WW2-Global

Rocoteh,

playtest report
sid huge map 1.8 (latest)

wk 5 1940

France is gone* (cept that city in the maginot line--2 more weeks imo)

Finished swedish offensive by taking sundvall, we'll leave them 2 cities to the north. Now in the process of ramping these cities up for naval production!

Us is heavily involved in the north atlantic, english channel and up to the north. they actually sent a carrier with 4 fighters to the coast of bordeaux and attacked me. it was escorted by destroyers so it was the best defensive unit. A lone battleship of mine was all that remained from north atlantic sub task force just happened to be in the area and sunk the carrier. Britain sank the bb 2 turns later.

British air offensive against english channel cities is quite effective. with the fall of france a production change to luftwaffe is in order.

Russian buildup is noticeable, towers plus stacks of 3's on each, fortuneately its all antiquated!

spain and italy fought a little in south of france than made peace.

next on the menu will be greece and its neighbor (forgive me I cant remember the name of the country!) troop movement and positioning has already begun.
 
TYPE IX subs:

someone mentioned they were extremely tough unit due to attack and blitz ability. Possibly even over powered.

This unit almost single handidly puts in perspective the true power/advantage that the U-boats gave to the Germans in the beginning of the war. Furthermore, they have to be used/implemented with some skill as on defense they are terrible. combine this with the AI's uncanning ability to find subs and you have the potential for a real nightmare should you send them out un-escorted.

therefore, I like the unit as is and wouldn't recommend any changes.
 
I_batman said:
2. Just got my first StuG IIIG in my 2.0 game
Cyclopedia says it has bombard of 15, 3 times, and the unit icon indicates the same thing. But there is no bombard button associated with the unit when I click on the unit.
Anybody else see this?
.


I don't think anyone else has answered this yet, Mr. Bat...

Bombard of 15, range of 0 means that the StuG IIIG can only bombard when it is attacked, and only then if it is not the unit being attacked. Get stacks of 3 or 4 (or more) and they'll each get to bombard in a rotation as the stack gets attacked by different units.

Does this help??
 
OgrePete said:
I don't think anyone else has answered this yet, Mr. Bat...

Bombard of 15, range of 0 means that the StuG IIIG can only bombard when it is attacked, and only then if it is not the unit being attacked. Get stacks of 3 or 4 (or more) and they'll each get to bombard in a rotation as the stack gets attacked by different units.

Does this help??

thats good to know..thanks for the info
 
I_batman said:
Hi Rocoteh:

1. Was computer shopping tonight, and it looks like I will be 2 weeks before I get my dream system, and dive into Civ IV, and hence ramp up my coding skills to where they once were, in university.

2. Just got my first StuG IIIG in my 2.0 game
Cyclopedia says it has bombard of 15, 3 times, and the unit icon indicates the same thing. But there is no bombard button associated with the unit when I click on the unit.
Anybody else see this?

3. I managed to avoid war with the Soviets in my game, and concentrated on booting the Brits out of North Africa after conquering the British Isles.
It seems to have paid off, because the Soviets just declared war also against the UK, and I witnessed a massive movement of armour off the German/Soviet border. The Soviet troops I hope are destined for Asia.

I_batman,

As you can see I am still online (Have been delayed)
I did not see yor post earlier today.
Anyway:

1. I am looking forward to work with you in the future!


2. What OgrePete says is correct.

3. That is very good!

Thank you and welcome back.

Rocoteh
 
oljb007,

"playtest report
sid huge map 1.8 (latest)

wk 5 1940

France is gone* (cept that city in the maginot line--2 more weeks imo)

Finished swedish offensive by taking sundvall, we'll leave them 2 cities to the north. Now in the process of ramping these cities up for naval production!"
oljb007

A very good start!

"Us is heavily involved in the north atlantic, english channel and up to the north. they actually sent a carrier with 4 fighters to the coast of bordeaux and attacked me. it was escorted by destroyers so it was the best defensive unit. A lone battleship of mine was all that remained from north atlantic sub task force just happened to be in the area and sunk the carrier. Britain sank the bb 2 turns later."
oljb007

AI naval strategy is extremely aggressive!

"British air offensive against english channel cities is quite effective. with the fall of france a production change to luftwaffe is in order."
oljb007

That is really a surprise.

Thank you and welcome back.

Rocoteh
 
oljb007 said:
TYPE IX subs:

someone mentioned they were extremely tough unit due to attack and blitz ability. Possibly even over powered.

This unit almost single handidly puts in perspective the true power/advantage that the U-boats gave to the Germans in the beginning of the war. Furthermore, they have to be used/implemented with some skill as on defense they are terrible. combine this with the AI's uncanning ability to find subs and you have the potential for a real nightmare should you send them out un-escorted.

therefore, I like the unit as is and wouldn't recommend any changes.

oljb007,

Notes have been taken.
Will probably not change the stats.

Now I am going offline for some days.

Rocoteh
 
Rocoteh leaves and everyone stops posting? waddup with that? or am I the only poor sap who doesn't have civ IV? <looking around desolete thread> my copy should be here on the 10th
 
Anyone know when 2.1 is supposed to come out of Beta? I've been looking forward to the HUGE map for quite a while, though I haven't playtested it. I've still been working on a US vs. SID v1.9 game I started up... must be 3 months ago now. I've wiped out the Japanese and Germans (the Brits helped quite a bit with the Japanese) and am now at war with the Soviet Union who just doesn't want to play nice.

They had a huge advantage in units and unit ground unit quality initially. I've overcome the disadvantage in the air, but don't have any useful bombers to speak of. I've been producing Lightnings and Thunderbolts (both fighters) for so long to try and wear down their superior fighter numbers that I've not had any leftover manufacturing capacity for bombers. I have 1 B-17G and maybe 8 Dauntlesses that I produced two years (gametime) ago.

The numbers on the ground are getting closer to even, but they still hold a quality edge. Their best defensive unit is the SU-122 (defends at a 26) while mine is the M-10 Wolverine (defends at a 22). Their best attacking unit is the T-34/85 (29 attack) while mine is the M-4 Sherman (attacks at a 22). What that means is that I don't do ANY unsupported attacks. I've got to bring in my heavy and mobile artillery to soften up the defenses, then bring in my M-4's and M-3's to clean up. It makes for slow turns and not much progress...

It's still fun, though. Especially since I'm winning!!! I've almost got all Italian, French, and German cities converted to producing military units after redoing their infrastructure. My exports from the USA still far outweigh the numbers of units produced on the European continent, though. My asian cities kind of suck. I can see why Japan wasn't able to stand up to the combined attack from the British and I.

Long post to say I'm still immensely enjoying this scenario. Thanks for the great work, Rocoteh!! Thanks to all you playtester/posters, too, for making his product better. :)
 
OgrePete said:
I don't think anyone else has answered this yet, Mr. Bat...

Bombard of 15, range of 0 means that the StuG IIIG can only bombard when it is attacked, and only then if it is not the unit being attacked. Get stacks of 3 or 4 (or more) and they'll each get to bombard in a rotation as the stack gets attacked by different units.

Does this help??

Ah, now it makes sense.
Thanks very much.
 
oljb007 said:
TYPE IX subs:

someone mentioned they were extremely tough unit due to attack and blitz ability. Possibly even over powered.

This unit almost single handidly puts in perspective the true power/advantage that the U-boats gave to the Germans in the beginning of the war. Furthermore, they have to be used/implemented with some skill as on defense they are terrible. combine this with the AI's uncanning ability to find subs and you have the potential for a real nightmare should you send them out un-escorted.

therefore, I like the unit as is and wouldn't recommend any changes.

I understand the concept of leaving it as a devestating strike weapon, but I have found that the AI is dumb when going after subs. Surface ships, no question is sees all, destroys all. But in my 1.8 game the North Atlantic is littered with my unprotected subs, and I watch the AI go after much tougher targets.

Of course, maybe the fact that the Allied fleets have been obliterated, and only the U.S Atlantic fleet remains may have something to dow ith it.
:)
 
oljb007 said:
Rocoteh leaves and everyone stops posting? waddup with that? or am I the only poor sap who doesn't have civ IV? <looking around desolete thread> my copy should be here on the 10th

oljb007,

I think posting at Completed Scenarios will continue to drop
some more weeks as more and more posters will get CIV IV.

Maybe at the end of the year a recover will start.

Rocoteh
 
OgrePete

I have December 15 as the target date for version 2.1
with the new huge map.

"The numbers on the ground are getting closer to even, but they still hold a quality edge. Their best defensive unit is the SU-122 (defends at a 26) while mine is the M-10 Wolverine (defends at a 22). Their best attacking unit is the T-34/85 (29 attack) while mine is the M-4 Sherman (attacks at a 22). What that means is that I don't do ANY unsupported attacks. I've got to bring in my heavy and mobile artillery to soften up the defenses, then bring in my M-4's and M-3's to clean up. It makes for slow turns and not much progress...

It's still fun, though. Especially since I'm winning!!! I've almost got all Italian, French, and German cities converted to producing military units after redoing their infrastructure. My exports from the USA still far outweigh the numbers of units produced on the European continent, though. My asian cities kind of suck. I can see why Japan wasn't able to stand up to the combined attack from the British and I."
OgrePete

This sounds like a very interesting playtest!

"Long post to say I'm still immensely enjoying this scenario. Thanks for the great work, Rocoteh!! Thanks to all you playtester/posters, too, for making his product better."
OgrePete

Thank you.
I regard version 2.1 as a heavy improvement and hopefullly
it will give new life to the scenario.

Thank you and welcome back.

Rocoteh
 
I_batman said:
I understand the concept of leaving it as a devestating strike weapon, but I have found that the AI is dumb when going after subs. Surface ships, no question is sees all, destroys all. But in my 1.8 game the North Atlantic is littered with my unprotected subs, and I watch the AI go after much tougher targets.

Of course, maybe the fact that the Allied fleets have been obliterated, and only the U.S Atlantic fleet remains may have something to dow ith it.
:)

I_batman,

One positive aspect with the current stats is that a human player
must keep an eye at Germanys naval forces even after that
Germany-AI has spent the intial ones.

Germanys U-boats should be a problem for US/Britain during a long
time-period in the scenario.

Rocoteh
 
Germany 1.9?? playtest report, and other notes.

It's been a while Rocoteh, but I have not forgotten this horribly fun(and slow!) scenario. I am not 100% sure of the version I am playing now, from reading the last six pages of the thread I am obviously back a version or two. Still I have some useful feedback I hope. This version was the first one where you added those fortress units to Turkey and USSR southern cities, and Iceland was US controlled. Hopefully that ID's it for you.

I'm only 14 weeks in, so this is not deep. It is also small map, if any map that big can be called small, so it explains the rapid results. Also, I used the saved game for the quick start, so it is only monarch or emperor or whatever it was, not one of the harder ones.

Week 36 I wiped Copenhagen, Amsterdam, and all Polish troops outside their cites, and was set up for Belgium, and the two Polish cities the next turn. if you really want to add to Poland's defense then the fixed garrison troops are the way to go, otherwise I've seen the Poles leave their cities to do pointless attacks. I also produced a worker in virtually every city since you need to do a lot of work regarding improvements.

Week 37 Poland, Belgium fell, I attacked Yugoslavia but did not have enough oomph to win. :( UK began to use it's massed naval might to bombard Amsterdam with great, but eventually pointless effect, other then sinking a few UB that I thought would survive the first turn. French sent a stack of Infantry to invade Belgium, just like real life! I am doing mostly infrastructure work in the cities.

Week 38 Yugoslavia folds, I attack Norway via Oslo. I bombed the lone defender with air, and landed unopposed. That wee little special transport is getting a workout in this game.:mischief:

Week 39-41 sees sparring over the French-Belgian border. I need to keep a large garrison(7+) of ground units in Amsterdam to survive the Naval bombard, but the barracks heals them all each turn. I advance in Norway and attack Greece during these turns. Bergen, and mainland Greece fall. Naval battles in the North Sea are a no-show; I bombard the English coast with the S-boats and start moving Navy north to engage Norway and end run around England. I forgot to mention that I lost most of the starting UB in the Atlantic(did some damage), and the Graf Spee is coming home via Greenland/Iceland. I bombarded the 2 air bases on Greenland btw.


week 42-46 the UK reacts to my Norweigan gambit by sending a ton of BB/BC north. At the cost of LOTS of UB(20+) we sink 4 BB and 2 BC. Considering they are prime bombardment units I am happy with the exchange. We march up Norway and take Trondheim/Narvik, but lose one of our SS Inf at Narvik to the defense on the hills. Too expensive to replace, too. I should note here the computer keeps resetting virtually every city to produce SS Infantry after a unit is completed. With a cost of 400 shields, that is not a good sign for the AI. You need to auto produce those like marines/paratroops, or change the cost again. Though the AI seems a bit thick with regard to a huge cost being a deterrent to building lots of them.
I also take Greece out via air attack and Airborne assault, then realize the fallschirmjaegers are trapped there until I can build a transport in Athens. D'oh! Funny how that worked out like IRL...

Week 47-52 Now it gets interesting! With the last Norweigan city falling, my forces are strung out all along Sweden, so I go in and blitz them for the naval production I hope to get out of them. I have built 3 transports in the Baltic and one at Athens, and when France falls I'll build more at Marseilles; no lack of transports for MY army! It goes well, but just a bit bloody at Stockholm.

With our transports slipping up the coast to Bergen, we then went and took Wick, followed in rapid succesion by Belfast, and Edinburgh! I've been able to plant spies in UK, France and US so far(failed on USSR which scared me to death but no war). Knowledge is indeed,power. Doing a little snooping of the northern English cites showed just how weak they were, and with my air force positioned in Norway/north Germany it was easy to pound the snot out of the defenders. The AI in the 1.8/1.9 versions has always been sharp with regards to getting it's air units to a threatened front and bombing the hell out of your offensive units; but this time I finally caught them. My spy saw like 10+! big bombers hiding in Belfast, and I absolutely let them have it with almost my entire airforce. It was a massacre!

A couple of BB led task groups with transports headed towards my 1 88 defended Wick(had tons of sea and air units in there, it had to be too tempting for the AI to resist), which my UB and capital ships took care of. Lost the Scharnhorst and a lot of UB doing that.

The US holding Iceland was the first time I've ever seen them control that city, and it has an obvious effect; I've seen hordes of ships headed there after battles in the Med with the Italians to repair...it must be their nearest port. My navy has been operating in the Iceland/UK gap for some time, and has chewed up lots of those crappy DDs and a good many not-so-crappy CL and CA, plus a BB or two. The US is also sending hordes of DD toward Murmansk for some reason.:confused: I swat as many as I can, but lose UB and can not stop them at all. Someone mentioned AI not attacking UB, and I had a Elite UB fortified north of Wick while this parade of US ships heads NE and they completely ignored it. Maybe them all having 3 hp to my fortified 8 discouraged them? There were at least 40+ DDs in those stacks.

I also spied on Iceland twice, and after seeing 1 defender I came back 2 turns later and they had airlifted 2 infantry in the turns between! The AI noticed my spying? I am still planning a strike at Reykjavik soon, but I don't know if they were reacting to my Transports hitting the UK, or what.

After some truly bloody battles in Belgium/north France I turned the tide and have taken Paris/Brest and just this turn Lyon. My forces are burnt now, so next turn will be quiet too. I want to say the armies being reduced to 2 capacity was a good idea; can you reduce them to capacity of 1? With maybe +2hp? I was actually OK with 3 units,but after seeing these in action 2 is probably much better. First, even at full strength you sweat a little. Also,the AI does not buiild many. I had burned myself out attacking Paris, had lost several units and a full strength Inf. Army, but had gotten into their artillery so I knew I was hurting them. Next turn an Elite Somua jumped out and wasted an 88, popped a leader and he ran right into Paris. I was *&%$%! They didn't build an army though, and the stack of 2 artillery and 7 Infantry divisions right next to Paris decided not to move, so I took Paris next turn, after smashing 6-7 more units, mostly armor and support types. I was absolutely mystified by that stupidity of theirs. They are still there now, btw,threatening Paris I guess, but not doing much. Now that they are out of CAP range they die SOON. I really like the idea of the Fortress units having AA! that would make the mop up much harder and it would be sure to cost Germany a fair number of precious air units.

So that where I stand now. Mainland France dies within 4-5 turns most likely. I'm stalled in UK due to lack of troops, and their navy is dribbling in from the Med. I am sitting on all their food squares now, starving them out. I like seeing the culture borders hemming them in, it feels like a real blockade. Uk is sending minor armor attacks to try and take their cities back, but it's not going to happen. I got stretched something fierce, but managed to pull off all three offensives at once; Sweden,France AND the UK! France was bloody though, and I made the mistake of trying to bomb a French stack within range of UK and French CAP,and lost like 8-9 air units. Mostly Do-17s, which I now regret, since they are my best recon air units.

After France, I will definitely finish off the UK, and I want Reykjavik real bad. It would help immensely in the naval war over there. Whether I go for Spain depends on what thier cities look like; if they are fortified like Turkey I really doubt it,but I have to do SOMETHING about helping Italy down in the Med/Africa. This is the first time I've ever seen all the minor Neutrals not involve themsleves in bloodbaths early. Spain and Turkey especially have not gotten involved, and those Turkish forts are looking absolutely nasty. Why are they stronger then the Maginot line??? I agree with the unit types, just not the numbers. Wouldn't two per square have been enough? If Spain is as solid as Turkey then I am going to have a heck of a time helping Italy down there. I do have a ROP with Spain though, hopefully I can use it to whack Gibralter. I have my first Carrier and capitol ships coming, but it is going to be a long while before I get a big navy.

USSR is quiet, and I am happy for that. The new forts in the Southern ports that I can see look like they will be a pain to deal with; I like it! I think the Germans bypassed Odessa IRL and now I see why.:rolleyes: When to go against USSR is going to be a very big decision. My border with them is completely naked except down south. The Hungarians and Romanians are dug in like ticks. I highly approve of the little 0-3 Soviet garrison units I can see; all that ROP invasion nonsense goes out the window. If I want to hit the middle east I'm going to have to go into russia or find another way. Good job!:goodjob:

Random notes: I like the Type IX as is so far. Maybe long term if you built lots and lots of them they could tilt things, but then you would not be building other things you need. At least in the small map, you are forced to decide whether to build army or navy; you only have so many port cities. Didn't help a lot that I razed Danzig to make space for other cities. Gives Germany another reason to go into Scandanavia too. Besides, UB in general get crushed at no risk to air units, and the AI is good at 'finding' them.

Once again I have to say I LOVE the way you used auto-production for the Germans. Forcing the AI to put up a decent UB force is a master stroke. I like the limit on marines too, but do I get any more airborne?? Also, considering the SS Inf units I would say either give them only what they have to start and not buildable, or a very LONG auto-production, likes marines or better. I definitely want more airborne even if they are a very long auto produce! One benefit to having all those wonders in cities is if you decide do do a little more auto-production all you need to do is modify a wonder.

Speaking of wonders, the only city I ve seen razed so far is the tiny French city in the Horn of Africa. Japan has conquered 5-7 cities so far, no razing. Always good, that. Either the rest of the world is sitting this one out, or I am just not hearing about any other wars. It seems awful quiet out there...:undecide: Italy razed that one I figure,and did the usual bone-head move of taking Cyprus and stranding about 8-10 armor units on it;what a waste. Italy also lost the easternmost city in east Africa, the one right on the horn. Outside of me and Japan in China(they also took Sarmi and Fakfak) not a lot going on. I hurt UK big time by my air and naval smashing of their air force though, I know that for a fact. Figure 15+ big bombers, and 8+ fighters...they should not have left that french airfield so lightly guarded.:mischief:

Before I forget, I DID have units get hurt moving past french fortresses, it just does not happen every time. It works that way in regular games too. Coastal forts likewise. Also, AI does not build enough workers, that has always been obvious. Perhaps give them a few to start? Another auto-produce woner? It's always annoying to see all those unmined hills. I help them when I can with ROP and my own workers, but it still bugs me.

I played Italy once, and it was really fun. I had to stop because that was the version with the psycho USSR mech Infantry, and I had spent too much on infrastructure in the East Africa area so when the UK massed those 20+ HB and started to trash me it was looking pretty grim. I'd like to mention here that Italian infantry s****.:cry: I still would like to see their Alpini units they start with be Italian Mtn. Infantry, everything else is alright. It is really fun to play Italy because if you haven't played them their navy is absolutely first class. The Allies parade their ships through the Med and you have a fine time sinking the lot.:lol: I'm definitely going to play Italy when the next version comes out.

Speaking of which, I can't really follow all you are saying about the resources but if you are limiting the areas where you can build different things that is a great idea. Also the larger English channel and such would make my argument against the S-boat being broken kind of moot if you keep the speed at 3. I still don't like those little rat ships having more bombard then a BB but I can live with it. As it is I refuse to build them myself, but I can't resist using the ones I get to start with. Cleared the English coast too! Oh, and the German predreadnaught has lethal land bombard, was that intentional???

I like the auro-production wonders too much maybe. Just one more idea; I'm using like 7 artillery in this game, and I'm probably going to limit how many I build to 10-15 since I like there not being too many around. The AI though, still does not use them well except defensively. I was wondering though, if you limited each country to what they have to start, and then use auto-production for the rest, with a buildable wonder when the tech comes in later to auto produce the newer ones might be better then having players build them while the AI does not. I don't think I've ever seen a game report where a Soviet AI built Artillery Corps, but I would "love" to run into one someday. Just a thought.

Wow, this was way too long a post, sorry Rocoteh. It has definitely been a while.:)

Edit: This limit of 10 smilies per post is killing me; I had to delete like 13 of them.
 
Germans - Beta1.8, Emperor
1940 Wk48: UK declares war on the Soviets. Although I am already at war with them it doesn't seem to take any of the pressure off the eastern front but the Persians get a hefty dose of Soviet armour which effectively rolls their country into a tiny little ball.
Wk 51: Thailand is conquered by the UK. The UK doesn't seem to be actively pursuing the Soviets either.

I noticed during my perusal of Persia that there is a new civ (green coloured) between Persia and India. Is it Pakistan?

1941 Wk 1. The weasel Finns broker peace with the Soviets just as I was setting up for a coup de grace on Kiev.
Naturally the next turn I redeclare war on the SU and go after Kiev.
Wk 3: The Japanese now broker peace with the Soviets despite not losing a city to them. I think the SU is doing the begging. I hit them again on the next turn.
Wk 5: The Finns have only 3 cities left and keep making peace with the SU but I don't wish to lose the initiative. The SU have 130 T34/75's to my 105 PzIIIg's. They are avoiding direct conflict with my air and armour and are going after Scandinavia. I will lose an allie in Finland but don't want to give the Soviets a break.
Wk7 the frustrating peace/war game continues. I slowly march towards Moscow but lost 12 HQ Artillery when I left them foolishly defended by only 4 Mot Inf. The Soviet SOD came from the east possibly after knocking out the persians. I realise my foolishness has left me with my only other Artillery Brigade nowhere near Moscow. It will take at least 4 turns to redeploy them to take on the fortressess near moscow. Again the SU makes peace with my allies.
I decide to take this advantage and build up 4 Brigades (12 units per Brigade in my game) of HQ Arty and have them deployed across the whole front. That way I wont be caught short again.

The UK is conducting an intermittent strategic bombing campaign into the German heartland with Lancasters or Halifax's. My overlapping Me109 CAP in the cities kill them every time but it gets them some valuable experience. The Mosquitos and Beaufighters(?) are a different story and have a 50/50 kill rate. The air battle is fun to watch.

I will stir the Soviets up next turn (wk15) and provoke war. The 4 overlapping squadrons of Stukas (12 per sqn) and one Sqn of He111's will carve up their now overwhelming armour superiority of 158 T34/75's and 95 SU Mot Inf to my 128 PzIIIg's and 55 German Mot Inf.
 
Sasebo,

"Welcome back!
I am very glad that you have returned to the thread.

"It's been a while Rocoteh, but I have not forgotten this horribly fun(and slow!) scenario. I am not 100% sure of the version I am playing now, from reading the last six pages of the thread I am obviously back a version or two. Still I have some useful feedback I hope. This version was the first one where you added those fortress units to Turkey and USSR southern cities, and Iceland was US controlled. Hopefully that ID's it for you."
Sasebo

It must be version 1.8. BTW, starting with version 2.0 the scenario
runs much faster.

"I'm only 14 weeks in, so this is not deep. It is also small map, if any map that big can be called small, so it explains the rapid results. Also, I used the saved game for the quick start, so it is only monarch or emperor or whatever it was, not one of the harder ones.

Week 36 I wiped Copenhagen, Amsterdam, and all Polish troops outside their cites, and was set up for Belgium, and the two Polish cities the next turn. if you really want to add to Poland's defense then the fixed garrison troops are the way to go, otherwise I've seen the Poles leave their cities to do pointless attacks. I also produced a worker in virtually every city since you need to do a lot of work regarding improvements."
Sasebo

I will probably add some garrison units. Thus only marginal changes.

"Week 37 Poland, Belgium fell, I attacked Yugoslavia but did not have enough oomph to win. UK began to use it's massed naval might to bombard Amsterdam with great, but eventually pointless effect, other then sinking a few UB that I thought would survive the first turn. French sent a stack of Infantry to invade Belgium, just like real life! I am doing mostly infrastructure work in the cities."
Sasebo

British AI really likes these attacks against Amsterdam!

"Week 39-41 sees sparring over the French-Belgian border. I need to keep a large garrison(7+) of ground units in Amsterdam to survive the Naval bombard, but the barracks heals them all each turn. I advance in Norway and attack Greece during these turns. Bergen, and mainland Greece fall. Naval battles in the North Sea are a no-show; I bombard the English coast with the S-boats and start moving Navy north to engage Norway and end run around England. I forgot to mention that I lost most of the starting UB in the Atlantic(did some damage), and the Graf Spee is coming home via Greenland/Iceland. I bombarded the 2 air bases on Greenland btw."
Sasebo

Placement of U-boats have been improved in version 2.1 (with huge map).
That is: None of them should be automatic destroyed when the
scenario starts.

"week 42-46 the UK reacts to my Norweigan gambit by sending a ton of BB/BC north. At the cost of LOTS of UB(20+) we sink 4 BB and 2 BC. Considering they are prime bombardment units I am happy with the exchange. We march up Norway and take Trondheim/Narvik, but lose one of our SS Inf at Narvik to the defense on the hills. Too expensive to replace, too. I should note here the computer keeps resetting virtually every city to produce SS Infantry after a unit is completed. With a cost of 400 shields, that is not a good sign for the AI. You need to auto produce those like marines/paratroops, or change the cost again. Though the AI seems a bit thick with regard to a huge cost being a deterrent to building lots of them.
I also take Greece out via air attack and Airborne assault, then realize the fallschirmjaegers are trapped there until I can build a transport in Athens. D'oh! Funny how that worked out like IRL..."
Sasebo

Yes SS infantry will be auto-produced in 2.1.

"Week 47-52 Now it gets interesting! With the last Norweigan city falling, my forces are strung out all along Sweden, so I go in and blitz them for the naval production I hope to get out of them. I have built 3 transports in the Baltic and one at Athens, and when France falls I'll build more at Marseilles; no lack of transports for MY army! It goes well, but just a bit bloody at Stockholm."
Sasebo

A very fast expansion.

"With our transports slipping up the coast to Bergen, we then went and took Wick, followed in rapid succesion by Belfast, and Edinburgh! I've been able to plant spies in UK, France and US so far(failed on USSR which scared me to death but no war). Knowledge is indeed,power. Doing a little snooping of the northern English cites showed just how weak they were, and with my air force positioned in Norway/north Germany it was easy to pound the snot out of the defenders. The AI in the 1.8/1.9 versions has always been sharp with regards to getting it's air units to a threatened front and bombing the hell out of your offensive units; but this time I finally caught them. My spy saw like 10+! big bombers hiding in Belfast, and I absolutely let them have it with almost my entire airforce. It was a massacre!"
Sasebo

Version 2.1 will see a major change with regard to Britain.
It will have much stronger industrial power.

"The US holding Iceland was the first time I've ever seen them control that city, and it has an obvious effect; I've seen hordes of ships headed there after battles in the Med with the Italians to repair...it must be their nearest port. My navy has been operating in the Iceland/UK gap for some time, and has chewed up lots of those crappy DDs and a good many not-so-crappy CL and CA, plus a BB or two. The US is also sending hordes of DD toward Murmansk for some reason. I swat as many as I can, but lose UB and can not stop them at all. Someone mentioned AI not attacking UB, and I had a Elite UB fortified north of Wick while this parade of US ships heads NE and they completely ignored it. Maybe them all having 3 hp to my fortified 8 discouraged them? There were at least 40+ DDs in those stacks"
Sasebo

Iceland seems to be much more interesting for AI then one
could expect.

"I also spied on Iceland twice, and after seeing 1 defender I came back 2 turns later and they had airlifted 2 infantry in the turns between! The AI noticed my spying? I am still planning a strike at Reykjavik soon, but I don't know if they were reacting to my Transports hitting the UK, or what."
Sasebo

I think its possible that AI made that.

"After some truly bloody battles in Belgium/north France I turned the tide and have taken Paris/Brest and just this turn Lyon. My forces are burnt now, so next turn will be quiet too. I want to say the armies being reduced to 2 capacity was a good idea; can you reduce them to capacity of 1? With maybe +2hp? I was actually OK with 3 units,but after seeing these in action 2 is probably much better. First, even at full strength you sweat a little. Also,the AI does not buiild many"
Sasebo

Armies have been removed since AI is unable to handle them.

"I had burned myself out attacking Paris, had lost several units and a full strength Inf. Army, but had gotten into their artillery so I knew I was hurting them. Next turn an Elite Somua jumped out and wasted an 88, popped a leader and he ran right into Paris. I was *&%$%! They didn't build an army though, and the stack of 2 artillery and 7 Infantry divisions right next to Paris decided not to move, so I took Paris next turn, after smashing 6-7 more units, mostly armor and support types. I was absolutely mystified by that stupidity of theirs. They are still there now, btw,threatening Paris I guess, but not doing much. Now that they are out of CAP range they die SOON. I really like the idea of the Fortress units having AA! that would make the mop up much harder and it would be sure to cost Germany a fair number of precious air units."
Sasebo

Yes I think it should work very well.

"So that where I stand now. Mainland France dies within 4-5 turns most likely. I'm stalled in UK due to lack of troops, and their navy is dribbling in from the Med. I am sitting on all their food squares now, starving them out. I like seeing the culture borders hemming them in, it feels like a real blockade. Uk is sending minor armor attacks to try and take their cities back, but it's not going to happen. I got stretched something fierce, but managed to pull off all three offensives at once; Sweden,France AND the UK! France was bloody though, and I made the mistake of trying to bomb a French stack within range of UK and French CAP,and lost like 8-9 air units. Mostly Do-17s, which I now regret, since they are my best recon air units."
Sasebo

I think this is a very good start.

"After France, I will definitely finish off the UK, and I want Reykjavik real bad. It would help immensely in the naval war over there. Whether I go for Spain depends on what thier cities look like; if they are fortified like Turkey I really doubt it,but I have to do SOMETHING about helping Italy down in the Med/Africa. This is the first time I've ever seen all the minor Neutrals not involve themsleves in bloodbaths early. Spain and Turkey especially have not gotten involved, and those Turkish forts are looking absolutely nasty. Why are they stronger then the Maginot line??? I agree with the unit types, just not the numbers. Wouldn't two per square have been enough? If Spain is as solid as Turkey then I am going to have a heck of a time helping Italy down there. I do have a ROP with Spain though, hopefully I can use it to whack Gibralter. I have my first Carrier and capitol ships coming, but it is going to be a long while before I get a big navy."
Sasebo

I agree: The Turkish forts are not historical.
However I want to stop Germany and Soviet from crushing
Turkey with only low losses.

That would be more unrealistic.

"USSR is quiet, and I am happy for that. The new forts in the Southern ports that I can see look like they will be a pain to deal with; I like it! I think the Germans bypassed Odessa IRL and now I see why. When to go against USSR is going to be a very big decision. My border with them is completely naked except down south. The Hungarians and Romanians are dug in like ticks. I highly approve of the little 0-3 Soviet garrison units I can see; all that ROP invasion nonsense goes out the window. If I want to hit the middle east I'm going to have to go into russia or find another way. Good job!"
Sasebo

Thank you.
Yes the defense of Odessa was very strong.

"Once again I have to say I LOVE the way you used auto-production for the Germans. Forcing the AI to put up a decent UB force is a master stroke. I like the limit on marines too, but do I get any more airborne?? Also, considering the SS Inf units I would say either give them only what they have to start and not buildable, or a very LONG auto-production, likes marines or better. I definitely want more airborne even if they are a very long auto produce! One benefit to having all those wonders in cities is if you decide do do a little more auto-production all you need to do is modify a wonder."
Sasebo

I think autoproduced airborne units were added in 1.9.
Overall autoproducion is a very good aspect of CIV III.

"Before I forget, I DID have units get hurt moving past french fortresses, it just does not happen every time. It works that way in regular games too. Coastal forts likewise. Also, AI does not build enough workers, that has always been obvious. Perhaps give them a few to start? Another auto-produce woner? It's always annoying to see all those unmined hills. I help them when I can with ROP and my own workers, but it still bugs me."
Sasebo

I will consider it.

"I played Italy once, and it was really fun. I had to stop because that was the version with the psycho USSR mech Infantry, and I had spent too much on infrastructure in the East Africa area so when the UK massed those 20+ HB and started to trash me it was looking pretty grim. I'd like to mention here that Italian infantry s****. I still would like to see their Alpini units they start with be Italian Mtn. Infantry, everything else is alright. It is really fun to play Italy because if you haven't played them their navy is absolutely first class. The Allies parade their ships through the Med and you have a fine time sinking the lot. I'm definitely going to play Italy when the next version comes out."

The low stats for the Italian infantry reflects the failure of the
fascist-regime. The Italian infantry divisions were always understrenght
and fighting morale was low. This was not true for the Alpinis.
Its possible I will add them in 2.1.

"Speaking of which, I can't really follow all you are saying about the resources but if you are limiting the areas where you can build different things that is a great idea. Also the larger English channel and such would make my argument against the S-boat being broken kind of moot if you keep the speed at 3. I still don't like those little rat ships having more bombard then a BB but I can live with it. As it is I refuse to build them myself, but I can't resist using the ones I get to start with. Cleared the English coast too! Oh, and the German predreadnaught has lethal land bombard, was that intentional???"
Sasebo

No, I will change that.

"I like the auro-production wonders too much maybe. Just one more idea; I'm using like 7 artillery in this game, and I'm probably going to limit how many I build to 10-15 since I like there not being too many around. The AI though, still does not use them well except defensively. I was wondering though, if you limited each country to what they have to start, and then use auto-production for the rest, with a buildable wonder when the tech comes in later to auto produce the newer ones might be better then having players build them while the AI does not. I don't think I've ever seen a game report where a Soviet AI built Artillery Corps, but I would "love" to run into one someday. Just a thought."
Sasebo

Its an interesting idea. I will consider it.

"Wow, this was way too long a post, sorry Rocoteh. It has definitely been a while."
Sasebo

It was very interesting to read it.

Thank you and welcome back.

Rocoteh
 
Hornblower,

"Germans - Beta1.8, Emperor
1940 Wk48: UK declares war on the Soviets. Although I am already at war with them it doesn't seem to take any of the pressure off the eastern front but the Persians get a hefty dose of Soviet armour which effectively rolls their country into a tiny little ball.
Wk 51: Thailand is conquered by the UK. The UK doesn't seem to be actively pursuing the Soviets either."
Hornblower

I guess the British AI have problems with deploying forces in any
number in areas with borders to Soviet.

"I noticed during my perusal of Persia that there is a new civ (green coloured) between Persia and India. Is it Pakistan?"
Hornblower

Its Afghanistan.

"1941 Wk 1. The weasel Finns broker peace with the Soviets just as I was setting up for a coup de grace on Kiev.
Naturally the next turn I redeclare war on the SU and go after Kiev.
Wk 3: The Japanese now broker peace with the Soviets despite not losing a city to them. I think the SU is doing the begging. I hit them again on the next turn."
Hornblower

A second front in Siberia for Soviet should be good for you!

"Wk 5: The Finns have only 3 cities left and keep making peace with the SU but I don't wish to lose the initiative. The SU have 130 T34/75's to my 105 PzIIIg's. They are avoiding direct conflict with my air and armour and are going after Scandinavia. I will lose an allie in Finland but don't want to give the Soviets a break."
Hornblower

Yes holding the initiative is very important.

"Wk7 the frustrating peace/war game continues. I slowly march towards Moscow but lost 12 HQ Artillery when I left them foolishly defended by only 4 Mot Inf. The Soviet SOD came from the east possibly after knocking out the persians. I realise my foolishness has left me with my only other Artillery Brigade nowhere near Moscow. It will take at least 4 turns to redeploy them to take on the fortressess near moscow. Again the SU makes peace with my allies.
I decide to take this advantage and build up 4 Brigades (12 units per Brigade in my game) of HQ Arty and have them deployed across the whole front. That way I wont be caught short again."
Hornblower

It sounds like a good strategy.

"The UK is conducting an intermittent strategic bombing campaign into the German heartland with Lancasters or Halifax's. My overlapping Me109 CAP in the cities kill them every time but it gets them some valuable experience. The Mosquitos and Beaufighters(?) are a different story and have a 50/50 kill rate. The air battle is fun to watch"
Hornblower

I think its very positive that AI is smart enough to conduct campaigns
like this one.

I will stir the Soviets up next turn (wk15) and provoke war. The 4 overlapping squadrons of Stukas (12 per sqn) and one Sqn of He111's will carve up their now overwhelming armour superiority of 158 T34/75's and 95 SU Mot Inf to my 128 PzIIIg's and 55 German Mot Inf.
Hornblower

Yes, I agree. Hopefully you will be able to reduce Soviet armour to an level
from where it not will recover.


Thank you for the report and welcome back.

Rocoteh
 
Hi Rocoteh:

A couple things that have caught my eye.
They have probably been discussed in the long, long history of this thread, but I can't find reference for them.

1. Regarding the long build queues, have you ever considered allowing units to upgrade? I see in my build queues Panzer IIIG's, when I can now build Panzer IVh's, Pathers, Tigers, etc.
Same goes with Carriers 1, 2 and 3.

Is this to maintain some historical relevance that you suddenly can't convert a divsion of tanks or ships from one type to another?

I was going to suggest something I have seen in other scenarios, where you essentially leapfrog the upgrades.
So a Panzer IIIG would upgrade to say a Pather, a Panzer IVh upgrade to a SS Panzer 1943, Carrier 1 upgrades to a Carrier 3.

The logic of that is it shrinks the build queues, plus it keeps the current and second most current units available, which I would think would make sense as production lines were retooled.

2. Has there been talk of reduction of the amount of civ's in the game by merging and making it into an MP? I am in a game right now in El Justo's TCW where the amount of civ's was merged from 31 to 8 for the MP , and we have all 8 civ's being played by humans, so we have NO AI players, which makes it very interesting from the beginning.
 
I know there's a multiplayer version (me and my son are playing it :) ), but I think it's from a few versions ago.

I bet that would be fun to play with no AI!
 
Back
Top Bottom