WW2-Global

Nice work Rocoteh on v1.7.

I still think the gameplay suffers somewhat due to offense/defense balance. Without any good defenders a human player can now conquer a lot of territory fast and may finish the game (or get tired of it) well before 1943. That way a lot of cool late-war units aren't going to be used and it is pitty ...

Besides my announced stats modifications i intend to take away all HP bonuses from marines while mantaining a good price (300-350). I think this is the main reason why the AI builds up on them. Without any good early tanks and considering hefty HP bonus the best offensive unit is calculated to be the marine and the AI will produce it regardless of shiled cost.

After all, there's no reason to give HP bonus to marines, they were not divisions. It would still be a tactical advantage in building marines (and their cousins jap SNLF's, british commandos and in my version US Rangers) for their special abilities (amphibious, airlift, airdrop, stealth).
 
mircea74 said:
Nice work Rocoteh on v1.7.

I still think the gameplay suffers somewhat due to offense/defense balance. Without any good defenders a human player can now conquer a lot of territory fast and may finish the game (or get tired of it) well before 1943. That way a lot of cool late-war units aren't going to be used and it is pitty ...

Besides my announced stats modifications i intend to take away all HP bonuses from marines while mantaining a good price (300-350). I think this is the main reason why the AI builds up on them. Without any good early tanks and considering hefty HP bonus the best offensive unit is calculated to be the marine and the AI will produce it regardless of shiled cost.

After all, there's no reason to give HP bonus to marines, they were not divisions. It would still be a tactical advantage in building marines (and their cousins jap SNLF's, british commandos and in my version US Rangers) for their special abilities (amphibious, airlift, airdrop, stealth).

mircea74,

The marines are what-if divisions.

Rocoteh
 
Bob1475 said:
Rocoteh - Thanks again for the credits for 1.7. I have downloaded the biq and it works fine. Given that I have the earlier version of the scenario do I need to download the bigger file for 1.7. You say so but I am not sure if this is directed to new players.

By the way, although I orginally suggested it I would now recommend removal of the US airbase in Ireland. I have NEVER seen the AI use it which means it is only an advantage to the human player. Gives me an idea to use Combat Engineer for building airfields. Not sure if you can limit this to the unit but it would be a reason to buy a more expensive unit.

Bob1475,

If you have the 134 MB folder it will work with biq-file 1.4 or later versions.

On Combat Engineers: Its a good idea worth to consider.

Rocoteh
 
Fasttrack v7,

Thank you.

On skipping the first turn for the Allies: Its possible I will implement it
in version 1.8.

On a May 1940 version: I will not rule out I will make such a version.
In fact its a good chance I will make it.
If so I will implement changes that will reduce load and waiting time

Rocoteh
 
Grizx,

The strategy you describe sounds very good.
I am really looking forward to follow your playtest.

I am not sure if the splitting of the 49 British Light Cruisers
into 10 different classes will have any impact on game-play.

However combined with more OOB-changes that will come in future
versions it should have impact.

Rocoteh
 
The DDay continue !

05:22, At the dawn of the Monday March 14 1945, the Nipons landing barges are in sight of the beach of San Diego & Los Angeles. Over them the huge Japanese Airforce are passing...
Heavy bombing of the cities begun, joined a few minutes later by the mass shelling of the beachs by my Yamatos.

This time large part of the USAF has been rebased in the area and a major skyes battle engaged between their Mustang, Corsair and my Zeros.
Even if their planes are putting a good fight, mine are too numerous for them, I've launched approx 70 wings from my Carriers in the area. Their Air defenses are falling and their ground units are badly suffering now...


06:51, my firsts landing barges are unloading their troops...
The cities were heavily defended (both approx : 3 Machinegunners, 7 std troops, 2 Marines, 3 various tanks, 4-5 planes), but they falled within the week !

WWLBAL04ok.gif


Once captured, both cities will provide my excellent bases to spread my forces throught the USA... :groucho:

Immediately, my Engineers begun the building of larges airfields south of San Diego, able to receive my 100+ wings of Betty waiting in Hawaii


Next week, I move my navy North to San Francisco, wich is a major USAF base and home of the B17 who where arrassing my fleet in her journey throught the Pacific... so I engage one more time the USAF with my carriers based Airforces

WWLBAL05ok.gif


One more time a success with minimal loss !

In the mean time, the American lauch a large counter attack (10 Pershing, 8 Marines, 7 various other tanks) with the hope to repel my forces from Los Angeles, my now landed heavy artillery show our tast for their blood (they re already badly wounded) !
I will engage them on ground tomorrow...
 
LBPB,

Thank you for the report.

"Immediately, my Engineers begun the building of larges airfields south of San Diego, able to receive my 100+ wings of Betty waiting in Hawaii" LBPB

I guess you will see heavy counterattacks from AI in this area.

It will be very interesting to see how this evolves.

Welcome Back

Rocoteh
 
i know theres a new version now, but im still playing my playtest as germany 1.5... its now wk 5 of 1941, i own all the UK, alot of africa, india is under japanise control, iran/persia area is under my control, japan is about to take kabul etc.

ive moved a TG of tirpitz, 4 CAs, 2Cls, 2 1941 DDFs, two CVc3s and the whole atlantic sub fleet to the USA coast. the cvs have 4 109s (elites from BOB) and 6 Ju88s, though i did loose a ju88 bombing st johns, and i may replace it with a recon plane.

anyway, a problem ive found. Now, if theres no unit selected, ie its the end turn, the game almost locks....or should i say, runs at like half speed. I cant scroll around the map (i can move by clicking the mini map) and getting any info boxes up takes forever. as soon as i select a unit it runs at normal speed.

Not sure if this is an issue with Civ3 or this Scenario?

Computer turns arnt long anymore since most forces are in the right area, though the movement of US troops/planes back to the east coast seems to be lagging me a bit.

Pc:
A64 939 socket, 3200 @ 2400mhz (its the same at default... 2000mhz)
Asus A8V deluxe
1gig ram
160gig hdd
9700pro
sb audigy
 
Overlag said:
i know theres a new version now, but im still playing my playtest as germany 1.5... its now wk 5 of 1941, i own all the UK, alot of africa, india is under japanise control, iran/persia area is under my control, japan is about to take kabul etc.

ive moved a TG of tirpitz, 4 CAs, 2Cls, 2 1941 DDFs, two CVc3s and the whole atlantic sub fleet to the USA coast. the cvs have 4 109s (elites from BOB) and 6 Ju88s, though i did loose a ju88 bombing st johns, and i may replace it with a recon plane.

anyway, a problem ive found. Now, if theres no unit selected, ie its the end turn, the game almost locks....or should i say, runs at like half speed. I cant scroll around the map (i can move by clicking the mini map) and getting any info boxes up takes forever. as soon as i select a unit it runs at normal speed.

Not sure if this is an issue with Civ3 or this Scenario?

Computer turns arnt long anymore since most forces are in the right area, though the movement of US troops/planes back to the east coast seems to be lagging me a bit.

Pc:
A64 939 socket, 3200 @ 2400mhz (its the same at default... 2000mhz)
Asus A8V deluxe
1gig ram
160gig hdd
9700pro
sb audigy

Overlag,

On the technical problems: What you mention is new to me.
Right now I do not have any advise to come with.

Anyone else who have met this problem?

Rocoteh
 
P.S.Y.C.H.O. said:
Thanks for including me in the Credits for 1.7, Rocoteh! :)

P.S.Y.C.H.O.,

I always appreciate your comments.

Rocoteh

Also: Saved games for Italy, Japan, America and France now available
at Post 3.
 
Rocoteh,

The screen shot shows how I close off the Canadian arctic with tundra with some sea ice thrown in to limit sea space in the far North.

This approach works very well in stopping the British and Japanese fleets from using the northern route, while not messing with the geography too much.

The problem I encountered in my current game is that the AI's US Atlantic Fleet sailed up into the dead-end areas. It is remotely possible there was a U-boat up there, but I think the AI was trying to send the fleet around to Alaska by a northern route.

I have noticed the Royal Navy doing similar things while I was playing the US. I have not seen the IJN do it, however.

Once the Ai discovered that this could not be done the ships all came back down to New York.

I am going to try two changes for my next game.

1. Put some observation posts up there - call them weather stations) so the US and Britain AI's will already be able to see that there is no way through.

2. Add a couple of tramp steamers - graphics available at CGD - and put them up there. Give them a transport capacity of 1 Inf = and the US can use them as early transports if they can survive the trip back to New York and not get sunk by U-boats.

Grizx
 

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LBPB,

What is also interesting in your screen shots is that the US AI has not made any terrain improvements from what i can see. This would mean the US is not producing to anywhere near full capacity.

I have tried adding workers to some countries like Germany and Japan, but the AI does not seem to use them except possibly to add to city populations.

The AI will use workers to build radar stations, so perhaps that is where all their workers go to. Making a radar station uses up the worker.

Perhaps a civil engineer type unit that some were mentioning in earlier posts might work if they cannot be addded back to city populations and do not get consumed making radar stations or airfields.

It is interesting that the South American countries do produce and use workers to some extent.

It will be interesting to see how fast your conquest of the US goes and what units it produces to fight you.

Grizx
 
Grizx,

Thank you for your comment.
Tundra have been placed in a similar way in version 1.8
to stop naval movement.

The observation posts is a good idea. I will test it.

Rocoteh

Also: Mission impossible saves now available at Post 3.
Mexico and Argentina at Sid level!
 
Japan 1.5 Diety
Wk: 35 1941

B5N Kate Bombing Pinzer Movement complete into Russian territory. One group through India north through Turkestan. the other group North then due West. Left Ulan Bator So. Control as planes couldn't reach it.

Russians were down to 34 T34/76's at one time then bumped up to nearly 60 in only a matter of a couple weeks. I since then have dropped them back down to mid 30's. the Russian AI is "trying" and I am starting to encounter some air resistance. but the recombined force from the pinzer movement is strong and the last turn took 4 Russian cities, granted 3 were small and puny.

Had an "incident" in S. Pacific, left 3 carriers unprotected and 3 Old French cruisers came in and sank them loaded with 5-7 zeros. Guess thats what i get for playing a turn over the course of 2-3 days, forgot to move them! :( Oh well, I started building a shokaku class carrier out of tokyo to replace it.

Im on the doorstep of the Russians main cities, next 5-10 turns will tell a lot. Im guessing they will fall quickly with minimal air losses for myself but we'll see. Spy shows an array of different planes numbering around 50-60 but none can hold up to the Kate and Im sure the AI wont bunch them so divided they will fall.

The US is massing infantry and paratroopers but haven't seen or heard much from them with teh exception of the occasional DDF heading for Japan.

French have sent in a good number of Matilda's through the middle east to india but I have delt with them via air power. Russia sends her tanks through the middle east as well since they control turkey. The Russian/German lines haven't changed in some time.

the brits continue to send DDF/DD to australia and I try to intercept and destroy before they get there. However, its a lot of resources and replacements have to come all the way from Japan. I am starting to move some air power down there to try and aid and minimize my OTSU losses. Also the Brits are getting bold and going after my Yamato's with DDF stacks. Any sign of weekness and they are after them.
 
Version 1.5 Emporer German

Rocoteh,

Thank you for adding me to the credits. I guess even my miniscule observations help...

One thing that I've noticed, and maybe this is true in every other game of Civ as well, the AI will pounce on any unprotected high value unit and make it its top priority.

A perfectly passive US was getting pounded in the ground by my panzers. It tried several infantry/paratrooper counterattacks that never reached their objectives.

After that initial surge, the AI went quiet. Then I left an artillery, in transit, unprotected. The very first visible move the US AI made was to penetrate my lines and kill that artillery.

Later, I captured some workers in the mountains around Denver. They could only move one hex, left unprotected behind a mountain of panzers, because they were still in US territory. You guessed it. The first move the AI made was to recapture those workers, and totally ignore the three stacks of panzer units to either side.

I suppose that's typical of the AI in all scenarios, but I thought I'd mention it.

Very respectfully,

Cowabunga
 
Great Britain - Emperor - v. 1.7

Mobilized and started Intelligence Agency (thanks for fixing that bug!)
Bombed German improvements for two turns (perhaps a few fighters should start on defense as this is sort of a cheat for the human player - in any case I would support first turn to Axis.)

Malta builds Hidden Palace and Delhi Forbidden Palace. Offensive in N. Africa results in taking Tobruk and eventually El Aghella.

German fleet completely destroyed after what appeared to be the entire fleet attempted to go to the Atlantic. Now destroying at least one sub a turn.

Immediately assaulted Thailand and took the two northern cities. Hope this gets Chinese to focus on the Japanese. By year end Thailand eliminated.

Transferred most bombers to Africa and Asia. Turned back three panzers at Meshed with bombers.

Japanese pushing the Chinese hard - only one line of buffer cities between us and Japanese. In late December we attack Japanese marines with bombers. Also in early December we have a big surprise - Japanese land one infantry and one marine in Australia!

Our focus had been on Thailand and firming up defenses in Port Moresby. Intelligence (me!) missed that the Japanese continued down and took Timor. Had already reinforced Darwin so Japanese did not attack. Have moved bombers to Australia and attempting to move troops around to block Japanese. Hope to finish them off in January.

First time I have seen the Japanese push this far south this early. Not sure if there were modifications to scenario or what but it is interesting.

Elsewhere Germans razed Paris and have taken Lyon. Spain got into its normal war with France and lost La Coruna. Spain sued me for peace and actually gave me Barcelona when I asked for it!

Germans have knocked out Yugoslavia and took northern Greek city.

Early 1941 will see race to get Matildas on line to hold back Japanese and inevitable German or Russian attack on Jerusalem.

Germans did build one DDF which I took out with a BB.

Early war between France and Turkey resulted in Turks razing one of my cities.

Italians took Cyprus but making no progress anywhere else.
 
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