Emptiness
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- Joined
- Jan 7, 2009
- Messages
- 1,922
Here's three more for the Infernals, to round out the 10:
8. Scorched Earth. Any plains tiles you don't need to work should be Scorched to desert. When it converts to hell terrain flames will appear, denying many units access to the tile. If you are fortunate you can even form a complete barrier, such that your foes can't reach your cities at all. Even if there isn't a solid wall of flame you may be able to use forts or fort cities to plug the holes. If you need to recover tiles then Sanctify + Spring will restore Plains (which converts to Fields of Perdition) you can use. Meanwhile as your army advances, burning cities and Scorching the land, if your foes return to settle in your wake they will find much of the potential of the sites lost to them.
9. The Horsemen Ride For You. Raising the AC is pretty much inevitable for the Infernals. As AC events trigger they are insulated from most of the negative effects thanks to their Demonic nature and the Barbarian trait. Drive the AC as high as you can, to maximize the pain everyone else suffers. Keep any eye on your power level, however, because when you get too powerful the Barbarians will turn on you and all those nice Horsemen doing your dirty work will stop avoiding your cities. It's tempting to leave core cities under-defended, but if you don't anticipate war with the Barbarians in time to bolster your defenses then you can be hit hard by the appearance of a Horseman in a bad spot.
10. Never Upgrade Manes. The option is there to tempt you with instant gratification. Don't do it. Over time that same Mane settled will translate into several, possibly many units (or better units via faster teching, et c.). Patience is a virtue even for Demons.
8. Scorched Earth. Any plains tiles you don't need to work should be Scorched to desert. When it converts to hell terrain flames will appear, denying many units access to the tile. If you are fortunate you can even form a complete barrier, such that your foes can't reach your cities at all. Even if there isn't a solid wall of flame you may be able to use forts or fort cities to plug the holes. If you need to recover tiles then Sanctify + Spring will restore Plains (which converts to Fields of Perdition) you can use. Meanwhile as your army advances, burning cities and Scorching the land, if your foes return to settle in your wake they will find much of the potential of the sites lost to them.
9. The Horsemen Ride For You. Raising the AC is pretty much inevitable for the Infernals. As AC events trigger they are insulated from most of the negative effects thanks to their Demonic nature and the Barbarian trait. Drive the AC as high as you can, to maximize the pain everyone else suffers. Keep any eye on your power level, however, because when you get too powerful the Barbarians will turn on you and all those nice Horsemen doing your dirty work will stop avoiding your cities. It's tempting to leave core cities under-defended, but if you don't anticipate war with the Barbarians in time to bolster your defenses then you can be hit hard by the appearance of a Horseman in a bad spot.
10. Never Upgrade Manes. The option is there to tempt you with instant gratification. Don't do it. Over time that same Mane settled will translate into several, possibly many units (or better units via faster teching, et c.). Patience is a virtue even for Demons.