Zardnaar
Deity
I loved these books as a kid!
They were good, Lone Wolf was better

I loved these books as a kid!
I'm not a huge player of TTRPGs, but I've played several versions of D&D and a few others like some of the Warhammer 40k ones and a superhero game I think was Champions but was a long time ago. I probably had the most fun with Dark Heresy, but that was more due due to the campaign and players rather than the system.
A couple of D&D things I really disliked were:
4e, despite it's flaws, actually fixed both of these problems with per encounter spells and abilities for all classes, but WotC threw the baby out with the bathwater when they came to 5th rather than building on the good parts of 4th while addressing the issues.
- Vancian casting - If I'm playing a spellcaster, it's because I want to cast cool spells. And yet the system seriously limits your ability to do so, to the extent you're actively encouraged not to cast your cool spells more often than not.
- The almost complete lack of active abilities for non-casters - It's boring just attacking every turn. Give me some interesting special attacks I can use. D&D isn't alone in this problem by any means, but it did stand out to me when playing.
Oh, I know 4e was a failure. But it had some good ideas in there - such as per encounter spells instead of per rest - that they should've kept instead of comlpetely abandoning everything.
After the umpteenth time being told to turn to 14, I gave up. Too many sly "gotchas" just kill the mood.They were good, Lone Wolf was better![]()
After the umpteenth time being told to turn to 14, I gave up. Too many sly "gotchas" just kill the mood.
There were some of the FF gamebooks that were connected, either by design or by accident. I think there might be a thread about that on the Fighting Fantazine forum.It was grittier than FF.
I liked them as well but prefer an overarching story as well.
FF was Star Trek, Lone Wolf DS9.
These books are the bedrock of my childhood. I'm still treasuring my collection to this day, and I am still a rather avid gaming book reader (even a writer once, not a published one but part of a community focused on them).I loved these books as a kid!
Turning to 14 is not Lone Wolf, it's GrailQuest. Lone Wolf had no section specific to death ^^After the umpteenth time being told to turn to 14, I gave up. Too many sly "gotchas" just kill the mood.
I think Sorcery might be one the single best game book serie in existence, only second or tied to Blood Sword.The Sorcery! books are all part of the same overarching story, and you can carry over your gold, provisions, magical items, and stats from one book to the next. And there's a particular spell that if it goes wrong, you can end up back in any of the other books and have to redo everything until you get back to the Fortress of Mampang in the 4th book.
They both happens sequentially, but don't share a protagonist.I realized that there's an obvious connection between Caverns of the Snow Witch and Forest of Doom - the only problem is that COTSW is #9 and Forest of Doom is #3. So if you play the books in order of publication you won't notice this "waitaminute..." moment until the denouement of COTSW and realize that it entirely makes sense to play them in order of story, not publication.
And you can read all but the last of them (legally) on Project Aon.The Lone Wolf gamebooks are currently being rereleased "in-house" by Ben Dever (Joe Dever's son). The long-awaited books 29-31 have also been released, with 32 in the works.
I bought or was given up to book 24 before they fell out of print, but managed to acquire 25-27 on eBay, as well as randomly finding book 28 in a second-hand bookshop on holiday one year. The owner clearly didn't know its value!
I sit corrected.These books are the bedrock of my childhood. I'm still treasuring my collection to this day, and I am still a rather avid gaming book reader (even a writer once, not a published one but part of a community focused on them).
Turning to 14 is not Lone Wolf, it's GrailQuest. Lone Wolf had no section specific to death ^^
The beauty of Sorcery! is that you can play each book as a standalone or as the whole sequence of four. Obviously it's more fun and challenging to do it as a set of 4 and not cheat (though there are errors; these are listed on the Fighting Fantazine forum).I think Sorcery might be one the single best game book serie in existence, only second or tied to Blood Sword.
They both happens sequentially, but don't share a protagonist.
Most of the Ian Livingstone books can be connected in some way, though obviously not in order of original publication. For instance, Deathtrap Dungeon was originally #12 and Trial of Champions was #51, if memory serves.The only "real" sequel I can remember in FF is 21 ("Trial of Champions") to 36 ("Armies of Death"), where the MC is explicitely the same.
I remember at some time I tried to link the most compatible books in some sort of continuity to be able to play them sequentially with the same character, with some headcanon thrown in to smooth over minor inconsistencies ^^
And some of us never left them behind. I was 18 when I discovered Warlock of Firetop Mountain, and my copy is still in close to new condition (I realized that actually using the provided game sheet wasn't smart as the average gamebook requires a lot of erasing and rewriting and I didn't want to wreck the book).Yeah, don't get me started on gaming book. I love them nearly as much as I love video game, and they make such a huge part of my childhood (and teenage years) that I am even more emotional about them![]()