ZPNESV: Flowers on the Razor Wire (World Conquest)

FYI I've redcued the cost for that proposed 'King Tank (image edited).

I didn't. I send send as friends, fight if the Duckistan's sworn report is true.

@Charles, I sent PM's before to ask about this. You made your decision :)

Why did I capture Adriatalia before they captured Gallicia? Shouldn't that have happened at the same time (first of the two tank moves)?

@Kraznaya well technically Adriatalia took 0 combat rounds to capture, so that happened first. Anyway, all income is gathered at the end of the turn, and sent to your capitol, which happened to be in enemy hands, before it was auto-moved to Uslavia at the very end of the turn.
 
The Grand Union of All Asians proudly announce that the Union of Soviet Socialist Belki and the Grand Union of All Asians have a formal alliance.:)
 
That model seems to be a bit counter-intuitive, that the income would be sent by territories to what is known as to be in enemy hands.
 
The Grand Union of All Asians proudly announce that the Union of Soviet Socialist Belki and the Grand Union of All Asians have a formal alliance.:)

We confirm this. Long live the Pan-Asiatic Alliance!

Also, how does Duckistan have $13? They should only have $12 since Aralstan produces nothing.
 
Wow, the People's Republic are like nomads, moving through Europe every turn >.<
 
The trenches had barely been finished by the time the Japanese hit the shores. No artillery flew in this landing, and no planes soared overhead. The beach was eerily silent. What few men that had fallen back from Geraldton earlier in the month now looked on as the foreign invaders crept up onto the dunes. It took several long, drawn-out minutes for them to get near the trench, and when they did, it was they, unfortunately, who drew blood first.

They must have spotted us from sea, digging in and hauling equipment around, and so they knew where to look. This inexperienced group of barely-adults had hardly gotten their guns together when the Japanese opened fire, massacring them. A second trench, further back, sprung into action and mowed them down, while more of the Japanese infantry came up the dune, careful now that they knew a firefight was on. After several brief exchanges of fire, and thousands of casualties on both sides, night fell. By the cover of darkness, we fell back in utter silence, taking up new positions around the capital. Our losses had been too great to hold off another assault on that beach.

The following morning, the Japanese felt confusion as they found no enemy to fight, and only a few crude traps set in the abandoned trenches, most of which failing to activate. They pressed on and on, sweeping through small towns along the way, but finding no resistance. Perhaps they had gotten cocky by the time they reached the capital, or perhaps they felt the battle was nearly over with that proud Australian flag nearly in their grasp, or perhaps any number of things caused them to rush head-long into the defense, but really, the point is, they did. The first assault on the capital city was a brutal failure, and several thousand Japanese infantry fell to the machine guns and land mines set in place around the humble little capital.

Perhaps it was from lack of use through this invasion, or something to do with improper cleaning once they got off those sandy beaches, but the Japanese weapons kept jamming on them, leading to an utterly failed second assault. On their third assault on the capital, it seemed that now both armies were having problems. Military historians would likely one day laugh at this part of the battle, as equipment failure made combat impossible. Unfortunately, the Japanese got their guns in order first, and swept over the defenses like some terrible, horrible, evil wind made up of Japanese guys, and the handsome Australians dropped dead at their relentless attacks.

Following the seizure of the capital, and the horrifying public execution (probably, right?) of the executive family on prime time television (that's likely, right?), several training camps were knocked over, and the brave young recruits were all forced to go get regular jobs instead, likely serving the new Japanese occupation force their necessary and delicious fast food.

But somewhere, somehow, somewhy... a force may or may not lurk in the dark! A force of freedom... evil freedom... looking to one day kick the Japanese as far out of Australia as they can. They were...


*thunder... thunder...*

WallabiesLookingAtCamera.jpg


The Royal Wallaby Liberation Force!


OOC: I can have fun with animal-armies, too!
 
The tradition of animal armies in NESing lives on!

And given the year, prime-time TV probably doesn't exist. Other than that, great story!
 
One question about prototypes, say an ally successful builds a prototype, can they then give it to you?:)
 
The USSB and the GUAA would like to welcome Grand Honshu into the Pan-Asiatic Alliance.

Also, Daft, I need a response to that PM before I can send orders.
 
@Bil, AWESOME story :goodjob:

Thanks for the orders, got about half so far. I can update tomorrow (IE in about 24 hours from this post) if most orders are in by that time :)

PM's replied to!

I don't know your opinions on the prototypes idea, but I'm assuming that most are not in favour. It is not active at the moment.

A couple more ideas I wanted to put forward:

Conflict Escalation:
starting in 1940 (next turn), factories would produce $10, and cities $2. What do you think of that? There is a possibility of the battles becoming insanely massive, but also the expensive units like bombers and battleships might actually become viable options :)

Penalties for breaking treaties:
  • Betray a non-aggression pact = -2 strength against their units on the first turn, because of complications arising from the need for secrecy.
  • Betray an alliance = after the first turn of panic, your former ally gains +1 strength in all battles against you, until the end of time, due to the outrage of their soldiers. Also, you cannot claim income from any of their territory captured in the first turn, due to all the chaos and confusion.

To avoid such betrayal, you'd have to publicly end the treaty, and spend another whole turn without attacking. What do you think of this?

Also, I haven't been listing NAP's so far, because they haven't been mentioned in the actual orders of both parties. One exception is the Duckistan-Afrikaan NAP that I think I overlooked and still has one turn left (is that right?).

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One question about prototypes, say an ally successful builds a prototype, can they then give it to you?:)

Hmm, I hadn't thought of that. I suppose that should be allowed, but only after a 1 turn delay while they teach your dudes.

I'll claim Empire of the Far East if that is okay

@Theige, sure thing, feel free to change the colour/flag etc if you want.
 
Conflict Escalation, like the prototypes, seems like it is presented too early...but I do like the idea.

The penalties for breaking treaties sounds good, but perhaps that +1 strength from the former ally should last some 3-5 turns, since situations usually cool down.

Also, thanks for the response, orders will be in soon.
 
There's also the natural tendency to not be a jerk that holds alliances together. :p

I don't think that conflict escalation is a good idea. Battleships and bombers SHOULD be very expensive, we are working in a devastated world, not in a resource rich industrial base.
 
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