WW2-Global

Credits for version 2.1:

These credits can also be read at Post 9.

Playtesting and scenario-development:

Bob1475, I_batman, IarnGreiper, Hornblower,
OgrePete, oljb007 and Sasebo.

Map: aeldrik.

Improved Civilopedia (will be included with the next graphic update):

Saulosi.

Special thanks to El Justo. Without his breakthrough on how to
reduce load-time and waiting-time for huge maps this version of
WW2-Global would not have been possible.

Special thanks to Adler 17 for his long support to this scenario (and the idea
of a huge-map version) and my other scenarios.

Credits all versions:
Post 2.

December 24, 2005.

Rocoteh
 
Thank You ... and:

Merry christmas to you and all friends of this scenario.:xmas:
 
Civinator said:
Thank You ... and:

Merry christmas to you and all friends of this scenario.:xmas:

Civinator,

Merry Christmas and thank you for your contributions
to this scenario.

Rocoteh
 
WVCivnut said:
Thanks, Rocoteh, for many enjoyable hours of Civ.

Merry Christmas everyone!!! :xmas:

WVCivnut,

Merry Christmas and thank you for your contributions
to WW2-Global.

Rocoteh
 
krazydude said:
What a great christmas gift! Thanks for all your dedication!

krazydude,

Thank you.

Merry Christmas to you and all the people who follow this thread!

Also: Looking forward to play your scenario on the war in
Angola 1961-1974.

Rocoteh
 
Rocoteh, thank you for the Christmas present.
Doubt I will get to it until after the New Year, but I do anticipate hammering away at it.

I do have a question about 1.8, which may be a little late.
:)

Is there a reason why Japan cannot build destroyer flotilla's?

Oh, and I am hoping to post a snapshot of the Japanese campaign today.
I am currently at turn 150, and so far it has been fairly smooth sailing for Japan, albeit pretty slow progress.
 
I_batman said:
Rocoteh, thank you for the Christmas present.
Doubt I will get to it until after the New Year, but I do anticipate hammering away at it.

I do have a question about 1.8, which may be a little late.
:)

Is there a reason why Japan cannot build destroyer flotilla's?

Oh, and I am hoping to post a snapshot of the Japanese campaign today.
I am currently at turn 150, and so far it has been fairly smooth sailing for Japan, albeit pretty slow progress.

I_batman,

Destroyer flotillas have been removed for all Civs in version 2.1
since AI often only build them and no other naval units in earlier versions.

Looking forward to read your comments on the playtest.
For sure Japan is not easy to play.

Rocoteh
 
Rocoteh said:
I_batman,

Looking forward to read your comments on the playtest.
For sure Japan is not easy to play.

Rocoteh

I am at turn 152 now, and have found it relatively easy so far.
Both China's fell easily, though it was a long process getting to the cities in the western, mountainous sections.

I captured all of India except for the island of Colombo from the Brits by approx turn 140. Once again, this was a tedious, but fairly simple exercise.
I have built nothing but 20.10.2 SNLF's, since they are by far the most superior land unit the Japanses have. Their tank's in 1.8 are really a waste of time to build.

The British AI could not or would not build Matilda II's in India, so it was a matter of taking heavy losses to wipe out the typical one tank in each Indian city, then crush the weaker infantry.

The only Civ so far to launch a land based offensive is the USSR, when they attacked near Srinagar with two stacks each of between 25 and 30 tanks and infantry,
I had a large contigent of Kate's and DVals which hammered them, and mopped up with alot of SNLF's. The SNLF losses were heavy, but the Russians lost everything.

The only reason I was involved with the Russians was because Germany attacked them, and Japan got dragged in with the MPP.

As a sidenote, the German AI has a real hankering for Dublin. I have no idea why, since they razed the other Irish city.
Meantime, I have lost track how many times Dublin has changed hands between the British and Germans.
But the German juggernaut is now in full flight against Russia.
Have a look at "german carnage.jpeg" for some idea of the razing going on.
I have counted at least 9 Russian cities that the Germans have destroyed, let alone the ones they have kept.

The U.S. AI has been disappointing of late. After I wiped out the original Pacific fleet, the U.S. started a vigorous rebuild, and constan sorties against the Japanese mainland, and they managed to capture Truk.
But starting with approx turn 120, the U.S. started sending only the occasional lightly escorted or unescorted carrier or transport.

Since turn 145, I have seen NO U.S. ships, even though I know they have 9 Iowa class battleships.
Where they are operating, I do not know.

Currently, the Japanese are invading the Dutch cities, one at a time, and they have only 4 left.
That has been a particularly slow go, since I have not risked transports and used only two paratroop planes.
The reason for that is I found out that while at war with Russia, I could not access the resources to build paratroop planes.
When at war with Russia, the Japanese main island has no access to rubber, and the Japanese occupied mainland Asia has no access to oil.
This really limits some build potential, and slows invasion plans down substantially.

But now that the peace has been declared with Russia, for about the 3rd time, I am building all the necessary transports and planes to mass an attack for Australia.
I have the troops (200 plus SNLF's), but not enough transports in the far south to move them.
I doubt the peace will last long since Germany seem intent on capturing or destroying Moscow.
I am likely 10-12 turns away before I am ready, assuming peace does hold.

A couple comments:

1. I just managed to build my first Betty (that rubber and oil issue).
Was this plane historically able to be carrier based? I want to use it soley as it was historically.
2. I see that the Judy is fairly similiar to the Kate, but has attacks 6 times vs 3. That being said, I think the Kate is a superior plane the way the stats are right now, since it has superior range, defence, and the ability to recon.
Is that historically accurate. I think right now I would prefer a carrier full of Kate's than Judy's when it comes to attacking an US carrier fleet. (Not that I think the AI will build one).
4. I have stated before that the human should have a lot of disadvantages against the AI, but I am starting to wonder if tech is too badly skewed in the AI's favour.
I have been trying to max my tech research vs my money, and have only been able to run around 30-40% tech. The result is I am looking at getting Land 1941 in week 43, 1942. Meanwhile, the Brit's has 1943 infantry defending in 1941.

That being said, still very interesting game right now.

I will update again when I start the Australian campaign.
I think I will also try to capture Honolulu as well, to see if I can stir up the U.S.
 

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I_batman,

Thank you for the report.

"I am at turn 152 now, and have found it relatively easy so far.
Both China's fell easily, though it was a long process getting to the cities in the western, mountainous sections.

I captured all of India except for the island of Colombo from the Brits by approx turn 140. Once again, this was a tedious, but fairly simple exercise.
I have built nothing but 20.10.2 SNLF's, since they are by far the most superior land unit the Japanses have. Their tank's in 1.8 are really a waste of time to build."
I_batman

SNLF are autoproduced only in version 2.1.
Thus Japan now must rely on a combination of infantry and air-units.

"As a sidenote, the German AI has a real hankering for Dublin. I have no idea why, since they razed the other Irish city.
Meantime, I have lost track how many times Dublin has changed hands between the British and Germans.
But the German juggernaut is now in full flight against Russia."
I_batman

At one time I planned to make Ireland a separate Civ but
abstained since I guessed AI would handle it strange.
What you mention above indicates that this thought was correct.

"Have a look at "german carnage.jpeg" for some idea of the razing going on.
I have counted at least 9 Russian cities that the Germans have destroyed, let alone the ones they have kept."
I_Batman

This is very negative!
However in version 2.1 nearly all cities in European Russia are protected
by wonders and there should be no risk that the above shall
be repeated
.

"Currently, the Japanese are invading the Dutch cities, one at a time, and they have only 4 left.
That has been a particularly slow go, since I have not risked transports and used only two paratroop planes.
The reason for that is I found out that while at war with Russia, I could not access the resources to build paratroop planes.
When at war with Russia, the Japanese main island has no access to rubber, and the Japanese occupied mainland Asia has no access to oil.
This really limits some build potential, and slows invasion plans down substantially."
I_batman

When you control Sumatra in 2.1 you will also get control over rubber
that will be connected with a wonder to Japan.

1. I just managed to build my first Betty (that rubber and oil issue).
Was this plane historically able to be carrier based? I want to use it soley as it was historically.
I_batman

I have never heard that it was based on carriers.

2. I see that the Judy is fairly similiar to the Kate, but has attacks 6 times vs 3. That being said, I think the Kate is a superior plane the way the stats are right now, since it has superior range, defence, and the ability to recon.
Is that historically accurate. I think right now I would prefer a carrier full of Kate's than Judy's when it comes to attacking an US carrier fleet.
I_batman

In general I regard current stats for airunits as accurate.
However:
I will take a new look at airunit-stats, should there be any more
versions of this scenario.

"4. I have stated before that the human should have a lot of disadvantages against the AI, but I am starting to wonder if tech is too badly skewed in the AI's favour.
I have been trying to max my tech research vs my money, and have only been able to run around 30-40% tech. The result is I am looking at getting Land 1941 in week 43, 1942. Meanwhile, the Brit's has 1943 infantry defending in 1941."
I_batman

Current rate of research assume that most people prefer to play
on emperor-level.

The whole idea with stronger AI in both CIV III and CIV IV seems
to be that AI will produce more and research faster.
Not a very good solution I think, since AI will not play better.
Will we ever see the day when a producer of computer-games
will create a real good AI?

Thank you and welcome back.

Rocoteh

To those who play version 2.1:

Please report if AI raze a city. In 2.1 the max number of wonders
have been added to protect cities.
Its a big change from the BETA-versions (that the report from
I_batman refer to) where only a few cities were protected.
 
Adler17 said:
I think it is a bit late since I forgot it yesterday; Merry Christmas everyone here around. I will have a look on the new version but I won´t have time for much playtesting.

Adler

Adler,

Merry Christmas.

I am looking forward to hear what you think about version 2.1
in the future.

Rocoteh
 
Ok i needed a break from X-Mas and SOE. So i started playing 2.1 as Germany.

Here u go.

Took Poland in 4 turns
Took Denmark in 2
Took Holland in 2
Took Belgium in 3
Took Yugo in 3
Took Lille, Verdum and Strasbourg and had to stop. At this point i had to shift units to Italy. The French over ran Northern Italy in 4 turns and was knocking at Rome. I think if i hadn't shifted when i did Rome would have fell in the next few turns.

I've given Britian a bloody nose by using all my subs to sink all her AC's, CA's and BB's in the English channal. So right now Ihave the biggest surface fleet there. It just turned week 2 1940 and out of nowhere the Americans show up with CA's and BB's and tried hitting me. Between my subs and DD's i took out all the CA's and 3 of the BB's before they turned and ran.

So as u can see i'm having fun.

But i think Italy might need to be beefed up alittle. ?????????
 
recon1591,

Thank you for the report.

"Took Lille, Verdum and Strasbourg and had to stop. At this point i had to shift units to Italy. The French over ran Northern Italy in 4 turns and was knocking at Rome. I think if i hadn't shifted when i did Rome would have fell in the next few turns."
recon1591

This is a problem. Changes must be made in version 2.1.

"I've given Britian a bloody nose by using all my subs to sink all her AC's, CA's and BB's in the English channal. So right now Ihave the biggest surface fleet there. It just turned week 2 1940 and out of nowhere the Americans show up with CA's and BB's and tried hitting me. Between my subs and DD's i took out all the CA's and 3 of the BB's before they turned and ran"
recon1591

Its possible the British navy have been spread out to much.
I will consider to reallocate forces to the Home Fleet in 2.1.

"But i think Italy might need to be beefed up alittle. ?????????"
recon1591

Agree.
I will add special fortress units in the next version.

Thank you and welcome back.

Rocoteh
 
Np mate,

U as a creator know that we don't get to play as much as we create. LOL.

It's week 8 1940 and i'm setting up to hit Greece in the next 2 - 5 turns. I've retaken all of Northern Italy and and the French cities of Torino and Marseilles in the south.

Oh and the Italians are down to 2 cities in N. Africa now as well. So they only have 7 cities left that i can see.

The American navy hasn't showed backup yet and i haven't seen any British ships sense i sunk all those eariler. but i'll be ready for them in 4 more turns when my 4 new Bismarcks come out. LOL
 
I'm on turn nine now.

Germans took Poland, the Netherlands, and Belgum in two turns.

Took Copenhagen on turn 3, Malmo on turn 5, Goteburg on turn 7.

French cities of Lille, Verdun, Paris and Brest have fallen.

The French have been hitting the Italians hard. They captured Milan on turn 4and are hammering Torino. They seem to be ignoring my advance. I'm destroying as many French troops as possible with air strikes around Torino each turn.

The Finn's attacked the Soviets. The Russians are stabbing into German lands but I have cut all the roads leading to Germany and they are no threat.

The Japs haven't taken a city yet.

The British have their airforce destroyed or somewhere else - they have not hit my cities much since turn 4. The Brit fleet is pretty well destroyed. They split up into small easily destroyed packs.

German strength turn 9:
1 Marine
1 Para
60 German Inf
8 German Security
37 Garrison
29 Special Fortresses
3 Slovakian Inf
6 Hungarian Inf
3 Bulgarian Inf
6 Romanina Inf
3 German Mech Units
1 SS
2 Lt Divisions
3 Panzer II
23 Panzer IIIe
6 88's
8 Army HQ
4 Ju88
23 Me-109
17 Heinkel 111
6 Ju 87b
6 Do-17
2 Predreadnaughts
3 Sboats
2 Deutchlands
2 Gneisenau
2 Sub Type IX
7 Sub Type VII
22 Sub Coastal
2 Heavy Cruisers
4 Lt Cruisers
1 Transport
 
Ok i got smthing idon't understand.

I own everything from the Alantic to the Med to the Baltic sea and the Russian Border.

The first tech i picked was Land 1940. It said 22 turns, whichwould equal 5 1/2 months to do. Well i just hit the 1 yr mark in the game and i still have 2 turns left till i get it. Is this a problem or what. ?????. I have research labs in every city. except for the last few i've taken.

Plus it seems that i all so cann't make more then 80 to 100 dollars a turn as well for the size on my nation. And i do have all the Imps for that line as well. So i cann't get over the 5.5 research bracket.

By the way i found where the Brits are. They are kicking Japans a$$, Where the Americans are i don't know. Also Italy has lost everything but its 3 southern cities.

Damn i need to get back to SOE but i'm having fun playing again. LOL.
 
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