I've been playing this mod since about 1.5, but this is my first post. Before I dive in, I want to thank you Rocoteh for creating this masterpiece. This is by far the best mod I've seen for any game anywhere! I have a friend who's pursuing a doctoral degree in Military History, and he is very impressed by your efforts. Alas, his PC can't handle C3C, much less this power mod, so he must remain a jealous onlooker for the most part.
I have run across a few ideas and a question along the way that I wanted to run by you . . .
- One strategy I've used with tremendous success at all levels of play for Germany, Britain, and Russia among others, is building a ton of workers at the beginning of the game and avoiding conflicts as much as possible and then finishing a trans-continental railroad followed by connecting it to each city. I then follow this up by a chain gang who builds rail to each new city I take along the way. This is particularly effective for Russia, of course, and for Britain in combination with rail across Southern Asia Minor and transports across the Red Sea and the Persian Gulf. In my latest 1.7 Brit game I had it to the point where I could land an infantry in Tripoli and have him in Peking in one turn using this combination! Also, of course, later on when 2 move units become more prevalent this allows a concentrated attack at a specific tactical zone and then defense spread on the fronts as far away as the other side of the land mass. Unfortunately the AI doesn't seem to comprehend the value of rail or support infrastructure, so their few workers wander around building in (as far as I can tell) a totally non-strategic fashion. I wonder if this imbalance could be offset by significantly increasing the cost of building rail, maybe forcing rail to not be a totally move-free transport system, or by significantly increasing the cost of building workers.
- Another imbalance noted by several others is the inability of the AI to intelligently use artillery in concentrated attacks. This problem is compounded once 2 move artillery is developed. I am thinking that maybe making artillery auto-build units like you've done recently for some other units like marines might somewhat offset this and force the AI to decently use artillery at least for defense.
- In several games I've noticed Britain in particular seems to have a problem with pollution. They don't seem to mind the loss of productivity from allowing the whole island to basically become a cess-pool. I don't really know if there is a way to fix this - maybe an autobuilding worker factory there?
That's it except for one question. Is there a preferred AI aggression level for this mod? Mine seems to want to default to "Least Aggressive", but I'm wondering if moving this around has any noticeable affect. I've tried a few different settings here, but I haven't noticed any provable difference . . .
That's it for now, my 1.8 download just completed so time to get back to playing! I think I'm gonna scrub my 1.7 Russia game. I'm only one city away from Berlin in late 1940 on Demigod level and this one looks pretty well wrapped. (Another example of the power of the transcontinental RR).
Thanks again for this fantastic mod, and please keep it going! I can't wait for the AI mod!