WW2-Global

Week 31 & 32 1940: Jap is trying to rebuild their navy again. The 1st 2 Yamatos have been completed Week 32. The British have been assaulting Okinawa for 3 Weeks and now that my BBs are repaired I will Sortie to join the Brit defending againest the Jap navy. There has been several minor assaults on Shanghai which continues to be reinforced by shifting units in China. I have been producing F4Fs, P-39s and B-25s and I am now transferring them to Asia. The Air "ferries" should have an effective force in Asia by Week 35. Lanchow and Ansi have fallen to the Jap. The Brits have captured Sardinia so my plans for an invasion there have been cancelled. I am meeting in Havana to send more BBs to the Pacific.

In Europe: Blitzkrieg again! Namur, Antwerp, Lille, and Verdun have fallen in the last 2 weeks. The Russian Front must have been denuded while the French did not alter their plans attacking Stuttgart(?) (city level reduced to 1.)

In Africa: Italy loses Bisciera.

Week 33 to Week 37 1940: Continuing war of attrition in the Pacific. I have increased my production of fighters because I am losing them at the rate of 5 to 2. My new bombers and SBDs, however, are destroying any ships that get past the British Navy.
The Bombers are also destroying an average of 7 planes on the ground for a loss of 1 due to all types of AA. I feel that they are overall losing about the same number of planes per turn as I am. Bombers are arriving every Turn and 32 Fighters are arriving every 4 Turns. I now have 24 BBs, 12 CVs 17 Transports but about the same number of CAs, CLs, SSs and DDs as I have only replaced losses to keep at least 50% of my cities on Wealth.

DARK WEEK (36) for the Allies:
Jap sortie 6 Yamatos, 9 CAs, etc. and destroy the ships (including 4 KGV and Transports) assaulting Okinawa While a Transport surprises us and successfully invades Formosa and takes Taipei which the Brits held very lightly! I must consider giving the Brits a city in asia so that they can have a front base to stage attacks and repair Units. I will consider Amoy. My largest convoy to date (8 Transports with 32 Units including Marines and Tanks) will land in China on week 39. I hope to start my next offensive week 40 to take Nanking, Haichow and Tsingtao and sortie the next units from Los Angeles. France may fall soon so I may finally have to keep more naval units in the Atlantic! I am going to add a base in the Faeroe Islands when my Atlantic Transport returns from the Azores.

In Europe: Blitzkrieg continues. After 3 weeks of stalemate, the Nazis take Strasbourg and Lyon. The USSR signs a peace treaty with the Allies but does not declare war on anyone. The Battle for Anatolia continues.

In Africa: No Change. Italy still holds Addis Abeba.

Week 37 1940: I conquered Formosa and placed 5 Land Units to guard it! The usual Fighter attrition but this time I did not lose any Fignters (just luck) my bombers sink 3 out of the 4 remaining and very heavily damaged Yamatos but spot another 2 new ones on their way South from the Sea of Japan. I have to sortie my old BBs TF from Ningpo to intercept them if I cannot turn them with Bombers next turn. My 9 new BBs have just come through the Panama Canal and are on there way to the Far East.

Week 38 to Week 42: USA has successfully conquered Nanking, Haichow and Tsingtao. Brits have taken Okinawa. The Jap is on the retreat! The Yamatos are very difficult to sink with my bombers alone. To stop the 2 Yamatos I needed all my bombers and I was unable to sink the second one. It retreated the following week (39). 11 KGVs, 6 CVs, 25 CLs etc. attacking Okinawa and Southern Japan. The new strategy is to use the 2 CVs attached to the BBs with 8 SBDs to soften up the Yamatos (with any other Bombers in range) and then let the British KGVs Battle the damaged ships if they keep coming. The British are still losing about 3 to 2 in any case. I will look to attack their supply of native oil to see if that stops the production of Yamatos.
Su-Chou fell to the Jap? They have over 200 inf and seem to be following a pattern regardless of other events. There were only 3 or 4 land units in each city when I attacked.

I will sortie a Carrier Strike force which will include 10 CVs to commence the assault on the Jap Islands!
The attacks should commence at the beginning of 1941. I will look to conquer a city in asia with a source of iron to build better units in Asian cities.

In Europe: No Cities have changed hands. USSR and Turkey sign a peace agreement - Turkey has just one remaining city.

In Africa: Italy loses Addis Abeba its last city in Africa Week 39.

To be Continued...............
 
1 . In my last game as Germany Sweden & Norway declared war on me because of my mine fields in their waters. Sweden told me to move them or declare war.
I had to declare war then because if i moved them the royal navy would crush me. Please move the mine fields out to sea a little at least from Swedish waters.

2 . Near Freiburg two units are called 75th Inf Div & 75th Infantry Division.

3.Krasnojarsk is mis named it is called Krasnoyarsk , Krasnojarsk I believe is how it is pronounced in German.

4. One question about the "India" resource if one add a harbor in Bombay then one could make India infantry in Britain? I think Delhi auto production of India infantry is best. Speed up the production maybe.


Equuleus,

1. I will take them out from Swedish waters. However its hard to remove
them from Norwegian waters. BTW Denmark-Norway is one Civ now.


2. I will take a look at that.

3. Its Krasnoyarsk in English. I have changed it to that.

4. No you will not be able to build India infantry in Britain.
The reason is that harbors will not allow sea-trade in WW2-Global.

It was El Justo who made the great breakthrough:

By removing the trade-flag from harbors and and airfields load and
waiting time will be reduced in a crucial way.
This is very important for all scenarios with huge maps.

The work El Justo have done for Civ 3 and Civ 3 scenarios will always be of incredible
value!


On autoproduction in Dehli:

I think the current rate of autoproduction in Dehli works good.

Rocoteh
 
Aecon,

Thank you for the report.

"Week 31 & 32 1940: Jap is trying to rebuild their navy again. The 1st 2 Yamatos have been completed Week 32. The British have been assaulting Okinawa for 3 Weeks and now that my BBs are repaired I will Sortie to join the Brit defending againest the Jap navy. There has been several minor assaults on Shanghai which continues to be reinforced by shifting units in China. I have been producing F4Fs, P-39s and B-25s and I am now transferring them to Asia. The Air "ferries" should have an effective force in Asia by Week 35. Lanchow and Ansi have fallen to the Jap. The Brits have captured Sardinia so my plans for an invasion there have been cancelled. I am meeting in Havana to send more BBs to the Pacific."
Aecon

Still active play from Britain-AI in the Far East.
That is positive.

"In Europe: Blitzkrieg again! Namur, Antwerp, Lille, and Verdun have fallen in the last 2 weeks. The Russian Front must have been denuded while the French did not alter their plans attacking Stuttgart(?) (city level reduced to 1.)"
Aecon

No effective play from Germany-AI so far though.

"Week 33 to Week 37 1940: Continuing war of attrition in the Pacific. I have increased my production of fighters because I am losing them at the rate of 5 to 2. My new bombers and SBDs, however, are destroying any ships that get past the British Navy.
The Bombers are also destroying an average of 7 planes on the ground for a loss of 1 due to all types of AA. I feel that they are overall losing about the same number of planes per turn as I am. Bombers are arriving every Turn and 32 Fighters are arriving every 4 Turns. I now have 24 BBs, 12 CVs 17 Transports but about the same number of CAs, CLs, SSs and DDs as I have only replaced losses to keep at least 50% of my cities on Wealth."
Aecon

That is a good force.

"DARK WEEK (36) for the Allies:
Jap sortie 6 Yamatos, 9 CAs, etc. and destroy the ships (including 4 KGV and Transports) assaulting Okinawa While a Transport surprises us and successfully invades Formosa and takes Taipei which the Brits held very lightly! I must consider giving the Brits a city in asia so that they can have a front base to stage attacks and repair Units. I will consider Amoy. My largest convoy to date (8 Transports with 32 Units including Marines and Tanks) will land in China on week 39. I hope to start my next offensive week 40 to take Nanking, Haichow and Tsingtao and sortie the next units from Los Angeles. France may fall soon so I may finally have to keep more naval units in the Atlantic! I am going to add a base in the Faeroe Islands when my Atlantic Transport returns from the Azores."
Aecon

Japan-AI plays rather good in this playtest.

"In Europe: Blitzkrieg continues. After 3 weeks of stalemate, the Nazis take Strasbourg and Lyon. The USSR signs a peace treaty with the Allies but does not declare war on anyone. The Battle for Anatolia continues."
Aecon

It will be interesting to follow how Germany will act from this point.

"Week 37 1940: I conquered Formosa and placed 5 Land Units to guard it! The usual Fighter attrition but this time I did not lose any Fignters (just luck) my bombers sink 3 out of the 4 remaining and very heavily damaged Yamatos but spot another 2 new ones on their way South from the Sea of Japan."
Aecon

That is a very good result.

"Week 38 to Week 42: USA has successfully conquered Nanking, Haichow and Tsingtao. Brits have taken Okinawa. The Jap is on the retreat! The Yamatos are very difficult to sink with my bombers alone. To stop the 2 Yamatos I needed all my bombers and I was unable to sink the second one. It retreated the following week (39). 11 KGVs, 6 CVs, 25 CLs etc. attacking Okinawa and Southern Japan. The new strategy is to use the 2 CVs attached to the BBs with 8 SBDs to soften up the Yamatos (with any other Bombers in range) and then let the British KGVs Battle the damaged ships if they keep coming. The British are still losing about 3 to 2 in any case. I will look to attack their supply of native oil to see if that stops the production of Yamatos.
Su-Chou fell to the Jap? They have over 200 inf and seem to be following a pattern regardless of other events. There were only 3 or 4 land units in each city when I attacked."
Aecon

I doubt Japan will recover from this!

"I will sortie a Carrier Strike force which will include 10 CVs to commence the assault on the Jap Islands!
The attacks should commence at the beginning of 1941. I will look to conquer a city in asia with a source of iron to build better units in Asian cities."
Aecon

A very interesting playtest. Looking forward to follow how this
turns out.

Thank you and welcome back.

Rocoteh
 
I think that giving the Axis paid labor & no draft may cause some problems.

I played a test observation game using those settings as Norway so I could see what the major power AI would do & played thru the end of 1942. Both Germany & Japan started very aggressive, expanded very well & their cities did grow large.Japan captured most of China & all of the East Indies including Singapore(Hong Kong is too strong-it fell after only 3 weeks in RL)& briefly Port Moresby. The Germans took all of France & the low countries & invaded GB & captured Ireland & some other British cities. But they never attacked the Soviets who then attacked them in 3/42 & took half of Germany in less than 6 months like it was barely defended(they had previously taken Turkey). A British counteroffensive in 1942 recaptured China including some Japanese at start cities.I quit the game because it was obvious the Axis did not have the units to recover or hold out.Also Axis research suffered because all their money went to buy units at the expense of research. The most advanced German unit I saw in 1942 was a PzIIIh.(neutral dd can get very close to the action w/o much more than a warning & you can see a lot).

I think it might be better balanced if the Axis had paid labor & a draft of 1.This would allow them to grow their cities but also be able to generate a lot of units when needed.They may also put more income into research.With forced labor that is the only use they have for their income so they do so but there is never enough money for units under just paid labor.

Has anybody else noticed something similar or have any thoughts about this? thanks.

The Dragonlord
 
I think that giving the Axis paid labor & no draft may cause some problems.

I played a test observation game using those settings as Norway so I could see what the major power AI would do & played thru the end of 1942. Both Germany & Japan started very aggressive, expanded very well & their cities did grow large.Japan captured most of China & all of the East Indies including Singapore(Hong Kong is too strong-it fell after only 3 weeks in RL)& briefly Port Moresby. The Germans took all of France & the low countries & invaded GB & captured Ireland & some other British cities. But they never attacked the Soviets who then attacked them in 3/42 & took half of Germany in less than 6 months like it was barely defended(they had previously taken Turkey). A British counteroffensive in 1942 recaptured China including some Japanese at start cities.I quit the game because it was obvious the Axis did not have the units to recover or hold out.Also Axis research suffered because all their money went to buy units at the expense of research. The most advanced German unit I saw in 1942 was a PzIIIh.(neutral dd can get very close to the action w/o much more than a warning & you can see a lot).

I think it might be better balanced if the Axis had paid labor & a draft of 1.This would allow them to grow their cities but also be able to generate a lot of units when needed.They may also put more income into research.With forced labor that is the only use they have for their income so they do so but there is never enough money for units under just paid labor.

Has anybody else noticed something similar or have any thoughts about this? thanks.

The Dragonlord
I have found that the paid labor and no draft in my games works well and keeps AI from from lowering its population in cities thats threatened which reduces there ability to defend and build decent units in my game Comminist China now puts up a much better fight then it did in the earlier version.in previous version they would rush there production and draft so much most of there cities would only be a population of 1 or 2 and you could walk right through them no problem now you cant because there building tanks and artililery before they didnt. all they did was build infantry so from what ive seen so far the no draft and paid labor equals a more productive AI this is my opinion from what ive observed so far.the AI doesnt use the draft very well and thats being nice.
 
In version 2.4 the Axis powers will have paid labor.

Should it not work as thought new changes will be made in version 2.5.


Rocoteh
 
I can't speak for Rocoteh but Japan will have paid labor.
 
I will be first to play test 2.4. BTW can the release date be sped up.
 
Hi Rocoteh et al

I had trouble returning to WW2 Global because I apparently lost my Conquest disk. However, because I love the scenario so much (only time I play Conquests anymore) I bought one off of EBay and it came in today.

I have played a few turns as Germany at Emperor (I find it easier to determine version differences at that level) and so far nothing unusual although I note the slower armor production.

I see you are going "back to the future" with the Axis East European civs. As I remember earlier versions these proved a "soft" point for Russian attacks. I can't comment on the draft issue, have not seen that problem. I am concerned about the Russians though.

In any case I am preparing for my attack on Russia because I know that Russia is the real danger to Germany, not the Allies.
 
Maybe add a fortress to each axis minors city to keep them from being over ran.
 
I will be first to play test 2.4. BTW can the release date be sped up.

Equuleus,

I am glad to hear that.
Version 2.4 will be released 4 days from now.
I need those days to hunt down bugs.

"Maybe add a fortress to each axis minors city to keep them from being over ran."
Equuleus

I have already placed special fortress units in their capitals. These units will prevent
fast capture.


Rocoteh
 
Bob1475,

"I had trouble returning to WW2 Global because I apparently lost my Conquest disk. However, because I love the scenario so much (only time I play Conquests anymore) I bought one off of EBay and it came in today."
Bob1475

I am very glad to hear that you still like WW2-Global and find
it interesting to play.

"I see you are going "back to the future" with the Axis East European civs. As I remember earlier versions these proved a "soft" point for Russian attacks. I can't comment on the draft issue, have not seen that problem. I am concerned about the Russians though."
Bob1475

Yes you are right. These Axis minor powers were present in the first
versions of the scenario.
In version 2.4 Soviet-AI will have positive at-start attitude towards
the Axis so I hope there will be no more unrealistic early Soviet attacks
versus Germany and its allies in Europe.

"In any case I am preparing for my attack on Russia because I know that Russia is the real danger to Germany, not the Allies"
Bob1475

Yes that is right during all circumstanses.

Rocoteh
 
Week 43 to week 46, '40: The Dutch, French, Chinese, British, and USA are in an all out offensive againest Japan. The Brits have at least 12 CVs and 15 KGVs with assorted small warships and transports. Continuous Bombardment by Air and Sea on Kagoshima, Nagasaki, and Kitakyushu. Su-Chow falls to the Brits Week 44 and Tientsin falls to USA Week 45. All units have been demolished (value of one if still remaining) in Kagoshima and Nagasaki with all buildings destroyed. Jap has 1 Yamato, 5 CLs, 5DDs, 3 Otsus, 173 Inf, 27 planes (15 Zeros), 14 Artillery. Keeping their one "oil" out of supply has apparently curtailed their building Ships and Planes. My road to Alaska is almost finished - should be done by the end of the year. That will give me two more cities for any type of production.

In Europe: Hammerfest is lost by to the USSR week 44 and Narwik threatened; Toulouse is razed week 45. Marseilles captured on

week 46. Bordeaux is razed Turn 48.

Week 47 '40 to Week 2 '41: The conquest of the Japanese Empire continues. The Brits have a heated battle for Ansi but capture the city on Week 50. USA Blitzkrieg with its Tanks, Marines, Air Power conquer in 10 Weeks: Kalgan, Peking, Bulgan, Lanchow, Hailar, Shenyang, Dailan, Fushun, Pyongyang. The British and Dutch have landed troops on the Japanese homeland but have been repulsed on both occasions. French Tanks appear in Korea(?) maybe they came across the USSR. They assist me defending my very extended position from some light counterattacks by Jap Inf. My Invasion TF sortie from LA week 51 with 5 cruisers and 12 destroyers before the Fast Carrier assault force (awaiting some additional planes) which will catch up in a couple of weeks.

In Europe: The Germans seem to withdraw their tanks east!(?) Narwick falls week 50, I spot 60 + USSR Tanks (from my new airbase) heading for Trondheim. Why didn't the Nazis just finish the French? They only have Paris and Brest remaining in Europe. Perhaps there are some surviving Maginot line forts.

In S America: Peru declares war on Brazil Week 47 and Razes a city Week 50.

On my final comments before the release of ver2.4, I believe that there should be some flag or building used to limit the number of battleships which can be built by all the powers. If you have a placed building to represent a large ship building facility (eg. Brooklyn Navy Yard) the ability for the nations to build 8 or 9 battleships a turn is curtailed. I estimate that the British to date have built in excess of 100 KGVs and the Jap in just 20 weeks have built 20+ Yamatos! The USA, who had by far the greatest naval building capacity has very few ports to build ships. I would change Washington to Baltimore/Washington and make this a port and consider another port on both the Atlantic and Pacific (an increase of 3 total) to more accurately reflect their shipbuilding capabilities without a great change in the balance. The Japanese do have to use their "ports" to build all of their land and air units as well. Jeep Carriers were actually used quite early in the war (converted oilers) freeing the fleet carriers for combat. Perhaps allow the slow and vunerable CVEs to be built at the start of the war and delay the construction of CVs until Sea 1940 or Sea 1941. Though I did not really engage in Cv to Cv battles the more aggressive Japan-AI for ver2.4 may actually send these vessels out into the Central Pacific to defend their bases or to support invasions.

To be continued.....................
 
Aecon,

Thank you for the report.

"Week 43 to week 46, '40: The Dutch, French, Chinese, British, and USA are in an all out offensive againest Japan. The Brits have at least 12 CVs and 15 KGVs with assorted small warships and transports. Continuous Bombardment by Air and Sea on Kagoshima, Nagasaki, and Kitakyushu. Su-Chow falls to the Brits Week 44 and Tientsin falls to USA Week 45. All units have been demolished (value of one if still remaining) in Kagoshima and Nagasaki with all buildings destroyed. Jap has 1 Yamato, 5 CLs, 5DDs, 3 Otsus, 173 Inf, 27 planes (15 Zeros), 14 Artillery. Keeping their one "oil" out of supply has apparently curtailed their building Ships and Planes. My road to Alaska is almost finished - should be done by the end of the year. That will give me two more cities for any type of production."
Aecon

The active play from Britain-AI is very positive.
I have sometimes considered to make Australia an independent Civ.
However I think the net result would be unrealistic since we
would probably never more see Britain-AI sending large naval forces
to the Far East and the Pacific.

"In Europe: Hammerfest is lost by to the USSR week 44 and Narwik threatened; Toulouse is razed week 45. Marseilles captured on

week 46. Bordeaux is razed Turn 48."
Aecon

I hope the removal of autoproduction from Toulouse and Bordeaux
in version 2.4 will make AI stop razing these cities.

"Week 47 '40 to Week 2 '41: The conquest of the Japanese Empire continues. The Brits have a heated battle for Ansi but capture the city on Week 50. USA Blitzkrieg with its Tanks, Marines, Air Power conquer in 10 Weeks: Kalgan, Peking, Bulgan, Lanchow, Hailar, Shenyang, Dailan, Fushun, Pyongyang. The British and Dutch have landed troops on the Japanese homeland but have been repulsed on both occasions. French Tanks appear in Korea(?) maybe they came across the USSR. They assist me defending my very extended position from some light counterattacks by Jap Inf. My Invasion TF sortie from LA week 51 with 5 cruisers and 12 destroyers before the Fast Carrier assault force (awaiting some additional planes) which will catch up in a couple of weeks"

This combined forces operation is really interesting.

"In Europe: The Germans seem to withdraw their tanks east!(?) Narwick falls week 50, I spot 60 + USSR Tanks (from my new airbase) heading for Trondheim. Why didn't the Nazis just finish the French? They only have Paris and Brest remaining in Europe. Perhaps there are some surviving Maginot line forts."
Aecon

Sometimes AI works without logic.

"On my final comments before the release of ver2.4, I believe that there should be some flag or building used to limit the number of battleships which can be built by all the powers. If you have a placed building to represent a large ship building facility (eg. Brooklyn Navy Yard) the ability for the nations to build 8 or 9 battleships a turn is curtailed. I estimate that the British to date have built in excess of 100 KGVs and the Jap in just 20 weeks have built 20+ Yamatos! The USA, who had by far the greatest naval building capacity has very few ports to build ships. I would change Washington to Baltimore/Washington and make this a port and consider another port on both the Atlantic and Pacific (an increase of 3 total) to more accurately reflect their shipbuilding capabilities without a great change in the balance. The Japanese do have to use their "ports" to build all of their land and air units as well. Jeep Carriers were actually used quite early in the war (converted oilers) freeing the fleet carriers for combat. Perhaps allow the slow and vunerable CVEs to be built at the start of the war and delay the construction of CVs until Sea 1940 or Sea 1941. Though I did not really engage in Cv to Cv battles the more aggressive Japan-AI for ver2.4 may actually send these vessels out into the Central Pacific to defend their bases or to support invasions."
Aecon

This brings up an important question that will exist as long as Civ 3 exist:

Should all production be replaced with autoproduction?

Some creators have done experiments in this direction.
So far reactions from Civ 3 players have been negative.

My answer is no!

On paper autoproduction sounds like a good idea.

The intention is more realism. The net result is intead unrealism!

Its not hard to recreate historical production with autoproduction.

Let us look at Japan naval historical production January 1941 - June 1943:
(About 130 turns in WW2-Global)

1xBattleship (BB)
2xCarrier (CV)
2xLight Carrier (CVL)
2xEscort Carrier (CVE)
3xLight Cruiser (CL)
14xDestroyer (DD)

Again this will be during 130 turns!

AI will spend the above units in a few turns. I doubt many people
will find it interesting.
The problem is that Civ 3 is a strategy-game. Its not a wargame!
That fact means sharp limits for what you can do with the game-engine.

Remember the Japanese Battleship-raid on Henderson field.
So why did the Japanese not repeat it?

The reason was that one single raid by 2 battleships consumed up 4%
of the fuel at hand for the Japanese navy!

Thus if Civ 3 was realistic one should only be able to move a naval
unit some turns during a year.
In a wargame you use action points to regulate these aspects.

OK, to sum it up then:

Some good ideas (on paper) like autoproduction only will give
results that was not intended.

Thank you for the report and your comments.
Welcome back.


Rocoteh
 
This brings up an important question that will exist as long as Civ 3 exist:

Should all production be replaced with autoproduction?

Some creators have done experiments in this direction.
So far reactions from Civ 3 players have been negative.

My answer is no!

Rocoteh[/QUOTE]

Understood, Can the 3 additional ports be considered especially in a multi-player environment or else the US Navy will never keep up with the Japanese.
 
An idea put a German Airbase in Romania to help the axis minors with air cover.
This may help stop a Soviet steam roller.
 
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