WW2-Global

Why don't you just edit the game to place the intelligence agency in a civ's city, then play as that civ. Put spies in all the other civs and check out the military advisor. If you don't have enough gold, or if you fail, you can reload and try again. That should get you the starting oobs. I'd do this myself, but I don't have time to.

Good luck. :)
 
Right, to expand on that...

First, download the biq (the small file attached to the post). Extract it into the scenarios folder of C3C (not Civ 3 -> Scenarios. Many people make this mistake. The path you want is civ3-> Conquests -> Scenarios).

Now download the art and sound files (the big one you follow the link to). Extract these to the exact same place as above. Make sure you have the location correct! Also, dl times can be quite long; I would suggest doing it during low-traffic times of the day. People claim it helps keep the files from getting corrupted. Its worth a shot, right?

Assuming you do this, it should run fine. If you still get an error message, tell us and we'll do our best to help. But in the future, it would help us help you if you told us what the error message said.

Good luck!
 
Rocoteh said:
Thank you for all the positive comments.

This scenario should still have a long time to live.

Next to be done will probably be a new special AI-version.

Rocoteh


It`s been quite some time since I`ve checked out this thread, but I`m pleased to see that you and this thread are still going strong. Congratulations on the download record :goodjob:
 
Same here, it's been a while since i posted but i'm glad this great scenario is still played!

However great scenario it is, i think it still has room for improvements. I think the main problems are:

1. Human player conquers enemies too soon and most of us never have the chance to use advanced late war equipment. And it's not that challenging after 2-3 years. I know i felt like it was a downhill after 2-3 years when i played either Germans, or Japan, Russians, even Italy or Brazil!

Suggestions: a. Unit stats balance re-analyzed (stronger defense units, artillery less bombard power, etc.) And no more HP bonus on land units - i failed to see why these HP were given in the first place. HP bonus should be given based on how large a unit is in numbers, not how tough it was in armor. That is already represented by better attack/defense!

b. Tech tree reworked. Technologies should cost less. I was always behind at least 1 year in the technology that was supposed to research (meaning it was 1942 and i was researching for land 1941 for example, despite having strong economy and already large territory)

c. More upgrade paths.

2. Historical accuracy.
More accurate representation of what was actually used and no more hypothetical units. I don't like when i see so many Hindenburgs, BBs, CVs that were never in use by a specific country. Make some small wonder instead with auto-produced units.
No more Super-mega-powerfull units like Panthers with 6 HP bonus!! I think a Tiger II for example should have -1 HP and a very high price to reflect their reduced usage.

Anyway these are merely suggestions, i'm not accusing anybody of anything and if you find them worth discussing i'll be happy to detail them.

Thanx!
 
mircaea74,


"1. Human player conquers enemies too soon and most of us never have the chance to use advanced late war equipment. And it's not that challenging after 2-3 years. I know i felt like it was a downhill after 2-3 years when i played either Germans, or Japan, Russians, even Italy or Brazil!

Suggestions: a. Unit stats balance re-analyzed (stronger defense units, artillery less bombard power, etc.) And no more HP bonus on land units - i failed to see why these HP were given in the first place. HP bonus should be given based on how large a unit is in numbers, not how tough it was in armor. That is already represented by better attack/defense!"
mircaea74

Its possible there will be changes.
In such a case draft and mobilization will probably be dropped
in order to make the scenario more difficult to play.

I think the current HP bonus system works rather well although
some changes can be made.
Note that nearly all ground-units in WW2-Global represents divisions!


"b. Tech tree reworked. Technologies should cost less. I was always behind at least 1 year in the technology that was supposed to research (meaning it was 1942 and i was researching for land 1941 for example, despite having strong economy and already large territory)"
mircaea74

You say that think its to easy to defeat AI.
Above suggestion will make it easier.

"c. More upgrade paths"
mircaea74

Yes that is possible.

"2. Historical accuracy.
More accurate representation of what was actually used and no more hypothetical units. I don't like when i see so many Hindenburgs, BBs, CVs that were never in use by a specific country. Make some small wonder instead with auto-produced units.
No more Super-mega-powerfull units like Panthers with 6 HP bonus!! I think a Tiger II for example should have -1 HP and a very high price to reflect their reduced usage."
mircaea74

Its possible that the Panther is to powerful. (It represents the German
-44 Panzer Division) Will take a look at that.
However I have no plans to reduce the what-if aspects of WW2-Global.


Rocoteh
 
Tantor said:
It`s been quite some time since I`ve checked out this thread, but I`m pleased to see that you and this thread are still going strong. Congratulations on the download record :goodjob:

Tantor,

Thank you.

Its good to see that you returned to the thread.

Rocoteh
 
"1. Human player conquers enemies too soon and most of us never have the chance to use advanced late war equipment. And it's not that challenging after 2-3 years. I know i felt like it was a downhill after 2-3 years when i played either Germans, or Japan, Russians, even Italy or Brazil!

Suggestions: a. Unit stats balance re-analyzed (stronger defense units, artillery less bombard power, etc.) And no more HP bonus on land units - i failed to see why these HP were given in the first place. HP bonus should be given based on how large a unit is in numbers, not how tough it was in armor. That is already represented by better attack/defense!"
mircaea74

Its possible there will be changes.
In such a case draft and mobilization will probably be dropped
in order to make the scenario more difficult to play.

I think the current HP bonus system works rather well although
some changes can be made.
Note that nearly all ground-units in WW2-Global represents divisions!

I understand that all of them are divisions. Even so, there is no justifications for some to get more HP's than others. In fact infantry divisions were the largest , weren't they?



"b. Tech tree reworked. Technologies should cost less. I was always behind at least 1 year in the technology that was supposed to research (meaning it was 1942 and i was researching for land 1941 for example, despite having strong economy and already large territory)"
mircaea74

You say that think its to easy to defeat AI.
Above suggestion will make it easier.

I'm not sure this is true. In fact, won't AI research faster than human player on the level of difficulty most play?

"c. More upgrade paths"
mircaea74

Yes that is possible.

This should be possible only within the same unit model. For example Pz III E->G->J. Later on, it could be interesting to upgrade a somewhat obsolete PzIV to a mobile AA unit - Wirbelwind.

"2. Historical accuracy.
More accurate representation of what was actually used and no more hypothetical units. I don't like when i see so many Hindenburgs, BBs, CVs that were never in use by a specific country. Make some small wonder instead with auto-produced units.
No more Super-mega-powerfull units like Panthers with 6 HP bonus!! I think a Tiger II for example should have -1 HP and a very high price to reflect their reduced usage."
mircaea74

Its possible that the Panther is to powerful. (It represents the German
-44 Panzer Division) Will take a look at that.
However I have no plans to reduce the what-if aspects of WW2-Global.

Also HP's on U-Boats and all subs should be reduced IMO. Large attack value and stealth should be enough for them. Same for Marines, Paratroopers.
 
Hey, I'm not very good with computers and I'm having trouble downloading this.

Could someone walk me through this step by step? I tried doing it the way it said on the front page, but I don't think I did it right.
 
Hmm, I do not see big problems in the balance of the land units. Also if we change it to more defence, we could get a game, where a Blitzkrieg is no longer possible, but just that was characteristical for ww2. The problems here are more problems of AI and therefore out of our control. And also the current HP situation is okay, IMO. We can however discuss introducing another kind of naval system, like less A/D on smaller torpedo carrier, but much higher bombardment to simulate torpedo attacks.
Also if you have problems in technology, you have to invest more in it, Mircea. Also you can high up the level of difficulty- unless of course you play on the highest already.

Adler
 
Sanctum, at first DL both parts of that, the biq and the other files. Then you have to unpack these files into the folder, where you have your civ3 conquest/ conquest folder. That you can do with either Winzip or Winrar. Both can be downloaded for free. Then you can go into your game and start it like a normal scenario. HOWEVER if you have a non- English version of civ III you have to rename some units and the ini files. There is also a patch for the German version at least here lurking around.
Or what problems do you have?

Adler
 
mircea74,

Its obvious that we will not agree on some points concerning the scenario.

Notes have been taken though.

Thank you for your comments.

Rocoteh
 
Ok, no problem. Truth is, with the current CivIII gameplay, there will always be various aspects impossible to reflect in the game.

Thanx for listening though.
 
I think I'm doing everything else right, I just can't find my conquests folder.

How do I get it?
 
The conquests folder is inside the civ3 folder.

If you installed the game in the recommended place on your computer, there are two directories it could be in. This is where you want to place all of those files (it depends on when you bought the game, newer versions have the second directory):

My computer->Program Files->Infogrames Interactive->civilization 3->conquests->scenarios

or

My computer->Program Files->Atari->civilization 3->conquests->scenarios

If you don't have one, it'll be in the other. Put all your files into the scenarios folder. The biq should be by itself, and the BIG download should be in a file named WW2 Global. It should work then.

Good luck :)
 
Aloha,

mircea74 “Human player conquers enemies too soon and most of us never have the chance to use advanced late war equipment. And it's not that challenging after 2-3 years. I know i felt like it was a downhill after 2-3 years”
Well, there is some truth to that but personally I don’t see much ways to change this, perhaps increasing corruption (in relation to distance) will lessen the effects of having a vast empire on science and on the treasury thus levelling the playing field some.

mircea74 ” Technologies should cost less. I was always behind at least 1 year in the technology that was supposed to research”
The reverse is more often true in my games

mircea74 “More upgrade paths”
Perhaps, but I’d actually remove the upgradeability of the Pz III F/G to the Pz IV H because at the point of researching Land 1943 one suddenly has hundreds of lethal tank units at one’s disposal ( The upgrade path of the Me 109 is really spot on – very well done!)

mircea74 “Tiger II for example should have -1 HP and a very high price to reflect their reduced usage.”
The Tiger II already has an unfavourable cost vs. value relation and the main reason I do build them in great numbers is to limit the number of my army so I don’t loose track of all the units at the late war stage.

mircea74 “I don't like when i see so many Hindenburgs, BBs, CVs that were never in use by a specific country. Make some small wonder instead with auto-produced units”
Personally I could live without the Hindenburg, primarily due to Germany already having the best units in most areas.
An auto-production option for capital ships would also help to put more emphasis on the cruisers, Naval bombers and especially the subs.

mircea74 “Also HP's on U-Boats and all subs should be reduced IMO. Large attack value and stealth should be enough for them. Same for Marines, Paratroopers”
Subs with fewer HPs had the advantage of simulating the thread of being attacked by air much better but then again fewer HPs would dramatically reduce their effectiveness as a weapon of war. Up to now a good sub can sink anything up to a Heavy Cruiser on its own while being rather vulnerable to enemy attacks and unable to inflict great damage on large convoys as a whole.
Paratroopers were elite units (Mt. Cassino, Bastogne and such) they have to be of use in regular conditions as well.

Other ideas:
Some of the units can not be disbanded … which forces me to send them in some kind of suicide attacks in order to reduce my military expenses.

No arty units for major powers, they in return get some siege arty (rail guns or such monsters such as Thor and Loki ;) )via wonders with long production cycles.

Oh while I am at it, long live the Me 410 and He 219! Is there a reason to build them? ;) I just feel so bad for not building them despite their beauty …

And some great praise of the Fortresses and their effects on game-play (impetus to bypass strong fortifications and simulating heavy casualty city fighting) :goodjob:

The issue of trans continental trade (destruction of trade wonders) has already been raised before but some ideas about it. What about repositioning the trade wonders more to the central locations of the continent in question, in order to let the defender enjoy the advantages of trade longer and to better simulate the initial supply problems of the invader (from London to the Middlands, from DC to Denver etc.)

All the best
Baldurslayer
 
Baldurslayer,

I plan to add some AI-versions later this year.
This should offer challenge for veteran-players of the scenario.

Maybe mobilzation should be taken out to make the regular scenario harder to play.
I welcome comments on this issue.

"Perhaps, but I’d actually remove the upgradeability of the Pz III F/G to the Pz IV H because at the point of researching Land 1943 one suddenly has hundreds of lethal tank units at one’s disposal"
Baldurslayer

You have an important point here.
I will look at this problem.

"The Tiger II already has an unfavourable cost vs. value relation and the main reason I do build them in great numbers is to limit the number of my army so I don’t loose track of all the units at the late war stage."
Baldurslayer

The Tiger II represent the 1944 Waffen SS Panzer Division.
There were never many of them.
That is the reason to the unfavourable cost.

"Oh while I am at it, long live the Me 410 and He 219! Is there a reason to build them? I just feel so bad for not building them despite their beauty …"
Baldurslayer

Regard them as flavour units.

"And some great praise of the Fortresses and their effects on game-play (impetus to bypass strong fortifications and simulating heavy casualty city fighting) "
Baldurslayer

Thank you!

"The issue of trans continental trade (destruction of trade wonders) has already been raised before but some ideas about it. What about repositioning the trade wonders more to the central locations of the continent in question, in order to let the defender enjoy the advantages of trade longer and to better simulate the initial supply problems of the invader (from London to the Middlands, from DC to Denver etc.)"
Baldurslayer

It sounds like a good idea.

A comment on German Panzer Divisions:

Almost no German Panzer Division had just one type of tank.
In a game like The Operational Art of Warfare this is easy to reflect.

That is not true for CIV 3.
Thus the -44 Panzer Division had one Battalion of Pz IV H and one
Battalion of Pz V (The Panther).
In WW2-Global a Pz V unit represent a division with only that tank.
Its hard to find a better solution.

Rocoteh

Also:
I will soon be away for 10 days without Internet-connection.
 
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