Sadly game suffered bug before I could save the photos but rest assured the Templar shocked the Hunter to his demise.
Aso did a Lost mission for the Reapers involving rescuing a VIP with two optional figures who are rewards if you rescue them as extra troops (who end up promoting to colonel due to the stage of the game I am at). I executed the Archon King in said cityThe space suit guys are hardy there. Plenty of zombies dealt with.
I just lost 4 members of my B team (2 KIA, 2 captured, but I can't get covert ops yet to get them back), a brand new SPARK, and some of my best equipment to a capture the VIP mission with what I can only assume was a transparent wall. The VIP was inside a building which looked like it had one entrance and walls on all sides, with the entrance being opposite from the evac point. However, it turned out that the wall wasn't actually a wall and I activated 2 nasty pods plus reinforcements between me and the evac on my last move with 4 turns to go. I was able to "Succeed" at the mission by dropping the VIP and blowing his limp body up with plasma grenades, but this loss puts my campaign on a knife's edge. I still have my entire A team with some decent equipment (I lost the Frost bomb but was able to keep the Serpent suit and my Mimic Beacon) but behind them I have a hodgepodge of sergeants and below who I doubt could do very well on a difficult must-win mission.
I just lost 4 members of my B team (2 KIA, 2 captured, but I can't get covert ops yet to get them back), a brand new SPARK, and some of my best equipment to a capture the VIP mission with what I can only assume was a transparent wall. The VIP was inside a building which looked like it had one entrance and walls on all sides, with the entrance being opposite from the evac point. However, it turned out that the wall wasn't actually a wall and I activated 2 nasty pods plus reinforcements between me and the evac on my last move with 4 turns to go. I was able to "Succeed" at the mission by dropping the VIP and blowing his limp body up with plasma grenades, but this loss puts my campaign on a knife's edge. I still have my entire A team with some decent equipment (I lost the Frost bomb but was able to keep the Serpent suit and my Mimic Beacon) but behind them I have a hodgepodge of sergeants and below who I doubt could do very well on a difficult must-win mission.
Burn some intel at the black market and/or do missions for soldiers. The new recruits should far outstrip your sergeants. Or you could invest heavily in psi ops.
Are you playing on legend? I started on legend but dropped down to commander after 2 failed attempts. The first mission was easy. But the second one is brutal. I had a drop of 1 priest and 2 stun lancers. There were also the stock map aliens including 2 sectoids as well. And it was a kill the advent commander mission. I just didnt have the damage or tools to kill everything.
commander difficulty. i think in xcom1 cover reduced crit chance in xcom 2 crit is independent from cover, you just get a bonus if enemies are out in the open. i am much further in the campaign and the game becomes very easy later on especially because psi ops were not nerfed, so the game is really easy once you get two maguses (currently i am almost done training my 3rd and 4th). i also want to level up some sparks to see how they are with the buff.
the chosen missions are really tough because some classes are not that viable against them. you basically need extreme burst damage. my recommendation: 2 psi ops and a col. ranger with free reload and max clip size + crit weapon modules. with rapid fire, run and gun and two inspires you can take out the chosen in one turn and mind control/stasis the adds. the other three classes should also be good at dealing single target damage to take out the rejuvenation obelisk. the weakest classes for the chosen mission are grenadiers and specialists, they just lack single target dmg.
also minor hint: if you kill the chosen the mission ends, i.e. you don't have to deal with the adds.
One thing that has always slightly puzzled me on XCOM2 is how and when the game decides to throw new aliens at you. Is it relative to your tech level? Or is it independent and based on a non variable element like time elapsed? If its relative to tech then whats the point in rushing new weapons, especially if you cannot afford them. In the first one it was pegged to time. So you could guarantee that certain alien types would probably show up in a certain month. So if you delayed or rushed laser weaponry you either felt its benefit or felt the pain. But in XCOM2 it seems less linear and dependent on something else. Does anyone know?
How is it possible to beat the Chosen in their stronghold?
Spoiler:
I went in blind, wanting to find out for myself what the mission was like (probably a mistake in L/I but oh well), cleaned up like 4 Archons, 3 Andromedons, and some other crap in the first area with no real issues, and teleport to the inner sanctum. I found an andromedon plus shieldbearer, dealt with them, and then activated the assassin. Knowing that she was vulnerable to explosives, I blew her up and killed her, then everything went sideways. I got Tygan explaining to me that the monolith was regenerating her, and got a grand total of 2 turns (it regenerated 33% a turn) to shoot it and it had 80 health plus wonky lines of sight. The game also spawned a Berserker and a Priest. No problem, I move everyone up, take shots, and do about half of its health in damage (more or less ignoring the enemies), but lo and behold, it became invulnerable again and the Assassin came back for more. This time I had a bit tougher time, but still eventually got here with Amplify plus some crits. Now the regen bar is going at 70% a turn! I don't get any damage on the monolith now because a Lid and a Spectre spawned and the Lid at least needed to die as I was out of medkits on my combat medic. Now the Assassin is back again and I'm about to wipe, with no idea what could possibly be done to actually win this mission. I know this isn't really Ironman, but I'm willing to go back and restore my files from an online backup to try and figure out how this mission can be done. Any ideas?
How is it possible to beat the Chosen in their stronghold?
Spoiler:
I went in blind, wanting to find out for myself what the mission was like (probably a mistake in L/I but oh well), cleaned up like 4 Archons, 3 Andromedons, and some other crap in the first area with no real issues, and teleport to the inner sanctum. I found an andromedon plus shieldbearer, dealt with them, and then activated the assassin. Knowing that she was vulnerable to explosives, I blew her up and killed her, then everything went sideways. I got Tygan explaining to me that the monolith was regenerating her, and got a grand total of 2 turns (it regenerated 33% a turn) to shoot it and it had 80 health plus wonky lines of sight. The game also spawned a Berserker and a Priest. No problem, I move everyone up, take shots, and do about half of its health in damage (more or less ignoring the enemies), but lo and behold, it became invulnerable again and the Assassin came back for more. This time I had a bit tougher time, but still eventually got here with Amplify plus some crits. Now the regen bar is going at 70% a turn! I don't get any damage on the monolith now because a Lid and a Spectre spawned and the Lid at least needed to die as I was out of medkits on my combat medic. Now the Assassin is back again and I'm about to wipe, with no idea what could possibly be done to actually win this mission. I know this isn't really Ironman, but I'm willing to go back and restore my files from an online backup to try and figure out how this mission can be done. Any ideas?
You do not need medikits/specialists etc.
i just beat the last chosen in 3 rounds (turn 1 chosen dead, turn 2 obelisk dead, turn 3 chosen dead for good).
1) The core team should be:
col. ranger with run and gun and rapid fire, talon rounds, sup. crit chance and magazine upgrades and 2 psi operatives. these 3 soldiers give you insane burst damage:
1.1 run and gun close to the chosen in a flanking position (i had 90+ chance to crit), rapid fire the chosen (if you can, shred some armour with a grenade from another soldier first but this is not super important), inspire the ranger 2 times or use teamwork you can get up to 5 critical hits with the ranger in 1 turn (that is about 80 damage). make sure you have enough mobility on the ranger (use a wraith suite, use grapple if you can)
on the second turn when the adds spawn you can use your psi operatives for 2 stasis on adds (stasis is the only psi power that does not end turns) + shooting at the obelisk or mind control adds for more bodies. for the rest of the team you can use any classes you want, but i recommend sharpshooters (quick draw + pistol shot+ fan fire = 5 pistol shots on the obelisk), you can also use grenadiers with the chain shot and salvo ability for 1 grenade and 2 shots at the obelisk.
another class you probably want to have is the reaper as her stealth and claymore makes the run up to the chosen easy. also banish is quite nice against the chosen.
the only class i would not recommend are:
-templar (lacks single target damage)
-specialist (lacks single target damage)
2) running the mission:
fist clear the floor to the portal, with the above team this should not be difficult. don't use important items or abilities mainly banish on the reaper and mimic beacons. you should bring at least 2 mimic beacons for the final fight to distract the adds if for some reason you can't control them.
before you enter the chosen arena make sure that all abilities are off cooldown and all weapons are reloaded.
once inside the arena there is one last pod that you have to clear. you can walk just up to the middle of room without triggering the chosen fight (don't get line of sight of the obelisk). kill the last pod and make sure you have your cooldowns ready and reloaded your weapons.
now move one soldier up and trigger the chosen fight. you should not take longer than 1 turn to kill the chosen, see the ranger strategy above. the second turn you can either put the adds into stasis and shoot and the obelisks if you need the damage or dominate them if you got enough damage for the obelisk. turn 3 just focus everything on the re-spawned chosen with 50% health and you are done.
So I was just under-teched then? I did the mission with 3 Majors, including my Templar with Reaper and Bladestorm (lol) and 3 captains with a ton of explosives. My psiops aren't ready for combat just yet and I'm still using mag weapons, but the mission was still pretty simple until I got the enormous regen (70% on one turn is nuts!). I wonder if it bugged out or something, I googled it and it seems like it is supposed to be 25% per turn, which would be easily manageable even with my squad and gear.
you can use mag weapons (i did the first chosen with mags and the second with a combination of mags/plasma, the chosen health increases as you advance in tech so it is more or less a wash), however you really need soldiers at col. rank and psi operatives are just incredible at controlling enemies especially during the add phase. high rank soldiers are important as they usually unlock single target burst damage that you need (rapid fire, fan fire). you could go with major grenadiers if you have chain shot + salvo. basically you need the ability to put as many shots into a target per turn as possible. don't waste time with grenades (unless you need to strip some armour first). the templar is not a good class against the chosen you get ~14 damage per attack/turn, whereas with a ranger with run and gun + rapid fire you get ~36 damage, now add inspire/teamwork and you can see the damage differences between the classes.
looking at your post i would say your main problem are that you have two soldiers who are simply not that useful on the fight because they lack damage (templar, specialist). psi ops helps a lot but are not mandatory if you have soldiers with single target abilities, e.g. 3 rangers. instead of using stasis/dominate on the adds you could use mimic beacons to give you the spare time to focus on the obelisk/chosen.
the chosen regeneration is 25% a turn but the chosen starts at 25%, so if you kill the chosen and the obelisk at the same turn he/she respawns at 25% health, if you kill the chosen in one turn and the obelisk in the next it is 50% and so on. if it is different then you might have a bug or there is some unknown mechanic, however with the strategy above i could have killed the chosen even if he respawned with full health.
psi ops are also very important on the warlock chosen fight to negate his debilitating effects with the solace aura.
i just found out you can stasis your own spark. does this work with the sacrifice ability (spark redirects all damage to himself but is immune due to stasis)?
The game is becoming quite stressful.
I just had four missions almost back to back. First I hit an alien facility and met the Berserker Queen, then had to deal with a covert ops ambush, then two Dark Events were completed, one of them Resistance Informant which immediately triggered a retaliation mussion with Chrysalids, the Other Lost World, so the Lost showed up for that mission too. Then a few ingame days later (i.e. a few seconds for me) I had a UFO raid. This one was one of the most tense missions I've had in any XCOM game. It was the first encounter with an Andromedon, it had a MEC and a Heavy MEC, and of course the Lost had to show up a total orgy of explosions.
I somehow manage to not lose anyone, but there were some really close calls.
This is my roster.
Spoiler:
Almost everyone not on the list is either undergoing Bond Training, on covert ops or also wounded, save for two new Psi Troopers who havent' been on a mission yet. If anything happens during the nex two days I might need to abort a mission.
I need a break from that game.
While I mentioned the Lost, you should all really autopsy one and build the ultrasonic lure.
Spoiler:
They revealed the Assassin and ket the enemies busy for two turns.
I also got a very early defense mission.
It was ridiculously easy. I scouted ahead with my Reaper and destroyed the emitter with one mine and one sniper shot.
Has anyone watched any of the challenge mode videos? LOL - they should rename the hall of fame to hall of shame. Everyone who is in the top tier cheated in some way shape or form. Either by hacking their health, movement, or some other such rubbish. I dont get why people do that sort of stuff. I mean it removes entirely the sense of achievement. And also removes the interest for people are not cheating weasels. If i were Firaxis i would invoke a lifetime ban for anyone caught cheating so they can no longer enter themselves into the leaderboard. Its just really really pathetic.
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