What Firaxis is doing with Babylon is investing the time and energy to create a full new civ, and then intentionally removing it from the base game, merely as a way to bilk customers that already intend on purchasing the main product. This is just downright disrespectful. The Firaxis devs have created this content, but are turning around and intentionally removing it in order to get fans of the series to pay more; doesn't this strike anyone else as being inappropriate?
You seem to have some strange idea of what you are paying for?
It is an extra civilisation. It isn't anything core to the game, it is just another civilisation.
This does not change the fact Firaxis is intentionally remove core game content in order to maximize profits
I still don't understand. Why cannot they have a person allocated to doing extra DLC?
They are crippling the game just for the money.
Once again, I don't understand. Of course they want money -- that is how they will pay back the loans they took out to pay the developers, and then return a profit to the investors who provided money to pay the developers.
I can understand, when they do later on other civs and release them for money (which i sure would NOT buy, but i would understand it), there you can say, that they did not have enough time, enough artists, enough whatever and had to do more important things.
How about enough money?
You can always get more artists, more developers, etc. Those are easy to get. Money is the hard thing to get.
With money, you can get developers and artists. Developers and artists, meanwhile, don't always give you money.
In order to get money, you have to have a plan to make money. Having a plan like "we'll offer a delux pack for people who want to give is more money, and give them an extra civilisation" is a way to convince the people who have money to give you more money to write the game.
This provides additional programmers, developers and artists.
"get to receive a whole new civ with awesome leader Nebuchadnezzar and Babylonian Bowmen to pwnz0r my enemies"
You are now implying that Babylon is some kind of over-powered option. In civ, over-powered civs are as likely to be your opponents as you.
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What is going on here is that they are looking for people who are more price-inelastic with regards to buying a copy of civ5. They know that the utter cheapscates who will do anything to avoid spending money are going to pirate it. The next tier up are the people who are willing to pay to have it downloaded rather than go through the hoops of finding a trustworthy piracy website. Then the deluxe customers are those for whom throwing an extra 10$ at the game is something that isn't that painful.
Firaxis wants that extra 10$, because that extra 10$ is bonus profit.
This isn't DLC -- it is an extra civ.
Unless Babylon is a scenario or simply a re-skinned clone of another civ among the other 18 civs, it is a change to the core programming with it's own particular traits and advantages.
What the? You appear to be familiar with modding.
An extra civ in civ4 consists of assets. That's it. Not one little bit of additional core programming.
Maybe the traits and advantages in civ5 will require more than just data files (it is surprising if it does), but if so I'd expect it to be modular -- a DLL that codes in the extra traits that stands alone, instead of part of the monolithic DLL, for sanities sake.
Had absolutely no problems with mods with Steam and Civ IV. All of the worked as inteded with no further hasseling. Can't speak for all the other games on Steam but it doesn't have to be problem.
I suspect if you "mod" by splatting over the core game Assets directory, problems develop.