WW2-Global

Oh ideas for 2.5. I would strengthen finland unit line up considerably. In reality their troops were generally superior to the red armys which is not reflected in there late war equipment. I believe finns had at least one panzer division. (germans sold them tanks). so perhaps allow them to build german armor excluding ss divisions?
In my play test finns stood up well in first couple of axis soviet wars but completely collapsed in later ones. Their units simply dont get better they are stuck with the weak default tank.

other than that japan performed well took all china and advance into india. Germany took most of india although decided to raise a good half of it. Germans have held ground against soviets just about, with my support. They even launched sealion in 1944. partially succesful took southern england including london but have now been forced back to two cities. Their army was decimated in last soviet war although they just managed to hold their ground.

Any thoughts?

leonidas 1982,

Thank you for the reports.

Yes you are right:
Finland created an armoured division during the war.

I will take a look at Finlands Order of Battle.
The thought is that Finland should have a very good chance to survive.

Rocoteh
 
Aecon,

Thank you for the report.

"ww2Global v2.4 Italy Deity

--------------------------------------------------------------------------------

Week 42, 1939 through week 1 1940: Week 42 and week 43 The Brits send a force of CL "D" with 2 DDs from Suez to the Med Sea toward Malta. I intercepted them with my few remaining Bombers (I have no remaining fighters) and SSs and DDs and sink them losing only 1 SS and 3 DDs. I am starting to finally build some units. After playing the USA it seems to take the ItaliansSoooo Looong to build anything. My First Littorio BB will probably complete in week 46 (10 Weeks). I will try to be patient and build my Mtn Inf and Armour rather then my Italian Infantry which cannot really assault anything. One City on each a Fighter, Level Bomber, and Dive Bomber. The Three Slavic Cities will be useless for much of '40 while the infrastructure
builds to make them somewhat productive. The African Cities produce little---Just one building Motorized Italian Infantry and the others building defensive units (mainly Italian Infantry.)The French Counterattack toward Freiburg is gaining momentum and there appears to be no more progress by the Nazis againest Belgium. Japan has conquered Guam and Ningpo by week 42. If
Germany gets stalled my theory will prove false. French assaults againest Tripoli and British Assaults againest Tobruk are becoming an every turn event but have done nothing but raise the level of my defending units. Continue to pound Malta with all unused Naval and Air units within range. Corsica Falls."
Aecon

Italy Deity. That should be very hard!

"Week 44 1939: I intercept the first of the USA Navy (CLs and DDs) and I am able to sink them all with Bombers softening the units and my naval units finishing them off. I am advancing toward Marseilles with my Armour, Mtn and Mot Inf Div. I saw the AI_France move 4 Units to the North from Marseilles. After the USN is sunk next Turn I will move all BB, CA, CL and Bombers in position for the assault on Marseilles. Week 46 --- Marseilles Captured but at a terrible cost. All of my European offensive units except one damaged Mtn Div! I will move all of my FLAK, Art and 9 Inf to hold againest any counterattacks. My light naval units were enough to handle the weekly attrition of DDs and SSs that came into the Mediterranean. My First new BB
has been produced the next one will only take 7 Turns. No apparent movement in the Pacific."
Aecon

Hopefully you can hold off the French counterattacks.

"Week 47 1939: I move my Bombers, BBs, CAs, CLs to start the assault againest Tunis. Repeated Assaults for the Weeks of 48,
49, and 50 and the French Useless Counterattacks remove all resistance and my motorized inf assault is successful without any losses! I move My North African FLAK units, Inf and leave 5 damaged units to hold Tunis while I move my navy to the East. Germany has overrun Belgium and has begun the Battle for France. No further advancement in the Pacific. (typical) The handful
of DDs and SSs (4-12) per turn is handled by my light units. DDs seem to sink SSs and SSs seem to sink DDs, quaint! Tunis will make an easier and closer port than Cagliari to guard the Western Med. Week 51: Here comes the USN. Another Turn and all my bombers would have moved to the Egyptian Border. 52DDs, 4CAs, 4CLs, 3BBs(Idaho, Colorado, Texas). I will move my Main
Fleet of 5BBs, 6CAs, 9CLs to join the 23DDs and 46SSs for the defence of the Western Mediterranean. My total remaining Fleet is 11 DDs and 1CL in Benghazi. I badly need more productive cities to offset naval losses! My Bombers and Light forces sink the 9 Frenck Subs and 4 USN CLs with no losses while my Battle Fleet takes up position one area out of range of the remaining USN. USN advances Week 52. Bombers Concentrate on BBs and CAs Damaging them while the Main Battle Fleet Hits the small forces and withdraws to Tunis and I use the "Elite" DDs and SSs to destroy some of their USN opposite Numbers. Both Brazil and USSR demand a resource and I just give it to them. I believe I will soon have to take Greece, my next Strategic objective, before the USSR, another Neutral or combatant thinks about it. Then I will deal with the extortionists."
Aecon

Italys weak industrial base is a major problem.
Thus controlling Marseilles should be of great value later on.

A major problem with the Civ 3 game-engine is that a Civ can not
start neutral and then enter war with a specified alliance.
Thus if US had started neutral there would always been a risk
they would declare war on Britain.

Thank you for the report and welcome back.


Rocoteh
 
After I installed it the AI never razed a city again.
 
I had a concern about what would happen if you used the no raze patch Rocoteh so i decided to do a test with your scenario so i created a biq with the no raze patch installed on my computer.Then i uninstalled the patch and replaced it with the original exe file. I loaded the biq which was created with the no raze patch and played Communist China to see if Japan would raze Yenan which they allways do without the no raze patch. and they still razed the city.In short it makes no difference if you put the no raze patch in 2.5 because it will work only with the people that have the no raze patch installed on there computer anyway.Hope this helps in your decision.The sure way to stop the razes is to put a dummy wonder in the cities that allready have wonders that produce special units.The AI will allways raze cities that produce special units if there isnt a dummy wonder in them too. Why the AI does this im not sure its probably something in the code of the AI which is something i know nothing about.
 
Now in week 24 of 1941 (the game moves slowly for me since I take a lot of time between turns to examine the map and my production and try to plan my moves carefully at 3 levels: tactically (i.e. local battles and how they contribute to operational/campaign victories); operationally (i.e. campaigns designed to win theatre-type victories like the campaign in India or Australia); and strategically (i.e. how the operational plans contribute to the long-term, final victory)). Of course, from the standpoint of attrition, any battle is useful if you inflict larger (i.e. more expensive) losses on the enemy than you suffer - but sometimes attrition is lop-sided in that your enemy can afford greater losses and it actually hurts you worse and since this is my first game, I try to avoid this approach.

Anyway, here's where the game is at:

1. Australia. I've taken the entire Eastern seaboard with the exception of Townville (which is isolated by destroyed roads and protected by several ground units - I bomb it each turn from Cooktown with short-range air to keep it quiet). I'm constructing a second invasion force to land on the Western seaboard from the Dutch East Indies - it will consist of heavy cruisers, a BBC2, 1 new Shokaku and a couple of escort carriers with Kates - it will carry 6 Japanese Infantry units (this offensive was delayed several turns when the transport I sent to Davao to pick up an infantry unit was sunk by a lurking British submarine (the first time in a long time I moved a transport without escort thinking I had cleared everything out - my mistake - I found and destroyed the two subs next turn but had to build another transport and send it, with suitable escort, to pick up my ground-pounders - fortunately my transport was empty). This fleet will eventually, after relieved of duty here, go through Suez and into the Med (assuming all goes according to plan).

A couple of interesting points about the Australian Operation/Campaign. First, they fought hard for Canberra (it took me 2 turns of heavy air bombardment and ground attacks to take it - I lost 1 tank unit and I can ill afford to lose any since my ground force is so slim in Australia). Apparently the AI recognized its importance. But they still ran an infantry unit out of it between my first and second turns of attacking it and made a feint at Melbourne. Stupid since an exposed ground unit was easily destroyed AFTER Canberra fell and had it stayed in Canberra, it may have taken me another turn to have taken it. Second, like the wonders in China that I mentioned before, the wonder in Canberra has produced an ANZAC Infantry under my control and the wonder in New Caledonia has produced a (presumably French) Marine under my control. That, combined with my building a couple of Japanese Militia Divisions, has allowed me the garrison forces necessary to continue my offensive in Australia in the East while the new force heads in from the West. Given the distances, I expect to have taken all of Australia by early 1942.

2. Persia. Very slow here. No roads, large distances, lots of difficult terrain. I've taken Kabul and Kandahar and a third city will fall in 2 turns. My main army is here, about 100 units strong of mixed Infantry, Tanks, Heavy Artillery and Flak. My main air force is here as well - about 80 units of Vals, Sallys, Bettys, Nates, Zeros and Judys (obviously way more than I need against Persia but Britain-held middle east is on the other side and I expect hard fighting when I get there - especially since I see the Brits have taken Benghazi and driven the Italians entirely out of North Africa. My workers are moving as rapidly as possible to build roads behind my conquests and then extend them to the next border. It will be a late in the year before I get to Mesopotamia.

3. Soviets. Still no war here. They've demanded money and I gave it to them - no resources to fight them yet. I have managed to triple my defenses in the cities on their border and to create a small mobile reserve in the event of war (way too small at this point but something is better than nothing). My main army is definitely to far away should they attack. Here's hoping they don't for a while yet.

4. RRs. Still slow. All of the main chinese cities are now connected with Manchuria and Korea and my main line has passed through Burma and is into India (it takes a tank unit created in Pusan 2 turns to get to Kandahar). A second line is started linking south east asia with the main one and a third is started running through the northern chinese desert to connect those border cities. A LOT left to do.

5. Indian production. Still focused on building roads, mines and irrigation with the workers. The cities are still building improvements and workers as fast as I can. It will probably be 9 more months before India comes on line as a major unit producing resource. Query: What are the "India" and "Britain" and "Germany" resources and what do they do?

6. North American Invasion. The fleet has finally sailed. I constructed an intermediate air strip in the far Kuriles to stage short range air forward - I'll build another in the Aleutians (frustrating how short these air units can jump). I'm aiming at Dutch Harbor and Anchorage, then down the Canadian coast line and into the Pacific North West of the US. I debated long about this but I can't afford to leave American and Canadian held cities behind me so my invasion will start in this difficult terrain with little to benefit from the early fights. This fight will require a lot of air support and steady and continuous ground reinforcement so it will place a huge drain on my construction - but the aim is to take all of North America and that's a trophy worth aiming at.

7. Southern Africa. I've taken Madagascar from the French and a coastal city from Portugal (adding them to my enemies). I've sunk a couple of American and British destroyers down here. I will expand on the ground out from south-east africa and cut south africa off from the North - my invasion fleet will support with air and will take the Cape with a direct invasion. Again, I have small forces here (6 tank, 6 infantry, 2 flak and 3 heavy artillery) but air will have to make up the difference. I built an intermediate airstrip to stage air from Madras to Madagascar, but it was too far for my shorter range planes and I'm having to build another hop in - that will take a few more turns. I did manage to get Sallys, Kates and Zeros over though for now. I'm hoping the British fleet will come out to challenge me around south africa.

8. Panama. The US has made a serious fight here. I've faced 3 dozen marines and paratroopers and they keep coming. Oddly, so have British Commandos and Canadian Infantry. My First Fleet finally made it here and joined my 35 squadrons of Bettys - as well as my infantry (I'm rush-building it in Panama, paratroopers - 4 units, and Marines - 3 units). The Americans sent 5 heavy cruisers, a transport (no idea what was on it), and 3 BBs (Idaho, Texas and Colorado) down into the Carib. to attack Panama. I sunk them all with Bettys and carrier air. I was thrilled to have the US send major fleet units out to fight. Good times.

So that's where it's at now.

Regards,

Kelly Whiting
 
I had a concern about what would happen if you used the no raze patch Rocoteh so i decided to do a test with your scenario so i created a biq with the no raze patch installed on my computer.Then i uninstalled the patch and replaced it with the original exe file. I loaded the biq which was created with the no raze patch and played Communist China to see if Japan would raze Yenan which they allways do without the no raze patch. and they still razed the city.In short it makes no difference if you put the no raze patch in 2.5 because it will work only with the people that have the no raze patch installed on there computer anyway.Hope this helps in your decision.The sure way to stop the razes is to put a dummy wonder in the cities that allready have wonders that produce special units.The AI will allways raze cities that produce special units if there isnt a dummy wonder in them too. Why the AI does this im not sure its probably something in the code of the AI which is something i know nothing about.
The patch has nothing to do with BIQs.
If you uninstall the patch it stops working, that is no surprise.
 
The patch has nothing to do with BIQs.
If you uninstall the patch it stops working, that is no surprise.
There was a question about it being implemented into 2.5 so in reality there is no reason to put it in 2.5 since it wouldnt work anyhow unless you had patch installed on your computer is all i was saying.;) and yes it would be a surprise to some people.
 
Adler,

OK I see your point.

However I still want more info and feedback from people who
have installed this patch before I include it with the WW2-Global download.

Rocoteh

I installed the patch recently and I love it!

That said, from a legal standpoint, the biggest issue isn't the patch itself, but the fact that you first have to "apply" the no-CD patch (i.e., replace civ3conquests.exe) before applying the "no-raze" patch. I don't see anyone ever coming after an actual purchaser of the game for using either patch; but distributing the no-CD hack would be another matter entirely.
 
Uncle Ted, this very patch was distributed by the German PC Games magazine (and still is) since 2 years. If Firaxis wanted to act against that they had to do so long before. Now they have lost all rights doing. And if they tolerate that with a big magazine they can't do anything against a small mod creator.
However I never had problems with the no raze patch. Also a no CD patch is only neccessary for Civ III Conquest. Not for Civ III Complete. There you can just install the patch. If wanted I can give you my patched C3C.exe. Then you can test it. And you can add this and the patch (for complete) and nothing should be a problem (of course you have to make a hint to make a back up file before installing the patch).

Adler
 
Kelly Whiting,

Thank you for the report.

"Japan update

--------------------------------------------------------------------------------

Now in week 24 of 1941 (the game moves slowly for me since I take a lot of time between turns to examine the map and my production and try to plan my moves carefully at 3 levels: tactically (i.e. local battles and how they contribute to operational/campaign victories); operationally (i.e. campaigns designed to win theatre-type victories like the campaign in India or Australia); and strategically (i.e. how the operational plans contribute to the long-term, final victory)). Of course, from the standpoint of attrition, any battle is useful if you inflict larger (i.e. more expensive) losses on the enemy than you suffer - but sometimes attrition is lop-sided in that your enemy can afford greater losses and it actually hurts you worse and since this is my first game, I try to avoid this approach."
Kelly Whiting

Sounds like a good idea.

"1. Australia. I've taken the entire Eastern seaboard with the exception of Townville (which is isolated by destroyed roads and protected by several ground units - I bomb it each turn from Cooktown with short-range air to keep it quiet). I'm constructing a second invasion force to land on the Western seaboard from the Dutch East Indies - it will consist of heavy cruisers, a BBC2, 1 new Shokaku and a couple of escort carriers with Kates - it will carry 6 Japanese Infantry units (this offensive was delayed several turns when the transport I sent to Davao to pick up an infantry unit was sunk by a lurking British submarine (the first time in a long time I moved a transport without escort thinking I had cleared everything out - my mistake - I found and destroyed the two subs next turn but had to build another transport and send it, with suitable escort, to pick up my ground-pounders - fortunately my transport was empty). This fleet will eventually, after relieved of duty here, go through Suez and into the Med (assuming all goes according to plan)."
Kelly Whiting

This is very interesting.
Japanese invasions of Australia have seldom been reported earlier.

"A couple of interesting points about the Australian Operation/Campaign. First, they fought hard for Canberra (it took me 2 turns of heavy air bombardment and ground attacks to take it - I lost 1 tank unit and I can ill afford to lose any since my ground force is so slim in Australia). Apparently the AI recognized its importance. But they still ran an infantry unit out of it between my first and second turns of attacking it and made a feint at Melbourne. Stupid since an exposed ground unit was easily destroyed AFTER Canberra fell and had it stayed in Canberra, it may have taken me another turn to have taken it. Second, like the wonders in China that I mentioned before, the wonder in Canberra has produced an ANZAC Infantry under my control and the wonder in New Caledonia has produced a (presumably French) Marine under my control. That, combined with my building a couple of Japanese Militia Divisions, has allowed me the garrison forces necessary to continue my offensive in Australia in the East while the new force heads in from the West. Given the distances, I expect to have taken all of Australia by early 1942."
Kelly Whiting

For sure a very good result of this campaign.

"2. Persia. Very slow here. No roads, large distances, lots of difficult terrain. I've taken Kabul and Kandahar and a third city will fall in 2 turns. My main army is here, about 100 units strong of mixed Infantry, Tanks, Heavy Artillery and Flak. My main air force is here as well - about 80 units of Vals, Sallys, Bettys, Nates, Zeros and Judys (obviously way more than I need against Persia but Britain-held middle east is on the other side and I expect hard fighting when I get there - especially since I see the Brits have taken Benghazi and driven the Italians entirely out of North Africa. My workers are moving as rapidly as possible to build roads behind my conquests and then extend them to the next border. It will be a late in the year before I get to Mesopotamia."
Kelly Whiting

Agree.
I think you will meet strong British forces in this area.

"3. Soviets. Still no war here. They've demanded money and I gave it to them - no resources to fight them yet. I have managed to triple my defenses in the cities on their border and to create a small mobile reserve in the event of war (way too small at this point but something is better than nothing). My main army is definitely to far away should they attack. Here's hoping they don't for a while yet."
Kelly Whiting

Probably Soviet will be your main problem later on in this playtest.

"4. RRs. Still slow. All of the main chinese cities are now connected with Manchuria and Korea and my main line has passed through Burma and is into India (it takes a tank unit created in Pusan 2 turns to get to Kandahar). A second line is started linking south east asia with the main one and a third is started running through the northern chinese desert to connect those border cities. A LOT left to do."
Kelly Whiting

Still its an impressing rail-net you have built so far.

"5. Indian production. Still focused on building roads, mines and irrigation with the workers. The cities are still building improvements and workers as fast as I can. It will probably be 9 more months before India comes on line as a major unit producing resource. Query: What are the "India" and "Britain" and "Germany" resources and what do they do?"
Kelly Whiting

These resources restrict production of certain units to specific areas.
It also represents exports.
Thus if Argentina can get the Germany resource it can produce
some German weapons.

"6. North American Invasion. The fleet has finally sailed. I constructed an intermediate air strip in the far Kuriles to stage short range air forward - I'll build another in the Aleutians (frustrating how short these air units can jump). I'm aiming at Dutch Harbor and Anchorage, then down the Canadian coast line and into the Pacific North West of the US. I debated long about this but I can't afford to leave American and Canadian held cities behind me so my invasion will start in this difficult terrain with little to benefit from the early fights. This fight will require a lot of air support and steady and continuous ground reinforcement so it will place a huge drain on my construction - but the aim is to take all of North America and that's a trophy worth aiming at."
Kelly Whiting

It will be very interesting to see how strong forces you will meet there.

"7. Southern Africa. I've taken Madagascar from the French and a coastal city from Portugal (adding them to my enemies). I've sunk a couple of American and British destroyers down here. I will expand on the ground out from south-east africa and cut south africa off from the North - my invasion fleet will support with air and will take the Cape with a direct invasion. Again, I have small forces here (6 tank, 6 infantry, 2 flak and 3 heavy artillery) but air will have to make up the difference. I built an intermediate airstrip to stage air from Madras to Madagascar, but it was too far for my shorter range planes and I'm having to build another hop in - that will take a few more turns. I did manage to get Sallys, Kates and Zeros over though for now. I'm hoping the British fleet will come out to challenge me around south africa."
Kelly Whiting

I doubt Britain can allocate much forces to this area.

8. Panama. The US has made a serious fight here. I've faced 3 dozen marines and paratroopers and they keep coming. Oddly, so have British Commandos and Canadian Infantry. My First Fleet finally made it here and joined my 35 squadrons of Bettys - as well as my infantry (I'm rush-building it in Panama, paratroopers - 4 units, and Marines - 3 units). The Americans sent 5 heavy cruisers, a transport (no idea what was on it), and 3 BBs (Idaho, Texas and Colorado) down into the Carib. to attack Panama. I sunk them all with Bettys and carrier air. I was thrilled to have the US send major fleet units out to fight. Good times.
Kelly Whiting

I guess the US counterattacks will continue here.

Thank you for the report and welcome back.


Best Regards

Rocoteh
 
I had a concern about what would happen if you used the no raze patch Rocoteh so i decided to do a test with your scenario so i created a biq with the no raze patch installed on my computer.Then i uninstalled the patch and replaced it with the original exe file. I loaded the biq which was created with the no raze patch and played Communist China to see if Japan would raze Yenan which they allways do without the no raze patch. and they still razed the city.In short it makes no difference if you put the no raze patch in 2.5 because it will work only with the people that have the no raze patch installed on there computer anyway.Hope this helps in your decision.The sure way to stop the razes is to put a dummy wonder in the cities that allready have wonders that produce special units.The AI will allways raze cities that produce special units if there isnt a dummy wonder in them too. Why the AI does this im not sure its probably something in the code of the AI which is something i know nothing about.

dferrill,

Thank you for the info on this issue.

Rocoteh
 
I installed the patch recently and I love it!

That said, from a legal standpoint, the biggest issue isn't the patch itself, but the fact that you first have to "apply" the no-CD patch (i.e., replace civ3conquests.exe) before applying the "no-raze" patch. I don't see anyone ever coming after an actual purchaser of the game for using either patch; but distributing the no-CD hack would be another matter entirely.

Uncle Ted,

Yes you right.
Its distributing the no-CD hack that is the legal problem.

Rocoteh
 
Uncle Ted, this very patch was distributed by the German PC Games magazine (and still is) since 2 years. If Firaxis wanted to act against that they had to do so long before. Now they have lost all rights doing. And if they tolerate that with a big magazine they can't do anything against a small mod creator.
However I never had problems with the no raze patch. Also a no CD patch is only neccessary for Civ III Conquest. Not for Civ III Complete. There you can just install the patch. If wanted I can give you my patched C3C.exe. Then you can test it. And you can add this and the patch (for complete) and nothing should be a problem (of course you have to make a hint to make a back up file before installing the patch).

Adler

Adler,

I have now worked with scenario-creation during five years.
During these five years I have never got a single dollar for my work.
In fact I never even got an E-mail from Firaxis.

Its very hard to see why I should should act in a way that can
result in legal action.

If Firaxis thinks this patch distributed by the German PC Games magazine
is OK they should make a public statement on the issue!


Rocoteh
 
Adler,

I have now worked with scenario-creation during five years.
During these five years I have never got a single dollar for my work.
In fact I never even got an E-mail from Firaxis.

Its very hard to see why I should should act in a way that can
result in legal action.

If Firaxis thinks this patch distributed by the German PC Games magazine
is OK they should make a public statement on the issue!


Rocoteh

Rocoteh, I agree in principle that Take2 should release a statement about the no-CD patch/hack/whatever.

But in reality, it is clear they have given up thinking about Civ III at all.
Is it legal to distribute that patch? I have no idea.
Is it ethical? That is up to the individual, I believe. I personally have no problems with people using it.
Will Take2 ever issue a statement about it? Incredibly unlikely.
Will Take2 legally go after an individual user of the patch? Personally, I can't imagine how they could. How would they know who is using it, who is not?

I suppose they could go after a site that distributes the patch if Take2 thinks they can make some easy money.
But as I said before, Take2 does not care a whit about Civ III anymore. Since that German magazine has been posting that patch for two years, I can't imagine they would start legal actions against that distributor now.

I personally believe EVERYONE who has paid for a copy of CIV should use the patch.
 
Italy monarch
Now week 32 1945 war with soviets begun in week 20 drags on there was a 1 week cease fire before japan broke the peace treaty bring other axis back in. I beleive I initially took brunt of soviet attck as I left some balkan cities undefended in my rear to direct soviets to my chosen battlefield. Fighting was mixed my forces inflicted massive casualties but were still forced to fall back due to the sheer hordes facing them on week 27 the nightmare happenned belgrade was taken and my european and african empires were seperated. The prime of the regiana aeronautica was also in the city therefore air superiority now lies with the soviets. However I managed to keep my main armies intact and functioning in hungary.

A few weeks later peace was signed which japan quickly broke however russia didnt attck them for another week giving time for my forces to recuperate and possibly more importantly russia to reallocate forces east. When war reopenned I was able to relatively easily retake control of the balkans. My forces have just retaken Iasi and are still waiting for a serious soviet counterstrike. I plan to now launch invasion of russia proper.

In other theatres the germans have again stood up well and japan has exceeded all expectations by retaking fushun and otherwise holding on all fronts. My spies tell me that the soviet forces although still comfortably the worlds strongest have been bleeding heavily. my own forces are now growing stronger every turn as more and more cities join the worlds industrial powerhouse. (italian empire became worlds most productive in 1943)

I continue to make the british empire suffer australia is now almost completely italian. The british have put up almost no resistance I have only had to bombard and then destroy their garrison forces. I have not faced a single british counter attck in this campaign. It is now a race to take the last few cites in the northeast before the japanese invasion force razes them.

Due to the weakness experienced in australia against the british I am severely tempted to launch an invasion of canada. However I could expect massive american support there and I have decided to focus all production against the soviets who are still massively dangerous. One aggressive soviet attack against my invasion force could quite easily wipe out the bulk of my armies. fighting with units that were weak in 1942 is not easy now that they are well obselete! If i can get past the initial heavy concentration of cities in eastern europe i will have to rebuild my airforce to contine the advance into the steppe.

On the no raze patch discussion, obviously it would be brilliant to include if possible. I have not tried it myself but will try to.
 
Rocoteh, I agree in principle that Take2 should release a statement about the no-CD patch/hack/whatever.

But in reality, it is clear they have given up thinking about Civ III at all.
Is it legal to distribute that patch? I have no idea.
Is it ethical? That is up to the individual, I believe. I personally have no problems with people using it.
Will Take2 ever issue a statement about it? Incredibly unlikely.
Will Take2 legally go after an individual user of the patch? Personally, I can't imagine how they could. How would they know who is using it, who is not?

I suppose they could go after a site that distributes the patch if Take2 thinks they can make some easy money.
But as I said before, Take2 does not care a whit about Civ III anymore. Since that German magazine has been posting that patch for two years, I can't imagine they would start legal actions against that distributor now.

I personally believe EVERYONE who has paid for a copy of CIV should use the patch.

The concept of a no-raze patch for this scenario is sound. The fact that it has to be used in conjunction with a no-CD patch is legally dubious. As long as CIV3 is commercially available then the legal ramifications are equally dire.
As the prominence of C3 drops below the radar the policing of no-CD patches is bound to also drop off. Remember though that the administrators of this site are legally bound to stop any distribution of such things and if/when they eventually notice these discussions they will no doubt reinforce their position about the distribution of the no-CD patch. They cannot stop individuals instituting patches but I am sure that Roc doesn't wish to see all his great work undone just to overcome a slightly annoying AI trait. I must admit I once dabbled with the no-CD patch when I lost my copy of the CD. It led to buggy and unstable gaming. Fortunately a spring clean turned up my CD again. Anti-raze patches are a personal thing and I hope that v2.5 will not incorporate such an addition.
 
A last word to the legal situation: The thing is over for Firaxis. Also if you do not include the patch in a file uploaded on this forum, let's say in the huge download at, for example 3ddownloads, you also can't get problems with this forum. The forum is not distributing it. If a mod sees any problems with that legal pov, please let me know it. Anyway again it is highly unlikely that Firaxis is doing anything. And even more unlikely they are successful with a legal action.
They are refusing to make another patch. They are selling the program but in return gave up the support. Another arguments against them. Also it could be soon bad PR if they would act now. Not so good to sell Civ IV BTS or Civ V.

IMO the patch is solving more than it is making problems. Also I had no problems with the patch (any of the patches). Indeed I am lucky to have it as my CD is working but has also a crack and won't survive for long if I use them as I use the program.

However it is your decision to use it or not, Rocoteh. I only wanted to give you a solution for many problems.

Adler
 
leonidas 1982,

Thank you for the report.

"Italy monarch
Now week 32 1945 war with soviets begun in week 20 drags on there was a 1 week cease fire before japan broke the peace treaty bring other axis back in. I beleive I initially took brunt of soviet attck as I left some balkan cities undefended in my rear to direct soviets to my chosen battlefield. Fighting was mixed my forces inflicted massive casualties but were still forced to fall back due to the sheer hordes facing them on week 27 the nightmare happenned belgrade was taken and my european and african empires were seperated. The prime of the regiana aeronautica was also in the city therefore air superiority now lies with the soviets. However I managed to keep my main armies intact and functioning in hungary."
leonidas 1982

Among the major powers Italy should the most difficult to play.

"A few weeks later peace was signed which japan quickly broke however russia didnt attck them for another week giving time for my forces to recuperate and possibly more importantly russia to reallocate forces east. When war reopenned I was able to relatively easily retake control of the balkans. My forces have just retaken Iasi and are still waiting for a serious soviet counterstrike. I plan to now launch invasion of russia proper."
leonidas 1982


An Italian Barbarossa-campaign.
That will be interesting to follow.

"In other theatres the germans have again stood up well and japan has exceeded all expectations by retaking fushun and otherwise holding on all fronts. My spies tell me that the soviet forces although still comfortably the worlds strongest have been bleeding heavily. my own forces are now growing stronger every turn as more and more cities join the worlds industrial powerhouse. (italian empire became worlds most productive in 1943)"
leonidas 1982


For sure that is not easy to achieve.

"I continue to make the british empire suffer australia is now almost completely italian. The british have put up almost no resistance I have only had to bombard and then destroy their garrison forces. I have not faced a single british counter attck in this campaign. It is now a race to take the last few cites in the northeast before the japanese invasion force razes them."
leonidas 1982

Australia occupied by Italy!
I think that never have been reported earlier.

"Due to the weakness experienced in australia against the british I am severely tempted to launch an invasion of canada. However I could expect massive american support there and I have decided to focus all production against the soviets who are still massively dangerous. One aggressive soviet attack against my invasion force could quite easily wipe out the bulk of my armies. fighting with units that were weak in 1942 is not easy now that they are well obselete! If i can get past the initial heavy concentration of cities in eastern europe i will have to rebuild my airforce to contine the advance into the steppe."
leonidas 1982


Agree.
To have focus on Soviet should be the best way to go.


Thank you for the report and welcome back.


Rocoteh
 
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