WW2-Global

aceault,

"now it is time for me to share a bit of my war history playing Germany, Sid level (however with reloads and worker actions, it is my first game and had no clue of where i was going).

I have reached week 10 of 1941. I started beating Poland and continental France. Although by the end of week 45 of 1936 continenal France was now a resistors country, the Frenchies gave me some hell of a fight, air battles and tanks and with the best AI strategy I have seen before. Great job, Rocoteh!!! ( you will hear this more often, forgive me repeating it)"
aceault

No problem.:)
Thank you

"I went on to Gibraltar to avoid enemy troups pouring in from there and Spain was glad to give me free passage. After that I sent my troups to Turkey, took it kind of fast, Istanbul fortresses smashed by my German artillery, then , yes seriously heading towards Suez securing the channel, then splitting my amry into one heading North again taking Persia and then east into India. The other took Africa.

It is now week 10 of 1941, my Africa army is besieging the gates of Kapstadt and will soon proclaim the complete domination of the dark continent.
India is completely mine with the exception of this small island at the south of India (which name i just forgot....)."
aceault


Very fast victory in Africa.
The British Empire will be in trouble with both India and its positions in Africa lost.

"In week 5 of 1941 Russia finally attacked me without warning, without trying to blackmail me first. I think they saw the world turning grey and did not like it that much....
They came with a huge army consisting of about 30 of both of their modern tank versions and about 120 of their elder ones, 70 or 80 infantery units provided great training buddies for my tanks to aquire elite status in addition. Russias problem was that the Pz III h is out there hungry for "Borscht" and ready to swallow a lot. I beat them so badly at the gates of Teheran that they retreated, maybe also because they got no more news from their Northern cities near Finland."
aceault

That is good.
They will probably take defensive positions for a while.

"I just have to say this is Civ 3 at its best, I miss my armies but do agree that it is much more challenging to manage assaults and defense with single units. So, it is the best solution.

I plan to advance a little into Russian mainland now taking their western coastal cities and then Leningrad. Then i will make peace (they want it badly....) and go for the British isles. They are annoying with bombing assaults ( although my Me- F unit kicks theit a... badly) and their huge fleet I could not restrain until now, because my strategy was mainly land expansion"
aceault

Sounds like a good plan.

"I wish I had more time because every turn now takes about 1 hour (full of fun, I enjoy the unit deployment, production, worker moves, everything is great).

Thanks again and till later with more news!!!"
aceault


Thank you for the report and welcome back.


Rocoteh
 
I have yet to get the Global War scenario to run on a PC, much less my Macs. I have managed to get the Winter War scenario working, but I have edited it a bit. I spent time studying the Finnish Winter War while in the Army in Alaska, and have continued since then.
 
I have yet to get the Global War scenario to run on a PC, much less my Macs. I have managed to get the Winter War scenario working, but I have edited it a bit. I spent time studying the Finnish Winter War while in the Army in Alaska, and have continued since then.
I find that highly unusual I could run WWII Global on my old slow PC laptop although the load time was long and turn times also. You might be experiencing a problem due to lack of RAM remember your OS eats allot of the top.
 
I have yet to get the Global War scenario to run on a PC, much less my Macs. I have managed to get the Winter War scenario working, but I have edited it a bit. I spent time studying the Finnish Winter War while in the Army in Alaska, and have continued since then.

Yes, I must say its just a matter of putting the 2 files in the right directory of your civilization folder. If civilization itself runs on your PC, then the scenario will also. It does load for a long time (longest load time is when starting a new game) on older computers, perhaps you did not wait long enough. On semi-new/newer PC's (such as dual or quad core, 2-3 Gig mem) load times are very fast.
 
Yes, I must say its just a matter of putting the 2 files in the right directory of your civilization folder. If civilization itself runs on your PC, then the scenario will also. It does load for a long time (longest load time is when starting a new game) on older computers, perhaps you did not wait long enough. On semi-new/newer PC's (such as dual or quad core, 2-3 Gig mem) load times are very fast.

Guys, I understand about OS memory requirements. I had my first computer class in 1968, learning Fortran, and presently have four computers in my house that I use, not counting the three that my kids use. The max memory in any of the computers is 1 Gig. If it takes 2 to 3 gigs of memory to run efficiently, I will pass on it then, and see about using the artwork and units in something else. That is probably the reason that the Winter War scenario does work as that should have the lower RAM requirements. I am the one who has to PAY for the new computer, and that is not a high priority right now. There is the matter of two kids going to college soon. As for running on the Macs, I keep getting error messages on artwork missing, and gave up on the idea.
 
As for running on the Macs, I keep getting error messages on artwork missing, and gave up on the idea.

Hey, if I recall, there was an artwork file missing (although I think it only caused problems under certain situations)... and was due to an entry missing in the pediaicons file. I redid the whole civilopedia and updated everything, and ensured every file had the appropriate info. You can download it here (it is also listed on first page).

http://forums.civfanatics.com/showthread.php?t=107698&page=399

That solves the missing artwork problem, and updates the whole civilopedia for WW2 Global. Hope it works for you!

Tom
 
I have yet to get the Global War scenario to run on a PC, much less my Macs. I have managed to get the Winter War scenario working, but I have edited it a bit. I spent time studying the Finnish Winter War while in the Army in Alaska, and have continued since then.


timerover51,

Maybe you have placed the downloaded files in the scenario-folder
of Civ 3 instead of the scenario-folder of Conquests.
That is a very common mistake.
It will trigger error-messages on artwork missing.

The missing file that tom2050 mention will cause a crash, but only
if you try to check the Me-110 unit in the civilopedia.

Rocoteh
 
hello everybody,

week 15 of 1941 playing the Germans, Sid level:

I have taken Odessa, Liepaja, Riga, Lutso and Baku from the Russians (obviously :) ).
They were trying to counterattack against Liepaja and Baku, but my Pz III h is a too strong defender even for their modern tanks.

Their airforce gets shot down in dozens due to my fleet of Me-F and Flak units. They are in trouble. I see more and more pollution in Russian territory. They are - for the reasons mentioned by Rocoteh before - not using workers, so I have the sad feeling I am getting a real edge over them. They have not developed their territory, no mines, no irrigation and now even pollution. I am not sure if I can still think of a great victory over them as my territory is spotless like my grandmothers kitchen and completely transformed (mines and stuff).

Britain is annoying me with their huge fleet (about 30 Lionhearts, 80 King George V) which is bombarding me coastal cities (mainly former Spain). First US convoys have been spotted and there was an invasion army landed into my African territory (5 tanks and 3 infantery). I have to admit the oceans are still completely theirs which will become a problem soon when they bring over more troops. I am building Subs type IX to take out the convoys that are usually only accompanied by DD.

I do not have plans to build up a fleet, at least not yet. I do not see how I could build up anything that matches their power in the nearer future. Need to take out the British isles first to take away the harbours and homes from the current British fleet and use those cities (big powerhouses) to produce my fleet as well.

British air force struggling, my fighters in the coastal cities facing Britain, Bremen , Amsterdam etc., are reaping heavily every turn. Funny thing, British Lionhearts trying to break through the mine field protecting Bremen and Hamburg. Defense 800 does not seem to scare them and unfortunately the are about to make it.

Japan has taken communist China and is about to finish the other China too, has taken Hanoi from the French and is now launching an attack against the Philippines. They seem not to be bothered by the Russians, sadly enough as I would appreciate a fierce Japanese attack from the east upon Russia. But okay, sad I cannot tell them what to do... :)

Italy is enjoying the peaceful region my troups have provided for them, the are just there... and nothing relevant.

Finland recently received the former Russian city of Kem from me as a gift for their passionate support against the Bolschewiki. I plan to do the same with Murmansk, once I have it, which will be next turn.
Changed plans to attack Leningrad, too heavily defended (about 40 tanks in there, they must love that city). I will wait until my soutern troups took Tallin and then unite my Finland army with the soutern troups at the gates of Leningrad (I should have about 35 Pz III h and 30 infantery there, should be enough with air support).

Apart from my enemies drowning in pollution and not working their territory (which like I said before gives me the feeling of cheating or having a big edge over them), everything is going great in this game. Japan is a real ally, which I never experienced in any civ game. Finland , too.

I really enjoy playing it every second, this is by far better than any scenario made by the official guys (e.g. the original Conquests) and all the work you put into was worth it, be sure. This is a masterpiece.

Thanks very much for all, especially for your replies, Rocoteh, it is nice to get some feedback,

till then, guys, all the best and a great weekend!
 
Japan - SID difficulty, AI most aggressive, AI Workers enabled, ironman rules (no reloads)

Week 36, 1939 - Started moving destroyers out to mid-pacific to create a recon screen. Created 3 Carrier Battle Groups to position behind the screen to engage enemy ships. Moving a 4th Carrier Assault Group down to take US held Guam, and then move over to assault Manila. A 5th Carrier Fleet will go down to protect Saipan, Truk, and Kwajalein islands, and engage Australian naval forces. A Flotilla of various ships are heading to China mainland to assist in offshore bombardment and engage any hostile ships.
Week 37, 1939 - Caught China attempting to plant a spy. Germany takes Danzig (Poland). Transporting infantry from mainland Japan to Shanghai, to launch assault on China. Infantry up north are launching a simultaneous assault on Communist-China.
Week 38, 1939 - Took Ningpo (China). Took Yenan (Communist-China). Bombing of Guam has begun.
Week 39, 1939 - Took Amoy (China). 48+ US WWI and 1939 Destroyers spotted across pacific. British Belfast Cruiser spotted in north pacific. Carrier Battle Groups, Destroyer recon screen, and Destroyer fleets engaging.
Week 40, 1939 - Caught China attempting to plant a spy. Germany takes Radom (Poland). Massive destroyer battle ensues in the pacific. China launched a suicide attack against Ningpo, losing 21 Chinese Infantry. Took Guam (US). There are US ships all over the pacific, Light Cruisers have started appearing, and its only a matter of time before the slower Battleships show up. So far, I have stopped them at my recon line, but need to pull back so damaged ships can repair and get back into action quicker.
Week 41, 1939 - Warsaw Poland still holding out! That is bad for the Axis Powers. Now this is interesting, looking over the map, you can see radar towers being built all over! Took Lanchow (Communist-China). Was unable to take Wuhan-China, too many troops were garrisoned in the city. US Battleships have appeared in the Pacific. I must say, the 4 carriers I have in the Pacific are invaluable! Fighters provide badly needed recon, allowing me to spot units I would normally miss.
Week 42, 1939 - Caught America attempting to plant a spy. Germany takes Rotterdam (Netherlands).
Week 43, 1939 - Germany takes Amsterdam (Netherlands). Finally took Wuhan (China). Took Manila (US). US Heavy Cruisers and Carriers appeared near Kwajalein.
Week 44, 1939 - Germany takes Antwerp (Belgium). The majority of US naval forces have most likely come across, as things have calmed down quite a bit. Germany still has not defeated Poland.
Week 45, 1939 - Took Sian (Communist-China). I have a severe shortage of troops in China, redirecting cities to build infantry.

# of Workers - Italy/Com-China has built workers, but has made radar towers with them.
Soviet Russia (39), China (5), Germany (6), Britain (13), US (26), Communist-China (0), Italy (0)

Comparison of enemy units killed, japanese units lost
 
Guys, I understand about OS memory requirements. I had my first computer class in 1968, learning Fortran, and presently have four computers in my house that I use, not counting the three that my kids use. The max memory in any of the computers is 1 Gig. If it takes 2 to 3 gigs of memory to run efficiently, I will pass on it then, and see about using the artwork and units in something else. That is probably the reason that the Winter War scenario does work as that should have the lower RAM requirements. I am the one who has to PAY for the new computer, and that is not a high priority right now. There is the matter of two kids going to college soon. As for running on the Macs, I keep getting error messages on artwork missing, and gave up on the idea.

LMAO man. I had been using a CeleronD with 128Megs of RAM running this mod WAY back in the day. As a matter of fact I upgraded the processor and added in another 512 megs of RAM about 3 years into owning it and then finally upped to 2 x 512 sticks. Ya that long. It played many mods of this caliber fairly well, not blazing fast but decent enough for me to play one turn and walk away to go finish up homework or some other odd task at hand and then comeback and make my next few moves, save, and quit.

Now with my new system, holy crap I have never realized how important dual channel RAM is and how fast they can clock. The bottleneck for how fast a PC will run is the amount of RAM you have in your system (mind you my old system is still running with DDR not DDR2)

But no need to worry about running it on a normal PC with 1GB of RAM. It's entirely possible and is quite nice depending on the CPU you have, and the state at which the OS is in. (we all know windows corrupts over time)

In my opinion, horrible coding on part of the programmers and horrible support to try and patch it up later. I mean come on...you would think they would be able to make this game more memory efficient.

Fun thing though is now my old PC is pretty much my dedicated file server at home now and I am thinking about axing that idea soon because I can just stick all the data I need into a bunch of HDs here in this PC, and I will dedicate my old PC to running Civ3 all day and just make my moves remotely or something.
 
aceault,

Thank you for the report.

"week 15 of 1941 playing the Germans, Sid level:

I have taken Odessa, Liepaja, Riga, Lutso and Baku from the Russians (obviously ).
They were trying to counterattack against Liepaja and Baku, but my Pz III h is a too strong defender even for their modern tanks.

Their airforce gets shot down in dozens due to my fleet of Me-F and Flak units. They are in trouble. I see more and more pollution in Russian territory. They are - for the reasons mentioned by Rocoteh before - not using workers, so I have the sad feeling I am getting a real edge over them. They have not developed their territory, no mines, no irrigation and now even pollution. I am not sure if I can still think of a great victory over them as my territory is spotless like my grandmothers kitchen and completely transformed (mines and stuff).

Britain is annoying me with their huge fleet (about 30 Lionhearts, 80 King George V) which is bombarding me coastal cities (mainly former Spain). First US convoys have been spotted and there was an invasion army landed into my African territory (5 tanks and 3 infantery). I have to admit the oceans are still completely theirs which will become a problem soon when they bring over more troops. I am building Subs type IX to take out the convoys that are usually only accompanied by DD."
aceault

That should work well.
AI never protects transports in a relevant way.

"I do not have plans to build up a fleet, at least not yet. I do not see how I could build up anything that matches their power in the nearer future. Need to take out the British isles first to take away the harbours and homes from the current British fleet and use those cities (big powerhouses) to produce my fleet as well.

British air force struggling, my fighters in the coastal cities facing Britain, Bremen , Amsterdam etc., are reaping heavily every turn. Funny thing, British Lionhearts trying to break through the mine field protecting Bremen and Hamburg. Defense 800 does not seem to scare them and unfortunately the are about to make it."
aceault

AI and naval operations is for sure a problem.
One can only hope that the source code will be released one day.

"Japan has taken communist China and is about to finish the other China too, has taken Hanoi from the French and is now launching an attack against the Philippines. They seem not to be bothered by the Russians, sadly enough as I would appreciate a fierce Japanese attack from the east upon Russia. But okay, sad I cannot tell them what to do...

Italy is enjoying the peaceful region my troups have provided for them, the are just there... and nothing relevant."
aceault

Good play from Japan AI it seems.
With regard to operations in the Pacific one can never expect much though.

"Finland recently received the former Russian city of Kem from me as a gift for their passionate support against the Bolschewiki. I plan to do the same with Murmansk, once I have it, which will be next turn.
Changed plans to attack Leningrad, too heavily defended (about 40 tanks in there, they must love that city). I will wait until my soutern troups took Tallin and then unite my Finland army with the soutern troups at the gates of Leningrad (I should have about 35 Pz III h and 30 infantery there, should be enough with air support).

Apart from my enemies drowning in pollution and not working their territory (which like I said before gives me the feeling of cheating or having a big edge over them), everything is going great in this game. Japan is a real ally, which I never experienced in any civ game. Finland , too."
aceault

Finland seems to survive in most playtests
That is realistic and positive.

"I really enjoy playing it every second, this is by far better than any scenario made by the official guys (e.g. the original Conquests) and all the work you put into was worth it, be sure. This is a masterpiece.

Thanks very much for all, especially for your replies, Rocoteh, it is nice to get some feedback,

till then, guys, all the best and a great weekend!"
aceault

Thank you for the positive words.
I hope you also will have a great weekend .

Welcome back.


Rocoteh
 
tom2050,

Thank you for the report.

"Japan - SID difficulty, AI most aggressive, AI Workers enabled, ironman rules (no reloads)

Week 36, 1939 - Started moving destroyers out to mid-pacific to create a recon screen. Created 3 Carrier Battle Groups to position behind the screen to engage enemy ships. Moving a 4th Carrier Assault Group down to take US held Guam, and then move over to assault Manila. A 5th Carrier Fleet will go down to protect Saipan, Truk, and Kwajalein islands, and engage Australian naval forces. A Flotilla of various ships are heading to China mainland to assist in offshore bombardment and engage any hostile ships.
Week 37, 1939 - Caught China attempting to plant a spy. Germany takes Danzig (Poland). Transporting infantry from mainland Japan to Shanghai, to launch assault on China. Infantry up north are launching a simultaneous assault on Communist-China."
tom2050

Interesting with a Japan playtest.
There have only been a few reported the last year.

"Week 38, 1939 - Took Ningpo (China). Took Yenan (Communist-China). Bombing of Guam has begun.
Week 39, 1939 - Took Amoy (China). 48+ US WWI and 1939 Destroyers spotted across pacific. British Belfast Cruiser spotted in north pacific. Carrier Battle Groups, Destroyer recon screen, and Destroyer fleets engaging.
Week 40, 1939 - Caught China attempting to plant a spy. Germany takes Radom (Poland). Massive destroyer battle ensues in the pacific. China launched a suicide attack against Ningpo, losing 21 Chinese Infantry. Took Guam (US). There are US ships all over the pacific, Light Cruisers have started appearing, and its only a matter of time before the slower Battleships show up. So far, I have stopped them at my recon line, but need to pull back so damaged ships can repair and get back into action quicker.
Week 41, 1939 - Warsaw Poland still holding out! That is bad for the Axis Powers."
tom2050

The weak play by Germany AI is a surprise.

"Now this is interesting, looking over the map, you can see radar towers being built all over! Took Lanchow (Communist-China). Was unable to take Wuhan-China, too many troops were garrisoned in the city. US Battleships have appeared in the Pacific. I must say, the 4 carriers I have in the Pacific are invaluable! Fighters provide badly needed recon, allowing me to spot units I would normally miss.
Week 42, 1939 - Caught America attempting to plant a spy. Germany takes Rotterdam (Netherlands).
Week 43, 1939 - Germany takes Amsterdam (Netherlands). Finally took Wuhan (China). Took Manila (US). US Heavy Cruisers and Carriers appeared near Kwajalein.
Week 44, 1939 - Germany takes Antwerp (Belgium). The majority of US naval forces have most likely come across, as things have calmed down quite a bit. Germany still has not defeated Poland."
tom2050

There have been playtests where Germany AI has conquered Poland in 3 turns.
That Poland still holds out at week 44 must be some sort of a record.

"Week 45, 1939 - Took Sian (Communist-China). I have a severe shortage of troops in China, redirecting cities to build infantry.

# of Workers - Italy/Com-China has built workers, but has made radar towers with them.
Soviet Russia (39), China (5), Germany (6), Britain (13), US (26), Communist-China (0), Italy (0)

Comparison of enemy units killed, japanese units lost"
tom2050

Very good ratios.

Thank you and welcome back.


Rocoteh
 
Rocoteh,
Im sure this has probably been tested before, but in the civ editor, under standard orders, if the option to "disband" is unchecked for immobile units (such as garrisons, special fortresses, and fortresses), this could not allow the AI to disband these units (such as how the Soviets disband there Moscow defenses. Of course, I don't know how the AI works to any extreme, and Im sure someone has already thought of trying this. I did do a quick test on these same units to see if I could get the AI to fortify them, but was unsuccessful (e.g. by having only fortify for standard orders, which did nothing, and tried a few other adjustments). Must just be a hardcoded issue.
 
One thing to keep in mind when playing around with flags is you can't uncheck capture or load if you want to still give the unit an offense or defense flag. Kinda wierd but you have to watch out for it.
 
One thing to keep in mind when playing around with flags is you can't uncheck capture or load if you want to still give the unit an offense or defense flag. Kinda wierd but you have to watch out for it.

Yes, I checked the help file for all the flags. I tried giving the immobile units the capture and load, and then giving the defense flag, but the AI would still not fortify them, even with fortify as the only 'standard order' (which means the AI will ignore 'standard orders' under a case like this, of course the help file gives very little info on them). I guess it's doesn't really matter, if Rocoteh really wanted them to have have more defense (as being fortified), their defense could just be up'ed by 40% or something.
 
Japan - SID difficulty, AI most aggressive, AI Workers enabled, ironman rules (no reloads)

Week 46, 1939 - Germany takes Warsaw (Poland), About Time! ***Poland Defeated***. Took Davao (US), US has been ousted out of the phillipines area.
Week 47, 1939 - Caught Chinese attempting to plant a spy. US Carrier Group still near Kwajalein, sending 6 Heavy Cruisers, 1 Battleship, and 2 Carriers over to engage. Took Ansi (Communist-China).
Week 49, 1939 - Took Chang-Sha (China). The US force near Kwajalein is larger than I thought, 3 Battleships, 5 Heavy Cruisers, 4 Carriers, and several Light Cruisers/Destroyers. Bringing over more naval forces.
Week 50, 1939 - Soviet Russia wanted Spices, went ahead and gave. Germany takes Brussels (Belgium).
Week 51, 1939 - Germany takes Verdun (France).
Week 52, 1939 - Germany takes Lille (France). I have taken out much of the US carrier fleet near Kwajalein, but there are still 3 Battleships down there. My troops in China are being replenished, and I have begun an assault on Kweilin and Su-Chou. US fleet of subs was wiped out (with some minor losses), so I expect only an occasional encounter in the pacific.
Week 1, 1940 - 1st YamatoC comes into action! Took Kweilin (China). Took Su-Chou (Communist-China). China population growth is massive. Large cities should help greatly with science and wealth. I need to get every available luxury though, because if Axis goes to war with Soviet, my supply from Japan will be cut off (I think). US already has Sea 1942, I'm still researching Sea 1940, I've started building research facilities in all cities that don't have them yet.
Week 2, 1940 - Germany takes Paris (France).
Week 3, 1940 - The US Carrier group near Kwajalein has been destroyed.

# of workers
Soviet Russia (90), China (8), Germany (9), Britain (36), US (60), Communist-China (1), Italy (0), Japan (53)

Comparison of enemy units killed, japanese units lost
 
I guess it's doesn't really matter, if Rocoteh really wanted them to have have more defense (as being fortified), their defense could just be up'ed by 40% or something.

Yeah, and maybe you could update the pedia to explain why that super defense isn't so good. :) I think unchecking the disband option is a good idea.
 
Yeah, and maybe you could update the pedia to explain why that super defense isn't so good. :) I think unchecking the disband option is a good idea.


Ha! Imagine trying to take fortified Fortresses (such as at Soviet Sovestopol), on hills, in a metro. that would be something like, 256Defense. And fortified Mines would become 1200D, you might as well stick your head between your legs and k*** your a** goodbye, especially if they become elite. :P
 
Rocoteh,
Im sure this has probably been tested before, but in the civ editor, under standard orders, if the option to "disband" is unchecked for immobile units (such as garrisons, special fortresses, and fortresses), this could not allow the AI to disband these units (such as how the Soviets disband there Moscow defenses. Of course, I don't know how the AI works to any extreme, and Im sure someone has already thought of trying this. I did do a quick test on these same units to see if I could get the AI to fortify them, but was unsuccessful (e.g. by having only fortify for standard orders, which did nothing, and tried a few other adjustments). Must just be a hardcoded issue.

tom2050,

Its a good idea.

In version 2.6 it will not be possible for AI to disband immobile units.

Rocoteh
 
tom2050,

"Japan - SID difficulty, AI most aggressive, AI Workers enabled, ironman rules (no reloads)

Week 46, 1939 - Germany takes Warsaw (Poland), About Time! ***Poland Defeated***. Took Davao (US), US has been ousted out of the phillipines area.
Week 47, 1939 - Caught Chinese attempting to plant a spy. US Carrier Group still near Kwajalein, sending 6 Heavy Cruisers, 1 Battleship, and 2 Carriers over to engage. Took Ansi (Communist-China).
Week 49, 1939 - Took Chang-Sha (China). The US force near Kwajalein is larger than I thought, 3 Battleships, 5 Heavy Cruisers, 4 Carriers, and several Light Cruisers/Destroyers. Bringing over more naval forces."
tom2050

The US naval offensive should soon run out of steam.

"Week 50, 1939 - Soviet Russia wanted Spices, went ahead and gave. Germany takes Brussels (Belgium).
Week 51, 1939 - Germany takes Verdun (France).
Week 52, 1939 - Germany takes Lille (France). I have taken out much of the US carrier fleet near Kwajalein, but there are still 3 Battleships down there. My troops in China are being replenished, and I have begun an assault on Kweilin and Su-Chou. US fleet of subs was wiped out (with some minor losses), so I expect only an occasional encounter in the pacific."
tom2050

Somewhat better play from Germany AI now it seems.

"Week 1, 1940 - 1st YamatoC comes into action! Took Kweilin (China). Took Su-Chou (Communist-China). China population growth is massive. Large cities should help greatly with science and wealth. I need to get every available luxury though, because if Axis goes to war with Soviet, my supply from Japan will be cut off (I think). US already has Sea 1942, I'm still researching Sea 1940, I've started building research facilities in all cities that don't have them yet.
Week 2, 1940 - Germany takes Paris (France).
Week 3, 1940 - The US Carrier group near Kwajalein has been destroyed."
tom2050

Yes a war with Soviet should have that effect.

"# of workers
Soviet Russia (90), China (8), Germany (9), Britain (36), US (60), Communist-China (1), Italy (0), Japan (53)"

No worker units produced by Italy AI.
Strange.

Very good kill ratios!

Thank you and welcome back.

Rocoteh
 
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