Your greatest fears

My greatest fear (...and hope) is that the game will be so good that I will fail in my new studies! :eek::D
 
1. Overemphasis on graphical polish over the game actually running smoothly
2. Disturbingly stupid AI
3. Game is, once again, too short. I'd like to see something around 350 turns to end the game, not half that.
4. The new Great People system functionally introducing yet another highly impactful random variable to optimal play (Natural Wonders, Petra, city-state quests, DoF...I could go on)

Agree with TMIT that the UI needs work.
 
For right now, it's that Eurekas will make teching feel unbalanced or too randomized.

Also that the game will lose flavor. I was not happy with the sample text I saw for the social policy stuff. It was extremely bland.
 
1)Easiness/Lack of action/Static world situation/Incapable AI
2)The game still rewarding passivity. Turtling/IgnoringTheWorld still being a good strategy or even the best strategy.
3)X UPT creating more problems than it is solving
4)Crappy maps full of chokepoints or with boring slow starts
5)No good expansion limiter, making REX the only viable opener
6)A plethora of poorly thought options and useless units/buildings/wonders etc.
7)Short game, or rather short late game.
8)Not full modability

Basically everything I hate about Civ5 and modded away (or trying to) ;)
 
BE-style crazy trade routes…

any other giant imbalances on release should be A) totally expected B) fixiable a year from now
 
2) Turn loading times will be more terrible than modern turn games average

It will probably be the same. The AI has to play a more complex tactical game wrt districts, but supposedly no longer has to churn through 9-page spreadsheets of preferences to make every decision.

The more I played CiV, especially watching dozens of end-game replays, I realized that the game should have a shadow system for un-revealed players. I was reminded how when Nintendo made Mario 64 they learned not to process the parts of the polygons the camera can't see. In Civ you get to the halfway point and 2 AIs are huge, two are dead, the rest are average - those same conditions could just be planted in as the map is revealed. This would also help balance harder difficulties so that culture strats are more playable - ok the AI is crazy powerful, but unmet AIs don't actually snap up religions and wonders until preset random term ranges.

Late game AI turns would still be pretty long but at least it's something…
 
My greatest fear is they won't let old memes die.

For example:
- Gandhi forever being the leader of India and nuking people at the end of the game.
- Montezuma always being an early game war monger
- Eurocentric techs and culture (Polynesian knights and other absurdities)
 
My main fears are with previous games made by Ed (Civ4, Civ5 addons).

1. He likes to add as much features as possible, but they usually aren't tie together that well. We already know Civ6 have tonns of things on release.

2. He likes race between civilization as game mechanic - the whole Civ4 tech tree was built on this idea, Civ5 religion and reworked ideologies had it. Now we see the Great Person race already. While the approach itself isn't bad, putting it everywhere is not great idea and it hurts high difficulty level gameplay a lot.

My main hopes are what Ed improved a lot AND have more time/budget to polish the game due to Civ5 success.
 
That I'll play the game for a few weeks, feel unimpressed, go back to Civ V, and never touch Civ VI again.
 
Just boring to play (aka Beyond Earth)

Dumbed down, overly streamlined

Replacing real strategic options, choices, and opportunity costs with illusion of choice and bland, boring meaningless choices

Using the franchise name to sell a very different game to appeal to a different market (I could list too many recent games here as examples...)
 
My biggest fear is thinking, 'Hmm, this game is quite good fun', then turning to the forums and finding everyone slagging it off as usual with a new version of Civ.
 
GANDHI! I DON'T want to see him AGAIN! FOR THE BAZILLIONTH TIME!

Seriously, can you just ONCE not go with a guy that never actually ruled India?
 
-Tedious BE style trade routes

-Civ V late game ideologies/BE affinities that dictating relationships between civs. Nothing was worse for me in V when I would befriend someone all game, adopt an ideology just to have them take a different one and instantly switch to flop allegiance.

-That the leader images are going to be as terrible as the Roosevelt one; unbearably caricatured with static backgrounds. The V leaders were so immersive I don't want to regress here.
 
That I'll have to buy a new computer to run it. My current one has some troubles with BE.
 
My main fear is uninteresting late game, which is a problem for most civ titles, I reckong. But having the game decided by the Renaissance era really make you want to re-start it.

4. Limited agency/railroaded gameplay with lots of false choices
5. Excessively long turn times like 5 has

These two as well!
 
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