WW2-Global

somdnole,

Thank you for the report.

"Rocoteh -
Another relatively sparse week, turn-wise, in my 2.4 game as Japan.
Week 8, 1944
since the last update, the Axis have been at war continuously with the Soviets. I captured Kisil Robat, Chagda, and Taluma from the Soviets. The Sov's seem pretty upset about Taluma - they have counterattacked 3 or 4 times already.
In Australia, I captured Alice Springs and Normanton. I have to say, the British are not putting up much of a fight in Australia - the logistics of shuttling troops to Australia is as much of a challenge as the British defense. Maybe this will change once I move against some of the larger production/population centers.
The Americans have counterattacked Honolulu twice, with Iowa-class battleships escorting one convoy, loaded with 2 Marines, each time. And they've started sending the heavy bombers after Honolulu - three turns now, they've bombarded me."
somdnole

Yes for sure Australia is far away from the main British production
centers.

"In Europe, things have taken a definite turn for the worse for my Axis partners. Budapest and Iasi have been captured by the Soviets, and Germany has lost Lutsk, Graz, and Pressburg to the Soviets, and have captured nothing else."
somdnole

Germany-AI should play better in version 2.5.

"I'm thinking I need to step up my efforts to secure Australia, so that I can move on to the task of trying to capture the US cities I need to secure a Japanese victory - I think the Germans are on the down-swing, and I can't stand up to the Soviet Union without a strong Germany!"
somdnole

Agree.
It should be a good idea to go for US now.


"Here's a question: for Japanese victory purposes, is Hobart part of Australia?"
somdnole

Yes.

"I'll be away for about a week, so I'll post more in about 2 weeks."
somdnole

Thank you and welcome back.


Rocoteh
 
leonidas 1982,

Thank you for the report.

"Yes playing as finland on demigod is challenging!
Although I think less so than my italy game in last version

It is now week 16 1942 my deliberations about when to attack the soviets again were rendered pointless as they attacked me at the end of week 6. Really odd coudnt be sub bug as I have no subs, their attack began with an invisible unit attacking archangelsk from the sea.

Anyway whatever the reason I immediately sent 10 infantry divisions 20 artillery and 2 tank divisions against petjora. I have since come to rue this diversionary campaign it has been succesful seiazing pejora and vorkutta and now threatening novvy port. However although the force is small it amounts to 20 percent of my artillery and tanks and 10 percent of my infantry which could probably be better spent at the wars main fronts."
leonidas 1982

A good result considering its difficult terrain in this area.

"There are two main Fronts a defensive one between leningrad and kem and an offensive one in the moscow region. The soviets have sent a large force around 70 divisions all told against kem however the tearrain it hilly and wooded and I have built many fortresses. So far I am able to hold them and punish them with a smaller force which maintains a position in the hills only attacking when artillery bombardment redlines soviet forces.

The offensive campaign has captured tver and jaroslavl and is at the gates of moscow. However I dont beleive I have the force to capture it as I beleive it has a fortress defence and my supply lines are stretched and most new build is going to the defensive war around kem. This is a galling situation as I am so close to breaking into the soviet heartland and ripping the heart out of their production. I also cant move on gorki as the soviets would then counterattck jaroslavl and cut off my armies. I simply cant leave moscow in my rear. This is why I wished I had not begun my diversionary northern campaign those extra divisions could be extremely useful now."
leonidas 1982

Yes to capture Moscow will probably mean a very high price.

"Japan continues to hold her front although no advances have been made. Germany was holding out well but recently has lost warsaw and radom. I think perhaps some of the soviet preplaced fortresses should be removed as I am sure this is what blunts the initial german advance. After which they never seem to recover. Perhaps also place a few fortreses in german border cities so the soviets counterattack is also slowed. At the moment the soviets wont make peace but Im not sure If I should take it if they offer it. My forces could do with regrouping and bringing everything together for a moscow assault but if I give the soviets time I can only see the balance of forces moving further in their favour. I really dread some of their later tanks."
leonidas 1982

Its possible the fortresses are to strong.
I will look it over.

"The western allies are still pretty much an irrelevance for finland as I have never completed the conquest of norway. I have some divisions trapped in northern now german denmark which are regularly bombed but apart from that they do not bother me. I am still waiting for my 1942 tank division, currently about to finish light land 1940. I really cant wait!"
lenidas 1982

The 1942 tank division should make a difference.

Thank you and welcome back.


Rocoteh
 
Michael II,

"Hello Rocoteh
After the first year has passed I decided to give a report

Germany / Monarch / normal aggression / Version 2.5.

week 36, 1940

Poland and Denmark were defeated at turn one, thanks to the Luftwaffe. After that I went for the western front and used my special transport to take Malmö, Göteborg and Oslo (the Swedish blocked my transport, so they had to be crushed ). While rushing through the Ardennes I expanded in Norway and Sweden. My "Allies" at the Balcan took Yugoslavia. About end of the year continental France, Norway and Sweden had fallen. I decided to stop until all French resistors were calm.
About the same time the first U.S. transports and carriers arrived near Bordeaux. I brought all bombers to France to defend against them and to attack South England. After some battles with the Home Fleet I managed to take control of the channel. The invasion of Britain started out fine, but the RAF slowed me down quite well. I managed to take over the British Isles."
Michael II

The typical AI-amphibious operation is a raid, only seldom a large scale
invasion. One can wonder why AI was made that way.

"At the same time my paratroopers landed near Tunis and conquered the city what gave me the chance to defeat the French and British Fleets in the Mediterranean Sea (I love my Ju 88). Actually I'm trying to stronger my position in Northern Africa, to expand to Egypt, cause I want control over Suez.

It's great fun to play the scenario and I find it hard to stop playing. I should have chosen a higher diff lvl but first I wanted to learn the scenario."
Michael II

I think that is a very good way to go.

"Some interesting things on A.I. behaviour:

-Italy lost all of Lybia except Benghazi to the French and the British
-Japan conquered the coastal cities of China and most of Communist China.They also conquered Guam and Manila from the U.S. and destroyed the Dutch city of Balikpapan and conquered Fakfak
-Britain conquered Manila and Fakfak from the Japanese
-Spain declared war on the British and lost their whole fleet which caused them to make peace again
-Brazil declared war on Argentina and Peru
-The U.S. ordered their Pacific Fleet to Panama, from where they are heading towards Gibraltar. Only their carriers with escorting ships and some transports remained in the pacific. They also brought about 30 tanks and Inf to the northernmost part of Canada. It seems the A.I. still has some problems with the oceans between their homeland and the enemy."
Michael II

Its as one of the main problems with AI in Civ 3.
I would not be surprised if its also a problem in Civ 4.

"About forests: Why do you make worker actions on forests take so long?"
Michael II

Each tile in WW2-Global represents huge areas.
Since one turn in the scenario is one week in reality I think the current
rates are reasonable.

"One questions on carriers. I opened the editor several times to look which units have lethal land bombardment, extra hit points and so on. I also looked which planes could be loaded on carriers, but the problem is, I can't load my Heinkel-111 on carriers but they can land on a carrier. The Do-17 can neighter of it. Can you tell me where i see if a plane can land on carriers?"
Michael II

Medium and heavy bombers shall not be able to land on carriers.
However they can.
This bug will be removed in version 2.6.
The Do-17 have "Transports Only Tactical Missile" and transport capacity 1 checked.
For that reason it can not land on carriers. (As meant.)

"Wow, probably the longest english text I've written since school. Took me some time"
Michael II

Agee, to write in a language that is not your own will consume large
amounts of time.

"Thanks again for your great work and I hope you still enjoy working on civ3."
Michael II

Thank you.
Yes I still think its interesting to work with Civ 3.
When Civ 5 is realeased sometimes in the future I hope there will be an editor for it.
It was a clear mistake by Firaxis that they released Civ 4 without an editor.

"edit:One more thing: I wondered why the only victory points are all in southeast Asia?"
Michael II

The idea is that it make AI more interested to conduct operations in this area.

Thank you and welcome back.

Rocoteh
 
Rocoteh: I noticed something else, that I cannot for the life of me figure out how to fix. I noticed both the Baltic wonder and the Croatia wonder are being built in Balikpapan. Looking at the biq. file they SHOULD be in Riga and Zagreb, respectively, but they never show up there! WTH is going on????

I conquered Zagreb in my game and the Croatia Wonder is there and produces as it should.
But it seems the wonder only needs "The Wheel" and Fascism to be built, so it was probably destroyed while Zagreb was conquered in your game, and Balikpapan (under Japanese control? )built it after that.
 
I conquered Zagreb in my game and the Croatia Wonder is there and produces as it should.
But it seems the wonder only needs "The Wheel" and Fascism to be built, so it was probably destroyed while Zagreb was conquered in your game, and Balikpapan (under Japanese control? )built it after that.

There are two wonders in Zagreb:

1. The Zagreb wonder. It requires Tech Holder.

2. The Croatia wonder. It requires Tech Holder and government Fascism.

Note that the tech: Tech Holder not can be researched and no Civ starts
with it.

With Tech Holder one can for example stop AI from building certain
improvements and wonders.

Rocoteh
 
Sasebo,

"Does anyone else get as annoyed as I do when my fighters on air superiority missions just sit there on the ground while wave after wave of bombers flies overhead unchallenged? I know it is part of the system, but I wish they would increase the intercept rate based on the distance of the attempt. Have you ever considered giving fighters some AA ability to simulate their ability to scramble when their own base gets attacked? Is that even possible? If Hollywood has taught me anything, fighters ALWAYS have a chance to get into the air when being bombed!!! You probably would not shoot down many that way, but just knowing it COULD happen would make me feel loads better about the whole situation. I'm talking about a factor of '1', just for dedicated fighters, for example."
Sasebo

I doubt it will work if one give air units AA-factors.

"Playing with the scenario biq. makes me realize what a huge amount of effort went into this scenario. Once again, great work Rocoteh, this scenario is like Escape from Zombie Island 2, it just keeps on giving!"
Sasebo

I am glad to hear that you still like the scenario.
Its soon 3 years since I released it.

Rocoteh
 
The loser sasebo, thanks for your comments yes I do push it close on the research front am desperate to advance as quick as possible after having to do 2 techs on 40 turn max research.

Finland demigod week 24 1942
After my last report finlands position began to deteriorate this was mainly due to a massive bombing campaign by the soviets on tver which I had only just captured. I have been so preoccupied by building sufficient artillery to mount an offensive that I have completely neglected air defense and had only one flak division in my whole empire (based at helsinki).

The bombimg campaign and continuous soviet reinforcements at both fronts forced finland to go completely defensive. I was becoming pretty desperate for a temporary peace treaty as my infantry in jaroslavl and tver was almost totally redlined by continuous aerial bombardment. If the soviets had pressed an attack there I would have lost around 60% of my artillery and 25% of my infantry (I began the offensive with pretty much equal numbers of infantry and artillery however it has been a hard advance and most reinforcements have been going to the kem leningrad front) pretty much ruining any hope of finland emerging triumphant. The kem leningrad front was also moving against me around 20 motrised infantry divisions had got past my artillery barrage and were roaming in the rear looking for an easy target. Fortunately I had enough infantry to reinforce all cities they aproached.

Thankfully on week 20 the soviets agreed to meet my abassador and even paid me 8 gold to sign a peace treaty! The ai can be so stupid! it wasnt as if they were even struggling on other fronts they hadnt moved against the japanese and just captured danzig off the germans cutting off konigsburg and
vilnius.

Since then I have begun to rebuild my depleted infantry and send it to the moscow front. Unfortunately peace was signed before my northern forces could capture novvy port. This force is also being sent to the moscow front. I would like finland to eventually take the northland but is more important to achieve victory first. I am also building flak divisions so my armies can at least have some protection in future.

despite being in a tough situation towards the end finland has emerged from another war angainst the soviets larger stronger and in an infinitely better tactical situation. I am now almost literally at the gates of moscow. However the germans cant survive many more wars with the soviets so I hope to achieve a decisive result against them in the next war. My plan is to go back on my previous post and leave moscow in my rear. Assaulting fortresses will cost 10s of infantry divisions even assuming my artillery are able to redline all defensive troops. All for the gain of one city.

I plan to send my main offensive force against in order novgorod vitebsk (this will cut of leningrad and the baltic states) smolensk and tula. I have used my one fighter squadron to scout hese cities and all have only infantry as their best defensive unit. An all infantry force will cut the road from moscow to gorki. This will cut moscow off from the rest of russia and I will only have to weather the storm as all new build will be units which dont require resources. Even if i lose jaroslavle and tver which i wont be able to afford to defend properly the soviets will still be finished

Obviously the plan is pretty ambitious but I must knock russia out soon before she starts building really strong tank divisions and before germany is defeated. I am already assembling all forces at tver and building a road to novgorod. America has just declared war on the soviets and I have seen them sending many divisions south presumably to attack the british, this could definately play to my advantage. Also if I am able to maintain a quick advance I should be able to destroy many bomber squadrons before they can start taking a real toll on my infantry.

I think if the russian or one of my allies doesnt declare war sooner I will begin the assault around week 35.
 
Okey, i skipped two years till 1944.

What happened?

Offence Offence Offence!!!

We had southern Europe, Turkey and our North-African holdings.

We gained the middle east, North India, North Africa, the Nile region, our lost East-African holdings..
and are pushing further in India and South Africa.

I can say that the Italian dream has come true. We have restored the Roman Empire: Maré Nostrum!

Germans have been active and have taken Persia, and some Indian citys. They have also razed many French African holdings.

Japan is a very big player in Asia, the chinese have only 1 city left. They have taken east India and are pushing south.
Australia has been under attack, and almost all the islands are under Japanese control.

But this doesn't make the game less interesting. The British are a pain in my ass and have been in the modern age since two years, the Americans followed them quickly. And the Axis are way behind on technology.
After securing Africa and Asia we'll take on the Russians who are still a big power! But combined Axis attacks will change that.

I'm not looking forward on a attack against the Americans, that will be very hard....

The Loser,

Thank you for the report.

Italy seems still be popular to playtest.

I guess only France is tougher among the major power Civs.

You have build a huge imperium and it will be interesting to hear where you
will go from these positions.

Thank you and welcome back with more reports.

Rocoteh
 
Bob1475,

Thank you for the report.

"v.2.5 Germany Demigod
1941 report and observations

I will skip the week to week report.
The year ended with Germany clearly dominant -

War with Russia ended mid-year and Germany holds a line from Perm to Omsk down to Samarkland. Persia was invaded and we took the Middle East up to Suez. Also went from Gibraltar and took French North Africa up to Tripoli which will fall soon.

Britain was taken except for Scapa Flow.

A few observations -

Higher cost of workers appears to result in AI not building any radar as opposesd to past versions. Only took two slave workers in all these conquests"
Bob1475

In next version I will return to the old rail-system:
That is: Standard workers will be able to build railroads again.

"AI seems to prefer carriers over battleships working to AI detriment.

AI cannot build railroads.

Game moves slower which might be better.

Finland appears overpowered vs other small countries."
Bob1475

OK I will look over Finland again should more reports confirm these problem.

"Extra ships for Great Britain no help.

Japanese ineffective in Pacific.

If I play another game I would play as Japanese to see Pacific situation.

Rocoteh - Suggest you review worker and carrier/BB situation for next version."
Bob1475

As mentioned earlier the worker-problem will be handled in version 2.6.
With regard to Carrier/BB its a new problem not described earlier.
However I will of course make changes given more playtests
confirms its a problem.

Welcome back.

Rocoteh
 
leonidas 1982,

Thank you for the report.

"Finland demigod week 24 1942
After my last report finlands position began to deteriorate this was mainly due to a massive bombing campaign by the soviets on tver which I had only just captured. I have been so preoccupied by building sufficient artillery to mount an offensive that I have completely neglected air defense and had only one flak division in my whole empire (based at helsinki).

The bombimg campaign and continuous soviet reinforcements at both fronts forced finland to go completely defensive. I was becoming pretty desperate for a temporary peace treaty as my infantry in jaroslavl and tver was almost totally redlined by continuous aerial bombardment. If the soviets had pressed an attack there I would have lost around 60% of my artillery and 25% of my infantry (I began the offensive with pretty much equal numbers of infantry and artillery however it has been a hard advance and most reinforcements have been going to the kem leningrad front) pretty much ruining any hope of finland emerging triumphant. The kem leningrad front was also moving against me around 20 motrised infantry divisions had got past my artillery barrage and were roaming in the rear looking for an easy target. Fortunately I had enough infantry to reinforce all cities they aproached."
leonidas 1982

Again - Finland must be very tough to play!

"Thankfully on week 20 the soviets agreed to meet my abassador and even paid me 8 gold to sign a peace treaty! The ai can be so stupid! it wasnt as if they were even struggling on other fronts they hadnt moved against the japanese and just captured danzig off the germans cutting off konigsburg and
vilnius."
leonidas 1982

Yes one can not say AI is a diplomatic genius.

"Since then I have begun to rebuild my depleted infantry and send it to the moscow front. Unfortunately peace was signed before my northern forces could capture novvy port. This force is also being sent to the moscow front. I would like finland to eventually take the northland but is more important to achieve victory first. I am also building flak divisions so my armies can at least have some protection in future.

despite being in a tough situation towards the end finland has emerged from another war angainst the soviets larger stronger and in an infinitely better tactical situation. I am now almost literally at the gates of moscow. However the germans cant survive many more wars with the soviets so I hope to achieve a decisive result against them in the next war. My plan is to go back on my previous post and leave moscow in my rear. Assaulting fortresses will cost 10s of infantry divisions even assuming my artillery are able to redline all defensive troops. All for the gain of one city."
leonidas 1982

Should Germany-AI be defeated its real trouble.........

"I plan to send my main offensive force against in order novgorod vitebsk (this will cut of leningrad and the baltic states) smolensk and tula. I have used my one fighter squadron to scout hese cities and all have only infantry as their best defensive unit. An all infantry force will cut the road from moscow to gorki. This will cut moscow off from the rest of russia and I will only have to weather the storm as all new build will be units which dont require resources. Even if i lose jaroslavle and tver which i wont be able to afford to defend properly the soviets will still be finished2
leonidas 1982

It sounds like an interesting plan.

"Obviously the plan is pretty ambitious but I must knock russia out soon before she starts building really strong tank divisions and before germany is defeated. I am already assembling all forces at tver and building a road to novgorod. America has just declared war on the soviets and I have seen them sending many divisions south presumably to attack the british, this could definately play to my advantage. Also if I am able to maintain a quick advance I should be able to destroy many bomber squadrons before they can start taking a real toll on my infantry.

I think if the russian or one of my allies doesnt declare war sooner I will begin the assault around week 35.2"
leonidas 1982

Looking forward to hear how this turns out.

Thank you and welcome back.

Rocoteh
 
There are two wonders in Zagreb:

1. The Zagreb wonder. It requires Tech Holder.

2. The Croatia wonder. It requires Tech Holder and government Fascism.

Note that the tech: Tech Holder not can be researched and no Civ starts
with it.

With Tech Holder one can for example stop AI from building certain
improvements and wonders.

Rocoteh

I understand how the Tech Holder system works but it seems that the Croatia wonder is the only wonder that doesn't require this tech. I looked at the editor and it says you need The Wheel for it.
 
I made many, many changed to the biq. file. HOWEVER, I also went and started a game using the unaltered file as well(I saved the original), and it still happens in that game as well. In both biq. files, they are set properly, they just don't work! That is, you see them listed as being in Riga and Zagreb, but when the game loads they end up being built in Balikpapan. Is it because they have two wonders in one city? Are we over the Wonder limit or something with those two? I forgot to check the other auto-producing wonders that were added late in development, like the Free Polish & Escort Carrier wonders. I'll get back to you re: those when I have a chance to check. I'd like someone else to confirm this with their games though. I know I DLed the 2.5 biq file fairly recently, so that should not be the problem.

Adler17, you can't just delete them, if you do all the other wonders get bumped and they all end being set in the wrong cities! You would have to go and edit all the cities all over again, that's a lot of work. My temporary solution was to edit those wonders so they don't produce anything, deleted them from Riga and Zagreb, and edited the Riga & Zagreb wonders so they handle the auto-production themselves. Come to think of it, I have to see whether the AI built them after I deleted them from the cities they were in. Have not played to the point where either of them will produce yet for me to see.

Edit: Michael II - No, you are misunderstanding me. I am talking at the very beginning of the game, so no cities had changed hands yet. You can check to see what wonders have been built by hitting the F7 Key.. They are set in the biq. file to apear in one city, and then they appear in a completely different one. In the case of one wonder, the Dutch are not using Fascism, so how did they build it!? Makes no sense.

Rocoteh - Hmm. How about if you only gave 1 AA to dedicated interceptors then? Fighters with much higher attack then defense, and short range. Better?? That would eliminate 1/2 to 2/3 of them I am thinking.
 
Six weeks ago I found my CIV 3 disks. I hadn't played any CIV since shortly after I bought them years ago. I went online looking for a patch and saw this scenario and here I am.

I've read about a third of this monumental thread and am unclear about a few things. I've hardly played normal CIV 3 so bear with me.

1.) What are the golden diamonds that I see on some hexes?

2.) If you assign carrier-borne fighters to air superiority missions, do they stay with that assignment if you move the carrier?

3.) Light Land techs-do they do anything?

4.) Has anyone made a reference chart for the units and their abilities? I did download the latest Pedia update I found on this thread but some of the links are wrong and every time I try a different country I have a hard time figuring out which units have lethal bombardment.

Rocoteh-Thanks for a great time!
 
I made many, many changed to the biq. file. HOWEVER, I also went and started a game using the unaltered file as well(I saved the original), and it still happens in that game as well. In both biq. files, they are set properly, they just don't work! That is, you see them listed as being in Riga and Zagreb, but when the game loads they end up being built in Balikpapan. Is it because they have two wonders in one city? Are we over the Wonder limit or something with those two? I forgot to check the other auto-producing wonders that were added late in development, like the Free Polish & Escort Carrier wonders. I'll get back to you re: those when I have a chance to check. I'd like someone else to confirm this with their games though. I know I DLed the 2.5 biq file fairly recently, so that should not be the problem.

Adler17, you can't just delete them, if you do all the other wonders get bumped and they all end being set in the wrong cities! You would have to go and edit all the cities all over again, that's a lot of work. My temporary solution was to edit those wonders so they don't produce anything, deleted them from Riga and Zagreb, and edited the Riga & Zagreb wonders so they handle the auto-production themselves. Come to think of it, I have to see whether the AI built them after I deleted them from the cities they were in. Have not played to the point where either of them will produce yet for me to see.

I just made a test-version of 2.5 where its possible for Germany
to capture Zagreb and Riga on the first turn.
In Zagreb the Zagreb wonder and the Croatia Wonder were present.
In Riga the Riga wonder and the Baltic wonder were there.

I can not explain why you and and Michael II seems to have problems
with these wonders.
Maybe you a special edition of Conquests like Civ Complete.

Rocoteh
 
I understand how the Tech Holder system works but it seems that the Croatia wonder is the only wonder that doesn't require this tech. I looked at the editor and it says you need The Wheel for it.

I assure you:

In my editor the Croatia wonder requires Tech Holder.
Maybe you have a some special edtion of Conquests like Civ Complete.

Rocoteh
 
Six weeks ago I found my CIV 3 disks. I hadn't played any CIV since shortly after I bought them years ago. I went online looking for a patch and saw this scenario and here I am.

I've read about a third of this monumental thread and am unclear about a few things. I've hardly played normal CIV 3 so bear with me.

1.) What are the golden diamonds that I see on some hexes?

2.) If you assign carrier-borne fighters to air superiority missions, do they stay with that assignment if you move the carrier?

3.) Light Land techs-do they do anything?

4.) Has anyone made a reference chart for the units and their abilities? I did download the latest Pedia update I found on this thread but some of the links are wrong and every time I try a different country I have a hard time figuring out which units have lethal bombardment.

Rocoteh-Thanks for a great time!

Thank you.

1.) I assume you refer to tiles with gems.
Its a luxury resource.

2.) It should work that way.

3.)They will not mean that you can produce any new units.
Maybe altered in future versions.


4.) No such chart exists.

Welcome back with more comments.

Rocoteh
 
I assure you:

In my editor the Croatia wonder requires Tech Holder.
Maybe you have a some special edtion of Conquests like Civ Complete.

Rocoteh

As I said before the wonders work for me and I'm sorry cause it seems I somehow changed the wonder myself without knowing it when I looked at the editor. I looked over it again and suddenly Tech Holder is required:rolleyes:. I just thought it would be the answer to Sasebos problem.

To my game:

It's week 50 1940 now and I conquered Spain, Gibraltar and Morocco+Algiers to defend against the masses of U.S. ships crossing the Atlantic. The U.S. finally seems to produce a lot of transports.
The Japanese are getting stronger. They conquered Singapur and Manila and rushing deep into China.
The Soviets started a short war against Britain and managed to conquer half of Persia before they declared peace.
 
finland demigod 1942 week 37
My assault on russia has exceeded all expectations but still as yet not accomplished all objectives. I attacked 3 weeks earlier than planned on week 32 as all preperations were in place, a total of 175 infantry and artillery divisions crossed the border to stand outside novgorod. 10 infantry divisions moved to the outskirts of gorki preparing to cut the moscow road. This is where I suffered my first setback as I noticed the next turn that my infantry didnt have a pillage function.

On week 33 I therefore sent my defensive kem force to gorki. No soviet tank divisions had moved north and their response had so far been moving a few infantry divisions around. Novgorod fell on this turn with very little problem.

Week 34 vitebsk fell still no real russian response. They must have sent there entire mechanised force south against the british as I have only encountered infantry so far. The baltic and leningrad are now cut off from the rest of russia

week 35 first real response from soviets as my armies sent against smolensk were bombed heavily. Pskov falls to finland. The ostheer seems to be experiencing a renaissance as smolensk fall to them

week 36 My kem force arrives and captures gorki first soviet kv1 division seen in this war is destroyed defending the city. My main artillery force is trapped near german held smolensk as it is infantry light and continues to be bombed heavily, It will have to be reinforced. Germany recaptures danzig and radom. konigsberg is no longer cut off. Only tula now stands between me and totally isolating moscow.

week 37 riga liepjala and kazan fall to finnish forces. Still no real response apart from the soviets apart from very heavy bombing.

In 5 weeks the soviets have lost 10 cities 7 to me and 3 to the germans. They look to be in serious danger of a total collapse. They started their war against the western allies around 10 weeks before I attacked them so it could conceivably be another 5 weeks before their mechanized divisions come back to defend against me and the germans. That is assuming they are even sending most of them back. If the current rate of advance goes on much longer it is going to turn into a race with germany to grab as much land as possible.

In 5 weeks I have seen only one mechanised division this from a nation which sent 70 against kem in the last war. The ai is an unbeleivably bad strategist!

hopefully I should be able to reinforce my main artillery force and capture tula in the next few weeks completing my plan. talinn and sverdlovsk are also big targets I will continue to leave leeningrad and moscow as their fortressses make them unappealing.
 
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