WW2-Global

um, i was also answering you. anyway, rocoteh, i am on a new pc now, and i tried to dl the biq file, but the zipfile seems to be compromised.

"Is it possible at all to play this scenario in multiplayer yet?"
slash667

I hope you can solve the problem with the file.

On the multiplayer version:

I plan to make such a version after 2.5 and the special AI-version
have been completed.

Rocoteh
 
Rocoteh Hello. How are you good sir? I am fine. You are good at this scenario so tell me... What kind of things are required for this scenario too work???:D All I got was replys from those Two German gentlemen and I need a reply from you:D
 
Rocoteh Hello. How are you good sir? I am fine. You are good at this scenario so tell me... What kind of things are required for this scenario too work???:D All I got was replys from those Two German gentlemen and I need a reply from you:D


SuperKidNic1,

Thank you.
Its rather good with me.

Recommended minimum computer capacity is 512 RAM and 2 Ghz.
With 2 GB RAM and 3 Ghz waiting time between turns will be 5-10 minutes.

Rocoteh
 
I was not talking to you Adler. I know not all of them are about WWII. Do ask me my German friend why are all these people writing reports? That is a good thing too talk about the scenario, ja?
PS I love your picture of Bismarck the Iron Chancellor, where did you get it?

I have been enjoying the efforts of all of the modders for years. I now have some time to try to give back some time in helping to offer some additional pet ideas and receive the feed back from the rest of the community if there is a similiar interest. Currently I have been working on a playable version for the Italian position at a higher challenge level (Deity) while I try modifying the
economy of Germany to increase the AI aggression.

The results so far show that one must increase both the manufacturing capability as well as the economy to increase aggressive. My final report on my playtest will follow soon. I hope that my effort and suggestions will be helpful to the Mod Creators for the next edition to be released.
 
Is it possible to use smilies not after every sentance.
 
SuperKid, just a heads-up... on a message board like this, everyone talks to everyone else. There are no private conversations, so anyone is free to answer a question that you ask. Likewise, feel free to answer a question someone else asks if you happen to know the answer.

Also, double posting is frowned upon, and seen as spam, which is a huge :nono:
 
grow up.........
 
Rocoteh,

I am back after a very long absence and have downloaded the latest version, 2.4. It is great to see you are still running and updating this scenario.

Either I am very rusty or I do not fully understand some of the changes in the more recent updates and am wondering if you could answer a couple of questions?

I used to play this scenario all the time at SID level. Has something been done to make SID level more difficult than it was, or am I just badly out of practice?

At SID and DEITY levels I am having a very difficult time suppressing resisters in captured cities. Even when I put a very large number of troops in to garrison a newly captured city it seems stay in rebellion/civil disorder forever and I am left with no troops to continue an offensive. I am probably doing something really stupid or perhaps you have tweaked the scenario and I need to play at a less challenging level. My map is a sea of burning cities in civil disorder - the captured ones.

it also seems that even after resistance has ended, the reisters come back in a couple of turns. Again, this would appear to be a new setting in the game or I am forgetting something, having not played for so long.

Playing Germany in the first 50 turns (as far as I have been so far) I am finding that research time for a new tech is up at between 30 and 40 turns. Is this a function of play level (SID) or am I doing something wrong?

How I miss mobilization :)

Thanks very much

Grizx

Any thoughts would be much appreciated.
 
Just a few things on urban geography:

First of all, a lot of the city choices for America seem weird. There is no Atlanta, there is Columbia instead of Charleston, no San Antonio, and no Cleveland. Columbia over Charleston might have been a balancing act, and San Antonio and Cleveland might have been squeezed, but it seems to me that Atlanta (as the largest city in Dixie) should definitely have been there.

In the UK, there is Leicester and Sheffield, but no Manchester (the second largest city in Britain). And, by the way, I think it would be extremely cool if Edinburgh and Glasgow autoproduced Highlander Infantry, which was a very important aspect of the British military. There is also absolutely no British standing in the Carribean, where they actually controlled Jamaica, Barbados, the Bahamas, and many other smaller islands.

I was also wondering why Damascus was not on the coast, as it would seem for gameplay reasons that it would be much easier for France that way.

Stalingrad, which is geographically significant because it is at the confluence of the Don and Volga rivers, is on the east bank of the Volga river in this scenario, where it seems it would make more sense to put it on the west bank, as that would give it more breathing room from Astrakhan.

Also, if you want to give the Dutch some influence on New Guinea (as they did historically), I would recommend putting Jayapura on its northern coast, which is and was that island's largest city. You might also give the British some influence on Borneo (as they did historically) by adding Brunei.

I was also wondering why Reykjavik and Iceland were given to the British, when historically they were much more linked with Norway and Denmark, and why there is absolutely no Danish influence on Greenland.

And a quick warning: the Japanese always raze Yenan for some reason. I have no idea why.

Having said all of that, this is a great scenario that has made for days of fun for me. It is extremely well balanced and reflects very well on the motives for things happening in history. Thank you very much for a great scenario.
 
Just a few things on urban geography:

First of all, a lot of the city choices for America seem weird. There is no Atlanta, there is Columbia instead of Charleston, no San Antonio, and no Cleveland. Columbia over Charleston might have been a balancing act, and San Antonio and Cleveland might have been squeezed, but it seems to me that Atlanta (as the largest city in Dixie) should definitely have been there.

In the UK, there is Leicester and Sheffield, but no Manchester (the second largest city in Britain). And, by the way, I think it would be extremely cool if Edinburgh and Glasgow autoproduced Highlander Infantry, which was a very important aspect of the British military. There is also absolutely no British standing in the Carribean, where they actually controlled Jamaica, Barbados, the Bahamas, and many other smaller islands.

I was also wondering why Damascus was not on the coast, as it would seem for gameplay reasons that it would be much easier for France that way.

Stalingrad, which is geographically significant because it is at the confluence of the Don and Volga rivers, is on the east bank of the Volga river in this scenario, where it seems it would make more sense to put it on the west bank, as that would give it more breathing room from Astrakhan.

Also, if you want to give the Dutch some influence on New Guinea (as they did historically), I would recommend putting Jayapura on its northern coast, which is and was that island's largest city. You might also give the British some influence on Borneo (as they did historically) by adding Brunei.

I was also wondering why Reykjavik and Iceland were given to the British, when historically they were much more linked with Norway and Denmark, and why there is absolutely no Danish influence on Greenland.

And a quick warning: the Japanese always raze Yenan for some reason. I have no idea why.

Having said all of that, this is a great scenario that has made for days of fun for me. It is extremely well balanced and reflects very well on the motives for things happening in history. Thank you very much for a great scenario.

definitelyfox,

On Manchester:

The alternative would be to replace Sheffield with Manchester.
Then some people will post and say Manchester have been placed
to far east.........
I will consider it though.

On the other geographic aspects mentioned:

When one place cities in Civ 3 there are several things to consider:
How large and important they was.
Borders must be accurate. Empty areas (areas that belong to no Civ)
must be avoided. Cities shall not starve when the scenario starts and more...

You can only place 512 cities in Civ 3.
I have always been very interested in geography and I can assure you
that if was possible to place cities on the Civ-map without regard to
the above mentioned the current map would have looked different in
some aspects.

On Iceland:
It was occupied by Britain early in the war.

Given it started under Denmark-control it would produce an unrealistic
result.
By 1939 Iceland had population 100 000.

On Greenland:

I did not want Greenland as an unhistorical battlefield.

Rocoteh
 
Rocoteh,

I am back after a very long absence and have downloaded the latest version, 2.4. It is great to see you are still running and updating this scenario.

Either I am very rusty or I do not fully understand some of the changes in the more recent updates and am wondering if you could answer a couple of questions?

I used to play this scenario all the time at SID level. Has something been done to make SID level more difficult than it was, or am I just badly out of practice?

At SID and DEITY levels I am having a very difficult time suppressing resisters in captured cities. Even when I put a very large number of troops in to garrison a newly captured city it seems stay in rebellion/civil disorder forever and I am left with no troops to continue an offensive. I am probably doing something really stupid or perhaps you have tweaked the scenario and I need to play at a less challenging level. My map is a sea of burning cities in civil disorder - the captured ones.

it also seems that even after resistance has ended, the reisters come back in a couple of turns. Again, this would appear to be a new setting in the game or I am forgetting something, having not played for so long.

Playing Germany in the first 50 turns (as far as I have been so far) I am finding that research time for a new tech is up at between 30 and 40 turns. Is this a function of play level (SID) or am I doing something wrong?

How I miss mobilization :)

Thanks very much

Grizx

Any thoughts would be much appreciated.

Grizx,

Welcome back!

It always great when a main-poster returns to the thread.

On suppressing resisters:

What I can remember there have not been any changes with
regard to this. However since there have many versions since the
scenario was launched 3 years ago I can not rule it out.

On research:

Yes its a result of the high level you play on.

Welcome back with more comments and reports.

Rocoteh
 
Rocoteh,

I am back after a very long absence and have downloaded the latest version, 2.4. It is great to see you are still running and updating this scenario.

Either I am very rusty or I do not fully understand some of the changes in the more recent updates and am wondering if you could answer a couple of questions?

I used to play this scenario all the time at SID level. Has something been done to make SID level more difficult than it was, or am I just badly out of practice?

At SID and DEITY levels I am having a very difficult time suppressing resisters in captured cities. Even when I put a very large number of troops in to garrison a newly captured city it seems stay in rebellion/civil disorder forever and I am left with no troops to continue an offensive. I am probably doing something really stupid or perhaps you have tweaked the scenario and I need to play at a less challenging level. My map is a sea of burning cities in civil disorder - the captured ones.

it also seems that even after resistance has ended, the reisters come back in a couple of turns. Again, this would appear to be a new setting in the game or I am forgetting something, having not played for so long.

Playing Germany in the first 50 turns (as far as I have been so far) I am finding that research time for a new tech is up at between 30 and 40 turns. Is this a function of play level (SID) or am I doing something wrong?

How I miss mobilization :)

Thanks very much

Grizx

Any thoughts would be much appreciated.

I had the same problem with research with Gemany on Sid level. But after the first tech was researched, which took me 40 turns, it suddenly was a lot faster, probably also because I built a bunch of research centers in almost all of my cities. During those 40 turns however, you get so much money that you can hurry production of tanks significantly, and build up a pretty big army, before you can spend enuogh on research that it actually makes a difference. By then France should have fallen as well, and you have a free hand to invade either Great Britain or the Soviet Union with lots and lots of tanks.

Concerning resistance, it usually takes a few turns before the resistance is gone, but it shouldn't come back. If you build temples, cathedrals, and stadiums you should be fine. Not all of the city's population will be working the fields, but at least you get some production, and after a while it is no problem at all anymore.
 
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