I'm outraged about the first whiff of dribbling premium DLC fragmenting the core game before it's even released. Unless Babylon is a scenario or simply a re-skinned clone of another civ among the other 18 civs, it is a change to the core programming with it's own particular traits and advantages. It means there are two versions of the core game out of the gate. Which one do you write a mod for? Which one is the Hall of Fame version? What if the flood-plain heavy /resource rich Mesopotamian map gives an unfair advantage for single-player Hall of Fame games? Will we have to clarify which version we use in forum discusions to avoid confusion? If there are no compatibillity issues for MP and PBEM because Babylon ships on all of the disks, but is unaccessible, then Phungus is right that it is content that's been removed or denied. I see it as wrong turn. Let's keep everybody on the same page with the same game and annual expansions. Put the Dgin back in the bottle. Put the promised Babylon on the Mesopotamian map in a scenario for the premium customers, then offer them as part of the regular game in next year's expansion. I've got no problem with Firaxis making profits. You want to get more people to buy the more profitable Steam version? Give it an earlier release date than hard copies.