WW2-Global

psweetman1590,

Thank you for the report.

"Checking, I find that the airbase is so positioned as to allow paras to land on coastal areas, including next to Hamburg. Coincidence, Roco, that they are that far from the mainland?" psweetman1590

With intention

"My fighters haven't the range to bomb a single tile in continental Europe (again, was this coincidence Roco?"psweetman1590

Again: With with intention.

"17) I capture Tokyo! Japanes islands are mine! Only Mainland Japan is left."
psweetman1590

This is much harder in version 1.5.

On strange declarations of war: Subs causes many of them but not all.
In my personal mod I have seen Civs with only one city declare war on Civs
with 25-30 cities without any logic reason.

Thank you and welcome back.

Rocoteh
 
Grizx,

Thank you for a very impressing playtest-report
including the screenshots.

I am really looking forward to follow this playtest and how it evolves.

With strong garrison-units Japan should be much harder to take out
in version 1.5.

It will be interesting to see if Japan-AI will build the very fast
Shokaku-carrier. In this version Japanese carrier-based air is more
hard-hitting compared to earlier versions.

Thank you and welcomwe back with more reports.

Rocoteh
 
I started a 1.4 Japanese game yesterday. So far, I have taken out Foochow and Wuhan from the Chinese, and have removed all enemy infantry from my southern borders. The Soviets declared on the Germans, so this time, I figured I would take advantage. I reployed my troops north and took the 3 closest Soviet cities (sorry, I didn't keep notes, but they are the 3 cities that are directly north of Japan's Asian territory. I plan on taking 1 more before I re-divert back south to get Chinese resources.

This time, I took the 2 Marine units, as well as every spare infantry on the mainland and loaded them into transports. I have taken the Phillipines (Davao was raized as it went to pop 1 with no culture buildings). I plan on re-grouping that task force, and continuing my sweep of the islands.

The Americans sent over their carriers in 3 battlegroups, with just a light cruiser for defense. My sub pack found them, and destroyed them (4 Aircraft Carriers plus support craft).

I am still building infrastructure (Week 41, 1939 if I remember correctly), so my reinforcements are only coming from drafting. However, at 11.11, the Japanese infantry makes for a viable attack force (at least against the Chinese and Soviet non-armor). I wouldn't dream of trying to take on the British until I could build Marines and Heavy Artillery.
 
clearbeard said:
The Thais have a pair of "Coastal Defense Ships" in the scenario, which are something like a medium cruiser, not a battleship. They're still tough cookies, but Thailand is easy to conquer by land, so they just go *poof!*

Too much to keep track of in a 92 page thread :mischief: . Forgot about their Coastal Defense Ships. Thanks again.
 
Week 39:
Barcelona taken. I use infantry to march on Madrid and Valencia. Next turn I will attack there. I also plan to take Yougoslavia, but not in a fair kind: I have just made a RoP with them and brought conscript inf and some Hungarians near to Belgrad. That should be enough. A mistake. 4 Hungarians and 9 conscripts died in the fights. Still low losses but with better units they would not happen. However 12 conscripts now regular.
I attack Istanbul, Ankara and Samsun and take them all. Until now only 1 regular inf died. Trabzon is also mine. This war here is not in my plan. But I have to cope with the situation. I will now try to conquer Turkey to go to the Middle East as well against India. Russia must wait. Sea Lion is not possible before having more transports and having destroyed the guarding coatal divisions. However I can take Adana with my not totally healed SS divisions. Also Antalya is taken. There the former German BC Goeben (now Yavuz) is captured and unfortunately destroyed. It is a pity you can´t capture warships...
Over Britain in a CAP mission a British fighter is downed by my Me 109 fighters.
In the North sea the 3 British BC are bombed by my Luftwaffe. Then I send my Deutschland class ships to the damaged BC and finish the job. Deutschland is now elite. In the Atlantic U 40 meets enemy subs. One of them is sunk. However there are more. Now I have only U 27, 40 and 37 in the Atlantic. U 33 and U 34 as well as the Otsu U 66 are in Brest now. U 34 sinks a British DD from the rests of a British convoy, that lost the CL to the Spanish CA before becoming Elite. U 66 finishes the job and sinks the transport but detects 10 British subs. One of them is sunk by U 34. U 66 returns also to port. U 27 sinks a British (?) sub becoming veteran.
Italy captured Cyprus last turn!

PC turn:
U 1 tried to reach Brest via the Channel but was sunk. Nevertheless 2 British DD and a SS are also on eternal patrol. This is the most heroic fight of a Uboat I saw until now. The commander will receive the Ritterkreuz posthumusly. Another U boat was lost in the Atlantic.

Adler
 
Concerning Uboats: I made 4 submarine yards producing Uboats to simulate the high German production numbers. Most of them are type VII. I use the cities to build other ships. This is not very outbalancing cause I lost already all my initial Uboats which were in the Atlantic. I really strongly recommend you to give the type VII Blitz ability.
Sboats do have a high bombard because of the torps they could send the enemy. It is indeed a good solution so like it is now. Remember they are considered to use the hit and run tactics. To use them as fast transports is another idea. IIRC they had these task for special operations throughout the war- and even after. After the war the British formed a German squad with an S- boat to bring secret agents to the Baltic coast. They were quite successful at the beginning. Later boat and crew were integrated into the German Navy... But then I suggest a flotilla consisting of 12 boats and with a bombard value of 30 and about 6- 8 RoF.

Adler
 
Week 40:
I captured Madrid, Valencia, Lisbon and finally Gibraltar mostly with infantry. 2 vets died. But now I have a free back; only Britain is resisting.
The British DD that sank U 1 is sunk by Me 109 fighters- after shooting down a British fighter over it. In the North sea the Brits sent a fleet consisting of BBs HMS Valiant, HMS Rodney and CA HMS Sussex. At first a SBoat attack on them. Then Scharnhorst leaves Hamburg and becomes elite by sinking HMS Valiant. Gneisenau does the very same and is indeed also elite. It returns to Hamburg for repairs. In the Atlantic U 27 sinks HMS Suffolk, the ship that sank one of my Uboats last turn.
Turkey is history with the conquest of Izmir and Erzurum. Damascus is also mine.

I stop here. Tomorrow more.

Adler
 
What a great mod! Incredibly extensive, and it feels wonderful. I only wish there was some sort of reference other than the editor where I could look up unit capabilities, but, hey, can't have everything.

I was worried about long load times (1.4 GHz and 128 MBRAM), but after a slow 6-8 turns the smaller number of naval units and loss of a few minor civs (Poland, Thailand, Denmark) has helped enormously.

I have only one major question: it was my understanding (and I could be mistaken) that Finland only joined with Nazi Germany when the USSR invaded. I see the difficulty of implementing this in game terms, but it feels really weird to have Finnish units running through Soviet territory to attack Persia. Something to think about, at least.

I've been playing as Britain and it's now Week 44 (I think) of 1939. The whole German navy has, as far as I can tell, been wiped out. The Italian navy is, I believe, down to 1 BB and no small craft. So far, I've lost no capital ships in the Atlantic, and only a handful of DDs and SSs. I've taken out Thailand and most of Italian Africa, but France is starting to look really weak. Poland is gone, and the Japanese have taken Chungking (!) and wiped out my navy in Hong Kong. I have only a slight idea if I'm winning or losing; the mod is that great!

About the UBoats: I didn't have a whole lot of trouble dealing with the German navy onturns 1-5, but I believe that is due to poor German AI tactics than an inherent weakness in stats. I would just sit my ships in port and hit and run the small German ships with CLs or SSs, then bombard the larger ships with BBs and return to port. The Germans would maybe pick off an exposed DD between Iceland and Ireland with the Scharnhorst, and return to the North Sea (and the guns of my capital ships). I doubt pushing the attack strength of UBoats would have made this task any harder, because I prevented the UBoats from attacking at all (by leaving my ships in port IBT)!

Again, fantastic. Absolutely fantastic.
 
USA SID Ver 1.5

1939 Week 51

Central Pacific

The next series of screen shots shows the campaign to locate and destroy approx 21 IJN DD's which have been operating NE of Hawaii.

With the temporary end of the US campaign in South America, US air power has just arrived in the Central Pacific from South America.

US naval forces have recently defeated a Japanese task force of 2 BB's and 3 CA's in the Northern Pacific leaving the US in at least temporary control up there.

If these Japanese DD's can be found and sunk, then the Eastern and Central Pacific will also be more secure for a while.

A large Japanese fleet of BB's and CV's is in the Western Pacific near Fakfak (more on that later) so I am not too concerned about any major Japanese surface units interrupting my effort to sink the DD's.

Apologies if these screen shots are a little complicated. I am still trying to figure out the best way to show the actions.

Grizx

Rocoteh - Thanks for the encouragement. :)
 

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USA SID Ver 1.5

1939 Week 51

Central Pacific Continued

Part 2
 

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USA SID Ver 1.5

1939 Week 51

Central Pacific - Continued

Part 3

Main body of Japanese DD force found.
 

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USA SID Ver 1.5

1939, Week 51

Central Pacific

Attacking some of the Japanese DD's which are in range.

Part 4
 

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Roc,

Been a few days, I had the 1939DD.ini problem. I got it working, had to "redownload" the file as the one I downloaded didn't seem to have it. The whole 1939DD folder was missing?!?!

Secondly, I am playing off the japan save you posted, quite fun. A quick thought/impression, is that that OTSU class submarine is too strong for the price. Plus it gets to attack mutliple times. 70 shields for a 34/10/6 unit when a comparible surface unit costs over 300 shileds. I have only used 3 of them sofar but am quite amazed at what damage they can deliver. I am not a Pacific theatre buff so I dont know, maybe they were that good.

back to playing.
 
USA SID Ver 1.5

1939 Week 51

Western Pacific


Located the Japanese BB/CV's I had earlier seen heading South past the Phillipines. they are now off Fakfak.

However, I have only I damaged sub with any remote prospect of attacking successfull. I have 6 DD's at Port Moresby, but if they attack they will be likely be wiped out by the Japanese BB's.

As my sub approached the Japanese forces it uncovered more and more BB's and CV's. I decided to take a shot at the least protected CV - Hosho.

Knowing all these BB's and CV's are here will allow me a little more flexibility in the Central Pacific.
 

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USA SID Ver 1.5

1939 Week 51

Western Pacific


Continued
 

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I finally found your saved games but had an error when using them. The error report says that a pedia file in 1939 is missing. Can you help?
 
I finally found your saved games but had an error when using them. The error report says that a pedia file in 1939 is missing. Can you help?

Verify locations that you put the files are correct. Then go look in the "big" file you downloaded, the folder that you unzip should have a bunch of folders in it. one of them should be 1939DD. if it is not there, redownload, that is what happened to me and how I fixed it. but verify you put it all in the right locations first.
 
USA SID Ver 1.5

1939 Week 52

Atlantic/Europe


British LC sunk in Irish Sea by Elite German DDF (Flotilla).
British DD sunk by Elite German DDF.

The AI seems to be following a pattern I have noted in previous games of clobbering the Royal Navy in the Irish sea and using that as a main invasion route to England. am sending a recon plane to airfief in Ireland so I can see more of what is happening.

US East Coast is quiet.

Western Pacific

The US sub that sank the Japanese CV Hosho at Fakfak has been sunk by the escorting IJN DD. AI combat ships escorting transports and carriers rarely seem to break away to attack other naval units. But once whatever they are escorting is sunk, then they will attack.

Started HMG production at Palwan just for kicks to see if I can get it built before I lose the place.

Central and Northern Pacific

Think I sunk all the IJN DD's that were in the Central and Northern Pacific. Lost 1 CA up at Dutch Harbor in the process. Also uncovered 5 IJN Subs just South of Dutch Harbor which I will take care of next turn. See the following two screen shots.

The Northern and Central Pacific now seem to be at least temporarily secure. I will reorganize US forces to cover the approaches to Midway and Hawaii; ensure I have a clear line of communication to the US West Coast; and then look at some sort of naval offensive against Japanese naval forces West of Midway.

Continental US

Will continue to build the economy. Most cities have completed producing banks, graneries, aqueducts and hospitals and are moving oin the factories and hydro plants, and manufactoring plants.

In a couple of turns I will build the Intelligence agency and then use gold to steal techs to make up for putting nothing into research so far.

Looking at what units are available to the US, there is really not much I want to build right now. US Marines were nerfed until 1942 tech available, but will be worth building them since they can be upgraded later.

Destroyer Flotillas definitely seem to be powerful units judging from the action I have seen in the Irish Sea. A CA does not seem to stand much chance against a DDF - the Elkite DDF's are especially deadly.

Dauntless bombers are also a good basic/early unit for the US and I will need lots of those to clear the Atlantic. Will also need CV's, but would like to wait for the later models which carry more planes.

Not much uinterest in BB's until the Iowa class available, but may have to build a couple.

US paratroopers look good. They are powerful on offense and defense and are mobile. The next decent defensive unit, the Wolverine, will not be available for a while.

Once I start reseach, immediate objective will be 1943 air.
 

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