WW2-Global

Pfeffersack,

Welcome back to the scenario!

Interesting that you are going for Persia/Iraq. In version 1.4 they
will be part of the British Empire to increase play-balance.

In September 1939 there were British troops in both these nations
and when they were invaded 1941 they did surrender after a couple
of days.

Thus, to make them British controlled is not as unrealistic as one
can think at the first look.

On all the DoW:s: AI is to trigger-happy!

On research: I will look it over with regard to 1.5.
The reason is that I hope to release 1.4 some days from now and
then I must allocate the coming days to checking,
double-checking and triple-checking.

On AI-happiness: I will look that over also.
There are no WW.

Thank you and welcome back.

Rocoteh
 
Concerning Uboats I still think the type VII should still have Blitz. However I am silent in this point now and will see how it works in the game.
S- boats could be used in coastal waters. I mean Germany will have to take defensive positions at first, waiting for the ene´my. THEN the S-Boats could make attacks and retreat. Give them a high bombard value, no attack, a medium defense but only 3 HP and a speed of 4 or 5 to simulate the limited range.
Marines were also used by other armed forces. USSR and also Germany. German marines captured Danzig and the British Channel islands for instance. Later Marine divisions were formed in the last fights, but not with the standard the former units had. My grand uncle served in one of these units after being transferred from the Naval artillery. He was credited with the IC 1st class by rescuing a wounded comrade out of the fire line of British troops. So I think they should be still available.

Adler
 
Joshua22 said:
Thx Rocoteh...

The XXI U-boat would've been a major threat to the allied ships, if they had been able to produce it earlier.
But anyway, the new units will be available as a separate dwonload? Or in the new version?
And talking about a new version... would something like an "auto-updater" be possible?? (Like I use with my "Hearts of Iron 2" mod "Stony Road", or like one uses with ones anti-virus definitions..., just click on the update button and presto. Or am I talking nonsense here... :crazyeye: )

Joshua22,

It will be in a new version.

I am self-learned on computers and "auto-updaters" and such things
are unknown to me.

Rocoteh
 
Drivebymaster said:
Ok I took 30minutes of my day to cleaning out the root directory and I found 172 files that were not being used which takes up space below are my results:

Drivebymaster,

OK, thank you for the advise.

Rocoteh
 
Bob1475 said:
Japan Emperor v 1.3

It is now the end of 1940 and a good time for an update. After some false starts we actually started to gain good ground with a few MGL converted into marine armies. We managed to take Ansi for the Communist infantry wonder leaving the Commies only with Urumsti which we are leaving for now as a buffer with the SU.

We took all of China except for the Himalaya cities of Lhasa, Khotan and Kashgar. No attempts on our part to mess with these - not worth the trouble.

We took the three Vietnamese cities and pushed the French away - not much trouble at all.

After a falied attack on Hong Kong and the loss of Canton to the British we prevailed and took back Canton and HongKong.

Now we start to feel air power for the first time as the British are pounding us. Our Zeros put up a good fight but we need more FLAK as the Americans are joining in bombing Saigon. FLAK helps but we press on and take Mandalay and Myitkyna while keeping on good terms with the Thai.

Meanwhile we keep the Americans at bay and destroy a few battle groups. At this poin the Americans only have one BB left - they must have fallen to a lot of Uboats in the Atlantic because we did not destroy them all. Now the Americans have built their own sub fleet and we hunt and destroy and drop the fleet from 96 to 58 and only lose a few destroyers. The Americans did take the Marianas and Iwo Jima while we were focusing on SE Asia but the time nears for the counter attack as there is only one BB and we have 5 Yamatos.

Our German allies do not fare well. Only recently has Germany succeeded in taking Paris and taking back Venice and Milan. The Russian Front has been quiet after the Russians took all of Finland. We hope the Germans will be ready when the Bear awakens.

Our tech moves very slowly - we are just about to get Light Land 2 1940! As our naval position improves we hope to move some resources into culture and get some Research going.

Bob1475,

Thank you for the report.

It seems like you have estblished a solid position. Closing the front
in China is always a good improvement.

Once you have inflicted a large number of losses on the British
air-units I guess AI will not be able to send in replacements.

On US-AI: With only one BB, I think US-AI will abstain from any
offensives in the Pacific.

German-AI is incredible ineffective. Its the end of 1940 after all!

Thank you and welcome back.

Rocoteh
 
Adler17 said:
Concerning Uboats I still think the type VII should still have Blitz. However I am silent in this point now and will see how it works in the game.
S- boats could be used in coastal waters. I mean Germany will have to take defensive positions at first, waiting for the ene´my. THEN the S-Boats could make attacks and retreat. Give them a high bombard value, no attack, a medium defense but only 3 HP and a speed of 4 or 5 to simulate the limited range.
Marines were also used by other armed forces. USSR and also Germany. German marines captured Danzig and the British Channel islands for instance. Later Marine divisions were formed in the last fights, but not with the standard the former units had. My grand uncle served in one of these units after being transferred from the Naval artillery. He was credited with the IC 1st class by rescuing a wounded comrade out of the fire line of British troops. So I think they should be still available.

Adler

Adler,

Should the removal of the blitz from Type VII result in the power
of U-boats being to weak I will change it again.

What you say about S-Boats is very good.
I will include them.

You are also right on German Marines. I will find a solution.

"Rocoteh, in Iraq and Persia there were many pro German people and indeed Iraq declared war on Britain. Persia was occupied to prevent that. Shall they still be British?" Adler

My point is that British troops were present (at the airfields) in both
Persia and Iraq already September 1939. In 1941 British forces invaded
Iraq. British and Soviet forces invaded Persia. In both cases resistance
were weak.

I want to see if the new solution works in 1.4.
So far it have been a problem that Soviet-AI makes a early rapid
expansion and occupies Persia-Iraq.

Thank you and welcome back.

Rocoteh
 
Roco,

I've got some pb & enhancement ideas for your wonderful scenario :


1) Why did the Soviets have Marines units ??? :confused:

2) Artillery units have the 'wheeled' flag but the Heavy Artilery units didn't have it... :mischief:
I guess it's a mistake.
you ve two options here (I do prefere the second one):
- Made the Heavy Art 'wheeled' and Artillery not 'wheeled'.
- Made both 'wheeled' and add a new 'unwheeled' unit called Moutain Gun (1 movement, 1{12 or13} Attack, 6 Defense, able to be droped from a Paratroopers Plane).

3) Add a Wonder in each historicaly stronghold island held by the Japanese (Okinawa, etc), producing a Unit (Bunkers graphics type with high defense) at approx Mid 1942 to reflect the defenses preparations.
I hope my explanation is clear enough... :blush:

4) If it is possible we should find a way to stop the conquered cities from being as productive as your own mainland cities. :scan:
In my Japan Game, the production should be mainly done in the Japanese Island not so much in conquered Manchuria and China... Right now I'm producing units practicaly at the same speed in China than in Japan, this is a bit inacurate.
 
LBPB said:
Roco,

I've got some pb & enhancement ideas for your wonderful scenario :


1) Why did the Soviets have Marines units ??? :confused:

2) Artillery units have the 'wheeled' flag but the Heavy Artilery units didn't have it... :mischief:
I guess it's a mistake.
you ve two options here (I do prefere the second one):
- Made the Heavy Art 'wheeled' and Artillery not 'wheeled'.
- Made both 'wheeled' and add a new 'unwheeled' unit called Moutain Gun (1 movement, 1{12 or13} Attack, 6 Defense, able to be droped from a Paratroopers Plane).

3) Add a Wonder in each historicaly stronghold island held by the Japanese (Okinawa, etc), producing a Unit (Bunkers graphics type with high defense) at approx Mid 1942 to reflect the defenses preparations.
I hope my explanation is clear enough... :blush:

4) If it is possible we should find a way to stop the conquered cities from being as productive as your own mainland cities. :scan:
In my Japan Game, the production should be mainly done in the Japanese Island not so much in conquered Manchuria and China... Right now I'm producing units practicaly at the same speed in China than in Japan, this is a bit inacurate.

LBPB,

Thank you.

1. They are there as flavour units. The price have now been increased to
650 shields. This should stop Soviet-AI from mass-production of them.

2. I will make both of them wheeled.

3. I am working on a "defense solution" for Japan.
Notes have been taken.

4. This is harder to solve though. Maybe I can find a solution to be
included in 1.5.

Thank you and welcome back.

Rocoteh
 
LBPB said:
Roco,

I've got some pb & enhancement ideas for your wonderful scenario :


1) Why did the Soviets have Marines units ??? :confused:

Well, historically they did have some marine units, most well known battle was ofcourse at Sebastobol where they stood to the last man.

2) Artillery units have the 'wheeled' flag but the Heavy Artilery units didn't have it... :mischief:
I guess it's a mistake.
you ve two options here (I do prefere the second one):
- Made the Heavy Art 'wheeled' and Artillery not 'wheeled'.
- Made both 'wheeled' and add a new 'unwheeled' unit called Moutain Gun (1 movement, 1{12 or13} Attack, 6 Defense, able to be droped from a Paratroopers Plane).

3) Add a Wonder in each historicaly stronghold island held by the Japanese (Okinawa, etc), producing a Unit (Bunkers graphics type with high defense) at approx Mid 1942 to reflect the defenses preparations.
I hope my explanation is clear enough... :blush:

4) If it is possible we should find a way to stop the conquered cities from being as productive as your own mainland cities. :scan:
In my Japan Game, the production should be mainly done in the Japanese Island not so much in conquered Manchuria and China... Right now I'm producing units practicaly at the same speed in China than in Japan, this is a bit inacurate.

Quite true, the Japanese imperial army did AFAIK kill a couple of hunder thousand Chinese civilians, and didn't produce much. But ofcourse CIV is a big "what if" game, and does not try to replay history. But I agree with you that producing units in occupied territory should come with a major extra cost, say 2-3 times as much as it would cost on your home turf.
 
France SID.
Itally is extinct, Berlin falls, game over for me.

Some notices:
Notice 1.

Somua S35 19 13 HP bonus 2 cost 180 Iron Oil Rubber.
Hotchkiss H39 15 10 HP bonus 2 cost 150 Iron Oil Rubber. need to research land 1940

Question do we need Hotchkiss?

As I remember the German panzers could not defend France heavy armors. And after France offence German become much more advanced in armor after absorbing the France know how and expirence on them.

Notice 2.
Munich under AI always population 1.
If I check the Terrain info I see the cattle under it BUT it produces only 2 food!!! It mean it does not work as food, but it produces 5 sheild. It very strange behavor on all towns.

The follows city does not have railroad:
Hamburg, Amsterdam, Viena, Marseille, Brest.
 
LBPB said:
Roco,

I've got some pb & enhancement ideas for your wonderful scenario :


1) Why did the Soviets have Marines units ??? :confused:

with Joshua22's Sevastopol and in addition as well as In Odessa, Leningrad and Murmansk. The German was so much afrade of russian Marines so they name them "black death". I do not think that production cost of it for russian should be high.

I also suggest to put German minefields as Hidden nationality.
 
vlad1917_a said:
France SID.
Itally is extinct, Berlin falls, game over for me.

Some notices:
Notice 1.

Somua S35 19 13 HP bonus 2 cost 180 Iron Oil Rubber.
Hotchkiss H39 15 10 HP bonus 2 cost 150 Iron Oil Rubber. need to research land 1940

Question do we need Hotchkiss?

As I remember the German panzers could not defend France heavy armors. And after France offence German become much more advanced in armor after absorbing the France know how and expirence on them.

Notice 2.
Munich under AI always population 1.
If I check the Terrain info I see the cattle under it BUT it produces only 2 food!!! It mean it does not work as food, but it produces 5 sheild. It very strange behavor on all towns.

The follows city does not have railroad:
Hamburg, Amsterdam, Viena, Marseille, Brest.

vlad1917_a,

Very interesting that its possibe to win as France at Sid-level!

1.On Hotchkiss H39: OK, I will change the stats for it or maybe remove it.

2. A town-tile always produces 2 food in general Civ what I can remember. I can not think of a way to change that.

"with Joshua22's Sevastopol and in addition as well as In Odessa, Leningrad and Murmansk. The German was so much afrade of russian Marines so they name them "black death". I do not think that production cost of it for russian should be high."vlad1917_a

I am aware of the fact there were Soviet Marines.
The problem is that Soviet-AI massproduces them.

Thank you and welcome back.

Rocoteh
 
Rocoteh said:
I am aware of the fact there were Soviet Marines.
The problem is that Soviet-AI massproduces them.

Why not creating a wonder in one of these city who produce 1 or 2 marines units per year ?
And remove them from the Soviets building list...
 
AI has a certain unit that is preferred over the others. Italy, Japan and USSR produce marines. Japan is okay, but it is an AI error to act so. However how many Soviet marine divisions were there in ww2? If they were not so many we can do like LBPB said. Oh à propos Marines: Germany took Danzig with Marines. If Danzig is Polish in 1.4 you should give the Germans a transport with marines in it.

Adler
 
LBPB said:
Why not creating a wonder in one of these city who produce 1 or 2 marines units per year ?
And remove them from the Soviets building list...

LBPB,

Its a very good idea.

I will probably implement it in version 1.4.

Rocoteh
 
Adler17 said:
AI has a certain unit that is preferred over the others. Italy, Japan and USSR produce marines. Japan is okay, but it is an AI error to act so. However how many Soviet marine divisions were there in ww2? If they were not so many we can do like LBPB said. Oh à propos Marines: Germany took Danzig with Marines. If Danzig is Polish in 1.4 you should give the Germans a transport with marines in it.

Adler

Adler,

Yes, its a good idea.

I will add a transport and a Marine at Königsberg.

Rocoteh
 
When I plays Germans, Swedish ask me to move my mine fields out of there territory and it does moved out. So I think hidden nationality should help to German mine fields.
 
On the current map Danzig isn't a port city is it? If not, a marine and transport wouldn't help...

PLUS, I'd add, that a transport so early in the scenario for Germany might be unbalencing. I mean, one transport in Copenhagen can make two transport dropoffs in Sweden in a single turn.

I'd HIGHLY recommend against putting any transport at Germany's disposal so early in the war. It'd also facilitate an early English channel crossing.

Playing as Germany, I noticed one of the biggest challenges is gathering enough transports for invasions. DO NOT just 'give' that mulligen to the Germans...

Kristi
 
Rocoteh said:
(...) 2. A town-tile always produces 2 food in general Civ what I can remember. I can not think of a way to change that.(...)

General rule here is that food production of the city tile is equal to food consumption per citizien (which is of course 2 in most scenarios/mods).
Only exception (beside very early vanilla, where a patch introduces the capping) is the agricultural trait - it adds one to the limit.City tile food production is subject to standard tile penalty (exception: city of an agricultural civ near fresh water).



Continued my game with SU (since the AI frequently declares war makes peace I do not list that anymore except it is important in some way):


6 - 41/1939
Conquered Baghdad and Basra.

7 - 42/1939
Riyahd, Persias last city, falls - Persia conquered.I decide to move my air and ground forces back north in case the Axis decide to attack.

8 - 43 until 11 - 46/1939
Not much action here, beside the fact Italia conquered Yugoslavia in IBT 9-44/1939

12 - 47/1939
Since in the last turns more and more Axis troops begin to cross my borders (about 20 Italian infantry and some east-european ones and some German Tanks), I decide to rebuild a frontline to prevent them progressing further in my territorium.The line is Seastopol-Kharkov-Minsk-Talinn.If this will finally lead to a delaration of war? I have definetly heard about blockades triggering AI attacks...

IBT
Churchill tries to extort 100 gold...I refuse to pay and uncovered his bluff.

13 - 48/1939
My front makes the Axis forces retreating

14 - 49/1939
Pushed front forward to line Odessa-Kiev-Minsk-Riga.

15 - 50/1939
Front reaches the cultural borders again


Short report about current world situation in terms of terrain:
- Poland (by Germany), Yugoslavia (by Italia and Germany), Persia (SU-human) conquered
- Spain is down to Madrid (GB has conquered the southern cities, France La Coruna)
- Netherlands are down to southeast asia (european parts conquered by Germany)
- France: Paris was conquered by Germany in one of the last turns
- Turkey: lost Adana to GB
- China: lost more than half of their cities to Japan
- Com.China: lost some cities to Japan


I haven't finished my Espionage Agency yet, so I'm not able to give a report on AI troop strength at the moment.I will do that in my next report.
 
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