Others arguments to push the idea to remove the GPP and specialist -1 malus on the Aristarkh
- Aristarkh really need their science nexus at Mysticism, not writting. They will starve in science if not. They produce very few gold naturally as they can nearly only build quarry improvement.
- The others Fallow civ (Scions and Infernals) have normal GPP regeneration. It's normal, as they are sentients. Infernals are sentients demons ruling damned. Demons can be specialists, not undead. Scions are sentients undeads. I think it's the same thing with the Aristarkh : it's a vampires & mages liches (or pures vampires) who compose their specialist rank. It's obivous that only a sentient being can be an engineer or a scientist. And, in my view, when we say bard or merchant specialist, it's not bard or merchant, as when we say "culture" it's not real culture, it's the developpement of the civilization spirit (if not, culture should not open the advanced levels of the slavery guild for exemple).
- Let me give another argument : before, a long time ago, Aristarkh were very overpowered. The mechanism of their growth was cheap ritual which they could built. And Aristarkh had no limit on their happiness, but the limit was bringed by the strongness of the ritual (limited by the technology level).
- think this overpowered situation, was an important reason which bringed the creature of the Aristarkh, TesB, to redesign their core features, and make them unpossible to have any great persons with this -200 % GPP rate. I am not sure that the creator really wanted to prevent Aritarkh to have GPP, in the lore. I think it was more an instinctive & situationnal decision, to nerf them.
- But now that they are largely underpowered, I think it would be really better to let them have a norma GPP rate.
- Known too that, Aristarkh have already a nerf on their specialist, by the fact their citizen has -1 hammer, and all specialist have -1 to something, I guess (-1 science for scientist for exemple).
Unfair difference between the normal districts, and the Aristarkh districts
- Normal districts, let take for exemple the Sage District, give the bonus we know. But more, it give +1 science per each citizen. It can been increased by further specialistion (Salon for exemple). The Knowledge District of the Aristarkh, does not give this bonus. It give 5 science per each soul consummed. You can increase the soul consummtion rate with several buildings. But these buildings are expansive, and need advanced technologies.
When the reform of giving +1 science/commerce per city, was created in the game, the Aristarkh district did not benefit from it. I would like they benefit from it, like any others civs, and if not, I think they need a buff to compensate this.
- Aristarkh have not certain of the specialised district. For exemple : no wharehouse, no luxury, no trader district. No salon district. No bard district. Ok, it's perfectly normal. But in this case they should have their own specialised districts, or at least, restricted buildings which buff them.
On the suggestion of making Aristarkh a pure undead kingdom
This idea is attacting, but there are problems :
- Few vampires units already exist. This idea would require that these units still exist but are a small branch of military units of the Undead Kingodom. Today, they are the rules of the whole kingdom.
- If it's a pure undead nation, it means their rulers are pure undead, so not vampiric ? It may be logical, as the vampires need blood of humanoïdes every day, and it's hard to find this in a pure undead city. But so what are the leaders : Liches & Half Liches and Fantoms ?
- If it's a pure undead nation (not ruled and centered around vampires) it means the Calabim ritual to transform themself into the Aristarkh Society, is a kind of "Coup d'Etat", because it means the vampire loose the total power for a caste of diverse undead or liches ?
- And more than that, it would require a special work over buildings, units etc. but do Evasth is motivated by this potential work ?