WW2-Global

Hi Andreas68, you mentioned, you have upped a lot of the graphics. I would be interested in a new graphic set for this great scenario and I guess more people with me. Do you think this is something you would like to share? Upload somewhere? Perhaps something you could discuss with Rocoteh?
 
Sure I am willing to share it, the question is only where to upload now around 396 MB (unzipped, that is, so it'd be smaller then), that's the current size of my WW2-Global folder.

Haven't finished changing graphics, I still need to do Spain, Turkey and Finland, perhaps also doing Belgium and the Dutch. And Greece.

What I also want to do is to change the Special Fortress and Garrison 3d's to machine gunners - but it's not that easy with units already there at the beginning. If you just have to replace existing unit graphis, it's a couple of minutes, but if you have to create a entire new entry (with keeping the units stats of course), you'd also need to figure out where the units are placed on the map, delete them and set them up new.

If Rocoteh is interested in the work so far, I am all ears - after all it is his scenario, and not mine.
 
Rocoteh -
OK, I'm up to Week 26 of 1945, in my 2.4 game as Japan, and I'm throwing in the towel. I have achieved all the victory conditions except capturing the 4 American west coast cities (SD, LA, SF, and Seattle.) After months and months of game-time (and weeks of real-time), I assembled a force to assault the US, at San Diego. My forces were completely wiped out in one turn by a monstrous stack of M-26 Pershing's, M-10 Wolverine's, US Marines, and sundry other US armor. Given that I have only a few productive cities now, it would simply take too long to reconstitute a force to make another attempt on the US.
I considered attacking Mexico first, to capture a city quickly and to use it as a massive airbase, but I suspect that I'd see a steady stream of heavy bombers, plus a counterattack by a stack of M-26's. The Japanese simply do not have a unit that can stand up to the Pershing.
So I'm gonna call this one quits, and get on with downloading 2.5 - really looking forward to seeing the changes in 2.5!

Keep your chin up, Rocoteh - you have a lot of very happy and loyal fans on this board. Your effort and dedication are DEFINITELY appreciated here - WW2-Global is the Gold Standard for mods!
 
Andreas68,

Thank you for the report.

"If I wait until the war is over, it'll be at least a month from now, so why not issue a report on what has happened in my playtest (playtest? it's gaming!! ) up until now;

I am playing as Germany on a medium difficulty.

Started with conquering Poland in about 3 or 4 turns, can't remember anymore. I always attempt to use massive force, first bombing enemy units and cities, while bringing artillery closer and then finishing the remainder off with tanks and infantry. During fighting in Poland, I stayed realively quiet on the western front, only doing small raids keeping the Dutch and Belgium within their boundary.

Next was Netherland and Belgium, then I attacked France - keeping the Italians off Marseilles was a bit tricky, as I intended to conquer it for myself, to have a nice access to the western part of the Mediterranean. Sometime in between I declared war on Denmark/Norway - they detected my mines in the Skagerrak and where more or less asking for it. Finland joined and took the northern cities, with me getting the southern ones - I am happy with that, up north it's too cold anyway.

Next was Greece, including Crete, and Cyprus from the British. Cyprus makes a nice airbase to attack French Damascus, and for disturbing the British in Iraq, bombing their oil resources. crete on the other hand is perfect for disrupting British shipping via the Suez canal."
Andreas68

Yes and it should also indirect take some pressure away from Japan.

"In the west, the British used their Home Fleet to bombard Bremen and the conquered coastal cities of the Benelux down to almost rubbles. Only by a massive effort with submarines and bombers I managed to fight them off, and in the process almost the entire British fleet was destroyed.

I realized I can't go east unless Britain was defeated, and decided to invade. Invading the southern coast was impossible, first because there were too many fixed coastal defence left (I wish there were some graphics of fortifications to use, rather than the ships), second because I reckoned the British will concentrate their forces there. So I planned a invasion up north at Edinburgh, via Norway, and in doing this, luring the British forces up north, exposing their south.

Building up my transport fleet took time, also I reckoned I'd need a couple carriers as well for close air support. When the invasion started, the British just had started to build Valentine tanks, which turned out to actually being hard to tackle, to my surpirse. Okay I invaded Edinburgh, and simultaneously sent a marine force up to Scapa Flow, which I took with the first attack. I also sent a "suicide force" to the southern coast near London, keeping the British busy there"
Andreas68

Very good!
In earlier versions it was far to easy to conquer Britain.

"Edinburgh fell, and next was the western Scottish city. I lost a lot of Panzer IIIh on the British island, but my supply line via Copenhagen/Oslo/Bergen and transports to Edinburgh worked wonder. It was a long fight, but finally the British were defeated and ousted from the islands, its fleet remainders spread out over the oceans, its submarines destroyed, its air force reduced to a couple fighters.

At one point the Swiss decided to declare war on me.... "
Andreas68

I see a lot of pointless declarations of war from AI playtesting
my mod Another World. (Not yet released.)
More on that later.

"Mid-42 I controlled all of central Europe including Belgium, Netherlands, Denmark, southern Norway, Sweden, Poland, Yugoslavia, Greece, France, Switzerland, Britain and Ireland, and even Reykjavik - I took it to prevent its use as a allied bomber base.

My policy so far towards Spain is too keep them in line, i.e. to keep them from doing anything. I trade some resources with them, but have never attempted to drag them to my side - wouldn't work anyway, since during my Norway campaign, as Norway asked for peace, I granted it but attacked again within 20 turns, so now I can forget about free passage through foreign territory, even Italy doesn't want to grant it. But hey, I play as Germany, so I am bound to be the bad guy...

My policy towards Turkey is to invade them after I finished my Russian campaign.

In the east, the Russians were building up their forces, and so was I. I filled the border with Security Divisions, building three lines of troops there, just to keep them from surprisingly attacking me. I sent almost all new units to the east, tanks, planes, infantry. At one point, Russia was even friendly to me, Stalin (with Katharinas face ) was smiling whenever I cintacted him. Russia's force was pretty impressive;

.) Around 700 infantry
.) 170 T-34
.) 150 KV-1
And loads of other stuff"
Andreas68

Agree, an impressing force.

"Week 25 1942 or so, Russia decided to declare war on Sweden, and this was my red line. I did not want Russia to get bases north of my central cities, threatening me day in day out. So I watched them sendiong almost all their tanks into northern Swedish territory, also sending out the fleet from Murmansk. As mentioned in a earlier post, one of their carriers ran into one of my submarines (the so-called sub bug? If it is a bug, I'd say it's the best one a I ran over - it's a perfect way to get civs declaring war on you!) and Russia declared war."
Andreas68

Yes its the so called sub-bug.

"What shall I say, Russia started with using its crappy bombers, and lost them in dozens. 3 turns into the Russian war they had no bombers left, their fighters - about 35 I-16 and a couple Yaks diminished as well. I placed a priority in destroying the T-34's, bombing them without care of losses. It's now week 15 1943 and the front runs as follows, north to south;

I hold everything including;

.) Leningrad
.) Yaroslavl
.) Gorki
.) Kazan
.) Kujbysjev
.) Stalingrad
.) Astrachan
.) Baku (or is it Grozny? One Russian city left between my territory and Persia)"
Andreas68

Very good results!
BTW, Russia -AI seldom seems to produce air-units.

"I have now started my attack on Sverdlovsk and Chelyabinsk, and plan to take Perm in the north, and Aralsk and Krasnovodsk in the south as well. But I want to stop my advance there, not getting beyond the Ural. Russia's force now is reduced to

.) 203 Infantry
.) 17 T-34
.) 25 Guards Infantry
.) about 15 or so Mig-3
.) Not a single KV-1 left

Moscow, that's now a Russian enclave within my territory. I keep a ring of beleaguering infantry, and stationed Ju-87's to bomb any unit which might try to get out of Moscow. It's still Russia's capital, and I want to keep it that way - in a earlier post here one posted that having the capital of an enemy civ isolated, keeps it from building certain units. Is this true?"
Andreas68

I think so. Not 100% though.
Russia is de facto finished now.

"What can I tell about my Allies?

Italy is, well, yes, there. It's tanks are crap, and Italy spent years and years trying to get Gibraltar. Right now I am there, and managed to destroy the fortress, and Gibraltar will be mine in one or two turns. Somalia was lost fast, and Italy only keeps Bengazi and the other town east of it. Tripoli is in US hands, which bugs me, as the US use it as a bomber base - Liberators now bombing Sardinia, and Italian held Corsica - the only city Italy managed to conquer."
Andreas68

A rather realistic situation.

"Japan is at a stalemate with China, nothing happening there. Japand didn't manage to take Hongcong, even losing 2 cities to the British. But Japan invaded the Philippins, Dutch East Indies, Singapore, never managed - or even attempted to - take Hawaii, and now lost Kwajalein to the US."
Andreas68

Sometimes Japan-AI manage to occupy defeat and occupy China.

"Finland suffered hard, losing 2 cities to Russia - sorry can't remember the names now, the ones en route to Sweden - which I now recinquered fro Russia. When Murmansk and the Russian city south of it (Krem?) is taken, I plan to hand over the entire territory to Finland, including their own 2 cities."
Andreas68

Considering the large Russian forces its positive that Finland not
was occupied though.

"The US was sending the occasional carrier plus 2 destroyers to the French coast, and were frequently sunk. Now, the northern Atlantic filled with submarines as "early warning posts", I am aware of any naval movement, and can react quickly - my fleet consists of 3 carriers, 5 Bismarcks, 2 Hindenburgs and smaller vessels.

From gameplay, I encounterd no inconsistencies, no bugs, no oddities - yes the AI is crap at naval operatiosn, but that's not your fault, that's the AI - and overall I enjoy this scenario like no other before. I might not be a frequent poster here, and even less known here, but I play Civilization since ages, and this one is a very nice experience."
Andreas68

I am very glad to hear that.

"Also I need to say that my WW2-Global differs completely in terms of graphics - I separated all the ship classes and tossed in Wyrmshadow ships, also did the same with planes and tanks (and Mobile Artillery) if necessary. It's so much better to actually see a Texas battleship when it is one, or being able to recognize a bomber. But I know that when the scenario was released, many of the needed graphics weren't available. For the terrain, I use Aares de Borg's. I've changed nothing at all in the unit stats except improving the Japanese Yamato BB, which I thought to be a bit underrated."
Andreas68

There seems to a need for a graphic update. More on that later.

"Keep up the good work Rocoteh and don't let anyone drag you down. Your scenario is a masterpiece!"
Andreas68

Thank you. I appreciate that.

For sure no one will drag me down.
In fact I have invested a lot of time into Civ III project
the last weeks.
Most of the time have gone into the mod Another World.
I am also considering a scenario built on that mod:
1783.
It would use a huge map like the one in WW2-Global.
The scenario start in 1783 with each turn 3 months.
It would then run the max turns possible (999) and end about year 2030.

Thank you and welcome back.


Rocoteh
 
Rocoteh -
OK, I'm up to Week 26 of 1945, in my 2.4 game as Japan, and I'm throwing in the towel. I have achieved all the victory conditions except capturing the 4 American west coast cities (SD, LA, SF, and Seattle.) After months and months of game-time (and weeks of real-time), I assembled a force to assault the US, at San Diego. My forces were completely wiped out in one turn by a monstrous stack of M-26 Pershing's, M-10 Wolverine's, US Marines, and sundry other US armor. Given that I have only a few productive cities now, it would simply take too long to reconstitute a force to make another attempt on the US.
I considered attacking Mexico first, to capture a city quickly and to use it as a massive airbase, but I suspect that I'd see a steady stream of heavy bombers, plus a counterattack by a stack of M-26's. The Japanese simply do not have a unit that can stand up to the Pershing.
So I'm gonna call this one quits, and get on with downloading 2.5 - really looking forward to seeing the changes in 2.5!

Keep your chin up, Rocoteh - you have a lot of very happy and loyal fans on this board. Your effort and dedication are DEFINITELY appreciated here - WW2-Global is the Gold Standard for mods!

somdnole,

Thank you very much.

It will be very interesting to hear what you think about version 2.5.

Rocoteh
 
Sure I am willing to share it, the question is only where to upload now around 396 MB (unzipped, that is, so it'd be smaller then), that's the current size of my WW2-Global folder.

Haven't finished changing graphics, I still need to do Spain, Turkey and Finland, perhaps also doing Belgium and the Dutch. And Greece.

What I also want to do is to change the Special Fortress and Garrison 3d's to machine gunners - but it's not that easy with units already there at the beginning. If you just have to replace existing unit graphis, it's a couple of minutes, but if you have to create a entire new entry (with keeping the units stats of course), you'd also need to figure out where the units are placed on the map, delete them and set them up new.

If Rocoteh is interested in the work so far, I am all ears - after all it is his scenario, and not mine.

Andreas68,

Thank you.
I can not say right now when I will be working on the graphic update
since 70-80% of my Civ-time now goes to the Another World project.
However I think its great that players of this scenario make their own graphic
updates.

Rocoteh
 
Tomislav,

Thank you.

BTW: Links (like the one you have)
to national Civ-sites is always interesting to check out.

Rocoteh
 
Week 23, 1943

Playing as Germany on Medium difficulty.

In the East, Murmansk, Kem, Perm, Sverdlovsk, Chelyabinsk, Aralsk and Baku have been taken - I now got a border with Persia which keeps sending infantry and the occasional bomber. South-East next to Persia I now encounter a "international brigade" of various nationalities, Belgian, Communist and Nationalist China, and the British Indian Infantry are coming but in small numbers. Ju-87 and He-177 were having a good time.

Yes, were.

Week 22, Russia signed a peacy treaty with Italy. This time I am tempted to follow and not continue the war as I did the last time this happened. Although I haven't taken Archangelsk and the other cities except Perm in the north-east, I do not consider Russia to be a threat anymore. Their infantry is still at 203 units, but the tanks are reduced to a single T-34. Sure they will rearm, but my economy is very strong (11060 BNP per head or whatsitcalled in the F-11 screen). Bummer only I just discovered the Russian subs in the Black Sea as I built my first Type XXI U-boat in Odessa. Okay, I will tackle them later.

In the west, I took Gibraltar, and am now massing forces in southern France. I decided it might be a good idea to get at war with Spain, and then to start a campaign against the French in North Africa (and taking US-held Tripoli). Have no clue about the strenght of the Spanish forces, as they keep executing my spies. I'm in for a surprise...

I also send forces to Bulgaria to build up for the planned war with Turkey.

The US East coast is coverd by submarines, and the occasional battleship is damaged and sent back to harbour (or, rarely, sunk by carrier planes), so the US is no threat at the moment.

Pacific, Japan took Fakfak in Sulawesi, destroying the Dutch civilization. They also took Surabaya from the British/Australian forces, now holding all of the former Dutch East Indies. Now they attack Kuala Lumpur - I know because I have sent a small expeditionary force of 4 Type VII and 3 Type IX U-Boats to go hunting for British ships.


Rocoteh, yes Russia is building fighters here. I suspect this has to do with the cost relation between Flak units and fighter units. AI will always go for the cheaper one, and in this scenarion, fighters are cheaper than the Flak units - hence the AI loves building fighters (have to check Typhoon of Steel about it, there my Japan AI never builds fighters).
 
Andreas68,

Thank you for the report.

"Week 23, 1943

Playing as Germany on Medium difficulty.

In the East, Murmansk, Kem, Perm, Sverdlovsk, Chelyabinsk, Aralsk and Baku have been taken - I now got a border with Persia which keeps sending infantry and the occasional bomber. South-East next to Persia I now encounter a "international brigade" of various nationalities, Belgian, Communist and Nationalist China, and the British Indian Infantry are coming but in small numbers. Ju-87 and He-177 were having a good time.

Yes, were.

Week 22, Russia signed a peacy treaty with Italy. This time I am tempted to follow and not continue the war as I did the last time this happened. Although I haven't taken Archangelsk and the other cities except Perm in the north-east, I do not consider Russia to be a threat anymore. Their infantry is still at 203 units, but the tanks are reduced to a single T-34. Sure they will rearm, but my economy is very strong (11060 BNP per head or whatsitcalled in the F-11 screen). Bummer only I just discovered the Russian subs in the Black Sea as I built my first Type XXI U-boat in Odessa. Okay, I will tackle them later."
Andreas68

Russia will never recover from this.

"In the west, I took Gibraltar, and am now massing forces in southern France. I decided it might be a good idea to get at war with Spain, and then to start a campaign against the French in North Africa (and taking US-held Tripoli). Have no clue about the strenght of the Spanish forces, as they keep executing my spies. I'm in for a surprise...

I also send forces to Bulgaria to build up for the planned war with Turkey.

The US East coast is coverd by submarines, and the occasional battleship is damaged and sent back to harbour (or, rarely, sunk by carrier planes), so the US is no threat at the moment."
Andreas68

Maybe its time to plan a transatlantic invasion.

"Pacific, Japan took Fakfak in Sulawesi, destroying the Dutch civilization. They also took Surabaya from the British/Australian forces, now holding all of the former Dutch East Indies. Now they attack Kuala Lumpur - I know because I have sent a small expeditionary force of 4 Type VII and 3 Type IX U-Boats to go hunting for British ships."
Andreas68

Rather good play from Japan-AI after all.

"Rocoteh, yes Russia is building fighters here. I suspect this has to do with the cost relation between Flak units and fighter units. AI will always go for the cheaper one, and in this scenarion, fighters are cheaper than the Flak units - hence the AI loves building fighters (have to check Typhoon of Steel about it, there my Japan AI never builds fighters)."
Andreas68

That is very good news!


Thank you and welcome back.


Rocoteh
 
Hi Rocoteh,
Most of the time have gone into the mod Another World
Great to hear you are working on something big. Perhaps you could keep us posted on that one? I'm sure it w'll be a winner.
 
Rocoteh,

excellent news on the new mod. it sounds fantastic. and i'm 110% certain that the civ3 community waits w/ bated breath, as they say :goodjob:

re another matter that Andreas68 brought up re the gfx patch - you or someone else associated w/ WW2 Global is welcome to upload these extra/new files onto the storm over civ server. i mean, we have plenty of space there. just say the word and i'd be happy to facilitate it.

thanks again Rocoteh. keep up the great work!

best,
El-J
 
Rocoteh,

excellent news on the new mod. it sounds fantastic. and i'm 110% certain that the civ3 community waits w/ bated breath, as they say :goodjob:

re another matter that Andreas68 brought up re the gfx patch - you or someone else associated w/ WW2 Global is welcome to upload these extra/new files onto the storm over civ server. i mean, we have plenty of space there. just say the word and i'd be happy to facilitate it.

thanks again Rocoteh. keep up the great work!

best,
El-J

El Justo,

Thank you for the positive words.

I will you have what you mention concerning SOE in mind with regard
to a graphic update.

Best Regards

Rocoteh
 
Hmm. I could start to make a graphics change on my own and upload it, if you agree. I will take the units TopGun, Wyrm and others made recently. What do you think?

Adler

Adler,

I appreciate your offer.
However I have already invested some time into a new graphic
folder and plan to release an update later this year.
Thus the problem will be solved that way.

Rocoteh
 
Take a Look at this ;) Thread: Link
You should think about adding these both to WW2-Global and The Great War, it would help make the game play much :goodjob: cooler!
 
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