meatpardle
Warlord
- Joined
- Nov 4, 2015
- Messages
- 169
Late game turn times, especially on large maps and long game speeds. I can handle most issues as long as the last third of the game doesn't turn into a 'one click every few minutes' scenario.
Oversimplified mechanics of diplomacy and city states.
- There won't be much to do each turn. Civ5 had already this problem.
- Corps and armies won't solve the tedius massive unit movement on bigger maps.
- There won't be much to do each turn. Civ5 had already this problem.
Not in peace times.Isn't this completely contradictory ?
for a feature (MP) that like 3% of the player base enjoy, I would not expect much resource allocation.1. UI/control conventions still stuck at the level of mediocre 90's titles
2. Non-functional MP for at least the 3rd consecutive vanilla release
3. AI game throwing
4. Limited agency/railroaded gameplay with lots of false choices
5. Excessively long turn times like 5 has
Oh yes, if BE trade routes are back, I'll cry myself to sleep.
I didn't buy BE. Obivously not the worst idea not to.. What was wrong about the trade routes?