthy at the same time and we took Krasnodar and Rostov in the south. In the north, the Soviets have 6 HMGs and about 20 infantry running around Leningrad so I'll have to deal with them before attacking there. Damn forests suck for my tanks :cry: so the south is much more attractive.

Once we take a few more cities, the Soviets oughta be about ready for a peace which we'll take so we can get on with the invasion of Africa. I think we'll probably end up splitting our forces. We'll attack the English in the middle east and landing some strong forces in the north at the same time so they can't concentrate their counterattacks. We'll see though. We probably have at least 5-10 more turns of combat with the Soviets.

KristiB,

Yes that was my point.

The alliance with Germany seems to have the effect that both
Romania and Hungary are of low value due to AI.
That is not realistic.

I can read from your report that AI still likes to produce HMG units.
Strange!

Yes a peace with Soviet and then a change of focus may be a
good strategy.

Thank you and welcome back.

Rocoteh
 
I want to conquer America- after finishing off the rest. I´ll have to use many units, at least 4 carrier and a whole transport fleet full of marines and so on. But first i have to deal with the rest of Europe, Asia and Africa...

Adler
 
Week 20, 1940
The news just keep getting worse --- What the heck are these British Commandoes? (14-10-2, 7 health at Regular? What the hell? I suppose they get 12 health at Elite?) :P They come out of the jungle and slaughter an Elite Alpine Infantry and Elite Tank Brigade without taking a scratch, and capture Agade. I guess it is my fault by taking the Italians as the perennial doormats. I don't suppose they get to play with any "neato" units? (And, btw, why can't they build Heavy Artillery?)
Bombard and kill 2 more planes on the ground at Plymouth. Use the Breda Dive Bombers to soften up the Commandoes, and use Trajan's 1'st Tank Army to mow over the Brit Commandoes with extreme pleasure. Agade retaken. Bauchi taken with no losses.
Steal Land/Air from the Germans after a failed attempt last turn. Russia is probably only 1 Tech away from building T-34s. Yeucch.

Week 21, 1940
It appears as though the German U-boats rule the Atlantic. Not an Allied ship as far as can be seen, and the Germans are swarming everywhere. Plymouth may fall soon. No Allied counters this turn in Africa.
Bamako is captured with no losses.

Week 22, 1940
Kanakry, Kong, and Mao are captured from the French in West Africa. The British town of Lagos is also captured.

Week 23, 1940
Freetown (British) captured. Caught and destroyed at harbor was at least 1 Heavy Cruiser. In the battle for Kumasi, the Trento Motorized division promoted a new General - Octavian! Kumasi (British) captured with a loss of 2 Tanks.

Week 24-26, 1940
The Germans are making assualts on Plymouth almost every turn, but it is rather haphazard now, with only 2-3 Infantry attacking at a time. Plymouth is being pounded by my Navy every turn, but it is just not enough. 2 French Subs are killed trying to sneak past Gibraltar.
Peru makes peace with the Allies. The Turks and the Greeks finally declare peace after a totally stalemated war.
Abidjin (West Africa) is captured from the French. Accra (British) finally succombs (it was ready to fall with only a red-lined fortress unit left, but then a British convoy dropped in and 2 MG units appeared...D'oh!
All of West Africa is under Italian control now.
My 6 Tank Armies are the *ONLY* thing that allows the Italians to be this aggressive and minimize casualties.

Week 27-30, 1940
What the ????? Russia revolted and is now a Democracy???? I thought the Governments were fixed? No wonder they have been so quiet up there! They also have 44 Marines and 114 HMGs. The British only have 4 Battleships left and 5 H. Cruisers. The US is still looking pretty strong, but only has 9 Battleships left.
I do a safe steal from the Americans for "Land, 1940". We now can build the much improved (relatively) M13/40 Tanks!! (16.12.2, 6 health at Veteran)
Capture the French cities of Yaunde, Bangui, Libreville, Ouessa, and Brazzaville (autorazed) in central Africa. The French have been kicked out of Africa. Uganda and Moyale were liberated from the British. The resistance in British cities takes forever to end because of the huge cultural disparity. We lost several tanks and HMGs to British counters by Marines.
Basoko, Stanleyville, Levpoldville, and Albertville are taken from the Belgians
The Chinese have finally been eliminated! (by the Japanese). Communist China only has 2 cities left.
 
I have 1.6GHz and 1GB of Ram. But it still slow. It took 5-10 minutest to make next turn. I will probubly rize some useless towns in the Africa to speed up the game.
 
Rubberjello,

"They come out of the jungle and slaughter an Elite Alpine Infantry and Elite Tank Brigade without taking a scratch, and capture Agade. I guess it is my fault by taking the Italians as the perennial doormats. I don't suppose they get to play with any "neato" units? (And, btw, why can't they build Heavy Artillery?) " Rubberjello

Most units in the Italian army had poor equipment and low
combat morale. Furthermore they were often not up official strenght
even when a campaign started.
The failure of the Italian industry to produce large number of tanks
shows up in the fact that Italy never could field more than
3 Armoured Divisions: Ariete, Littorio and Centauro.

Italy should have Heavy Artillery though. Is a bug that will be corrected
in version 1.4.

"What the ????? Russia revolted and is now a Democracy???? I thought the Governments were fixed?" Rubberjello

First time reported. I will look it over though.

"They also have 44 Marines and 114 HMGs." Rubberjello

I will create a very expensive Soviet HMG-unit.

I think your strategic situation looks very good.

Thank you and welcome back.

Rocoteh
 
vlad1917_a said:
I have 1.6GHz and 1GB of Ram. But it still slow. It took 5-10 minutest to make next turn. I will probubly rize some useless towns in the Africa to speed up the game.

vlad1917_a,

OK, I see.

Yes razing some towns will increase game-speed.

Rocoteh
 
Adler17 said:
I want to conquer America- after finishing off the rest. I´ll have to use many units, at least 4 carrier and a whole transport fleet full of marines and so on. But first i have to deal with the rest of Europe, Asia and Africa...

Adler

Adler,

Yes that should best the best strategy.

I am already sure that the integration of Hungary, Romania and
Bulgaria into Germany will work very well.

How the integration of Persia and Iraq into the British Empire
will work remains to be seen. Anyway I regard it as realistic.

Rocoteh
 
Rocoteh,

First thx for this incredible New game. i'm a big fan of ww2 games for about 15 years ( panzer general and close combat series ) + civ games and many others. For me, ww2 global is one of the funniest ww2 game ever played.

I've played 1.3 emperor Russia and US

Russia (I stopped after conquering 55% world pop )
- Air is underpowered and not so fun to play with Russia

USA ( beginning )
- Marines are overpowered

My wishes for this excellent scenario :

- Fix of the stats and names links for air units
- Make the flak - air combats more fun (more hp ?) ( but I guess it's a Civ problem )
 
Was it intended that if u rize town there is no road under it?


PS. The biggest slow down is to occupy town it 2-5 minutes to count.
 
vlad1917_a said:
Was it intended that if u rize town there is no road under it?


PS. The biggest slow down is to occupy town it 2-5 minutes to count.

vlad1917_a,

No that was not intended.

There should be a road.

Rocoteh
 
antoine said:
Rocoteh,

First thx for this incredible New game. i'm a big fan of ww2 games for about 15 years ( panzer general and close combat series ) + civ games and many others. For me, ww2 global is one of the funniest ww2 game ever played.

I've played 1.3 emperor Russia and US

Russia (I stopped after conquering 55% world pop )
- Air is underpowered and not so fun to play with Russia

USA ( beginning )
- Marines are overpowered

My wishes for this excellent scenario :

- Fix of the stats and names links for air units
- Make the flak - air combats more fun (more hp ?) ( but I guess it's a Civ problem )

antoine,

Thank you for the positive words.

Yes Russia air is not powerful. Maybe should some of the late-war
types be stronger. I will look it over.

There will be 2 types of US Marines in version 1.4.
It should correct the current problem.

On flak and air-combat: Its a part of the game-engine. I can not
change it.

Thank you and welcome back.

Rocoteh
 
Rocoteh,

Can you supress polution totally, as stupid AI dosn't remove it, even from is most valuable terrains. AI does'nt improve terrain too, but that's another problem.
 
Week 23 PC turn:
Brasilian DD sunk in Atlantic. 5 Uboats lost in the North Polar sea due to enemy subs.

Week 24:
Vladivostok attacked by an army but not yet taken. But Kirensk, Khabarowsk, Reinovo. Russia has no chances...
In Africa Algiers is taken.
Oh Rocoteh, before I´ll foret it: Also implement please the He 177 Greif. It was the only German 4 mot bomber who was produced in some numbers and saw action as strategic bomber.
Back to the game: My first Marine division is Elite after their first fight! They are promoted after they attacked taking Rabat. If I took the North African coast, I will secure it and will continue south. On this way I can make small attacks on the coast while my mean army is marching on... Waw is mine.
U 117 sinks the 5 enemy subs that sank my Uboats last turn. It became Elite. U 114 sinks a US CL and is promoted to Elite. But there must be subs... 3 subs sunk by U 114, 3 further by U 115. And still there are subs. All in all the enemy has 34 left... U 110 meets another off the Bering Strait. 33 left. This reminds me on the non political correct old children song "10 kleine Negerlein"...

I have to stop here.

Adler
 
1940 week 10.


Things have become a stalemate...

->Battle for Japan continue.
Hokaido is alway occupied by Americans troops
Hight naval casualties on both sides ! I spoted the american Pensylvania Fleet Flagship in the battle. I'm bombing them with half of the Japanese air forces here, and my ships aren't even able to sunk the damaged ones... :sad:

->Front line in China is frozen too, the other half of my air forces are trying to raze the remaining Chineses cities and it may take a while... :mischief:
Commonwelth troops are coming from Idia through Tibet.
(Just a note here, these Idians troops are the same than the English troops got in England. Can be valuable to find a unit graphic looking more like an native idian troop and rework there stats)

->An other american fleet (weak, mostly destroyers) is coming near Hawaii trying to break my blockade. They were crushed with no mercy... :D

-> I stupidily lost a carrier on austrilian coast due to a pack movement (J key) mistake... the carrier standed alone in the middle of the sea :cry:
 
antoine said:
Rocoteh,

Can you supress polution totally, as stupid AI dosn't remove it, even from is most valuable terrains. AI does'nt improve terrain too, but that's another problem.

antoine,

Its not possible within the current game-engine.

Rocoteh
 
Adler17 said:
Week 23 PC turn:
Brasilian DD sunk in Atlantic. 5 Uboats lost in the North Polar sea due to enemy subs.

Week 24:
Vladivostok attacked by an army but not yet taken. But Kirensk, Khabarowsk, Reinovo. Russia has no chances...
In Africa Algiers is taken.
Oh Rocoteh, before I´ll foret it: Also implement please the He 177 Greif. It was the only German 4 mot bomber who was produced in some numbers and saw action as strategic bomber.
Back to the game: My first Marine division is Elite after their first fight! They are promoted after they attacked taking Rabat. If I took the North African coast, I will secure it and will continue south. On this way I can make small attacks on the coast while my mean army is marching on... Waw is mine.
U 117 sinks the 5 enemy subs that sank my Uboats last turn. It became Elite. U 114 sinks a US CL and is promoted to Elite. But there must be subs... 3 subs sunk by U 114, 3 further by U 115. And still there are subs. All in all the enemy has 34 left... U 110 meets another off the Bering Strait. 33 left. This reminds me on the non political correct old children song "10 kleine Negerlein"...

I have to stop here.

Adler

Adler,

Thank you for the report.

I will include He 177 Greif with the graphic expansion.

Version 1.4 will see a expansion from 94 MB to 140 MB (compressed).
I think many downloaders will drop off if one goes further.

Thus I will after that create a WW2-Global Super with a 362x326 map
and a download that is only limited by relevant custom graphics.

The 140 MB download will still be the standard scenario.

Welcome back.

Rocoteh
 
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