Yet (not) Another Bit Map Converter - An easier way to create maps for Civ 6

Can you check the config.xml file in the config folder and copy the text into a comment here?
 
Working well so far. The only thing that doesn't seem to be working is transferring volcanoes over after placing them in Worldbuilder. No issues with fissures, floodplains or new natural wonders.
I'll take a look at that shortly
 
<?xml version="1.0" encoding="UTF-8"?>

-<GameInfo>


-<Maps>

<Row SortIndex="50" Description="LOC_Darthlox_TransposiaDone_Map_DESC" Name="LOC_Darthlox_TransposiaDone_Map_NAME" File="Darthlox_TransposiaDone_Map.lua" Domain="Maps:Expansion2Maps"/>
</Maps>

-<Parameters>
<Row SortIndex="231" Description="LOC_MAP_RIVERS_PLACEMENT_DESCRIPTION" Name="LOC_MAP_RIVERS_PLACEMENT_NAME" Domain="RiversPlacement" Visible="0" GroupId="MapOptions" ConfigurationId="RiversPlacement" ConfigurationGroup="Map" DefaultValue="PLACEMENT_DEFAULT" ParameterId="RiversPlacement" Key2="Darthlox_TransposiaDone_Map.lua" Key1="Map"/>
<Row SortIndex="232" Description="LOC_MAP_CONTINENT_PLACEMENT_DESCRIPTION" Name="LOC_MAP_CONTINENT_PLACEMENT_NAME" Domain="ContinentsPlacement" Visible="0" GroupId="MapOptions" ConfigurationId="ContinentsPlacement" ConfigurationGroup="Map" DefaultValue="PLACEMENT_IMPORT" ParameterId="ContinentsPlacement" Key2="Darthlox_TransposiaDone_Map.lua" Key1="Map"/>
<Row SortIndex="244" Description="LOC_MAP_NATURAL_WONDERS_PLACEMENT_DESCRIPTION" Name="LOC_MAP_NATURAL_WONDERS_PLACEMENT_NAME" Domain="NaturalWondersPlacement" Visible="0" GroupId="MapOptions" ConfigurationId="NaturalWondersPlacement" ConfigurationGroup="Map" DefaultValue="PLACEMENT_IMPORT" ParameterId="NaturalWondersPlacement" Key2="Darthlox_TransposiaDone_Map.lua" Key1="Map" Hash="0"/>
<Row SortIndex="245" Description="LOC_MAP_FEATURES_PLACEMENT_DESCRIPTION" Name="LOC_MAP_FEATURES_PLACEMENT_NAME" Domain="FeaturesPlacement" Visible="0" GroupId="MapOptions" ConfigurationId="FeaturesPlacement" ConfigurationGroup="Map" DefaultValue="PLACEMENT_IMPORT" ParameterId="FeaturesPlacement" Key2="Darthlox_TransposiaDone_Map.lua" Key1="Map" Hash="0"/>
<Row SortIndex="250" Description="LOC_MAP_RAINFALL_DESCRIPTION" Name="LOC_MAP_RAINFALL_NAME" Domain="Rainfall" GroupId="MapOptions" ConfigurationId="rainfall" ConfigurationGroup="Map" DefaultValue="2" ParameterId="Rainfall" Key2="Darthlox_TransposiaDone_Map.lua" Key1="Map" Hash="0"/>
<Row SortIndex="269" Description="LOC_MAP_RESOURCES_PLACEMENT_DESCRIPTION" Name="LOC_MAP_RESOURCES_PLACEMENT_NAME" Domain="ResourcesPlacement" Visible="0" GroupId="MapOptions" ConfigurationId="ResourcesPlacement" ConfigurationGroup="Map" DefaultValue="PLACEMENT_DEFAULT" ParameterId="ResourcesPlacement" Key2="Darthlox_TransposiaDone_Map.lua" Key1="Map" Hash="0"/>
<Row SortIndex="270" Description="LOC_MAP_RESOURCES_DESCRIPTION" Name="LOC_MAP_RESOURCES_NAME" Domain="Resources" GroupId="MapOptions" ConfigurationId="resources" ConfigurationGroup="Map" DefaultValue="2" ParameterId="Resources" Key2="Darthlox_TransposiaDone_Map.lua" Key1="Map" Hash="0"/>
<Row SortIndex="280" Description="LOC_MAP_START_POSITION_DESCRIPTION" Name="LOC_MAP_START_POSITION_NAME" Domain="StartPosition" GroupId="MapOptions" ConfigurationId="start" ConfigurationGroup="Map" DefaultValue="2" ParameterId="StartPosition" Key2="Darthlox_TransposiaDone_Map.lua" Key1="Map" Hash="0"/>
<Row SortIndex="280" Description="LOC_MAP_CIVILIZATION_PLACEMENT_DESCRIPTION" Name="LOC_MAP_CIVILIZATION_PLACEMENT_NAME" Domain="CivilizationPlacement" Visible="0" GroupId="MapOptions" ConfigurationId="CivilizationPlacement" ConfigurationGroup="Map" DefaultValue="PLACEMENT_DEFAULT" ParameterId="CivilizationPlacement" Key2="Darthlox_TransposiaDone_Map.lua" Key1="Map" Hash="0"/>
<Row SortIndex="281" Description="LOC_MAP_FORCE_TSL_DESCRIPTION" Name="LOC_MAP_FORCE_TSL_NAME" Domain="ForceTSL" GroupId="MapOptions" ConfigurationId="ForceTSL" ConfigurationGroup="Map" DefaultValue="FORCE_TSL_OFF" ParameterId="ForceTSL" Key2="Darthlox_TransposiaDone_Map.lua" Key1="Map" Hash="0"/>
<Row SortIndex="285" Description="LOC_MAP_START_POSITION_DESCRIPTION" Name="LOC_MAP_START_POSITION_NAME" Domain="StartPosition" GroupId="MapOptions" ConfigurationId="start" ConfigurationGroup="Map" DefaultValue="2" ParameterId="StartPosition" Key2="Darthlox_TransposiaDone_Map.lua" Key1="Map" Hash="0"/>
<Row SortIndex="225" Description="" Name="LOC_MAP_SIZE" Domain="StandardMapSizes" Visible="0" GroupId="MapOptions" ConfigurationId="MAP_SIZE" ConfigurationGroup="Map" DefaultValue="MAPSIZE_ENORMOUS" ParameterId="Darthlox_TransposiaDone_MapSize" Key2="Darthlox_TransposiaDone_Map.lua" Key1="Map" Hash="1"/>
<Row SortIndex="2010" Description="" Name="HideSize" Domain="bool" Visible="0" GroupId="MapOptions" ConfigurationId="HideSize" ConfigurationGroup="Map" DefaultValue="1" ParameterId="HideSize" Key2="Darthlox_TransposiaDone_Map.lua" Key1="Map"/>
<Row SortIndex="2010" Description="" Name="MapName" Domain="text" Visible="0" GroupId="MapOptions" ConfigurationId="MapName" ConfigurationGroup="Map" DefaultValue="Darthlox_TransposiaDone_Map" ParameterId="Darthlox_TransposiaDone_MapName" Key2="Darthlox_TransposiaDone_Map.lua" Key1="Map"/>

</Parameters>

-<MapSupportedValues>
<Row Domain="RiversPlacement" Value="PLACEMENT_DEFAULT" Map="Darthlox_TransposiaDone_Map.lua"/>
<Row Domain="ContinentsPlacement" Value="PLACEMENT_IMPORT" Map="Darthlox_TransposiaDone_Map.lua"/>
<Row Domain="NaturalWondersPlacement" Value="PLACEMENT_IMPORT" Map="Darthlox_TransposiaDone_Map.lua"/>
<Row Domain="FeaturesPlacement" Value="PLACEMENT_IMPORT" Map="Darthlox_TransposiaDone_Map.lua"/>
<Row Domain="ResourcesPlacement" Value="PLACEMENT_DEFAULT" Map="Darthlox_TransposiaDone_Map.lua"/>
</MapSupportedValues>
</GameInfo>
 
The map itself also shows up as a Lua File rather than civ6map file, dunno if it has to to work in worldbuilder though.
 
Looks like you only enabled the map for Gathering Storm
Code:
<Maps>
    <Row SortIndex="50" Description="LOC_Darthlox_TransposiaDone_Map_DESC" Name="LOC_Darthlox_TransposiaDone_Map_NAME" File="Darthlox_TransposiaDone_Map.lua" Domain="Maps:Expansion2Maps"/>
</Maps>
Worldbuilder sets game rules to Standard by default. Change it to Gathering Storm rules and it should work
 
Hah, I really should've thought of that myself. I still don't get it to show up. I can navigate to the Config, Lua, and Map folders in it, but all of them show up as empty in the worldbuilder, even with the Gathering Storm rules
 
Could you send a screenshot like this from both the worldbuilder and regular create game, where you have your map highlighted?
xawhr3U.png
 
I can select it easily from singleplayer, and it runs, but can't find it in any of the folders in the worldbuilder when trying to import it. I've barely used the worldbuilder, or civ6, at all though, so maybe I'm just missing something and everything is working.
 
All right! Thanks a ton, I figured I was just messing something up. I only made an account to get help for your awesome mod, so I have no idea what the rules are on here, and I doubt my dumb posts will help anyone struggling with the actual mod itself, so can/should I delete these posts?
 
Hi!
This tool looks interesting. Had a read of the manual - question, how can coastal flooding be indicated or does the game generate those loading up a map?
 
At the moment they are randomly generated. When YnAMP supports manual placement, I'll update the tool
 
Ok thanks. You don't have to include them if you don't want to, I'm not requesting you do that. Just was unsure about it. I'm making up a template file with all the items in swatches named and layers with selection masks for where they can go. Just wanted to make sure I had them all.
Though I guess it could be handy for a scenario map perhaps.
 
The list of Continents in the Manual is much smaller than in the Worldbuilder. Are there colors for the extra continents, just not listed yet, or are the other continents just not added at all?
 
Can you check the config.xml file in the config folder and copy the text into a comment here?
Maybe you have the problem I do. The Air Force has remote access to my computer, puts up a dummy screen through a command prompt-like screen. I tried installing a patch and it couldn't recognize that I had installed Civilization at all. Turns out, my install occurred on their remote server. I found it by bypassing the shortcut and got a C:\Users\Me\AppData\Roaming\2KGames\Firaxis\(etc...). If you have a base nearby, like a Navy in the middle of the country, you've probably got a boss you don't want who isn't paying you. Every famous name kid works there. They are basically hijacking slaves for money. Good luck.
 
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