Your greatest fears

Well unless they can make the game so that new civs can rise say as America on turn 300 too present a brand new challenge, I don't see how the late game can change much. New mechanics at the end of the game will just make you win by more. And if they change that, people will be upset if you play your entire game well just to be "randomed out" at the end.

I'm probably just not creative enough to see how they could make it work.

The most obvious solution is that when the game is functionally over...allow for it to end.

A scenario like space race/SV where you're runaway in tech but the game is going to last another 50 turns (with cursory 90+ minutes of playtime between turn times and your own turns) is why late game has long been flawed at the fundamental level.

The design needs to take into account the problem of near-unassailable positions in 4x. I don't care if the AI last-ditch dogpiles or something, but the game needs to end closer to when it's over. Dead turns with no real decision-making involved are a drain on the title.
 
The most obvious solution is that when the game is functionally over...allow for it to end.

A scenario like space race/SV where you're runaway in tech but the game is going to last another 50 turns (with cursory 90+ minutes of playtime between turn times and your own turns) is why late game has long been flawed at the fundamental level.

The design needs to take into account the problem of near-unassailable positions in 4x. I don't care if the AI last-ditch dogpiles or something, but the game needs to end closer to when it's over. Dead turns with no real decision-making involved are a drain on the title.

On the other hand making the game end when I get to industrial era for no good reason isn't satisfactory. I want a chance to get to space even if I play chieftain. I don't want a "game over, you win" because all AI retired\surrendered once I opened a lead that can't be closed. I'd feel robbed of my preferred victory. I'll want the option to go all the way, especially if the game went well.
 
The most important question:

Will spears have attack bonus against mounted archers?

:please: (1 like = 1 pray for info)
 
My greatest fear is that they skip hot seat again, I we cannot play with my wife together...

Both interviews he (Ed) dodged answering this, even when it was specifically asked in the first one. The second interview, Ed was super vague about it.
 
Both interviews he (Ed) dodged answering this, even when it was specifically asked in the first one. The second interview, Ed was super vague about it.

They aren't "dodging" the question as much as they are "waiting" for the right time. It means that PR/Marketing is going to count it as "one of the new features" in the game.
 
They aren't "dodging" the question as much as they are "waiting" for the right time. It means that PR/Marketing is going to count it as "one of the new features" in the game.

Considering they made the mistake of not having Hotseat (and Pitboss iirc) available at launch for a Civilization title before, it would behoove them to say "don't worry we learned our lesson".

The fact he danced around it makes me more worried, not less. With all the new things to show off, it would be surprising that confirmation of Hotseat would be considered such a mind blowing feature to hold onto "for marketing" when asked directly about the feature.
 
It always baffles me how many people actually care about damn leader screens. They could go for a III or IV style popup with a head or even static art (V advisors style) for all I care as long as the game itself is well made. "Beautiful" leader screen is the last damn thing I can imagine to immerse me in the game. In fact I'd prefer static art, less annoying, less distracting, easier to change :p
 
Considering they made the mistake of not having Hotseat (and Pitboss iirc) available at launch for a Civilization title before, it would behoove them to say "don't worry we learned our lesson".

The fact he danced around it makes me more worried, not less. With all the new things to show off, it would be surprising that confirmation of Hotseat would be considered such a mind blowing feature to hold onto "for marketing" when asked directly about the feature.

The marketing just NDA'd Multiplayer in general because its' "reworked". This includes Hotseat.

He actually ADMITTED that Civ 5 MP is wonky and that is pretty much nearly good enough.

I HIGHLY doubt that they will neglect MP and Hotseat if we've gotten so much info about the fact that we have Day 1 MP Mod support, possibly Scenario support, as well as reworked MP modes to help the people who don't want to spend an entire day playing

I highly doubt that we have ALL of that and not hotseat.
 
It always baffles me how many people actually care about damn leader screens. They could go for a III or IV style popup with a head or even static art (V advisors style) for all I care as long as the game itself is well made. "Beautiful" leader screen is the last damn thing I can imagine to immerse me in the game. In fact I'd prefer static art, less annoying, less distracting, easier to change :p
If we could like each other's posts on these forums, I'd give you 38 likes for this. :goodjob:
 
It always baffles me how many people actually care about damn leader screens. They could go for a III or IV style popup with a head or even static art (V advisors style) for all I care as long as the game itself is well made. "Beautiful" leader screen is the last damn thing I can imagine to immerse me in the game. In fact I'd prefer static art, less annoying, less distracting, easier to change :p

Straight up. I want the civs to be unique from each other because of their distinctive gameplay.
 
I agree, those beautiful 3D screens are beautiful, but are expensive and you see them for about 2 seconds.

Also, the UI for Diplomacy now takes more screen, so It's kinda of ideal not to have them be a fully rendered individual 3D environment.
 
The marketing just NDA'd Multiplayer in general because its' "reworked". This includes Hotseat.

He actually ADMITTED that Civ 5 MP is wonky and that is pretty much nearly good enough.

I HIGHLY doubt that they will neglect MP and Hotseat if we've gotten so much info about the fact that we have Day 1 MP Mod support, possibly Scenario support, as well as reworked MP modes to help the people who don't want to spend an entire day playing

I highly doubt that we have ALL of that and not hotseat.

That is a very good point, and I seriously hope you're right. It is pretty much the selling point for me since my wife and I love to play Civ together. I actually did not buy Civ 5 until they had Hotseat, so it's a bigger deal this time around since I am rather excited to play Civ 6.
 
I actually care about leader screens because of immersion they bring. Upon encountering extremely bland Beyond Earth leader screens I have started to truly realize the awesomeness of civ5 ones.

Btw one more fear of mine: that gameplay will be drown in micromanagment. Devs seem to really prioritize city-district-tile-terrain puzzle placement strategy, so each tile matters. That sounds brilliant if you gave few cities, but what if you have 25 of them?
I am not sure but iirc there are no automated workers now too.

Another one: that each-wonder-requires-tile will screw up balance. If you have few densely populated cities you may end up having not enough physical place to build wonders while sustaining economy (districts). Sounds kinda absurd, especially as many real world cities contain many "wonders" on small area within the city.
Anyway, a great puzzle for me is also how island cities will work now, as you obviously can't build districts on open sea tiles?
 
I actually care about leader screens because of immersion they bring. Upon encountering extremely bland Beyond Earth leader screens I have started to truly realize the awesomeness of civ5 ones.

Btw one more fear of mine: that gameplay will be drown in micromanagment. Devs seem to really prioritize city-district-tile-terrain puzzle placement strategy, so each tile matters. That sounds brilliant if you gave few cities, but what if you have 25 of them?
I am not sure but iirc there are no automated workers now too.

That could be their new Anti-Wide ICS system. :lol:
 
I think Ed mentioned in an older interview that some cities will just be things like small mining towns. I'm guessing you'll have 3-5 large multi-district cities and then any number of smaller cities that specialize in one thing.
 
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