The second try gave me this:
I doubt that it could get much better, regardless how often I restart, so let`s take this one.
I wish I`d get such starts when I play solo...
On the first turn moskow is founded on the spot. Worker moves on to onnect the furs, the goody hut contains boatbuilding.
Research is started on cultivation.
The rest of my turnset is uneventful, with the exeption that we get pottery from a hut.
Very nice terrain, and so far no neighbours.
(After I took the screenshot, I changen my mind. The tribal guard changed into an explorer)
We have beautiful starting position, but are probably right in the middle of our continent. Might give us more frontiers than we have fingers later.
Roster:
Zorn (found the land of milk and honey)
madviking - up
sanabas - on deck
CoolioVonHoolio
As for the long turns: Right, they might get long and intense later. We might consider switching to 5 turns then, or whatever seems convenient.

I doubt that it could get much better, regardless how often I restart, so let`s take this one.
I wish I`d get such starts when I play solo...
On the first turn moskow is founded on the spot. Worker moves on to onnect the furs, the goody hut contains boatbuilding.
Research is started on cultivation.
The rest of my turnset is uneventful, with the exeption that we get pottery from a hut.
Very nice terrain, and so far no neighbours.

(After I took the screenshot, I changen my mind. The tribal guard changed into an explorer)
We have beautiful starting position, but are probably right in the middle of our continent. Might give us more frontiers than we have fingers later.
Roster:
Zorn (found the land of milk and honey)
madviking - up
sanabas - on deck
CoolioVonHoolio
As for the long turns: Right, they might get long and intense later. We might consider switching to 5 turns then, or whatever seems convenient.