WW2-Global

I want to consolidate all my comments:

First, this is an excellent scenario, however after my first attempt I made some changes to the game:
- The infantry west of Kopenhagen shouldn t be Norwegian, I changed them to Danish in my game
- I gave Amsterdam, Hamburg and Kopenhagen more culture, which resulted in moving the Danish borders north, which seems to fix the issue with Norway demanding Germany to retreat the mines in the North Sea.
- Some cities like Vienna does not have railroad in the city square (fixed that for all major cities), added railroad to Amsterdam (the were lots of good railroads in this area)
- Installed a City on the Canary islands (Spanish, size3) and transformed terrain to hills. The Canary islands were somewhat important for Spain in that era. [There were even rumors that the secret submarine shelters on Fuerteventura were used by Germany as well. (There are some German plane wrecks on an airfield in the south, saw them myself)]
- Moved most spanish subs to the Atlantic (both Canary Islands and the La Curuna area). As far as I know this better reflects reality, but I may be wrong here.
- Revamped Turkey to be tough to blitz, but no second Maginot line de luxe and added the historical railway which made Turkey important (I never understood why Hitler didn t invade Turkey). Terrain is still rough and favorable for the defending party.
- Aded some infantry for Mexico. They were week compared to the US but not an easy pushover like Denmark for Germany.
- Added infanry to Venezuela. Otherwise the US can buy a medium unit at Panama and take Caracas too easy

Things I feel that need improvement, but still unsure:

Turkish subs and British Cruisers in the eastern Med sea. They always caused war because of run overs. Perhaps England can use a destroyer here?

The British special fortresses on the English country side. They seem to distract the AI a little but are of little actual use. The savest way to invade the British islands is via Scotland, since the cities there are weak and badly defended. From there you can drive your Panzers savely to London without interaction with those fortresses. Plymouth is the only city protected by them. It takes the Luftwaffe some months to destroy the fortresses afterwards. However they all became elite that way.

Corsica is too tough, perhaps add another land tile for better invasion.

Crete is too easy to take for the Germans. In real life, Germany suffered heavy losses and abstained from taking other islands by paratroopers.

Same with Cyprus (in my last game this was the only city Italy was able to take over :lol: )

Give the Italian AI the possibility to do something sensible. They always tend to come late in any theatre of war. While Italy gave a bad performance in WW2, the AI even turns out to be worse. Maybe give them lousy transports every few turns?
 
IarnGreiper - Intresting ideas!

WVCivnut said:
That's why I restricted myself to only drafting from a max of two cities per turn.
Yeh conscripted units can be a powerful tool! I don't limit how many I conscript, but I do limit myself to only usinmg conscripted infrantry to form armies.
 
Conscripting infantry is really powerful in this scenario since Germany has so many cities that generate huge amount of food. I also use it a lot. Especially for garrison purpose.

My game is doing great so far but the AI makes so many mistakes that I don't see how I can lose the game at this point. I'll still play a couple of more turns but so far, there are a few things the player can do to increase the challenge:

1) The AI is really bad to protect its navy. I'm my game as Germany, I've destroyed the English and American navy with only a few loses. I used a simple tactic: hit and run from my coastal cities. The trick is to only attack navy units that are in range so that you may attack a stack and return to your port without ending your move at sea. This basically removes any counter attack possibilites on your navy from the AI. Do this for about 10-15 turns and you'll basically wipe out the AI navy. Unfortunately by doing so, you remove a big part of the fun factor of conquering the sea. So my recommendation is: don't use it!!! I know it sounds funny considering I'm the one who's currently using this tactic but in my next game, I'll force myself to LEAVE any navy units for at least one turn at sea. This will create an opportunity for the AI to attack my navy. That should make the war at sea more challenging.

2) Armies. I never thought they were too powerful but for some reason, the AI doesn't have any (or I haven't seen one). So that creates a situation where the player is the only one with armies, obviously that creates an unfair advantage. Disband starting armies and any leader that pops up, uses it only to rush city improvement. I've read about the enhanced AI scenario where leader are behaving differently, I'm looking forward to try it.

3. Conscripting infantry. I don't know how to tackle this one. Maybe limit yourself to a maximum amount per turn or something. A lot of players have good ideas on this. I'll probably try something like 4 max per turn.
 
I am using the conscripts to finish off defenses, this gives them experience and makes for LOTS of leaders, so far ive had 9 leaders in 10 turns which i think its great! and have over 30something infatry that are elite so i think its a good strategy, i mean its works for me! Oh and they are good to use as garrison since there is ALOT of resistance in this game, especially in Paris.

AND DONT UNDERESTIMATE THE HUNGARIAN INFANTRY!!! THEY R GOOD ATTACKERS! (dont know why they always win) I have had 2 leaders from these,and almost all are elite.
 
I'm playing a U.S. vs. Sid 1.9 game right now and have never been able to figure out how to airlift troops (except Paratroopers). Most of the bombers have the airlift capability, I've noticed. I've even read other posts where people talk about having done it...

I never really needed to airlift troops as Germany, but with the U.S. I'm going to need all the help I can get.

Have taken part of Italy (weird how Sicily is now attached to the "boot") and keep harrassing Japan in Southeast Asia, but have yet to establish a real beachhead. I just know I'm going to be pounded by the Wehrmacht when I break through the Italian defenders.

Thanks for your help!
 
Adler17 said:
The problem by not killing the fleet is the annoying bombarfment of the allied fleets. So I can only hope the next map is better...

Adler

What do you mean? The AI is constantly bombarding your units in continental Europe with its navy units?

If that's the case, I would love the AI to try something like that on me. I noticed that it only does so in city that don't have coastal fortress. So build them, I know I do.
 
IarnGreiper said:
@Ogre, as far as I know airlits are disabled which seems realistic


I thought that might be the case. Thanks for confirming it. I was wondering if maybe they would come available once I teched something a little farther down the road. Oh, well. Guess I'll have to strengthen the transport fleet. :)
 
I just wasted 2 hours of my time, so im gonna warn everybody. The countries in south america shouldnt be played, it is a waste of time, they have no resourses (in real life they had, at least, iron and coal), they have no railroads (in real life there were railroads all over south america since the 1900s) and they have almost no military. Also you have to wait about 5 minutes between turns and your turns only last about 20 seconds.

I forgot to say: there are some countries you cant contact unless you see one of their units.(ex. chile and venezuela) Also there are only about 12 countries in your espionage screen instead of 29.
 
Turns 37 to 39 report.

Production: 29 city improvements, 9 Panzer IIIe, 1 SS, 1 Ju87b, 1 AA Cruiser, and 1 88. Drafted 12 Inf -- 4 per turn max.

Captured Tunis, Casablanca, and Malta.

Losses: 1 SS, 4 Panzer IIIe, 2 Ju87b and 1 88.

Attacked British and US fleets -- 1 BB, 1 BC, 5 DDs, 2 transports, 1 DD Flotilla, and 1 subs.

Those anti-aircraft batteries as city improvements should be toned down some. 100% kill ratio is a bit much.
 
I think I have found a way to fix the problem with AI leaving his fleet in front of bombarded cities.
When I enlarged the Amsterdam culture in my scenario modification I noticed that the AI now stops to leave ships in from of Amsterdam. Now I think I have found the pattern by experiments:
In most cases the AI will try to retreat its ships behind its own borders. If the channel between Amsterdam and England is German the Ai will retreat his units to London. This fixes the effect that the AI wastes its naval units. However I found out the hard way that just by enlarging Amsterdam´s city radius (I intended to move the Danish border further noth to prevent Norway and Sweden to demand a German retreat) made the game fas harder for Germany in this scenario because of better British AI.
 
Nice scenario, but I am having the same problem as with your WWI and Barbarossa scenarios. The computer only tends to build the high defense, extremely low offence Heavy Machine Gunners.

This means that the AI is locked in place for the whole game, and all you have to do is destroy their offensive capability once, without a threat of them rejuvenating it.

Besides that, it is glorious. Great Job.

I also love how the Germans only get Marines and Paras through wonders. Makes you use them sparingly.
 
Turns 40 to 43 report.

Researched Land 1940.

Production: 24 city improvements, 10 Panzer IIIg, 2 SS, 2 Ju87b, 1 Deutschland, 3 Hv Artillery, 1 worker, 1 Hv Cruiser C2, 1 Carrier C3, 1 D Flotilla and 2 88s. Drafted 8 Inf -- 4 per turn max -- skipped drafting one turn.

Captured London (finally), Tripoli, Marrakesh, and In Salah.

Losses: 1 SS, 1 Panzer IIIe, 1 Panzer II, 3 Panzer IIIg, 2 Inf, 1 Lt Tank Div, 1 sub, and 1 DD.

Sunk -- 1 BB, 1 BC, 1 DD, 1 transports, and 1 subs.

Britain destroyed Portugal.
 

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I´m totaly addicted to this great Scenario:)
Thanks Rocothe for an excellent work!
Reading some of the msgs here about how stupied the AI is doing, well
myself plays after house rules for example when I play as USA
I do follow history meaning I never tend to invade south America, in my humble opinion
that would be like taking candy from kids;) So to make the game more exciting for me
I stay passive and build up my home defence and when Japan attacks Pearl Habor
the time for war begins.
I play USA at emperor level and right now Germany is making an major offensive into Russia and the Nazis do have to Armies in the lead. The Armies aint as hard as you now only can have to units in each so the AI armies usally dies quit fast. Myself like
them to mush so pleas dont take them away.Insteed people should tell more about there own houserules to make the game more challenging....
 
House rules:

Limit your number of conscripts per turn to 2-4 units only.

Sell the anti-aircraft batteries in all cities on the first turn and never build new ones.

Build flavor units and some of all types -- just for fun.

Limit attacking in cold climates during winter months -- only 25% can attack from weeks 39 to 15 or so.
 
Got bored of playing as germany...(spent too much time destroying turkish defenses)
So i started to play as italians in emperor level. It is way more fun, i am in turn 5, i have seen germany lose 3 armies to france and they have not captured a french city yet. My navy and the british navies are the only ones left in the mediterranean sea (exept for spain's and greece's but they arent at war with anyone yet) I have not had much success in land warfare, but i have destroyed over 150+ british and french ships and lost about 44 (mostly destroyers and subs). Have captured 2 cities in north africa and am seiging marseilles, will soon capture it.
 
With the changes I made for myself (see first post on this page) Germany is hell a fun to play. Besides having more experience how to do the initial turns, to changes are outstanding.
The AI only attacked Amsterdam without leaving their ships on a plate for me to finish them off. Without that Turkish super bunkers, the war in the eastern Med is much more fun.

The only odity in my game is spain declaring war on France and Italy which made them enemy number 1. They got crushed soon after.
 
As has been mentioned, I find that the Japanese are capturing Chinese cities rather too quicky, perhaps for the next version (1941 :D ) it would be good to fortify the borders more (like in the Pacfic Conquest), giving some forts to the Chinese/Communists etc.
 
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