TheMeInTeam
If A implies B...
- Joined
- Jan 26, 2008
- Messages
- 27,995
Well unless they can make the game so that new civs can rise say as America on turn 300 too present a brand new challenge, I don't see how the late game can change much. New mechanics at the end of the game will just make you win by more. And if they change that, people will be upset if you play your entire game well just to be "randomed out" at the end.
I'm probably just not creative enough to see how they could make it work.
The most obvious solution is that when the game is functionally over...allow for it to end.
A scenario like space race/SV where you're runaway in tech but the game is going to last another 50 turns (with cursory 90+ minutes of playtime between turn times and your own turns) is why late game has long been flawed at the fundamental level.
The design needs to take into account the problem of near-unassailable positions in 4x. I don't care if the AI last-ditch dogpiles or something, but the game needs to end closer to when it's over. Dead turns with no real decision-making involved are a drain on the title.