Your Experience Starting New Game with Spring 2017 Patch

Just nuke 'em.

Tourism and culture are both added up over time. For every X culture you get a domestic tourist, for every Y tourism you get a foreign tourist. Once you have more foreign tourists than anyone else domestic tourists, you win. Both numbers can't be reduced, the only thing you can do is generate more culture (will slow it down, but the tourism vs culture is balanced with culture building up earlier but tourism eventually overcoming it and just becoming too much) or stop the other from generating tourists (by destroying their tourist sites).

May have to nuke them. I just noticed they are running around with infantry and I'm still at longswordsman and catapults (though I'm a couple turns away from musketmen). I've never seen Prince level AI tech this fast. They did something to the AI tech rate, I don't see it in the patch notes, but they are much more competitive now, especially China. Problem is China may win before I ever develop nukes. Hmmm. I'll beeline for infantry and artillery and hope that does it.

edit: Although now it's looking like the high end goal for China is rising faster than he's accumulating tourism. It's about 50 out of 176 now. I think I may be okay for now. I may go back to concentrating on wonders and go for Big Ben.
 
Last edited:
If you are not playing a game towards a cultural victory, it is usually nearly impossible to stop another civ from winning that way without waging war. Before patch, you could easily manipulate space ports to stop a science victory. Stealing Great Works was always too slow to stop someone from winning. When going for war, you still can prevent a science victory by conquering two or three cities. For culture, this is again different - you need to attack on a larger scale.

@Leyrann in your equation Y is 200. I don't know what X is though.

I actually thought X was 100, on standard speed, and Y depended on amount of civs the game started with. Victoria knows much more about it though.
 
I've changed my opening strategy from Builder > Scout > Slinger > Slinger to Builder > Slinger > Slinger > Slinger > Scout > Slinger
 
First game: AI Saladin turned into a runaway taking out Germany, Poland and Brazil. Completely. I declared war to stop him but I cant make any headway with my infantry corps against his inf/tank armies.

It will be interesting to see how it ends.

Emp, small, fractal +2 ai, no mods.
 
That sounds encouraging. The most I have seen to this point was Peter taking the Chinese capital away. (this was Australia patch, have yet to play the latest patch)
 
Mine is MUCH more than 2 seconds. But the game used to crash on me when changing policies (once I had like 11 or 12 policy slots), so it's actually improved in that regard as I don't get any more crashes. I'd say it takes 5 to 10 seconds for me. I'm patient with it now, as I know the game won't actually crash even though it seems like it is.

Interesting. I never had a problem with this before the Spring Patch. I'm getting pretty annoyed that every time they fix something minor it seems to have a pretty good chance of causing a much more annoying problem for me. It's nearly the exact same issue with the new production alert. Click on that and the game freezes for about a quarter or half second where there used to be a completely smooth transition to the city production screen. I have a pretty high end machine that was brand new 3 months ago. The game ran really well at launch.
 
Interesting. I never had a problem with this before the Spring Patch. I'm getting pretty annoyed that every time they fix something minor it seems to have a pretty good chance of causing a much more annoying problem for me. It's nearly the exact same issue with the new production alert. Click on that and the game freezes for about a quarter or half second where there used to be a completely smooth transition to the city production screen. I have a pretty high end machine that was brand new 3 months ago. The game ran really well at launch.
I don't have that problem and my computer is about 5 years old.
 
Interesting. I never had a problem with this before the Spring Patch. I'm getting pretty annoyed that every time they fix something minor it seems to have a pretty good chance of causing a much more annoying problem for me. It's nearly the exact same issue with the new production alert. Click on that and the game freezes for about a quarter or half second where there used to be a completely smooth transition to the city production screen. I have a pretty high end machine that was brand new 3 months ago. The game ran really well at launch.

I don't know. I got a high end laptop of a few months old too, but I don't notice any of these problems.
 
Only time anything freezes up on me is when I've clicked next turn and if I click the reports option before the turn finishes. Has anyone have the issues verified the Steam cache or reinstalled the game?
 
Game used to freeze on quit for me sometimes, doesn't seem to anymore, but quitting can take 4 minutes after 8 hours of play.
 
The policy selection lockup is happening to me now and I don't think it ever used to. If it did I didn't notice, but now I certainly am.
 
Dumb :/
 
The Sea Level adjustment is no longer in the Advanced Options menu. I always set it to Low for more land grabbing fun. Seems an odd choice to remove it.
 
I'm positive I used it for my post-patch Aussie game. Oh, I think because I set the world map on Shuffle, maybe it didn't show?
 
It was there in the game I started post patch, cos I too always want more land.
 
Back
Top Bottom