WW2-Global

Bob1475 said:
Just a note to let you know that I did finally end my Germany game. I was systematically taking North American cities being careful not to expose my stacks to atomic blasts. After getting everything west of the Mississippi I threw caution to the wind and rolled up all of the rest of North America in three turns - with no atomic counter attack. Rolling on to South America I was following the same pattern until I got hit with an Abomb. Seems the Americans did not want to use it on home soil but were not as concerned with Brazilian casualties. Wehrmacht lost about 40 units in the attack but I quickly replenished and continued.

Thereafter it was a strike at Indonesia and Austrailia and then I had to hit every Pacific island. Quite frankly I stopped when I passed 90% population. No chance to get 80% area due to cities being razed.

I agree that you should do something to change the domination victory. 80% seems impossible given city razing.

Now I will give the Japanese a try. Should be a challenge for me because I am an armor guy.

Bob1475,

Its interesting that US-AI did not use the bomb within US.

This playtest was really a titanic struggle and very interesting to follow.
I have just implemented a change in version 1.4 with terrain at 70%
and population at 70% for purposes of domination victory.

More victory points locations have also been placed in Dutch East India.

Looking forward to hear from your Japan playtest.

Welcome back.

Rocoteh
 
Warlord German-V 1.3 1939

I smashed the Poles in 2 turns using naval bombardemnt and some air support. Simountaneously I unleasnhesd the Luftwaffe on the Low Countries punding them into rubbel and I took them in 1 turn.
Realstic I think.
My U-Boats were utterly wiped out by the MASSIVE Royal Navy I never stood a chance.Really unfair that the I did manage to take out a lot of British ships though but not enough. I decided to keep the remainder of the Kreigsmarine behind my mines to just defend my costal waters and pick off easy targest that come by.

On the Western Front the French while I was consodilating my gains launched a massive counter-attack using mostly Infantary. I quickly using the rails transffered my forces from the east and for several turns let them advance into the occupied Low Countires while I wore them down with air and artillery attacks.

Once the counterattack had been slauthered I did exactly what Germany did in RL and attacked through Northern Frnace quickly reaching the gates of Paris. The Maginot Line was completly ignored. The Luftwaffe began carrying out massive bombing raids of Paris wiping out several buildings, killing citizens, and soldiers.

However we suffered heavy losses to the British Spitfires and Hurricanes in Northen France which easily outclassed the Luftwaffe. The Luftwafffe turned it's attention to the airfield and began bombing it the Panzer divison rolled in and occupied it wiping out all British planes.

From the the Luftwaffe ruled the skies and after the garrison in France had been reduced a massive attack consitin gof 2 armies many panzers and infantary were launched and the city fell after a short battle.
With Paris in German hands Germany was unstoppable and the plan for German advance through France was developed.

Oh BTW Spain and Turkey declared war on the Allies.
 
silver 2039 said:
Warlord German-V 1.3 1939

I smashed the Poles in 2 turns using naval bombardemnt and some air support. Simountaneously I unleasnhesd the Luftwaffe on the Low Countries punding them into rubbel and I took them in 1 turn.
Realstic I think.
My U-Boats were utterly wiped out by the MASSIVE Royal Navy I never stood a chance.Really unfair that the I did manage to take out a lot of British ships though but not enough. I decided to keep the remainder of the Kreigsmarine behind my mines to just defend my costal waters and pick off easy targest that come by.

On the Western Front the French while I was consodilating my gains launched a massive counter-attack using mostly Infantary. I quickly using the rails transffered my forces from the east and for several turns let them advance into the occupied Low Countires while I wore them down with air and artillery attacks.

Once the counterattack had been slauthered I did exactly what Germany did in RL and attacked through Northern Frnace quickly reaching the gates of Paris. The Maginot Line was completly ignored. The Luftwaffe began carrying out massive bombing raids of Paris wiping out several buildings, killing citizens, and soldiers.

However we suffered heavy losses to the British Spitfires and Hurricanes in Northen France which easily outclassed the Luftwaffe. The Luftwafffe turned it's attention to the airfield and began bombing it the Panzer divison rolled in and occupied it wiping out all British planes.

From the the Luftwaffe ruled the skies and after the garrison in France had been reduced a massive attack consitin gof 2 armies many panzers and infantary were launched and the city fell after a short battle.
With Paris in German hands Germany was unstoppable and the plan for German advance through France was developed.

Oh BTW Spain and Turkey declared war on the Allies.

silver 2039,

Thank you for the report.

Yes I think the first 3-4 weeks are very realistic.

On the U-Boat warfare: I intend to rework all U-Boat/Submarine
Order of Battles. That will mean the introduction of the Coastal submarine.
Since this will be very time-consuming it will be implemented in 1.5
instead of 1.4.

I also think the campaign in France as you describe it is realistic.

Looking forward to follow this playtest.

Welcome back.

Rocoteh
 
LBPB,

Thank you for the report.

"Communist China is wiped out.
- Chineses have left the front and are hiding in the Himalaya.
--> Planned move : Avoid fight in Himalaya... I'm going right too India"
LBPB

That should be a good move.

"3) The Dutch East Indies are no more, I've captured all their remnant cities (Batavia, Surabaya, Timor and Fakfak).
--> Planed move : Two option are possible... Redeploying the 3rd Fleet in North and West Australia or Redeploying the 3rd Fleet on India... Don't know what the best atm." LBPB

I guess you will need them most in Australia.

"4) Invasion of Australia has begun by the East coast. Cooktown and Brisbane are already under control. Major fighting are now taking place near Sydney.
--> Planed move : Finish off the Australian East coast since their defenses are collapsing..." LBPB

Version 1.4 will see a special autoproduced ANZAC-unit.

5) US forces have proved to be really annoying as they have recaptured Midway. I've redeployed the 1st Fleet in the middle of the Pacific to search and hunt every single US ship... It's a partial success since 2 of their 3 landing operations against our islands have been stopped in time...
I've stuck my 2nd fleet in the defense of Japan mother land.
--> Planed move : A brand new 4th fleet has been built, I will use it to reget my lost islands (Marcus, Marshall, Midway and Hawaii). LBPB

Since you have wiped out most of the US fleet it should work.

On the naval balance: US-AI will never recover from this!

Welcome back.

Rocoteh
 
KristiB said:
France - v1.3 - Sid

Week 18, 1940:

Munich, Budapest, and Zagreb have fallen. German counterattacks are down to 2-3 Panzers each turn and they only get one attack and are then destroyed with artillery and conscript infantry. The Fins have been sending their good infantry down, harrassing my fortified units. A small stack of Japanese marines also just showed up near Budapest too. :eek: Bastards...

We've decided to clear out southern Europe first and slowly eliminate the Romanians and Bulgarians before going north into the teeth of the German defense. A small attack on Ruhr revealed multiple 88's in defense. :sad:

Britain continues to do well with transports and has taken Crete. Massive marine British marine units have invaded the northern African Italian area. Japan hasn't taken but a single city in the southern part of China.

"I'd like to reiterate my stance that maybe the Heroic Epic should be taken out of the scenario... We all agree that armies tend to be unbalancing in favor of the players and after having 27 Armies in my German playtest and, immediately after building the Epic in my France one, I'm up to 5 Armies in mid-1940...

Armies are fine to keep, I think overall, but the Heroic Epic just makes it too easy to aquire them..." KristiB

KristiB,

Thank you for the report.

I must say I am somewhat surprised over the incredible results
you have achieved. I thought this was not possible, but it was!

If you manage to defeat Germany you have clearly won a
"house-rule" victory.

On the Heroic Epic: I will probably remove it.

Welcome back.

Rocoteh
 
allin1joe said:
Should Japan be able to build Battleship C2? I researched Sea 1941 specifically for that, but it doesn't show up as a valid build order in any city.

Is there anyway we can get the tech tree to show what civs can build each unit?

allin1joe,

OK, I will change that in version 1.4.
The reason to the current situation is that Japan only build Yamato-class
(with regard to battleships)
1939 onwards. However I will change it since the player should
have the freedom of choice.

On the tech tree: With a better Civilopedia it would work de facto.

Once version 1.4 have been released I plan to make a sum up
for each Civ of which units it can produce.

Rocoteh
 
Japan Hight Command Special Report :

"Singappor has fallen ! I repeat Singapor has fallen" :bounce:

Pfuuuu, take me 1 year and 7 month to take this city :rolleyes:



Others news :

-> Allieds declared war on Soviets ... :lol:

-> I've definitly broked the Allieds defenses lines in India, I've begun to capture the cities

-> I've opened a second front in north Australia, hoping that they will not be able to defend properly on two oposite fronts in the same time.

-> Hunting of US ships in Pacific is going well ! 1 Battleship, 5 Heavy Cruisers, and 1 Transport sunk... I only lost an Heavy Cruiser and a bomber.

-> Preparing to land troops in Wake within the week. I must retake this island at all costs...
 
Just a small update.
Both Brest and Lyon have fallen after massive air bombardment.
Brest was taken by me and Lyon by my Italian allies.
 
Rocoteh said:
"I'd like to reiterate my stance that maybe the Heroic Epic should be taken out of the scenario... We all agree that armies tend to be unbalancing in favor of the players and after having 27 Armies in my German playtest and, immediately after building the Epic in my France one, I'm up to 5 Armies in mid-1940...

Armies are fine to keep, I think overall, but the Heroic Epic just makes it too easy to aquire them..." KristiB

KristiB,

Thank you for the report.

I must say I am somewhat surprised over the incredible results
you have achieved. I thought this was not possible, but it was!

If you manage to defeat Germany you have clearly won a
"house-rule" victory.

On the Heroic Epic: I will probably remove it.

Welcome back.

Rocoteh

I find my armies to not be very powerful in this game. Plus, in late 1940, I only have 3. At this point, I plan on moving the latest one I found to an island to rush an offshore platform. If you put 2 units in that both have blitz, you are removing 1 attack (since the army has 3 movement, both units together would have had 4).

One thing that would cut down on armies is to remove the militaristic trait. That would cut down the # of elites you have.

Also, after I(Japan) finish kicking Britian out of SE Asia(1 city left in India, and the 2 cities south of Thailand), I plan on seeing if I can revolt to Democracy. You might want to disable that if I can. If you can't disable it, ensure that each civ only knows the gov't it's in so they can't change. Right now, I can only research at 50% before I start losing money. I have a feeling that after I switch to Democracy, I'll be able to research at a much higher clip.

As for letting Japan build the Battleship C2, thanks. I like variety, and the cities that take 19 turns to build a Yamato I planned on having build a C2 instead. Tokyo builds a Yamato every 10 turns, so that production is good enough for me. I planned on make 1 for each fleet I had, then switching over to other support vessels. I still have no plans to rebuild my sub fleet at this point.
 
That depends on whose tanks we are talking about. ;) Now Japan, Italy & China at least have weaker tanks, that also do not have blitz. putting them in armies of 2 units restores the blitz and makes them a bit more survivable. I have had a tank army get attacked and destroyed by a Japanese marine unit after it got modestly wounded, so the AI WILL attack them if it calculates it has a shot at you. It is those 19 hp Elite Marine armies that are maybe too much. If you reduced the hp on those units to be more in line with tanks I think it would work better.

I can see where allin1joe is coming from on the Heroic Epic issue, since I also have only seen 4 MGL in a year of the Japan game. I do put my vote with Krisiti though, since the AI does not get many either and never uses them right. Dropping the Epic is fine with me; I still think removing armies altogether is more realistic and will force the players to actually build up an offensive force instead of relying on the armies. Trying to take a well-defended city without an army is very challenging!

Rocoteh: I see in the Air 1942? 3? tech box there is a Japan bomber with a range of 15!? Is that correct, it has even more range then the US Heavy bombers??? I think it was the Betty.

Also, how does one use a fighter with a higher defense then offense properly? Use them as a bomber? Recon? I'm at a loss on that one. :confused:
 
Hello, here is my battle report:

Week 30 PC turn:
USA declares war on Argentina. Lost a U-boat to the USN.

Week 31:
In Africa Stanleyville is mine. Dar- es- Salam is also liberated. And Bauchi is also no longer British. And finally Albertville
The huge USN stack is lacking the BB that sank my U-boat. U 64 however attacks and sinks USS Chester CA 27. It returns to the next port. Luckily I have conquered the Russian East Asian ports.
I just thought about the invasion of America. Most probably I will invade from 2 sides, one from the Atlantic and one from the Pacific. Then the enemy has to split his forces, while I can easily take him off from both sides, like a piece of metal between hammer and anvil.
Off the Brazilian coast U 59 sinks Argentine CDS Libertad. It is now heavilied damaged and will return to the next port. Unfortunately it is still only regular.
Off Bermuda U 54 becomes regular and U 82 Elite by sinking 4 US subs. These disappeared in the Bermuda Triangle ;)!

PC turn:
Nothing exciting. 5th Bismarck class ship built: Großer Kurfürst.

Week 32:
Mbala is bombed by Stukas which destroyed a Mathilda tank and then taken by Pz IIIe. Lagos is attacked, but there are too many defenders for the lone Pz IIIe. Therefore Mao, Kong, Freetown (shouldn´t it be better US since it was a US formed state for liberated Slaves?), Basoko and Ouessa are mine now. Oh it is Abijan not Abijin. Elisabethville was destroyed by my forces due to low population. The African campaign is very successfully at this moment.
The heavilied damaged U 64 (1 HP) met on her way to the next port off Olyutorskoye a US sub- and wins the engagement!

PC turn:
The main part of the USN attacked my U-boat fleet en route to the Pacific! 13 boats sunk. Also new bug: BB attacks and sinks U-boat and then wants to move to next tile, where another U-boat was. It attacks again. I had this already before!
Italy makes peace with the USSR! How stupid are they???

Week 33:
Battle in the Bering Strait: Type IX boat U 130 sinks USS Maryland, which was damaged by sinking a U-boat, promoting U 130 to elite. CA USS Portland (1 HP) is the next being sunk by that boat. And USS Louisville (2 HP), too. U 130 has only 2 HP left- too few for another attack. But an impressive victory indeed. U 116 sinks USS Salt Lake City and USS Pensacola and is also elite now. U 132 sinks USS Houston. U 135, 138, 148 are sunk by attacking USS West Virginia. But the BB is sunk by U 149. U 144 is promoted to elite after sinking USS New Orleans, the last US CA. U 148 was the 100th U-boat to be sunk by the enemy forces. 219 have been built in total.
Katanga in Africa is destroyed due to the same reasons like Elisabethville the turn before. Kanakry (or Conakry???) is defended by 2 French tanks and a garrison. 2 Pz IIIe are too much for them.

Adler
 
I have internet access again. I am writing on the server now. Nevertheless I have to stop my reports because I have to reinstall the system on my PC. Bad luck, but typical. I hope I will make new reports soon. However there are some remarks:
1. British infantry is too strong! I had conscripts killing veteran tanks quite often.
2. Will you introduce the S- Boats, Rocoteh?
3. The more I think the more I am the opinion not to cancel the Blitz ability on type VII boats: Uboats are the only weapon the Germans can use because the big ships have to wait due to the fact they are outnumbered. Also an allied player has much more ships. Ships that can handle the stupid AI with ease. So all´in all there is no reason for changing IMO.
4. What stats the German torpedo boats will have or will you introduce them as full DD?

Adler
 
Bear in mind though that the Germans aren't SUPPOSED to 'rule the seas' with their U-boats... I think taking out the blitz for the VII's and leaving it for all the others is a good middle ground.
 
But the Allies do have a good chance to cope with the danger. Also remember that the U-boats WERE ruling the Atlantic 1941- spring 1943. Also I do not think the boats are a too big danger for the allies. 200 US DD and so much British. And on the other side roughly 60 Uboats at the very beginning. I do not think the U-boats are too out balancing the game. AI will not use them as well and for a British or US player- well he should be able to cope with the situation.
Uboats sank over 2500 allied ships, 6 CV, 2 BB (+ BB Malaya so much damaged that she was not in service until the end of war), 5 CL, 40 DD (mined ships excluded). So they were indeed the German main weapon. As such they are indeed the only chance for Germany to cope with the Allies.
And hey, the Allies shouldn´t have it too easy ;).

Adler
 
Most of those ships were defenseless merchant ships...

I think Roco has the right idea for balence... The starting (and freebie) U-boats don't get the blitz... Germany wants to rule the seas? Build some type-IX's and up...
 
Japan - Emperor - v1.3

We start by trying to trade with the Germans for oil and rubber but they want everything so we will have to take it from the Chinese (SE Asia is just too far and given that the US fleet will be upon us we cannot go for it until we stop the Americans.

Chinese infantry are well outclassed but we have limited units. After a two months of limited success we take our excess units out of Japan and go full throttle for the Chinese rubber. Almost losing we manage to take out Sian and Yenan and start on marines. But wait, our cities are not fully developed and marines will take too long! We switch back to infantry and use our airpower to pound down the Chinese although there are so many! Nevertheless by the year end we have taken Lanchow and Chengtu.

Meanwhile the American show up - first with destroyers. We make an error and leave our northern fleet carriers unprotected by BBs and lose the carriers!
Never again! We shift into a defensive naval posture and have managed to hold the Americans at bay and have only lost Marcus Island. (It is now week 11 1940)

We have progressed and taken Wuhan despite having to move forces to the North based on the European war with the Russians. Germany seems to be holding out fairly well against the Russian surge - they have lost Warsaw and Lodz and Bucharest has gone red. Other than that the Germans have taken Amsterdam and Brussels was burned (not sure by whom). Usual early stalemate in Africa.

I fear I am not making fast enough progress to hold off the Americans. My first Yamato has been launched but I lose ships faster than I can produce and the Americans seem to have endless streams of ships. Just a matter of enough time to get the production levels ups.

Why do Japanese cities not have Cathedrals? Seems strange that such a strong culture have so many unhappy people.
 
Forgot to mention this but obviously KristiB is a fantastic player. However, I think the rest of us need Heroic Epic. We have already significantly reduced armies. If we were all as good as KristiB we would not need it!
 
I'm sorry to pose such a stupid question - I just downloaded Global 1.3 and have it installed - the problem I have is not knowing how long it should take to load ?? I have 1024 RAM and am running at 3 ghz so I should have sufficient hardware to load up fairly rapidly - 15 minutes into the process my screen still says "configuring scenario..."
-- I hear the music playing but can't see any activity on the screen. Is this normal and to be expected? Any idea of what the loading time should be??

Thanks :)
 
Further information on the problem loading - the green status bar travels to the second period at "configuring scenario..." and stops. After some unknown time the program just shut down and returned to my "Windows Screen"

Anyone have any ideas??

Thanks
 
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