MaximusPlatypus
O.O
I have been getting at after the card screen, and after mousing over an "invalid" unit movement path
Just nuke 'em.
Tourism and culture are both added up over time. For every X culture you get a domestic tourist, for every Y tourism you get a foreign tourist. Once you have more foreign tourists than anyone else domestic tourists, you win. Both numbers can't be reduced, the only thing you can do is generate more culture (will slow it down, but the tourism vs culture is balanced with culture building up earlier but tourism eventually overcoming it and just becoming too much) or stop the other from generating tourists (by destroying their tourist sites).
If you are not playing a game towards a cultural victory, it is usually nearly impossible to stop another civ from winning that way without waging war. Before patch, you could easily manipulate space ports to stop a science victory. Stealing Great Works was always too slow to stop someone from winning. When going for war, you still can prevent a science victory by conquering two or three cities. For culture, this is again different - you need to attack on a larger scale.
@Leyrann in your equation Y is 200. I don't know what X is though.
Mine is MUCH more than 2 seconds. But the game used to crash on me when changing policies (once I had like 11 or 12 policy slots), so it's actually improved in that regard as I don't get any more crashes. I'd say it takes 5 to 10 seconds for me. I'm patient with it now, as I know the game won't actually crash even though it seems like it is.
I don't have that problem and my computer is about 5 years old.Interesting. I never had a problem with this before the Spring Patch. I'm getting pretty annoyed that every time they fix something minor it seems to have a pretty good chance of causing a much more annoying problem for me. It's nearly the exact same issue with the new production alert. Click on that and the game freezes for about a quarter or half second where there used to be a completely smooth transition to the city production screen. I have a pretty high end machine that was brand new 3 months ago. The game ran really well at launch.
Interesting. I never had a problem with this before the Spring Patch. I'm getting pretty annoyed that every time they fix something minor it seems to have a pretty good chance of causing a much more annoying problem for me. It's nearly the exact same issue with the new production alert. Click on that and the game freezes for about a quarter or half second where there used to be a completely smooth transition to the city production screen. I have a pretty high end machine that was brand new 3 months ago. The game ran really well at launch.
I don't know. I got a high end laptop of a few months old too, but I don't notice any of these problems.
What don't you know?