WW2-Global

I am now in turn 2:
I invaded and took Poland without Warsaw and Denmark last turn. Minimal own losses but the Polish forces are destroyed mostly without them at Warsaw. I also invased the Netherlands. Also the Dutch Navy in Europe (except a sub) and a few British subs were sunk. The Polish too. No losses. In the PC turn the British sunk U 42 (IX) after loosing an own DD to them. Also British bomber attacked my forces in the Netherlands and Bremen, but there they lost 4 planes due to FlaK. But the attacks were annoying but futile as I was able to conquer the Dutch cities. But no hit and run tactics by British ships so far.
The battle against France was at this moment nearly no existing, only a small scale attack of a French tank and a bit movement. La drôle de guerre (Phony War, Sitzkrieg).
My next aims are the conquerering of Warsaw and then preparing Fall Gelb. Until then I hope to be able to conquer Belgium. At sea I hope I can retreat my pocket battleships to port. And catch the Royal Navy near my coast.

Adler
 
Great, I love the new large map scenario, I had been waiting anxiously all the time for you to finish the latest version 2.1, Rocoteh. Great work. I have tried my hand at the standard role of Germany right away, and I am now some 30 turns into the game: Week 16, 1940. Everything seems to work fine, and, best of all, so far no city razing!

Random observations:

Japan: Not even the Japanes have razed any cities yet. They seem to do quite well in the Indonesian islands, having conquered the Phillipines, Palembang on Sumatra and various smaller islands. China so far seems to hold out quite well against the Japanese.

Italy: Their fleet has been totally devastated, probably by the British. The British still have a couple of capital ships in the Med, even some Battleships. British Bombers, probably from Malta, bomb the hell out of the Italians, who seem to have lost all their air power as well. Furthermore, the Italians have lost all their cities in Northern Africa/Lybia, whereas Ethopia/Somalia still remain in their hands. The border between France and Italy remains static, but only because I had reinforced their border before starting to play by some additional special fortresses as a precaution.

Britain: They have lost almost all of their ships and planes in the home isles/North Sea by now to the Luftwaffe. Their submarines and destroyers seem to have disappeared, I have hardly seen any. The British conquered all of Italien North Africa/Lybia. They rule the Med with some remaining battleships. Hongkong, Singapore and Borneo are still theirs.

Soviet Union: No technological advance so far. A short war has been precipitated by the Fins in Week 51, 1939, which might have something to do with one of the infamous submarine incidents. The Soviet attack on Germany was very week, only some three dozen units, no stacks of doom so far. The Fins have not lost any territory. I have made peace after a feww turns in order to preserve some sort of challenge.

France: Germans have just finished continental France around turn 10, 1940. The Franch made no progress against the Italians in the Alps (due to my additionally added Italian special fortresses), but devastated the entire Italian army, when they ventured into France. Another submarine incident (I guess) started a short war between the Allies and Spain, which ended inconclusively.

USA: Haven't seen much of these guys yet. They sent 2 BB and 4 HCruisers to Brest a few turns ago, where they were dispatched of by Luftwaffe and U-Boats. A Do-17 reconaissance spotted a small American task force in the Mediterranian last turn, consisting of the Carrier Ranger, 1 HCruiser and some smaller vessels.

Yugoslavia: Nice change, for them to have three cities now.

Thailand: Still two cities by turn 16, 1940.

Final suggestions: If you should ever make a further version of this excellent scenario, please consider this:
- Upgrade all Panzer III to StuG III.
- If possible: No more Cavalry in the building queue.
- No Flak and no Heavy Artillery for Germany: They have the 88 and the German HQ Artillery, and their building queue is long enough already.
- Rename Verdun to Rheims, which is a more important city IRL.
- Belgian Namur would seem to be superfluous. I would rather see the City of Frankfurt in Germany, where now there is only an airport, since this is and always was a very important city IRL.
- Rename Polish Radom to Cracow/Krakau. While not entirely correct in location it reflects the historical importance and size IRL.
- Move the German City of Leipzig to the SW, and rename it to Hannover. Otherwise, Central Germany remains strangely uninhabited.

Well, thinking about it, I might as well stop the current game now and restart with another civilization for a change, maybe giving the British a try.

Keep up the good work! And a happy new year everybody! As they say in Germany: "Guten Rutsch!" ("Good slide!")
 
I lost in the last turn 2 type VII and type IX boat but they sunk a CL and 3 DD (all DD by U 33). In the west I was again bombarded by French and British ships and planes. No own losses but I was able to shoot down 17 enemy planes by fighters and FlaK. Not too bad. I was a bit surprised as I saw the appearing of the British main fleet at the Skagerrak. It seems they did not learn about ww1. But now I do not have so many ships there as I assumed they would near the German Bay. So I have to rebase my units there.
Also suggestions:
1. Introduce the Admiral Hipper class CA.
2. A German mine north off Copenhagen would be great. Otherwise the Swedish fleet is blockading this way, what is annoying.

I do not know if I can post here another report this year, so I say Happy new year to all. Or like in Germany: Guten Rutsch (but not on the street, if anyone lives in snowy or frosty areas).

Adler
 
I have decided to play an entire game of WW2-Global before SOE comes out. Anyway things started good for the German Army.
Currently, I'm on turn 5. I've finished off Poland, Denmark, and mainland Holland. My units are now going into Belgium. My Italian allies are worthless at the moment. They have lost Torino and Milan to the French, and are sending units through my territory to attack the Danes, who I defeated without a loss.
My Navy has been getting obliterated, I now have only 10 U-Boats left!
The Lutwaffe has been doing awesome, we have only been shot down once, and my ME's and AA's have shot down a combined 30 British, French, Danish, and Polish planes.
 
AlCosta15,

"I have decided to play an entire game of WW2-Global before SOE comes out."
AlCosta15

I am looking forward to read your comments on it.

"My Italian allies are worthless at the moment. They have lost Torino and Milan to the French, and are sending units through my territory to attack the Danes, who I defeated without a loss."
AlCosta15

AI is strange.

"My Navy has been getting obliterated, I now have only 10 U-Boats left!
The Lutwaffe has been doing awesome, we have only been shot down once, and my ME's and AA's have shot down a combined 30 British, French, Danish, and Polish planes."
AlCosta15

Overall it seems like a good start. The naval losses should be possible
to replace without great problems.

Thank you and welcome back.

Rocoteh
 
Adler,

"I am now in turn 2:
I invaded and took Poland without Warsaw and Denmark last turn. Minimal own losses but the Polish forces are destroyed mostly without them at Warsaw. I also invased the Netherlands. Also the Dutch Navy in Europe (except a sub) and a few British subs were sunk. The Polish too. No losses. In the PC turn the British sunk U 42 (IX) after loosing an own DD to them. Also British bomber attacked my forces in the Netherlands and Bremen, but there they lost 4 planes due to FlaK. But the attacks were annoying but futile as I was able to conquer the Dutch cities. But no hit and run tactics by British ships so far.
The battle against France was at this moment nearly no existing, only a small scale attack of a French tank and a bit movement. La drôle de guerre (Phony War, Sitzkrieg)."
Adler17

A good start. Its good that France-AI does not try to strike through
Belgium early in the war. That would have been unrealistic.

"Also suggestions:
1. Introduce the Admiral Hipper class CA.
2. A German mine north off Copenhagen would be great. Otherwise the Swedish fleet is blockading this way, what is annoying."
Adler17

1. It sounds like a good idea.
2. I will check it out.

"I do not know if I can post here another report this year, so I say Happy new year to all. Or like in Germany: Guten Rutsch (but not on the street, if anyone lives in snowy or frosty areas)."
Adler17

Happy new year to you and to all who follow this thread!

Rocoteh
 
circumpolar,

"Great, I love the new large map scenario, I had been waiting anxiously all the time for you to finish the latest version 2.1, Rocoteh. Great work. I have tried my hand at the standard role of Germany right away, and I am now some 30 turns into the game: Week 16, 1940. Everything seems to work fine, and, best of all, so far no city razing!"
circumpolar

Thank you.
No city razing so far. That is very good news!

"Japan: Not even the Japanes have razed any cities yet. They seem to do quite well in the Indonesian islands, having conquered the Phillipines, Palembang on Sumatra and various smaller islands. China so far seems to hold out quite well against the Japanese."
circumpolar

That is positive since the SNLF is autoproduced only now.

"Italy: Their fleet has been totally devastated, probably by the British. The British still have a couple of capital ships in the Med, even some Battleships. British Bombers, probably from Malta, bomb the hell out of the Italians, who seem to have lost all their air power as well. Furthermore, the Italians have lost all their cities in Northern Africa/Lybia, whereas Ethopia/Somalia still remain in their hands"
circumpolar

That is interesting and also an surprise.

"Britain: They have lost almost all of their ships and planes in the home isles/North Sea by now to the Luftwaffe. Their submarines and destroyers seem to have disappeared, I have hardly seen any. The British conquered all of Italien North Africa/Lybia. They rule the Med with some remaining battleships. Hongkong, Singapore and Borneo are still theirs."
circumpolar

Most time AI does not handle naval forces well.

"Soviet Union: No technological advance so far. A short war has been precipitated by the Fins in Week 51, 1939, which might have something to do with one of the infamous submarine incidents. The Soviet attack on Germany was very week, only some three dozen units, no stacks of doom so far. The Fins have not lost any territory. I have made peace after a feww turns in order to preserve some sort of challenge."
circumpolar

That is good.

"France: Germans have just finished continental France around turn 10, 1940. The Franch made no progress against the Italians in the Alps (due to my additionally added Italian special fortresses), but devastated the entire Italian army, when they ventured into France. Another submarine incident (I guess) started a short war between the Allies and Spain, which ended inconclusively."
circumpolar

With regard to the situation in France its realistic, although the French
campaign in Italia is not that.

"USA: Haven't seen much of these guys yet. They sent 2 BB and 4 HCruisers to Brest a few turns ago, where they were dispatched of by Luftwaffe and U-Boats. A Do-17 reconaissance spotted a small American task force in the Mediterranian last turn, consisting of the Carrier Ranger, 1 HCruiser and some smaller vessels."
circumpolar

I think that is good.

"Final suggestions: If you should ever make a further version of this excellent scenario, please consider this:
- Upgrade all Panzer III to StuG III."
circumpolar

It sounds reasonable.

"If possible: No more Cavalry in the building queue"
circumpolar

Will be implemented with the exception of Soviet.

"- No Flak and no Heavy Artillery for Germany: They have the 88 and the German HQ Artillery, and their building queue is long enough already.
- Rename Verdun to Rheims, which is a more important city IRL."
circumpolar

I will consider it.

"- Belgian Namur would seem to be superfluous. I would rather see the City of Frankfurt in Germany, where now there is only an airport, since this is and always was a very important city IRL.
- Rename Polish Radom to Cracow/Krakau. While not entirely correct in location it reflects the historical importance and size IRL.
- Move the German City of Leipzig to the SW, and rename it to Hannover. Otherwise, Central Germany remains strangely uninhabited."
circumpolar

I will consider this also.

"Keep up the good work! And a happy new year everybody! As they say in Germany: "Guten Rutsch!" ("Good slide!")"
circumpolar

Happy new year to you.
Thank you and welcome back.

Rocoteh
 
Ack! I've been lazing around doing other things, and missed this! Well, I will DL and at least get it started. Given what people have been reporting with the snotty French getting aggresive, I expect the early game for Italy to a bit rougher so I may go a bit slower. This time around I need to make sure I fortify East Africa properly instead of building marketplaces...:rolleyes: I disagree with baldurslayer; with only airborne having air transport ability it should be fine,so long as you can't use other nations auto-producers like you mentioned you would for 2.1, Rocoteh. I bottled the German paratroops up in Crete for months when I airdropped them in, and then could not sea or air transport out.:lol: Anyway, thanks for finishing this so quickly, I look forward to it!

Edit: Ok, I played a turn or too; it's pretty obvious why Italy is getting smeared. :( First off, the French are gaga about attacking Italy. I had six units in all but the NE hill square, and that had 5 units. I added 2 Vet. Special Fortress units to each of the border squares after seeing what others had reported about France. Didn't even faze them, they have thrown 5-6 attacks per turn at that hill square. This is turning into a battle of attrition of sorts.

Comparing the OOB in 2.1 with the last Italy version I played, it's clear they have been weakened considerably. I am not sure if that was your plan Rocoteh, I am just mentioning these next few things as the ifferences that I saw:

Italy had a few flak, and 6-8 artillery in Italy proper before; they have none of those now.

Italian Infantry in North Africa and Italy/Albania were Vet. at the start, Alpini Div. were Elite; now the entire force just about is conscript. 2 hp conscripts die like flies to virtually ANY allied ground or air attack.

You had strengthened the ports in Libya with a few garrison/special Fort units in them, and also a few HMG; now they have nothing but conscript infantry. This makes Libya roadkill,basically. The difference between a regular special fort and a conscript Italian Infantry is pretty vast.

Italian Navy was Veteran for the most part in earlier versions, which made it equal to the UK, and superior to French and US navy early on. I looked around in the biq., and it is obvious that you put nearly all starting ships to regular, but this does hurt Italy compared to earlier versions.

I am not sure but it looks like you added a few fighters to the OOB, so the air does not seem lowered at all, range with the larger map has not seemed to be any issue but it is still early in the game. The wholesale changes to East Africa are interesting, and I want to play it a while before adding anything about that area. It looks just at a glance like it will be less powerful, but much more defensible overall. I LIKE the changes I see to the map so far, especially in Africa. Getting used to having oil in Libya and not in mainland Italy itself unless you trade for it is interesting. I am actually looking at taking on Switzerland down the road because I could use the aluminum. :D The extra room around Marseilles and some other cites really works well.

I do have a couple of issues regarding Italian city placement however. Firstly, losing Genoa I think was a bad move, Italy needs ports! Shifting Milan down one square and renaming it Genoa might be better. Also, I know Palermo was the bigger city, but I am thinking shift it east one square and rename it Messina(move that cow resource too!). As it stands, without that NW port, and not being able to use the straits is playing hell with my naval depolyments. With Messina as I outlined above, Italy could use the strait, and the Allies could not, which makes sense since they could have closed that passage with mines/coastal artillery fairly easily, no?

None of the above is criticism mind you, just my opinions on why Italy is having such a rough time of it in 2.1 reports so far. I'll be honest with you, I modified that biq. right off, those conscripts would just get massacred. I don't know if you played much with Italy/China/minors, but that +2 hp the major power infantry units get is just lethal. I changed all Infantry in Italy/Libyan ports to Veteran, and added the special forts to the alpine border with France, and four more in Libya(2 in Tobruk). Pretty drastic changes. Well see how long I can survive with that. Since I was already Monkeying so much, I also put a German Panzer IIIe and a German Motorized Inf. in Tripoli where they are going to be frozen until The Afrika Corps was historically available. I know the German AI is too dim to send me an expeditionary force, and German Tanks look so good in Italian yellow trim. :) Please forgive the wholesale mangling, but if I tried to play it with those conscripts alone the French would be in Rome before Christmas of 39'. :worship:
 
Hello all!

Congratulations to Rocoteh.

While it took a little while to get back to CIV 3 to CIV 4 (wow do I now appreciate the interface improvements in 4) I am determined to give 2.1 a full spin - although it may take a while.

Germany Emperor v 2.1

Week 36 - Took Danzig (following house rules in not razing any cities)
Sweden ask for us to leave, we request a ROP which they grant and then Sweden declares war!
Ruhr indsutry destroyed by enemy bombing!! Lucky shot!

Week 37 - Raden and Warsaw taken so the end of the Poles in good time.

British shelling and bombing of Amsterdam is annoying!

Week 39 - Amsterdam and Rotterdam fall
Took out three British BBs with Uboats


Week 41 - Antwerp and Brussels are ours

Week 43 - We take Namar but leave the three Belgian garrison units as "blockers" - something of an exploit but it slows production of Namar but forces the French to attack Namar rather than go around it!

During weeks 41 on French attack Northern Italy, eventually taking Torino and Milan and later taking more cities. Our plan is allow them to go as far as Rome and then sweep south and pick up these Italian cities for the Reich.

Duing this entire time we destroy the Swedish navy but make no attempt to attack Sweden - we do not want to divide forces.

Weeks 43-49 are spent reinforcing taken cities and preparing for our drive on Strasburg to breakthrough the Maginot line. Maginot line proves tougher than we thought and we have to turn back a few French forays against Stuttgart.

French and British also land forces near Antwerp which we destroy.

Week 47 - Finland declares peace with Sweden so that little escapade has ended (for now!)

Week 49 - American Navy appears just as we have reduced the British navy to acceptable levels.

Week 50 Strasburg falls!

We see the French offensive in Italy has stopped so we decide to pick up those cities now. Unfortunately most reduced to level 1 populations so we will need to be selective. First target Milan!

As 1939 ends we have eliminated the Poles, taken the Dutch and Belgians out of Europe and taken one French city. The Luftwaffe has eliminated most of the French airforce althought the British fighters still outmatch us.

Our Japanese allies have taken Yenan and Canton, Manila and Davao.

In Aftrica the French have Tripoli (starting position?) but the Italians hold on to the other starting cities.

The French hold Torino, Milan, Bologna and Rimini but were turned back at Venice and Rome and have pulled units back because of our offensive at Strasburg.

More reports to follow - no razing!!
 
Sasebo,

On the Order of Battle for the Italian army:

When Italy entered the war in the summer of 1940 the army
was in very bad shape.
The infantry divisions was under 40% in strenght.
For sure the situation was not better in September 1939.
Thus I think the current OOB reflect this well.

On the Italian navy:

Should there be a version 2.2 I will look this over.
Its possible it has become to weak.

On city placement:

Notes have been taken.

General comments on playbalance:

Changes will of course be made should it have been changed
heavily against Italy.

Thank you and welcome back.

Rocoteh
 
Bob1475,

Thank you for the report.

"Week 36 - Took Danzig (following house rules in not razing any cities)
Sweden ask for us to leave, we request a ROP which they grant and then Sweden declares war!
Ruhr indsutry destroyed by enemy bombing!! Lucky shot!

Week 37 - Raden and Warsaw taken so the end of the Poles in good time.

British shelling and bombing of Amsterdam is annoying!

Week 39 - Amsterdam and Rotterdam fall
Took out three British BBs with Uboats"
Bob1475

It was not good that the Ruhr Industry was knocked out.
The Düsseldorf wonder will be renamed to Ruhr Industry since its
not possible to add more wonders.

"During weeks 41 on French attack Northern Italy, eventually taking Torino and Milan and later taking more cities. Our plan is allow them to go as far as Rome and then sweep south and pick up these Italian cities for the Reich"
Bob1475

A very good plan!

"Duing this entire time we destroy the Swedish navy but make no attempt to attack Sweden - we do not want to divide forces"
Bob1475

I think you are right. That should be crucial early in the scenario.

"Weeks 43-49 are spent reinforcing taken cities and preparing for our drive on Strasburg to breakthrough the Maginot line. Maginot line proves tougher than we thought and we have to turn back a few French forays against Stuttgart."
Bob1475

Yes its tougher then in earlier versions.


"As 1939 ends we have eliminated the Poles, taken the Dutch and Belgians out of Europe and taken one French city. The Luftwaffe has eliminated most of the French airforce althought the British fighters still outmatch us."
Bob1475

A very good start!

"Our Japanese allies have taken Yenan and Canton, Manila and Davao."
Bob1475

Sounds OK.

"More reports to follow - no razing!!"
Bob1475

That is very good news!

Thank you and welcome back.

Rocoteh
 
Well i had to get back to work on SOE. But here is where i left off.

WE control every thing from the Alanatic to the Finnish/Russian borders. From the Artic North to Med.. The American triied gettting 2 task forces into the Med. and i just bombed the hell out of them and any others that try getting in or out. The Italians are down to 3 main land cities. The Brits have triied 4 landings in France and were slaughtered. Now when i have more time agian do I go after Russia or teh British Isles.??????????

Oh and all this was done i 1yr 5weeks.
 
To all here: I have to quit the posting here for at least this month as I have exams from tomorrow. So I won´t be able to post anything here. I will do so at last in March, when all written exams are over.

Until then,

Adler
 
Turn 3-7-Took over all of mainland Belgium then decided to move on to France. Took Lille with very heavy losses to both sides. Note: Special Fortress(0.12) are really giving me problems. Do they have a defensive bonus versus Tanks? Because I have lost 3 Panzer IIIe's against them. The French decided to try and take one of my southern cities with a French Infantry and 2 Flaks. I just moved some German Infantry over and the French left.
Notes: Italy lost Bologna to French and on Bombing and Recon runs, I have counted 30 French units in the Italian peninsula. A lot of them turned around back to France once my invasion started.
I also think Forest Defense bonus is way too high, it's nearly impossible to defeat a unit fortified in the forest.
 
recon1591 said:
Well i had to get back to work on SOE. But here is where i left off.

WE control every thing from the Alanatic to the Finnish/Russian borders. From the Artic North to Med.. The American triied gettting 2 task forces into the Med. and i just bombed the hell out of them and any others that try getting in or out. The Italians are down to 3 main land cities. The Brits have triied 4 landings in France and were slaughtered. Now when i have more time agian do I go after Russia or teh British Isles.??????????

Oh and all this was done i 1yr 5weeks.

recon1591,

An interesting strategic situation.
I would go for Russia before its forces become to strong.

I hope you fill find to continue this playtest in the future when
the new version of SOE have been completed.

Welcome back.

Rocoteh
 
Adler17 said:
To all here: I have to quit the posting here for at least this month as I have exams from tomorrow. So I won´t be able to post anything here. I will do so at last in March, when all written exams are over.

Until then,

Adler

Adler,

I hope the exams will go well for you.

Welcome back in March.

Rocoteh
 
AlCosta15 said:
Turn 3-7-Took over all of mainland Belgium then decided to move on to France. Took Lille with very heavy losses to both sides. Note: Special Fortress(0.12) are really giving me problems. Do they have a defensive bonus versus Tanks? Because I have lost 3 Panzer IIIe's against them. The French decided to try and take one of my southern cities with a French Infantry and 2 Flaks. I just moved some German Infantry over and the French left.
Notes: Italy lost Bologna to French and on Bombing and Recon runs, I have counted 30 French units in the Italian peninsula. A lot of them turned around back to France once my invasion started.
I also think Forest Defense bonus is way too high, it's nearly impossible to defeat a unit fortified in the forest.

AlCosta15,

On special fortress units:

No they do not have any bonus against tanks.
You must have had bad luck with Panzer IIIe units.

On France and the offensive in Italy:

It seems to be impossible to stop AI from making this offensive.

On forests and defense bonus:

OK I will look it over. Its possible its to high.

Welcome back.

Rocoteh
 
Hello Rocoteh:

Found a little time to play 2.1 between the Python coding I am doing.
The editor will take forever, but plugging away.

Anyway, Japan is definitely in much tougher now with only auto-producing SNLF's.
Just completed turn 10, and there is a raging sea battle with the U.S. up and down the coast of Japan, and near Truk. Both sides have taken heavy losses, notably with the U.S. losing 2 carriers, 4 BB's, and Japan losing 3 BB's.

The invasions of China and Communist China are slow but steady.
One thing that cropped up:
Japan to start the game has no access to rubber. It has not really affected game play, and may be historically accurate (my knowledge of the history of that time and area is bad).
My strategy was to slowly move to aquire some when I captured Mandalay.

But the interesting thing was Tokyo just auto-produced the first SNLF, even though the SNLF needs rubber, and Tokyo still does not have access to rubber.

Guess this means that units can be auto-produced even when the city does not have access to the necessary raw materials.
 
I have pushed deep into Russia. Stalingrad, Voronezh, and Novgorod will soon fall. I have control of Spain, Lisbon, Yugoslavia, Greece (including Crete), France (including Corsica), Norway, and half of Sweden. Here are some items I've noticed while playing.

  • Artillery and planes should not have lethal bombardment -- too powerful.
  • With no trade overseas the resources should probably be protected in some way -- it was too easy to limit France's production to cavalry early. Englands look like they will be easy to cut also but I haven't tried yet -- I'm building carriers though. :cool:
  • The Italian border was too weak -- France blew right thru it and completely ignored the Germans as we took the country.
  • The British are cranking out King George BBs -- but they are using them well as escorts for transports.
  • The Russans went around the Turkish lines and took the country from the south -- the Turkish fortresses are still there. :crazyeye:
  • Several cities have been raised -- two in the Middle East by Russia and one Russian city by the Japanese.
  • Tech research is too slow. On week 36 of 1940 I have one tech finished (Land/Air 1940) and still have 30 turns until I get Land 1940 -- that's with every city having max science output. I think we should average more than one tech a year.
  • The US has made several amphibious landings -- they took Cagliara from the Italian (I then took it for myself), Hiroshima from the Japs, and retook Manilla after the Japs took it. They didn't hold them long but it was a good effort.
  • The Italians are almost gone from Africa -- they are down to just Addis Abeba and Mogadishu.

I'll post more later.

Civnut
 

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