WW2-Global

USA SID Ver 1.5

1939 Week 48

Atlantic Theater
Russia declared war against Britain.
East Coast of US is still quiet. No U-boats sighted yet, but US Atlantic fleet is staying close to home.

South American Theater
Continuing campaign in South America
Bombed radio tower East of Bogota
Bombed Bogota a couple of times to degrade garrison.
Captured Bogota. No losses, no resisters.
US forces reorganize and advance on Quito (Colombia)
 

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Czar1917 said:
3. Looking at post 1789# it seems the Thai have a battleship! What's that doing there? I don't know much about the navies of Southern Asia during World War 2 but I don't think Thailand had a battleship....

The Thais have a pair of "Coastal Defense Ships" in the scenario, which are something like a medium cruiser, not a battleship. They're still tough cookies, but Thailand is easy to conquer by land, so they just go *poof!*
 
USA SID

1939 Week 48

Hawaii Theater

IJN DD sinks US sub scouting East of Hawaii
US CL sinks unknown sub attacking it West of Hawaii

CL's and SS's which sank IJN CL's go to Midway for repairs.
Split the blob of 53 US subs into two 26 sub task forces. They, along with 4 CL's and 28 DD's move East to Hawaii to join search for 21 IJN DD's.
Sub and DD scouts sent out From Hawaii to East to find/attack those 21 IJN DD's East of Hawaii.

Screen shot is at end of turn. Arrows show where units came from and where I think I want them to go next turn.

Grizx
 

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USA SID Ver 1.5

1939 Week 48

Northern Pacific Theater
US West Coast Pacific Fleet arrives at Dutch Harbor and moves West, splitting into 3 mutually supporting task forces of 3-4 BB's, 2-3 CA's, 1=2 CV's and 5-6 DD's each.
Northern two Task Forces will search for Japanese naval forces West of Dutch Harbor. The third will head South towards Midway to help find and sink those 21 IJN DD's East of Hawaii.

1 US DD kept at Dutch Harbor
1 US DD sent towards Bering Straight on recon mission.

Grizx
 

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Grizx said:
Homer,

It will load.

Start the load and then go do something else for 45 mins or an hour. It is worth the wait. You will go sterile sitting watching the screen waiting for it to load. Or download one of the saved games.

1 gig of ram also helps a lot but is not essential.


My computer runs this scenario perfectly well. Yes, I would like it to be faster. But it works fine. Heck, if it were not for the delays I might not get anything else done. :) If I want it that much, I'll have to get a better processor/computer.

I wish I had one of the computers that some people have who post here complaining about slow turns and loading time.

Here is what I have:

AMD Athlon(tm) Processor 1.4 GHz
1024 MB
RADEON 9800 PRO Ver. 6.14

Grizx


Thanks for the hope Griz :) I'll try that then.
ps- will it be like that every turn or just the 1st?
 
USA SID
1939 Week 48 Continued

Western Pacific Theater

IJN Task Force of BB's and CV's East of Phillipines continues to move South towards FakFak.

Manilla falls. No surprise. Had only 1 Artillery and a leader left. This leaves only Palawan in US posession, and it is undefended.
I might rush a Barracks and then build a HMG if Japan does not capture it right off.

Unknown subs, probably those 8 Italian subs that were West of Palawan, sink 2 British DD's south of Palawan.

6 US DD's which escaped from Manilla move from Singapore towards Surabaya. I want to see what is going on at Fakfak.
US Sub off Vietnam coast moves South to Singapore.
US Sub in Palawan moves South toward Surabaya.

Green Arrow - Where it came from
Blue Arrow - Where I think it's going

Grizx
 

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My computer is much worse then that Homer; the initial configuration takes me about an hour, or about 20 minutes if I use the save game instead. In between turns depends on your processor, and how much of the other civs turns you are watching(can turn that off in prefs). It does not come to more then 20-25 minutes tops for me. I have a 1.6 Dell with 512 ram and a GeForce 4 card for comparison. So it won't take an hour but it can be slow if your comp has poor ram. I've read about 20 books while waiting between turns on this scenario. ;)

Grizx, not sure if you have already done this, but have you considered taking out Iceland? It would make a good base to help shuttle your planes over, and be a great place to hunt Uboats from. The UK occupied it without a fight in WW2 so this is historically accurate. Plant some forests in those tundra squares and it can be quite a nice little port. :mischief:

I also would like to say some of you people seem to have incredibly fast AI in some of these games. I've NEVER seen the Italians wiped out by the UK by week 10 1940 when it is just AI vs. AI! :eek:
 
Sasebo said:
My computer is much worse then that Homer; the initial configuration takes me about an hour, or about 20 minutes if I use the save game instead. In between turns depends on your processor, and how much of the other civs turns you are watching(can turn that off in prefs). It does not come to more then 20-25 minutes tops for me. I have a 1.6 Dell with 512 ram and a GeForce 4 card for comparison. So it won't take an hour but it can be slow if your comp has poor ram. I've read about 20 books while waiting between turns on this scenario. ;)

Grizx, not sure if you have already done this, but have you considered taking out Iceland? It would make a good base to help shuttle your planes over, and be a great place to hunt Uboats from. The UK occupied it without a fight in WW2 so this is historically accurate. Plant some forests in those tundra squares and it can be quite a nice little port. :mischief:

I also would like to say some of you people seem to have incredibly fast AI in some of these games. I've NEVER seen the Italians wiped out by the UK by week 10 1940 when it is just AI vs. AI! :eek:


cool . thanx sasebo :)
 
Sasebo,

Yes, Iceland is definitely on my list. However it must wait until economy ramps up. Right now I have only 3 Infantry, 1 Cavalry, 3 Artillery, 1 USMC, and 5 static garrison units in the western hemisphere. It will be quite a while before I am ready for the offense.

Iceland is an important support base needed to close up the northern approaches to the North Sea and to block any USSR naval incursions from Archangel and Murmansk

First priority right now is building the economy
Second is to stabilize the situation in the eastern and northern Pacific.
Then I will build forces and start a campaign in the North Atlantic with the Pacific as a secondary front.
 
USA SID Ver 1.5

Overview of the Pacific at the end of Week 48, 1939.

Blue arrows indicate where I think I want forces to move.

Grizx
 

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USA SID

1939
Week 49


Atlantic Theater

British CA sunk in Irish Sea by Russian DD Flotilla (DDF). DDF still green after attack and turns Elite, but goes yellow after bombing run by RAF bomber.

USSR DD Flotilla (DDF) and 3 DD's West of Ireland heading North

Germany has captured Paris

US East Coast quiet.
 
USA SID

1939 Week 49

Western Europe
 

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USA SID

1939 Week 49

South American Theater

Captured Bogota after bombing by Dauntlesses and Vindicators from Panama City. No US losses, no resisters. Colombia destroyed.

US forces redeployed to attack remaining southern Venezuela city.

My only USMC unit sent to San Diego. This now constitutes my strategic reserve.

I may send it to Hawaii, but can't until I get rid of those IJN DD's East of Hawaii. Or it may neeed to go to Anchorage/Dutch Harbor.

Start redeploying air forces from South America to Hawaii. Some, like the Peashooters will take a couple of turns to get there.
One of the things I like about this scenario is that you can't just fly any plane anywhere in the world. Got to leapfrog them to get there.
The longer the range of the airplane, the longer each jump can be. This is very realistic.

Still focused on building the economy in the US.

Hawaii Theater

US naval forces edge East of Hawaii and send out scouts to East to search for Japanese DD's
I would like to cut off the IJN DD's from Japan, but am very nervous about Hawaii. Only 1 Inf as garrison. It is highly unlikely that any IJN troop tansports are in the area, but losing Hawaii would be a major pain.
BB Task Force contiues South from Dutch Harbor towards Midway and Hawaii to help in hunt for IJN DD's

Grizx
 
USA SID

1939 Week 49

Northern Pacific Theater

USS DD sent to recon Bering Straight attacked by IJN DD. IJN DD sunk. US DD damaged (2/3). No other ships in vicinity of the straight.

2 CA's from northern BB Task Force bombard IJN CA headed for Dutch Harbor. BB Maryland then attacks and sinks it.

Northern Task Force continues it's sweep to West and uncovers IJN Task Force of 2 BB's and 3 CA's.

BB USS Nevada attacks IJN BB and sinks it taking some damage (8/10)

CA from supporting BB Task Force bomards and damages second IJN BB. Another CA bombards and misses.

BB USS California attacks IJN BB and sinks it taking some damage and becomes Elite (6/12)

BB USS Oklahoma attacks IJN CA and sinks it, but Oklahoma is badly damaged (2/9)

BB USS Idaho attacks and sinks second IJN CA and takes damage (7/10)

BB USS Mississippi sinks remaining IJN CA and takes minimal damage

Damaged US ships consolidated into one Task Force and sent towards Dutch Harbor for repairs.

Remaining BB Task Force resumes patrol West of Dutch Harbor towards Kurile Islands

This turned out very well. :) Northern Pacific seems to be under control and threat to Dutch Harbor and Alaska is reduced.

However, US is now at war with USSR, but fortunately USSR does not have much in Eastern Siberia.

Southern BB task force continues towards Midway/Hawaii.

Grizx
 

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USA SID

1939 Week 49

Scrren shot of Northern Pacific after naval Battle of Dutch Harbor

Grizx
 

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USA SID

1939 Week 50

American Theater (Western Hemisphere)
Captured last Venezuealn city. Used air and artillery to degrade garrison. No US units lost. Got a leader unit from the combat. Captured a worker. Venezuela out of the game.
USSR Light Cruiser sighted off Quito.
I will not attempt any further operations in South America, at least for now. Don't have enough troops.
If USSR or Germany start to get too big, then the US will have to take all of South America. But can't do it until I have finished building US economy and start producing troops. Total US ground troops in western hemisphere are 1 USMC, 3 Inf, 1 conscript Inf, 1 Cavalry, 3 light artillery, and 5 static garrison units.

Atlantic/European Theater
US East Coast still quiet
Elite USSR DDF (Flotilla) sinks British DD in Irish Sea and then heads South
Germany has taken two more cities and France and razed them.
A lot of very big city populations in Europe

Western Pacific Theater
Italian DD has appeared in Malacca Straight south of Singapore. US sub there is damaged (2/3) so will try and run.

North Pacific
BB's damaged in battle consolidated in one TF and head to Dutch Harbor for repairs.
Remaining TF moves East towards Kurile Islands but will not engage in any major battles until damged BB's are back on line.

Western Alliance
Percentage of World Popiualtion: 47%
Percentage of world area: 38%
Percentage of power has dropped to approx 50%
 

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Czar1917 said:
1. Caracas should be inland. The hex it's on should be hills and it should be moved to where the oil is (one hex down) or to just one hex southwest.

2. Hawaii could be renamed Honolulu or Hilo, just so it doesn't represent the entire island, or make both cities so the island isn't occupied too easily.

3. Looking at post 1789# it seems the Thai have a battleship! What's that doing there? I don't know much about the navies of Southern Asia during World War 2 but I don't think Thailand had a battleship....

4. Great scenario! The screnshots prove it again and again that it's one of the best out there :goodjob:

Czar1917,

1 and 2: OK, I will check it.

3: Its a Coastal Defense Ship. Thailand had 2 such ships, build 1937-1938.

4: Thank you. I am glad to hear that.

Rocoteh
 
Sasebo said:
Grizx: I am shocked! :eek: Sid must be a lot harder then I thought; I would have guessed you would be able to hold out in Manila indefinitely; that is the most aggressive with amphibious attacks that I have ever seen of Japan!

I am still early in my Germany game of 1.5, but am only on Emperor level since I went the save game route. ;) Germany is harder then I thought, you get pulled in all directions at once it seems. I feel like a gummy bear. :lol: I'm going to list naval losses so Rocoteh can have something to look at when he makes 1.6 for the Uboat issues.

Geran Naval losses: 43 Type VII,3 Otsu,1 DD,2 BC,1 CA,1 CDS,1 BB.
Enemy losses(combined): 31 DD,12 SS,10 CL,2 CLAA,3 CA,4 CV B1,8 BB,3 BC

One of those BC should not count, since it was the Turkish BC and I plowed it under with air units. Not a lot of action going on in the North sea. I have made several abortive attempts to break out with subs,but have been beaten back each time. UK attacked my Gneisenau class escorting the subs with a BB! Thankfully they lost, but I had to retreat for repairs. Trying again now, under cover of my invasion of Norway, with 10 Uboats. If Type IXs have blitz I don't think you need to change a thing Rocoteh;they are all I am building so far.

So far the SE Europe gambit is going well. My Axis partners have been obliging and not attacked the USSR yet, which I am not ready for. Have taken all of SE Europe, and 4 Turkish cities; Ankara is next. Taken Oslo from Norway, and am at the gates of Paris. Not sure when it will fall,French Inf. in big cites is very tough to root out. I am using several armies here,only way to do it without terrible losses. So those are my 3 fronts. Notable successes were wiping out the BEF on their airfield; they lost 5 Hurricanes and 3 Spitfires! I used my original 3 S boats and a small transport, and bombarded the square NE of London to death, then invaded. I pulled my troops out since I really can't threaten them ATM. The S boats then based out of Amsterdam and are happily bombarding London every turn; Week 44 they sank a UK BB... :rolleyes: I don't like the S boats as they are currently configured,they have more bombard then BBs and are ultra cheap by comparison. I won't build any more in this game. Did you consider making them and the Special Transport units coastal only like triremes Rocoteh?

On the Spitfire/ME 109 issue: Most of what I have read indicated they were pretty much dead even in quality. I don't know much about the various generations though. The real difference was pilot quality, and I think the Germans did have more experience when the air war heated up in the west due to experience in Spain and over Poland. Maybe they should start with more veteran air units? They certainly have ENOUGH air units to start, I lost about 8 flying past escort range into the teeth of the Allied air, and I still have tons. Rocoteh, could you maybe give the Do17 scouting capability? I do miss having a bomber with scouting, and they are pretty horrible otherwise.

The auto-production of the Axis minor infantry is working superbly. Not too many, and you preserve their inherent weakness. They are making fine garrison/line troops. I almost wish Finland was handled the same way, but that might not be a good idea. I also think you were too harsh on the MRDs as far as stats go; I thought they should be a LITTLE more powerful then they are now. Bear in mind I have yet to actually fight them.... we'll see.

I could have sworn I saw my army camped outside Paris heal in enemy territory,but can't be sure. Anyone else see this happen?

Sasebo,

Thank you for the report.

On the U-boats issue: OK, notes have been taken.

On the S-boats: Yes, what you suggest can be a solution.

On the Spitfire/Me-109 issue: I will probably go for a split into
several units. Giving Do-17 recon cap. sounds OK.

I agree: I think the auto-production Axis minor infantry was a good solution.

Thank you and welcome back.

Rocoteh
 
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