WW2-Global

UK - Sid - Wk 52 1942

Japan is defeated.
Finally the Anglo-American alliance has borne fruit. USAAF B-29 bombers from northern Japan hastened the fall of the last bastion of Japanese resistance in Manchuria.
Commonwealth armoured columns put the obsolete Crusader tanks used in the Indochinese campaign to good use crushing the remaining Japanese units that did not survive the massive American carpet bombing. US ground troops occupying the last Japanese held towns in Manchuria have also managed to provide a valuable buffer between Commonwealth and Russian troops.

The defensive action against the massive German tank columns in Iran continues with good results. UK air assets are steadily wearing down any reinforcements.

The UK push up through Greece and into the Balkans is heavily supported by massed sqadrons of Spitfires, Halifax and medium bombers. The air casualties are horrendous against the FW190's however they too are being worn thin. The British 8th Army with 30 Comet tanks and 20 British Infantry divisions are pushing north successfully. Tiger and King Tiger attacks are effective but at this stage the Axis do not have the numbers to stop this attack.

Although the attack against the soft underbelly is going well I think that I shall stage a second diversionary raid across the channel into the low countries. Preparatory naval bombardment along the channel coast is being undertaken by 30 BB, 15 BC and 20 CA's to soften the air defences. The Dieppe style cross channel attack will feature a pre assault bombardment by 40 Lancaster squadrons supported by 40 Spitfire, 20 Typhoon and 10 Seafire squadrons. Land forces will for the invasion will be 10 Cromwell, 10 Crusader, 10 Comet, 10 Churchill and 10 Brit Tank Brigades, 30 Infantry, 10 Commando and 15 Paratroop divisions. 20 artillery battalions will provide fire support to the invasion force once it has taken the port cities of Antwerp, Rotterdam and Amsterdam. The idea will be to draw high value German tank targets into my all killing air umbrella. This may unfold into a larger Overlord style assault depending on the reaction.
 
Week 45, 1942. The Axis won a domination victory. The turn before, we fought a massive battle with 70+ russian tank (t-34 and KV-1 units) and motorized infantry (mostly the newer kinds) divisions north-east of Kharkov. wiped them all out while losing only 1 infantry division (artillery and air support, including masses of kamikazes, were the key - obviously).

We hit the 60% land prior to taking Scapa or Iceland so the Brits survived and Mexico had 1 city left as well. Aargh.

The Germans were making real headway against the Russians as well. I was somewhat surprised, though I was helping them a lot with massive heavy and long-range bomber raids.

One proposal: on kamikazes, they were clearly a desperation tool used by the Japanese when the war was already lost. Rather than tying them to a technology, could they be tied to trigger as a possible build unit when Japan is reduced to a certain number of cities - say 10 or fewer in their control? Is there any way to do that? That would make their use more realistic and prevent the Japanese player from using them like cruise missiles to advance victory like I did. Also, they should be vulnerable to flak and interception and I don't think they are.

Query, what can be done about those massive German minefields in the North Sea? Not for the sake of Japan, but do the Brits have any tools to clear that mess out? Do you just bomb them or what?

Kelly Whiting
 
I started my new game as the US - Emporer level. I'm on week 44, 1939.

I had no idea they started the game so far behind in everything except the Navy. Their bombers and fighters suck - bad. Their Dauntless torpedo bombers are far less effective then the Japanese Kates. Most of the country is empty of any defensive forces (though given the distances, the US Navy, and the Axis preoccupation with other enemies, that shouldn't be a serious problem). They have 6 real Infantry Divisions (they also have 2 very weak ones in the Philippines, but I don't really count them - they are lambs for the slaughter). Further, there are no barracks in the US and very few other improvements and no workers. I basically had to start from scratch. Which I did of course. Mostly focused on consolidating my fleets, gathering what I do have into the best defensive posture I can manage, and developing the continental US into a serious production center.

When the game opened, the Graf Spee was just off Puerto Rico. I staged several of the useless Bomber squadrons down there (bombardment of 8? come on) and started trying to bomb it. Over 2 turns I did no damage and had a squadron shot down by its flak (I was using 4 squadrons there). My Atlantic fleet, scattered uselessly along the Atlantic seaboard, slowly gathered off Miami. Once the Ranger got in Dauntless range, I added those 2 squadrons to my runs and then my luck changed (the Graf Spee had sunk 1 of my WW1 Destroyers that I had run down to keep an eye on it in the interim - then I strung several out as bait to keep it in range of my aircraft). My bombing runs that turn - both the land-based bombers and the 2 Dauntless squadrons from the Ranger - reduced it to 4 hit points - then I ran WW1 Destroyers at it until I finally got lucky and sank it - I think it sunk 8 or 9 of them before that happened.

The Japanese took Guam last turn. Very irritating. I had 2 special fortress divisions there with a defense of 12 - they attacked with 2 infantry divisions (with an attack of 11) and BOTH WON. They should have at least eaten up 2 divisions of the Japanese before succumbing.

I staged all the rest of my bombers out to Hawaii and placed the WW1 DDs there in the harbor. I also shipped a couple more fighter squadrons out there and I am bringing 2 artillery brigades and an infantry division out to defend it. My 1 transport also has a marine division (my only 1) and 2 more infantry divisions in it and my Pacific fleet, minus subs which are scattered in 2 enormous cordons across the central and eastern Pacific as early warning scouts, will take them from Hawaii and try to take Kwajalein. I'm hoping to draw out the main Japanese fleet - especially the carriers - and take them out. My fleet has all 4 of my carriers and all 12 of my Pacific BBs. I've transferred almost all of my ground and air stuff to the west (I'm also sending the Ranger with some CAs and CLs through Panama to join the Pacific fleet). My first priority is to destroy the Japanese fleet and start chewing them up. Then I'll worry about Europe.

In the Philippines, the Japanese have struck lightly. They sent in loads of DDs, CLs and submarines. My 10 WW1 DDs, 1 bomber and 5 subs managed to destroy, so far, 4 DDs, 8 submarines and 1 CL. But I note that there were 3 invasion forces at Guam with CAs, so I expect landings in the Philippines soon and I am down to only 2 DDs and my lone bomber left. I hesitate to rush build any Infantry there - I've pretty much dedicated the whole force to sell itself as dearly as possible and that's it - I'll come back later. The Brits ran some CLs up, then turned around and left without doing anything and the Dutch have lost a lot of subs, DDs and CLs fighting around the Philippines. I was hoping for better results from my allied fleets but right now its pretty ugly. The French lost several DDs too.

I've planted spies with Italy, Germany and Japan and I note the Japanese already have 118 Infantry divisions - no real movement on their other units. The Germans have increased their Pz IIIe's a bit, but their Pz IIs are depleted - and they are increasing the size of their 88s. I see no movement in China yet - and Germany has conquered Poland and European Netherlands, as well as 2 Belgian cities. The French are holding firm so far everywhere I can see. No other movement that I can tell anywhere else. I granted all of my allies all the resources I had available right out of the gate.

I'm still in the consolidate, build improvements and land development phase. I haven't really started building any units yet. I am building a pair of Dauntless squadrons to put on the Enterprise and Yorktown (they have space for another squadron each) and I'm also building Buffalo fighters to replace the standard (i.e. useless) fighters on the Ranger, Saratoga and Lexington. Other than that, I'm building a couple of Infantry every now and then to start covering my cities. I'm irritated that the US can't build any kind of militia unit for garrison duty (the ability to construct National Guard units would be handy). I have to build main-line Infantry for that.

On tech - I'm aiming to build B-25s as fast as possible. I need decent bombers as fast as possible. I would also note that my people appear to be very fractious. My larger cities keep errupting in unrest. My total lack of garrisons - my small amount of luxuries (which, by the way, doesn't make any sense to me for the continental US - Rocoteh - you may wish to re-examine the US resources for the future). The problem is severe enough that I had to shift some money from tech to entertainment - further slowing my development.

Kelly Whiting
 
I like the idea for the new artillery. Artillery is currently overpowered as once built a unit generally last the rest of the game unless you are reckless, foolish or just unlucky. This jars with reality where a large proportion of war economies were devoted to shell production.
obviously it would also be a bonus if we could see the ai using artillery effectively.
 
Hornblower,

Thank you for the report.

"UK - Sid - Wk 52 1942

Japan is defeated.
Finally the Anglo-American alliance has borne fruit. USAAF B-29 bombers from northern Japan hastened the fall of the last bastion of Japanese resistance in Manchuria.
Commonwealth armoured columns put the obsolete Crusader tanks used in the Indochinese campaign to good use crushing the remaining Japanese units that did not survive the massive American carpet bombing. US ground troops occupying the last Japanese held towns in Manchuria have also managed to provide a valuable buffer between Commonwealth and Russian troops."
Hornblower

I am surprised by the active play from US-AI.
Very positive.

"The defensive action against the massive German tank columns in Iran continues with good results. UK air assets are steadily wearing down any reinforcements.

The UK push up through Greece and into the Balkans is heavily supported by massed sqadrons of Spitfires, Halifax and medium bombers. The air casualties are horrendous against the FW190's however they too are being worn thin. The British 8th Army with 30 Comet tanks and 20 British Infantry divisions are pushing north successfully. Tiger and King Tiger attacks are effective but at this stage the Axis do not have the numbers to stop this attack."
Hornblower

Interesting that Germany-AI has managed to produce the King Tiger
so early in the scenario though.

"Although the attack against the soft underbelly is going well I think that I shall stage a second diversionary raid across the channel into the low countries. Preparatory naval bombardment along the channel coast is being undertaken by 30 BB, 15 BC and 20 CA's to soften the air defences. The Dieppe style cross channel attack will feature a pre assault bombardment by 40 Lancaster squadrons supported by 40 Spitfire, 20 Typhoon and 10 Seafire squadrons. Land forces will for the invasion will be 10 Cromwell, 10 Crusader, 10 Comet, 10 Churchill and 10 Brit Tank Brigades, 30 Infantry, 10 Commando and 15 Paratroop divisions. 20 artillery battalions will provide fire support to the invasion force once it has taken the port cities of Antwerp, Rotterdam and Amsterdam. The idea will be to draw high value German tank targets into my all killing air umbrella. This may unfold into a larger Overlord style assault depending on the reaction."
Hornblower

Looking forward to follow how the invasion turns out.

Thank you and welcome back.

Rocoteh
 
Kelly Whiting,

Thank you for the report.

"Japan update

--------------------------------------------------------------------------------

Week 45, 1942. The Axis won a domination victory. The turn before, we fought a massive battle with 70+ russian tank (t-34 and KV-1 units) and motorized infantry (mostly the newer kinds) divisions north-east of Kharkov. wiped them all out while losing only 1 infantry division (artillery and air support, including masses of kamikazes, were the key - obviously).

We hit the 60% land prior to taking Scapa or Iceland so the Brits survived and Mexico had 1 city left as well. Aargh."
Kelly Whiting

A very fast victory!

"The Germans were making real headway against the Russians as well. I was somewhat surprised, though I was helping them a lot with massive heavy and long-range bomber raids."
Kelly Whiting

Agree.
Its a very positive surprise.

"One proposal: on kamikazes, they were clearly a desperation tool used by the Japanese when the war was already lost. Rather than tying them to a technology, could they be tied to trigger as a possible build unit when Japan is reduced to a certain number of cities - say 10 or fewer in their control? Is there any way to do that? That would make their use more realistic and prevent the Japanese player from using them like cruise missiles to advance victory like I did. Also, they should be vulnerable to flak and interception and I don't think they are."
Kelly Whiting

Its not possible to create such advanced things with the editor.
In fact its very limited.

"Query, what can be done about those massive German minefields in the North Sea? Not for the sake of Japan, but do the Brits have any tools to clear that mess out? Do you just bomb them or what?"
Kelly Whiting

The idea is that one shall not be able to clear the minefields.
I think its realistic.
For example German minefields made the large Soviet submarine in the Baltic
almost useless well into 1944.

Thank you and welcome back.

Rocoteh
 
I like the idea for the new artillery. Artillery is currently overpowered as once built a unit generally last the rest of the game unless you are reckless, foolish or just unlucky. This jars with reality where a large proportion of war economies were devoted to shell production.
obviously it would also be a bonus if we could see the ai using artillery effectively.


leonidas 1982,

I am glad to hear that.

This new system will probably work well.

Rocoteh
 
Kelly Whiting,

Thank you for the report.

"I started my new game as the US - Emporer level. I'm on week 44, 1939.

I had no idea they started the game so far behind in everything except the Navy. Their bombers and fighters suck - bad. Their Dauntless torpedo bombers are far less effective then the Japanese Kates. Most of the country is empty of any defensive forces (though given the distances, the US Navy, and the Axis preoccupation with other enemies, that shouldn't be a serious problem). They have 6 real Infantry Divisions (they also have 2 very weak ones in the Philippines, but I don't really count them - they are lambs for the slaughter). Further, there are no barracks in the US and very few other improvements and no workers. I basically had to start from scratch. Which I did of course. Mostly focused on consolidating my fleets, gathering what I do have into the best defensive posture I can manage, and developing the continental US into a serious production center."
Kelly Whiting

Yes only the US Navy was strong September 1939.

"When the game opened, the Graf Spee was just off Puerto Rico. I staged several of the useless Bomber squadrons down there (bombardment of 8? come on) and started trying to bomb it. Over 2 turns I did no damage and had a squadron shot down by its flak (I was using 4 squadrons there). My Atlantic fleet, scattered uselessly along the Atlantic seaboard, slowly gathered off Miami. Once the Ranger got in Dauntless range, I added those 2 squadrons to my runs and then my luck changed (the Graf Spee had sunk 1 of my WW1 Destroyers that I had run down to keep an eye on it in the interim - then I strung several out as bait to keep it in range of my aircraft). My bombing runs that turn - both the land-based bombers and the 2 Dauntless squadrons from the Ranger - reduced it to 4 hit points - then I ran WW1 Destroyers at it until I finally got lucky and sank it - I think it sunk 8 or 9 of them before that happened."
Kelly Whiting

Frustrating, but realistic though.

"The Japanese took Guam last turn. Very irritating. I had 2 special fortress divisions there with a defense of 12 - they attacked with 2 infantry divisions (with an attack of 11) and BOTH WON. They should have at least eaten up 2 divisions of the Japanese before succumbing."
Kelly Whiting

Active play from Japan-AI.
That is positive.

"I staged all the rest of my bombers out to Hawaii and placed the WW1 DDs there in the harbor. I also shipped a couple more fighter squadrons out there and I am bringing 2 artillery brigades and an infantry division out to defend it. My 1 transport also has a marine division (my only 1) and 2 more infantry divisions in it and my Pacific fleet, minus subs which are scattered in 2 enormous cordons across the central and eastern Pacific as early warning scouts, will take them from Hawaii and try to take Kwajalein. I'm hoping to draw out the main Japanese fleet - especially the carriers - and take them out. My fleet has all 4 of my carriers and all 12 of my Pacific BBs. I've transferred almost all of my ground and air stuff to the west (I'm also sending the Ranger with some CAs and CLs through Panama to join the Pacific fleet). My first priority is to destroy the Japanese fleet and start chewing them up. Then I'll worry about Europe."
Kelly Whiting

In version 2.5 US Marines will only be autoproduced.

"In the Philippines, the Japanese have struck lightly. They sent in loads of DDs, CLs and submarines. My 10 WW1 DDs, 1 bomber and 5 subs managed to destroy, so far, 4 DDs, 8 submarines and 1 CL. But I note that there were 3 invasion forces at Guam with CAs, so I expect landings in the Philippines soon and I am down to only 2 DDs and my lone bomber left. I hesitate to rush build any Infantry there - I've pretty much dedicated the whole force to sell itself as dearly as possible and that's it - I'll come back later. The Brits ran some CLs up, then turned around and left without doing anything and the Dutch have lost a lot of subs, DDs and CLs fighting around the Philippines. I was hoping for better results from my allied fleets but right now its pretty ugly. The French lost several DDs too."
Kelly Whiting

It will be interesting to follow how Japan-AI will perform in this playtest.

"I've planted spies with Italy, Germany and Japan and I note the Japanese already have 118 Infantry divisions - no real movement on their other units. The Germans have increased their Pz IIIe's a bit, but their Pz IIs are depleted - and they are increasing the size of their 88s. I see no movement in China yet - and Germany has conquered Poland and European Netherlands, as well as 2 Belgian cities. The French are holding firm so far everywhere I can see. No other movement that I can tell anywhere else. I granted all of my allies all the resources I had available right out of the gate."
Kelly Whiting

Probably the 88s also will be autoproduction only in 2.5.


"I'm still in the consolidate, build improvements and land development phase. I haven't really started building any units yet. I am building a pair of Dauntless squadrons to put on the Enterprise and Yorktown (they have space for another squadron each) and I'm also building Buffalo fighters to replace the standard (i.e. useless) fighters on the Ranger, Saratoga and Lexington. Other than that, I'm building a couple of Infantry every now and then to start covering my cities. I'm irritated that the US can't build any kind of militia unit for garrison duty (the ability to construct National Guard units would be handy). I have to build main-line Infantry for that.

On tech - I'm aiming to build B-25s as fast as possible. I need decent bombers as fast as possible. I would also note that my people appear to be very fractious. My larger cities keep errupting in unrest. My total lack of garrisons - my small amount of luxuries (which, by the way, doesn't make any sense to me for the continental US - Rocoteh - you may wish to re-examine the US resources for the future). The problem is severe enough that I had to shift some money from tech to entertainment - further slowing my development"
Kelly Whiting

However (based on earlier US playtest reports) I think you will find
out that after a while US power will grow very fast.

Thank you for the report and welcome back.

Rocoteh
 
The turns don't go fast for me. I played about 160 turns in the Japan game and the time I spent playing was 449 hours and change. That's almost 3 hours a turn. Now, the time spent on turns varies as the game goes along. Early on, the turns are shorter as you have less to do. In the middle they get very long as you have so much to handle, then get shorter again as enemies get eliminated and operations narrow down again.

US update - week 52, 1939.

1. Home development. Going slow. Pittsburgh is the only city I have that is finished with city development and is focused entirely on unit construction. NY, Philly, DC and LA are close. Most of the others are 15-25 turns away. I have 75+ workers and they are industriously building roads, mines and irrigation. No RRs yet.

2. Tech. Still on the first item researched. I'll finish it next turn. Very slow - and frustrating.

3. Phillipines. The Japanese successfully took both islands from me. Despite my hesitation, I did rush build an infantry division in Davao, which accounted for 3 Japanese infantry divisions before it was defeated by a Japanese Marine division. Over all, I lost 1 useless bomber squadron, 10 WW1 destroyers, 5 submarines, 2 useless fighter squadrons, 2 very weak infantry units and the 1 infantry division i built there. The Japanese lost 3 infantry divisions, 9 1939 DDs, 14 submarines and 2 CLs to my defense. Meanwhile, someone is hammering the Japanese pretty badly. They lost 4 BBs in one turn. I don't know where or to whom. Having played them, I don't even know how that could happen at this stage of the game. The Brits also took Truk with an ANZAC unit. I also brought my Pacific fleet out, dropped some troops at Hawaii, then took Kwajalein with my lone Marine division, dropped an infantry division there, then headed for Davao. I retook it about 5 turns after losing it. In the process, my fleet sank a Japanese BB (the Mutsu), a CA, 2 transports and 2 1939 DDs. I also destroyed a marine division and 1 infantry int he assault on Davao. However, I've shot my bolt as to infantry. My fleet has no more of them to go on so I'll have to hold here and try to rush build some in Davao to continue on and take Manila, Guam and Saipan. I see no movement of fronts in China or the the dutch east indies. The Japanese still have all their carriers and 5 BBs (as well as 16 CAs) so their fleet is still dangerous and substantially intact. They also still have 15 transports (to my 1!) so they can continue to mount amphib operations. They have lost some aircraft (apparently in China), but their infantry count is now 133, and they have built 11 divisions of the type 97 chi-has - which does not bode well for China - either of them.

2. Europe. The Italians took Corsica from France and Germany finally conquered all of Belgium. The capital held out a long time and the French traded Antwerp with Germany 3 times and Namur twice. The German navy is gone. They are still building lots of those 88s though - but very few Pz. IIIes. I'm hoping France can make Germany pay - or maybe not even get destroyed - though that's probably a pipe dream.

3. Strangely, a British squadron of a CL, 2 DDs and a transport headed out from Newfoundland, moving south into the Atlantic. I thought their direction strange. Then I took Kwajalein. The next turn they headed back to Newfoundland. That's just plain idiotic. What is the AI doing? Not to mention the Canadians built a radar tower next to Detriot - dumb - and then even dumber, guarded it with a Canadian Infantry Division. That makes no sense at all.

Kelly Whiting
 
How do you make the turns in this great scenario go so fast?


Pendar852,

Air trade was removed from airports and water trade was removed
from harbors. That heavily reduce load and waiting time.
This was first found out by El Justo.

In WW2-Global only some of the wonders will allow air tade.

Rocoteh
 
Kelly Whiting,

Thank you for the report.

"US update - week 52, 1939.

1. Home development. Going slow. Pittsburgh is the only city I have that is finished with city development and is focused entirely on unit construction. NY, Philly, DC and LA are close. Most of the others are 15-25 turns away. I have 75+ workers and they are industriously building roads, mines and irrigation. No RRs yet.

2. Tech. Still on the first item researched. I'll finish it next turn. Very slow - and frustrating."
Kelly Whiting

Should be much faster later in the scenario though.

"3. Phillipines. The Japanese successfully took both islands from me. Despite my hesitation, I did rush build an infantry division in Davao, which accounted for 3 Japanese infantry divisions before it was defeated by a Japanese Marine division. Over all, I lost 1 useless bomber squadron, 10 WW1 destroyers, 5 submarines, 2 useless fighter squadrons, 2 very weak infantry units and the 1 infantry division i built there. The Japanese lost 3 infantry divisions, 9 1939 DDs, 14 submarines and 2 CLs to my defense. Meanwhile, someone is hammering the Japanese pretty badly. They lost 4 BBs in one turn. I don't know where or to whom. Having played them, I don't even know how that could happen at this stage of the game."
Kelly Whiting

It must be Britain-AI which have send its fleet in Egypt to attack
the Japanese. A good move from AI I think.
(Seldoom seen otherwise.)

"The Brits also took Truk with an ANZAC unit. I also brought my Pacific fleet out, dropped some troops at Hawaii, then took Kwajalein with my lone Marine division, dropped an infantry division there, then headed for Davao. I retook it about 5 turns after losing it. In the process, my fleet sank a Japanese BB (the Mutsu), a CA, 2 transports and 2 1939 DDs. I also destroyed a marine division and 1 infantry int he assault on Davao. However, I've shot my bolt as to infantry. My fleet has no more of them to go on so I'll have to hold here and try to rush build some in Davao to continue on and take Manila, Guam and Saipan. I see no movement of fronts in China or the the dutch east indies. The Japanese still have all their carriers and 5 BBs (as well as 16 CAs) so their fleet is still dangerous and substantially intact. They also still have 15 transports (to my 1!) so they can continue to mount amphib operations. They have lost some aircraft (apparently in China), but their infantry count is now 133, and they have built 11 divisions of the type 97 chi-has - which does not bode well for China - either of them."
Kelly Whiting

Agree. There will probably be a major Japanese offensive in China soon.

"2. Europe. The Italians took Corsica from France and Germany finally conquered all of Belgium. The capital held out a long time and the French traded Antwerp with Germany 3 times and Namur twice. The German navy is gone. They are still building lots of those 88s though - but very few Pz. IIIes. I'm hoping France can make Germany pay - or maybe not even get destroyed - though that's probably a pipe dream."
Kelly Whiting

In version 2.5 the 88 will be autoproduction only.
Hopefully this will result in a better production-strategy from
Germany-AI.

"3. Strangely, a British squadron of a CL, 2 DDs and a transport headed out from Newfoundland, moving south into the Atlantic. I thought their direction strange. Then I took Kwajalein. The next turn they headed back to Newfoundland. That's just plain idiotic. What is the AI doing? Not to mention the Canadians built a radar tower next to Detriot - dumb - and then even dumber, guarded it with a Canadian Infantry Division. That makes no sense at all."
Kelly Whiting

AI is not very smart....
That seems to be the case with AI in Civ 4 also.

Thank you for the report and welcome back.

Rocoteh
 
I am playing it on emperor difficulty with Germany. My understanding is that the only difference in difficulty settings are the happiness factors with citizens, longer tech times on harder difficulties, and computer starts with more units in a normal game (not scenario based game). So basically increasing the difficulty on this map would only affect tech time and civilian happiness. I probably should have put the computer on aggressive but they are fairly aggressive enough. England continues to bomb the . .. .. .. . out of me. They have something against potheads because they refuse to stop bombing Amsterdam even though I put 6 aa guns, 6 German 88, and 2 Panzergrenadiers. I guess I should put a few more. Also it seems that my fighters don't intercept enemy bombers much. The most likely chance they have to intercept a bomber is if the bomber tries to bomb the city that they are in. I think I have seen them intercept when based in a different city a few times throughout the game so far. Not sure if that is bugged or what the deal is, but if I put them in the city and survive the bomb run the first turn I can then clear out the bombers the next turn. What I experienced with other scenarios is that fighters usually come out and defend territory within their flight range more than this scenario. Also, someone pointed out the German ai wanting to build German 88s which you said you will fix. Haven't tried playing with different civ but definitely make Germans build more panzers. Basically I am tearing everyone up since I don't rush into things. Even though Japan declared war on Russia when I just barely got France off mainland Europe. I just let Russia throw their crappy troops at me and annihilated them. Japan still hasn't even taken Hong Kong which is kind of funny but they have taken some cities in Asia. They have razed 3 in Asia so far. I was thinking about turning the raze city option off next time I play. I think you can do that easy with the civ editor if I stand correct. I just hate seeing a city razed in a scenario which no cities can be rebuilt. Basically I should have probably just gone with Sid difficulty but since it was my first time playing in awhile stuck with emperor. I will have land 1943 next turn and it is week 10, 1942. Only have 50% of world population and 23% of world area. Russia is pretty much finished just have to get to cities that are way back near Japan. Working on Africa to knock out Belgium and take the continent. Wondering where the heck the French capitol is which is pretty funny I can't seem to locate it on the map. They still have Hanoi and Saigon but it isn't showing it as the capital with a few crap cities left in Africa that I haven't taken yet. Oh wait just found it off the coast of Australia (New Caledonia). So I guess they will be alive till I get over there. Apparently England is in the Modern Times already since they have the newer looking city graphics now. Not sure how they flew by the techs that quick but I guess I can since they have a ton of cities to start with. I mean the city graphics don't change until you get to Modern era right? If that is the case they might start dropping nukes on me in a little bit. The DO-17s can transport what? I thought maybe paratroopers but not them. After not being able to load paratroopers in them I decided not to build any of the paratrooper planes, but I might just to see if they work. Wish the ai was a little smarter but can't do anything about that but add more units which would mean too many different versions for single player mode. The British seem like they have a bunch of units still. Won't invade mainland England till I get Africa though. I was also wondering about the nuclear bomb. So you have to have a plane to transport it. Is it like the conquest scenario which I think you can just fly it anywhere like on ocean tiles and all that till you get it to the destination. I assume then you should be able to attack it and destroy the unit. Not sure, but if you can explain that a little bit for me that would be cool. Take it easy Rocotech, and if I can think of something to improve this scenario then I'll let you know.
 
WEEDPACK,

"I am playing it on emperor difficulty with Germany. My understanding is that the only difference in difficulty settings are the happiness factors with citizens, longer tech times on harder difficulties, and computer starts with more units in a normal game (not scenario based game). So basically increasing the difficulty on this map would only affect tech time and civilian happiness. I probably should have put the computer on aggressive but they are fairly aggressive enough. England continues to bomb the . .. .. .. . out of me. They have something against potheads because they refuse to stop bombing Amsterdam even though I put 6 aa guns, 6 German 88, and 2 Panzergrenadiers. I guess I should put a few more. Also it seems that my fighters don't intercept enemy bombers much. The most likely chance they have to intercept a bomber is if the bomber tries to bomb the city that they are in. I think I have seen them intercept when based in a different city a few times throughout the game so far. Not sure if that is bugged or what the deal is, but if I put them in the city and survive the bomb run the first turn I can then clear out the bombers the next turn. What I experienced with other scenarios is that fighters usually come out and defend territory within their flight range more than this scenario"
WEEDPACK

In WW2-Global its a 95% chance for interception.
Thus its a surprise what you mention here.

"Also, someone pointed out the German ai wanting to build German 88s which you said you will fix. Haven't tried playing with different civ but definitely make Germans build more panzers. Basically I am tearing everyone up since I don't rush into things. Even though Japan declared war on Russia when I just barely got France off mainland Europe. I just let Russia throw their crappy troops at me and annihilated them. Japan still hasn't even taken Hong Kong which is kind of funny but they have taken some cities in Asia. They have razed 3 in Asia so far. I was thinking about turning the raze city option off next time I play. I think you can do that easy with the civ editor if I stand correct. I just hate seeing a city razed in a scenario which no cities can be rebuilt."
WEEDPACK

There is no 100% way to stop AI from razing cities.
Most of the wonders have been placed to stop AI from razing cities.
There is no raze city option in the editor.


"Basically I should have probably just gone with Sid difficulty but since it was my first time playing in awhile stuck with emperor. I will have land 1943 next turn and it is week 10, 1942. Only have 50% of world population and 23% of world area. Russia is pretty much finished just have to get to cities that are way back near Japan. Working on Africa to knock out Belgium and take the continent. Wondering where the heck the French capitol is which is pretty funny I can't seem to locate it on the map. They still have Hanoi and Saigon but it isn't showing it as the capital with a few crap cities left in Africa that I haven't taken yet. Oh wait just found it off the coast of Australia (New Caledonia). So I guess they will be alive till I get over there. Apparently England is in the Modern Times already since they have the newer looking city graphics now. Not sure how they flew by the techs that quick but I guess I can since they have a ton of cities to start with. I mean the city graphics don't change until you get to Modern era right? If that is the case they might start dropping nukes on me in a little bit. The DO-17s can transport what?"
WEEDPACK

No, there is a special transport-plane for the A-bomb.

"I was also wondering about the nuclear bomb. So you have to have a plane to transport it. Is it like the conquest scenario which I think you can just fly it anywhere like on ocean tiles and all that till you get it to the destination. I assume then you should be able to attack it and destroy the unit. Not sure, but if you can explain that a little bit for me that would be cool."
WEEDPACK

Its a transport-plane that can carry the A-bomb only.
Range is 6.

Thank you for your comment.

Rocoteh
 
Well, I will look further into the fighters intercepting. Maybe I don't have good luck or something. I see the computer definitely has about 95% to intercept. I am guessing that I just have had bad luck with this so far. I'll try to locate which city they are focused on and then ship all my fighters surrounding cities and see if anything happens once I put them on air superiority.

I must be either thinking of Civ4 that may have a no raze city option or something. Thought Civ3 had it but obviously not.

I like how you can't steal tech from the Allies and that armies are disabled it appears (considering I have 100s of elites that win in battle all the time). Armies were never good because the computer ai was never programed to use them correctly or even load them, and not being able to steal tech or trade tech with the computer ensures that you must do all the research yourself.
 
Some people say they had trouble with it but I read on and looks like most people say it works. So I am wondering if I apply that patch that it will start working right away even on the saved file that I have been playing.
 
Back
Top Bottom