- Joined
- May 5, 2005
- Messages
- 10,309
Stazro said:Just think about a ship trying to digg in the waves![]()
But they can plough them.

Stazro said:Just think about a ship trying to digg in the waves![]()

I am rather intrigued, how are Panzer Is implemented (So far I have never run across them) and how can one produce Panzer IIs?WVCivnut said:Lost 2 Panzer II and 1 Panzer I in the assault.
Set cities to producing Infantry, Panzer IIs and Workers.
), looking forward to your next turnSorry, I must sound like these "know it all"s, that was not my intention - just pure curiosity.WVCivnut said:Panzer I = Light Divison sorry
And yes I made a typo - should have been Panzer IIIs being produced.
Best defense is a good offense - I always say.
Max1973 said:Hi Rocoteh, your scenario is fantastic.
Thanks a lot!
Civinator said:Rocoteh, thank you for the new version of this great scenario of WW 2.![]()
Dunedein said:First of all, great scenario!
The only thing is, do Battleships really need those few extra attack points, because this makes it so that in a Battleship on Battleship clash, the attacker almost always wins.
I have lost FOUR battleships due to this. In every instance, the AI hid their battleship, then popped it out, sunk my battleship, then ran behind a minefield or into a city! It has gotten me peeved enough to dig my nails into my desk.
Four battleships! Four!
Soviet ground forces destroy one Balkan Inf and advance on Iasi with 14 Inf, 1 Tank, and 1 Cav.Rocoteh said:1. Favorite government for Soviet will be fascism.
Note that (as pointed out by ozymandias), this will make Soviet more
positive versus Civs with fascist-government.
Thus the risk for an early (unrealistic) Soviet declaration of war versus
the Axis can be reduced.
The so called Winter War between Soviet and Finland can not be
simulated in a good way within the Civ 3 game-engine.
2. The Finnish submarines will be replaced with Light Coastal Flotilla
to avoid war caused by "the submarine bug".
Rocoteh
My thoughts on country breakdown:1. Wouldn't this change make them more favorable to the Axis and more inclined to attack the Allies? I think item 2 will solve the early German/Soviet war problem. I vote against this change.

Well, as far as I know Stalin was actually quite fond of Hitler and the international Pariahs of that time (Soviet Union and Germany) were on the short and medium term close allies. The western Allies were seriously contemplating to declare war on the Soviets in order to side with the Finns in the winter war, thus I do think such a change (favourite gov=fascism) might very well represent the situation at the beginning of WW2.Emerentius said:Hi, i agree too. Btw, i gave the Su on turn one wines for a RoP (+ got 700 gold + 6 gold per turn out of this deal) No early war for me.![]()
Baldurslayer said:Well, as far as I know Stalin was actually quite fond of Hitler and the international Pariahs of that time (Soviet Union and Germany) were on the short and medium term close allies. The western Allies were seriously contemplating to declare war on the Soviets in order to side with the Finns in the winter war, thus I do think such a change (favourite gov=fascism) might very well represent the situation at the beginning of WW2.
All the best
WVCivnut said:On the MP version -- I'm really looking forward to playing it. Thanks for working on that.My thoughts on country breakdown:
Germany - Germany, Italy and Findland
USSR
America
Great Britain
France
China
Japan
Independants - all other countries. It might be benificial to cut down on the number of cities and units held by the Independants to reduce their value. Especially in South America and Africa. It might be best to make them unplayable.
Another option would be to make China controlled by America (like in Axis & Allies) with Chinese specific units buildable only in China and maybe a couple of auto producers for Flying Tigers and such. Then the Independants could be broke down into Minor Allies and Minor Axis countries.