Now in week 24 of 1941 (the game moves slowly for me since I take a lot of time between turns to examine the map and my production and try to plan my moves carefully at 3 levels: tactically (i.e. local battles and how they contribute to operational/campaign victories); operationally (i.e. campaigns designed to win theatre-type victories like the campaign in India or Australia); and strategically (i.e. how the operational plans contribute to the long-term, final victory)). Of course, from the standpoint of attrition, any battle is useful if you inflict larger (i.e. more expensive) losses on the enemy than you suffer - but sometimes attrition is lop-sided in that your enemy can afford greater losses and it actually hurts you worse and since this is my first game, I try to avoid this approach.
Anyway, here's where the game is at:
1. Australia. I've taken the entire Eastern seaboard with the exception of Townville (which is isolated by destroyed roads and protected by several ground units - I bomb it each turn from Cooktown with short-range air to keep it quiet). I'm constructing a second invasion force to land on the Western seaboard from the Dutch East Indies - it will consist of heavy cruisers, a BBC2, 1 new Shokaku and a couple of escort carriers with Kates - it will carry 6 Japanese Infantry units (this offensive was delayed several turns when the transport I sent to Davao to pick up an infantry unit was sunk by a lurking British submarine (the first time in a long time I moved a transport without escort thinking I had cleared everything out - my mistake - I found and destroyed the two subs next turn but had to build another transport and send it, with suitable escort, to pick up my ground-pounders - fortunately my transport was empty). This fleet will eventually, after relieved of duty here, go through Suez and into the Med (assuming all goes according to plan).
A couple of interesting points about the Australian Operation/Campaign. First, they fought hard for Canberra (it took me 2 turns of heavy air bombardment and ground attacks to take it - I lost 1 tank unit and I can ill afford to lose any since my ground force is so slim in Australia). Apparently the AI recognized its importance. But they still ran an infantry unit out of it between my first and second turns of attacking it and made a feint at Melbourne. Stupid since an exposed ground unit was easily destroyed AFTER Canberra fell and had it stayed in Canberra, it may have taken me another turn to have taken it. Second, like the wonders in China that I mentioned before, the wonder in Canberra has produced an ANZAC Infantry under my control and the wonder in New Caledonia has produced a (presumably French) Marine under my control. That, combined with my building a couple of Japanese Militia Divisions, has allowed me the garrison forces necessary to continue my offensive in Australia in the East while the new force heads in from the West. Given the distances, I expect to have taken all of Australia by early 1942.
2. Persia. Very slow here. No roads, large distances, lots of difficult terrain. I've taken Kabul and Kandahar and a third city will fall in 2 turns. My main army is here, about 100 units strong of mixed Infantry, Tanks, Heavy Artillery and Flak. My main air force is here as well - about 80 units of Vals, Sallys, Bettys, Nates, Zeros and Judys (obviously way more than I need against Persia but Britain-held middle east is on the other side and I expect hard fighting when I get there - especially since I see the Brits have taken Benghazi and driven the Italians entirely out of North Africa. My workers are moving as rapidly as possible to build roads behind my conquests and then extend them to the next border. It will be a late in the year before I get to Mesopotamia.
3. Soviets. Still no war here. They've demanded money and I gave it to them - no resources to fight them yet. I have managed to triple my defenses in the cities on their border and to create a small mobile reserve in the event of war (way too small at this point but something is better than nothing). My main army is definitely to far away should they attack. Here's hoping they don't for a while yet.
4. RRs. Still slow. All of the main chinese cities are now connected with Manchuria and Korea and my main line has passed through Burma and is into India (it takes a tank unit created in Pusan 2 turns to get to Kandahar). A second line is started linking south east asia with the main one and a third is started running through the northern chinese desert to connect those border cities. A LOT left to do.
5. Indian production. Still focused on building roads, mines and irrigation with the workers. The cities are still building improvements and workers as fast as I can. It will probably be 9 more months before India comes on line as a major unit producing resource. Query: What are the "India" and "Britain" and "Germany" resources and what do they do?
6. North American Invasion. The fleet has finally sailed. I constructed an intermediate air strip in the far Kuriles to stage short range air forward - I'll build another in the Aleutians (frustrating how short these air units can jump). I'm aiming at Dutch Harbor and Anchorage, then down the Canadian coast line and into the Pacific North West of the US. I debated long about this but I can't afford to leave American and Canadian held cities behind me so my invasion will start in this difficult terrain with little to benefit from the early fights. This fight will require a lot of air support and steady and continuous ground reinforcement so it will place a huge drain on my construction - but the aim is to take all of North America and that's a trophy worth aiming at.
7. Southern Africa. I've taken Madagascar from the French and a coastal city from Portugal (adding them to my enemies). I've sunk a couple of American and British destroyers down here. I will expand on the ground out from south-east africa and cut south africa off from the North - my invasion fleet will support with air and will take the Cape with a direct invasion. Again, I have small forces here (6 tank, 6 infantry, 2 flak and 3 heavy artillery) but air will have to make up the difference. I built an intermediate airstrip to stage air from Madras to Madagascar, but it was too far for my shorter range planes and I'm having to build another hop in - that will take a few more turns. I did manage to get Sallys, Kates and Zeros over though for now. I'm hoping the British fleet will come out to challenge me around south africa.
8. Panama. The US has made a serious fight here. I've faced 3 dozen marines and paratroopers and they keep coming. Oddly, so have British Commandos and Canadian Infantry. My First Fleet finally made it here and joined my 35 squadrons of Bettys - as well as my infantry (I'm rush-building it in Panama, paratroopers - 4 units, and Marines - 3 units). The Americans sent 5 heavy cruisers, a transport (no idea what was on it), and 3 BBs (Idaho, Texas and Colorado) down into the Carib. to attack Panama. I sunk them all with Bettys and carrier air. I was thrilled to have the US send major fleet units out to fight. Good times.
So that's where it's at now.
Regards,
Kelly Whiting