Rocoteh,
I am back after a very long absence and have downloaded the latest version, 2.4. It is great to see you are still running and updating this scenario.
Either I am very rusty or I do not fully understand some of the changes in the more recent updates and am wondering if you could answer a couple of questions?
I used to play this scenario all the time at SID level. Has something been done to make SID level more difficult than it was, or am I just badly out of practice?
At SID and DEITY levels I am having a very difficult time suppressing resisters in captured cities. Even when I put a very large number of troops in to garrison a newly captured city it seems stay in rebellion/civil disorder forever and I am left with no troops to continue an offensive. I am probably doing something really stupid or perhaps you have tweaked the scenario and I need to play at a less challenging level. My map is a sea of burning cities in civil disorder - the captured ones.
it also seems that even after resistance has ended, the reisters come back in a couple of turns. Again, this would appear to be a new setting in the game or I am forgetting something, having not played for so long.
Playing Germany in the first 50 turns (as far as I have been so far) I am finding that research time for a new tech is up at between 30 and 40 turns. Is this a function of play level (SID) or am I doing something wrong?
How I miss mobilization
Thanks very much
Grizx
Any thoughts would be much appreciated.