mythmonster2
BEC NOIR! RUN!
I enjoy Basic ones. If I want to go more complex, I'll play a NES.
*keels over*Someone from the NES forum would have a heart attack from hearing you compare NESes to IOTs.
Someone from the NES forum would have a heart attack from hearing you compare NESes to IOTs.
Mini-IOTs: very simple and very straightforward, often little more than a map. Players freely create their own fantasy countries and generally do whatever.
Basic: a map and a few rules, mostly regarding combat. The original IOT by Taniciusfox is an example of this.
Detailed: a bit more complex, with the addition of rules governing diplomacy, income, trade, espionage, events and special projects. These often have extensive backstory, include NPCs and a more complicated combat system. Examples include Sonereal's Revolution IOT, Thorvald's IOTIV, TK's IOTVI.
Complex: yet more complicated, comparable to some of the simpler NESes or lazyNESes. Examples include Imperium Universalis, Sons of Mars, and the ill-fated "community" IOTV.
Super-IOTs: these are the largest and most complex IOTs. Iron and Blood is in this category. Look for large number of players, a very long game thread, a detailed game world and extensive roleplaying, multiple very large social groups, and perhaps an off-site wiki dedicated to the game.
I don't really see the difference between this and Mini-IOT: East Asia really. I don't even think there's an active example of one of these fitting this description except the two running Mini-IOTs.
I don't really see the difference between this and Mini-IOT: East Asia really. I don't even think there's an active example of one of these fitting this description except the two running Mini-IOTs.
I felt that Simple IOT is an example of a Basic IOT.
I think Fox owns this category.![]()
The best was IOT IV. Simple, yet fun!
Some level of complexity does cut down on powergaming - you have to earn your "largest economy" status!
Well that comment leads to another point:As well as make sure I get each and every order right.