WW2-Global

how is this scenario, ive never tried it. is it worth it? or is it outdated?
That depends how much time you have on your hand ;) if you have no time it is horrible since WW2 global is absolutely great and will consume quite some time! :goodjob:


civ3rules, how about a reinstall ?
 
****... ima have to download this baby

been too busy playing medieval II:total war though :sad:
 
Bah, the Russians have KV-1s and T-34s now. After a few weeks of war with Stalin I had to sign a peace agreement, because I had already lost 30 of my 112 tank divisions, while conquering the Baltics and defending Warsaw, Radom and Pressburg. Liepaja, Vilnius, Tallinn, Pskov and Novgorod are now under German control. I left them Leningrad for the time being.

I am amazed at how fast the Soviets can build so many tanks. One week I looked at their army, and they had 14 T-34s, the next week they had 26. That is when I attacked, so I could take away some of their production capability. My plan was to attack in the spring or summer of 1941, but I couldn't build tanks as fast as they did, so the attack happened in the middle of the winter of 1940.
 
You must stop their tanks with your Luftwaffe! While you bombard them, you should take one city after the other. It´s hard, but it works.
Never surrender :lol:
 
In addition attacking soviet infrastructure reduces the number of Units that rush you thus you have to deal with fewer units at one time -> time to heal your battered units
 
That depends how much time you have on your hand ;) if you have no time it is horrible since WW2 global is absolutely great and will consume quite some time! :goodjob:


civ3rules, how about a reinstall ?

Thanks i tried it and it works without bugs
The text files are outdated!Make some new ones
 
You must stop their tanks with your Luftwaffe! While you bombard them, you should take one city after the other. It´s hard, but it works.
Never surrender :lol:

Hehe, yeah, that is exactly what I am doing. But there are so many of those Motorized Rifle Divisions that it's impossible to destroy very many of them. However I get most of their T-34s and KV-1s.
 
In addition attacking soviet infrastructure reduces the number of Units that rush you thus you have to deal with fewer units at one time -> time to heal your battered units

Yeah, but I hate destroying the infrastructure, because then I have to build it up again, and it takes longer for those cities to be able to build more tanks. So I usually refrain from bombing cities, unless they have Fortresses or a lot of units to hit. And even then, I mostly use Artillery for that, because it mostly hits units, and not the infrastructure.
For example when I took the British Isles, I hardly bombarded the cities at all. One of the reasons was that the Royal Airforce would just keep shooting my bombers down anyway, but then all I had to do in those cities was to rebuild civilian infrastructure to make the population happy again, and after less than 10 weeks most British cities are back to producing airplanes and naval units, letting the German cities whose task that was before build more tanks. I did bomb French cities, and it just took forever to get them up to full Production capability, which they reached at about the same time the British cities did, which I had take almost half a year later. So, no more bombing of cities, it might be effective in the short term, and it might make taking those cities easier, too, but in the long run it is quite inefficient, I have found.
 
With infrastructure I was primarily refering to roads, this can reduce the momentum of the soviet counteroffensives -> spreading out the preasure. You don't reduce the number of produced units but you can manage the intensity of the attacks. Essentially you gain time to heal your units and reduce the risk of losses due to repeated attacks of otherwise relatively harmless enemy units.
 
With infrastructure I was primarily refering to roads, this can reduce the momentum of the soviet counteroffensives -> spreading out the preasure. You don't reduce the number of produced units but you can manage the intensity of the attacks. Essentially you gain time to heal your units and reduce the risk of losses due to repeated attacks of otherwise relatively harmless enemy units.

Oh, ok. Sorry, i misunderstood you there. Yeah, I do that, I cut off the roads from Minsk, which left me attacking the cities I have conquered so far with little or no resistance outside of the soldiers which were already in the cities. The Soviets mainly attacked in the south, and the roads there were cut off, too, so they were slowed quite a bit, thank God.
 
I don't use interdiction bombing very often, as it's something that the AI rarely does (in this scenario especially, given that most units do not have the pillage ability).

But I probably play at a lower difficulty level than many other players anyway -- I don't like having to build, control, and fight vast numbers of units.
 
I don't use interdiction bombing very often, as it's something that the AI rarely does (in this scenario especially, given that most units do not have the pillage ability).

But I probably play at a lower difficulty level than many other players anyway -- I don't like having to build, control, and fight vast numbers of units.

exactamundo :goodjob:
 
I don't use interdiction bombing very often, as it's something that the AI rarely does (in this scenario especially, given that most units do not have the pillage ability).

But I probably play at a lower difficulty level than many other players anyway -- I don't like having to build, control, and fight vast numbers of units.

The AI also runs its Navy right into traps that it already knows about. The AI is usually pretty stupid even at Sid level, I wouldn't base my decisions on what it does and doesn't do.

Hehe, I know what you mean about the vast number of units, it can get very timeconsuming. But then again, I just have to build as many units as I can right now, because that is exactly what the Soviets are doing, and they are building units at astonishing rates. Right now I only have 80 Pz IIIes (down from 110) and 20 Pz IIIgs, and I know that it will not be enough to sustain my attack. I doubt I will lose any cities, unless they somehow succeed in getting behind my frontlines, but I don't want to lose too many of my offensive units.

What I also did this time was that I built about 35-40 workers right at the beginning, nothing else, and started building railroads to all major cities, now none but a few of the newly conquered cities in Russia, and Great Britain obviously, are disconnected from the Reichsbahn, which is immensely helpful bringing Reinforcements to the Ostfront. I recommend doing that to everyone, just let every city only build workers for a few turns right at the beginning and build up mines, irrigation and railroads, while the cities can all concentrate on other things but workers, very effective, at least for me.
 
The AI also runs its Navy right into traps that it already knows about. The AI is usually pretty stupid even at Sid level, I wouldn't base my decisions on what it does and doesn't do.

It's not that I think it's a bad idea because the AI doesn't do it ... I don't do it because I think it gives me an unfair advantage over the AI (since the AI won't do it to me).

On a side-note, I was playing one of my other favorite scenarios (Operation Barbarossa) and the AI used its artillery to destroy a few critical road junctions along the front line. I don't think the AI did it for interdiction purposes -- it bombarded some of my units that were already red-lined -- but the effect was that it did make my defense of my northern flank more difficult. It was cool to see.
 
Oh, ok. sorry about that then. That does make sense, then, especially at lower difficulty levels.
 
The game speeds up some after Poland and a few other small countries are eliminated. If you're talking about the opening load where you haven't started yet and the map's black, no. There's no way to speed that up aside from getting a faster computer.
 
Back
Top Bottom