XCOM 2

The Defense mission is great!!! You get a 10 person squad but you have to deal with a ton of tough advent aliens, the chosen and destroy 4 mini-guns as well as the power generator for the big gun before the timer hits 0.
 
I got a fascinating mission. It's a special mission from the Reapers to rescue a VIP from an abandoned city, rated "very difficult". In addition to 96 intel and an engineer as reward, there is also a major sharpshooter and a major grenadier on the map that I can rescue too. Right now, my 6 man squad is in concealment inside a building with 2 mutons and the berserker queen right outside in the street. There is also some lost in the adjacent building. I am afraid if I break concealment to take on the berserker queen and the mutons, my squad is going to get wiped. My templar does have the stasis ability and I think I also have the stasis item on my ranger (the item that automatically puts your soldier in emergency stasis if they are near death). I have powered armor and plasma weapons. Most of my squad are majors. So I should be able to deal some serious damage, I think.

edit: completed mission with only one soldier wounded. I guess my squad was better than I thought. Got both the extra sharpshooter and grenadier.
 
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If i could only pick one squad for the whole game it would probably be:

1 psi op with WAR suit + mimic beacon
1 specialist with med kit & skulljack
1 Grenadier with WAR suit, acid bomb and proximity mine
1 Sharpshooter with either serpent or Icharus armour and bluescreen
1 Ranger with berseker armour & talon rounds
1 SPARK

I'm looking at the final mission soon and this is my tentative team;

Templar with Reaper, Bladestorm, Psionic wave from Rend, and all 3 Colonel Abilities
Support Specialist with medkit and skulljack
Savant Ranger with Reaper, Rapid Fire, and Deadeye, wearing the serpent suit
Another reaper with a level 3 bond with the specialist.
Psi op bonded with the Templar wearing the WAR suit.
Grenadier with Rupture, frost bomb, and AP ammo.
 
I ended up in a second defence mission against the Chosen.

This time it is against the bad boy of the bunch.

Spoiler he shoots with his mouth before he uses his guns :


Spoiler he has another gun :


Currently enjoying the mission, though the game ended up crashing (hence this halfway report). Destroyed the power truck with snipers with aid of the Reaper as a spotter, which I should take aside to seriously state this is a area which makes the Reaper true in their OP above all: how they enhance sharpshooters. Just fight a alien ruler first time with Reapers and a sharpshooter: they will not know what hit 'em. Back on subject: first sectopod was nearly down by the blow up of the truck and now I am to engage second with other engagements. The Hunter is still marking at the moment, outside of the fire-fight itself; will save him once I dealt with his fellows.
 
I am struggling to finish my classic game. Ive reached the point now where im a bit bored and the game is essentially won. All chosen are dead, all rulers are dead, all research aside from a couple of shadow projects finished, Avatar project is way back on 2 blips, every territory on the map is contacted and all continent bonuses have been got. Im just waiting for research to finish. If it werent for the fact i have lost zero soldiers in this ironman attempt i would probably have caged it. But i think ill keep going and see if i can win a flawless ironman victory on classic difficulty.

I just think towards the end, once you have you A-team pretty settled, you kind of lose the motivation to go on missions, especially when you dont really need to. I guess this is the problem with no having a new campaign to go through. Essentially the end game tactics do not change. Its early and mid game where WOTC has a lot to say. At the end it has practically nothing.
 
I am struggling to finish my classic game. Ive reached the point now where im a bit bored and the game is essentially won. All chosen are dead, all rulers are dead, all research aside from a couple of shadow projects finished, Avatar project is way back on 2 blips, every territory on the map is contacted and all continent bonuses have been got. Im just waiting for research to finish. If it werent for the fact i have lost zero soldiers in this ironman attempt i would probably have caged it. But i think ill keep going and see if i can win a flawless ironman victory on classic difficulty.

I just think towards the end, once you have you A-team pretty settled, you kind of lose the motivation to go on missions, especially when you dont really need to. I guess this is the problem with no having a new campaign to go through. Essentially the end game tactics do not change. Its early and mid game where WOTC has a lot to say. At the end it has practically nothing.

I am in a similar situation. The mid game is fantastic but the end game really drags on. My squad is uber powerful. I eliminated all 3 Chosen and all 3 Alien Rulers and have made contact with every region except one. The Avatar Project is down to only 2 blips. The end game feels tedious because your squad is super powerful, you've done pretty much everything, but the game still forces you to grind through inconsequential missions just to get to the final mission. Maybe the game should automatically unlock a new final mission when you make contact with every region on Earth? I feel like the game should acknowledge you've won a bit sooner or give the player something really interesting and challenging to do in the end game to break the monotony.

My first stronghold mission was against the Assassin. She actually killed my elite sharpshooter before I finished her off. The second mission was against the Warlock. I suffered some minor injuries but no losses and successfully took him out. The final mission was against the Hunter. I took him out in a flawless mission. By this time, my squad was very strong. Once I got past the ascension gate, I took out the Hunter in 1 turn, took out the sarcophegus on the next turn and took out the Hunter on the 3rd turn.
 
I just learned the hard way -in a mission that was about to seriously go sideways when the Warlock showed up and mind controlled my only Major Ranger- that the instant kill chance from repeaters also applies to the Chosen. :D Took him down with the first hit.
 
I just learned the hard way -in a mission that was about to seriously go sideways when the Warlock showed up and mind controlled my only Major Ranger- that the instant kill chance from repeaters also applies to the Chosen. :D Took him down with the first hit.

Superior repeaters are indeed amazing.
 
In my Impossible campaign I have now decided hence to launch a assault on the Warlock.

The operation naming to end all operation names has occurred: behold Operation Death God!

Spoiler troopers on route to the operation :


The Warlock would be proud that he is going to die to such a name!
 
Is it me or do enemy pods sometimes spawn really close together now ?
In fariness, the mission was Very Difficult.

Spoiler :

upload_2017-9-12_23-47-50.png



That's three Codices, a Shieldbearer, a Stun Lancer, an Officer, a Heavy Mec, an Andromedon, a Specter and somewhere there's also a Muton.

I only survived it through liberal use of explosives. I opened with a Missile, then an Acid Bomb on top of a Claymore, shut the Mec down with a hack, used a Mimic Beacon and Flashbang for good measure. No plasma weapons yet, but a Fusion Axe and some weapons breakthroughs and a Double Agent Heavy Lancer of my own.
Didn't lose anyone, but almost the whole team is gravely wounded.
 
I completed Operation Death God and on Impossible the Warlock in late stage tech... is actually quite a tough cookie.

I should note I have a major ranger with the Assassin's weapons, a captain sharpshooter with the Hunter's weopons, a colonel specialist with beefed up hacking, a (then) major templar, a major skirmisher and a (either captain or major) reaper.

For the record the foes of the Warlock in this campaign are the skirmishers.

Along with the fact the Warlock had mechlord (which meant armoured foes) I also had to content with priests who used statis and mind control in the battle, along with the Warlock's own psi.

In the last turn of the battle the Warlock had mind controlled by ranger (whom I gave talon rounds: he was going to kill someone if he acted) while the priest mind controlled the skirmisher.

Sacrificing their health the reaper was struck by the MCed skirmisher when she shot at the priest, allowing the templar to go in for the kill. Granted the priest went into statis instead of dying but it was all that was needed.

My skirmisher hook up behind and above the Warlock: I was prepared for a long run, as the Warlock was half health...

...then the Superior Repeater activated, executing the Warlock.

Thus ended the battle!

All of the Chosen in my Legendary Campaign have been defeated!
 
Finally finished my game. Ended up taking 2 psi soldiers and the templar on the network mission, and it turned out really easy. Dominated an Andommedon and an Archon early. The rest didnt stand a chance. Especially with a templar with reaper. My final squad was:

1 Grenadier
1 sharpshooter
1 ranger
1 specialist
1 psi
1 spark

I also got the achievement for no deaths on ironman commander difficulty. Yet my screens say i lost 2 soldiers, which is technically true. I lost one advent trooper on a lost mission as i used him as bait whilst my squad escaped. And i lost 1 resistance soldier on a covert ops for similar reasons. So IMo they dont really count. I might have a legend ironman play through. But i might wait for some mods before i dive back in. Over all though i think the expansion is really good.

Victory screens are here:

Spoiler Screenshots :







And for the end game:

Spoiler :
Interesting how your dominated pets are no longer able to go to the final room with you. I had a gatekeeper as a pet and lost it when i killed the last enemy. Final room was fine. With so many options of guaranteed damage (I had 4 energy weapons in total) the final mission was rather easy. Some nice new cinematics at the end too. In particular the one from teh templars which suggests that all we did was merely win a battle, and now the real war begins. The elders and chosen allude to this too. It might even turn out that they were actually trying to do humanity a favour. Ah well, i guess we shall find out in XCOM 3 :)
 
I noticed that the final mission is a bit different now. Instead of moving your squad manually into the last chamber, the game now loads the next part and cuts directly to inside the chamber. I don't remember it doing that before. I seem to remember that you would move your squad directly into the chamber.

And for the end game:

Spoiler :
Interesting how your dominated pets are no longer able to go to the final room with you. I had a gatekeeper as a pet and lost it when i killed the last enemy. Final room was fine. With so many options of guaranteed damage (I had 4 energy weapons in total) the final mission was rather easy. Some nice new cinematics at the end too. In particular the one from teh templars which suggests that all we did was merely win a battle, and now the real war begins. The elders and chosen allude to this too. It might even turn out that they were actually trying to do humanity a favour. Ah well, i guess we shall find out in XCOM 3 :)


Spoiler My thoughts :
Maybe the Elders are facing their own enemy and were doing all the genetic manipulation on aliens and humans to help themselves fight this new more powerful enemy. So maybe the enemy of the Elders show up to Earth and XCOM has to rebuild Earth and fight off the new threat in XCOM3? That would be cool!
 
he did make chaos reborn which i found a lot more fun than xcom2. (there are two modes one is chaos which is similar or even worse rng bs like xcom and a law mode where there is next to no rng)
 

This is interesting. Its a look at the development cycle of the first game and shows you the early (and i mean early - 4 years early) footage of the game. The end product looks very different. And when the original launched, some people complained that there were no time units and didnt like the action system. So its interesting to see that they initially started off with a time unit system. And i think its safe to say that the action system probably works a lot better than how the TU system appears to work. Solomon also goes into how he tried and failed twice to make the game.

One thing i find interesting about that is why they kept on funding him. In most companies if you try and fail twice to make a game, surely they would pull the plug? Why not the case for him?
 
firaxis has a different approach than most of the industry, they have a very iterative mentality. they also have much smaller teams (i.e. investments) when they prototype new games or mechanics and i get the impression from the various development videos (although i assume that they don't show the whole dirty corporate picture) that a person or small team who/that shows passion for a project gets a shot or two. when i look at the team size during early development and prototyping and compare that with the huge successes of their games (in particular the xcom series and civ5), 2 failures are a small investment for the outcome.
 
Commander, you may want to instruct your men to exercise restraint when using explosives.


 
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