WW2-Global

Wedge2304,

Thank you for your comments concerning unit strenghts.
Notes have been taken.

"why is the turn cost of building railroads and clearing jungle so high?? i understand that it may be to limit troop movements, but surely clearing jungle is not inaccurate?"
Wedge2304

Each tile on the map represents a huge area.
No nation involved in WW2 could allocate large amounts of manpower
to clear jungle.

Rocoteh
 
Rocoteh-

I've heard a lot great things about your scenario and can't wait to play it, but I'm having some issues. Currently, I'm driving a macmini, OS 10.4.7 with a 1.5ghz single processor. I don't mind waiting during turns as I get other stuff done, but I can't get it to load. It configures for a while and then I get a message saying that it can't find a certain bit of art or sound piece. When I go to the art file, I can find it, so I know it's there.

Do you think the 1.5 just doesn't have enough juice to run this? :sad:

Thanks
 
wallyskier said:
Rocoteh-

I've heard a lot great things about your scenario and can't wait to play it, but I'm having some issues. Currently, I'm driving a macmini, OS 10.4.7 with a 1.5ghz single processor. I don't mind waiting during turns as I get other stuff done, but I can't get it to load. It configures for a while and then I get a message saying that it can't find a certain bit of art or sound piece. When I go to the art file, I can find it, so I know it's there.

Do you think the 1.5 just doesn't have enough juice to run this? :sad:

Thanks

wallyskier,

It should work with the processor you mention.

Maybe you have placed the downloaded files in the scenario-folder
of CIV 3 instead of the scenario-folder of Conquests.
This is a very common mistake.

Rocoteh
 
Hi Everyone-
I do have the Civ III complete for Mac and just updated it with the patch on the website (1.22). Both the main folder and the "biq" attachment were in the Conquests Scenario folder so it looks like that's ok as well.

Should I try downloading it again and trying with another copy? I only have dialup here so I have to download it at work and save it to a flash drive to bring it home.

thanks for the suggestions! Any advice willingly accepted.
:)
 
I cannot get the scenario to load on either of my Macs, nor on a PC. The only thing that I have managed to get to work is setting it up for a Winter War mod between Finland and the Soviet Union. Nothing else works, but this will work if I play the Finns. Crashes if I try to load the Russians. Also, the unit values need an awful lot of work.
 
Hi there,

What are you guy's experiences with the "wildcards" in WW"-Global? In my latest Game the Soviets decided to liberate all of China from the yoke of oppression (all the way down to Hong Kong), is that common?

The US seems to love Hiroshima, numerous times they captured it and more importantly they held their ground :eek:

All the best
 
marklv said:
Rocoteh,

Do you have any plans to upgrade this scenario for Civ 4?


marklv,

No.
The reason is that there is no editor.
There is still a chance there will be an editor, but I really doubt it.

Rocoteh
 
well my last game as comonwealth the Us were quite useless fiting the axis...
they declared war against soviet russia quite early in the game (might even have been still in 1939) and tryed to conquer eastern russia wiht just moderate success. I think they must also have destroyedthe japs navy cause they nearly never troubled my ANZAC resuply.
I was able to hold hongkong thanks to massive indian and ANZAC forces and some flaks ans spitfires.
Europe was strange first Germany seemed to conquer whole france but than Russia declared war on them just right in time, so I was able to "liberate" Amsterdamm and some parts of eastern france
 
marklv said:
No editor for Civ 4? But how come that there are some scenarios already for Civ 4, according to the Civ 4 forum? I'm confused. :confused:


marklv,

You must be able to write code.
Most CIV III scenario-creators and mod-makers (including me) are not that.

I Batman wrote this post March 31 this year.
I think it explains the situation very well:

"Good luck on getting an editor.
I started building one in Python and wxPython (think of wxPython as the lanuguage that creates the GUI) about 3 months ago.
I have all but completely stopped working on one.
I am not that talented a programmer, but do have some skills.
And I was making little headway.
The GUI is a nightmare in itself, let alone the coding required to actually make the GUI's buttons useful.

Keep in mind, that to have the editor really useful, the editor will have to modify Python and C++ code, not just XML files. (eg: you want to have something autospawn a unit every x number of turns, that is done within the existing Python scripts, not XML, as far as I have figured out).
Having one script edit another script is dicey, at best. I have done this before with Perl, but Perl is much easier to work with than Python.

I told a couple Civ friends, who are superb Civ III scenario makers, that I would try to have a first draft out by late summer/early fall.
I think that is a dream now. "
I Batman, March 31 2006


Rocoteh
 
Samez said:
well my last game as comonwealth the Us were quite useless fiting the axis...
they declared war against soviet russia quite early in the game (might even have been still in 1939) and tryed to conquer eastern russia wiht just moderate success. I think they must also have destroyedthe japs navy cause they nearly never troubled my ANZAC resuply.
I was able to hold hongkong thanks to massive indian and ANZAC forces and some flaks ans spitfires.
Europe was strange first Germany seemed to conquer whole france but than Russia declared war on them just right in time, so I was able to "liberate" Amsterdamm and some parts of eastern france

Samez,

I think what you describe above really shows how limited
the diplomatic module is in CIV 3.
Had it only been somewhat better it would have meant a big difference.

Rocoteh
 
hey all,

any news on future plans for this scenario? I've hadn't played it for a while but after reloading my last save... suddenly hooked again! The replay value is brilliant.

Rocoteh, thanks for the info on civ4 editing, i didn't know about that. Guess it explains the dearth of customised content for civ4 and why we all keep coming back to conquests. To be honest i'm not sure this scenario would turn out well in civ4 due to it's massive scale. The detailed graphics and high end nature of Civ4 would put to much strain on our systems if forced to handle such a large scale mod i think..

Anyways, just another note - I'm not sure which unit it was i tryed to access on the civlopedia (it definately began with "B" tho), but it crashed the game. Anyone else had this problem?

:worship:

Wedge
 
Wedge2304 said:
hey all,

any news on future plans for this scenario? I've hadn't played it for a while but after reloading my last save... suddenly hooked again! The replay value is brilliant.

Rocoteh, thanks for the info on civ4 editing, i didn't know about that. Guess it explains the dearth of customised content for civ4 and why we all keep coming back to conquests. To be honest i'm not sure this scenario would turn out well in civ4 due to it's massive scale. The detailed graphics and high end nature of Civ4 would put to much strain on our systems if forced to handle such a large scale mod i think..

Anyways, just another note - I'm not sure which unit it was i tryed to access on the civlopedia (it definately began with "B" tho), but it crashed the game. Anyone else had this problem?

:worship:

Wedge

Wedge,

Thank you.

On current plans:

There will probably be a new special AI-version within some weeks.
After that priority between projects is undecided right now.

On CIV 4 and graphics:

Yes I think you are right.
Even if there was a editor a scenario on this scale would mean many problems.
Very long waiting time is one of them.

Rocoteh
 
Rocoteh said:
marklv,

You must be able to write code.
Most CIV III scenario-creators and mod-makers (including me) are not that.

I Batman wrote this post March 31 this year.
I think it explains the situation very well:

"Good luck on getting an editor.
I started building one in Python and wxPython (think of wxPython as the lanuguage that creates the GUI) about 3 months ago.
I have all but completely stopped working on one.
I am not that talented a programmer, but do have some skills.
And I was making little headway.
The GUI is a nightmare in itself, let alone the coding required to actually make the GUI's buttons useful.

Keep in mind, that to have the editor really useful, the editor will have to modify Python and C++ code, not just XML files. (eg: you want to have something autospawn a unit every x number of turns, that is done within the existing Python scripts, not XML, as far as I have figured out).
Having one script edit another script is dicey, at best. I have done this before with Perl, but Perl is much easier to work with than Python.

I told a couple Civ friends, who are superb Civ III scenario makers, that I would try to have a first draft out by late summer/early fall.
I think that is a dream now. "
I Batman, March 31 2006


Rocoteh


Not good news, this. Without the ability to make scenarios, a game is next to useless.

I remember Civ 2 with great fondness. It was a fantastic game for making scenarios and mods; consequently some true masterpieces of creativity were devised for Civ 2, many of which will be remembered for years to come. Civ 3 is more gimmicky, which I don't like, and Civ 4 is just eye candy for bored kids.

I wish they had kept everything like Civ 2 and just improved it, instead of coming up with lots of useless fluff! :mad:
 
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